Stan

Knights of the Frozen Throne Card Reveal: Ice Breaker & Plague Scientist

26 posts in this topic

dmKhYiR.jpg

Two more cards from Knights of the Frozen expansion were revealed and Blizzard communicated why there was just a single card reveal before that. The cards are Ice Breaker and Plague Scientist.

Three card reveals were scheduled for today and the reveal for the second and third card was delayed and the reason is that those reveals were all with partners that couldn't make it happen today due to various reasons.

Blizzard LogoBlizzard (Source)

We originally had a few more card reveals for today, but the card reveals were all with partners and they unfortunately couldn't happen today due to a variety of issues. But good news! There will be two more card reveals tonight, so please look forward to them. There will also be more card reveals happening every day this week!

The first card that was revealed is the Ticking Abomination and here are the next two:

Shaman's Ice Breaker

Ice Breaker will synergize well with Frost Shock and we'll have to see Freeze effects of other cards first to determine its usefulness and full potential. Ice Breaker will be good for minion removal combined with Glacial ShardFor now, the card looks better than Shatter.

TMAqwVJ.png

Picture is a courtesy of Hearthpwn

Rogue's Plague Scientist

Provides Rogues with much needed board clear (hard removal). Synergizes well with Tentacle of N'ZothWild Pyromancer. On the other hand for Constructed, it competes with Vilespine Slayer and SI:7 Agent that both seem to be better choices.

bRfTtK8.png

Picture is a courtesy of Hearthpwn

For more information about the expansion, feel free to check out our Knights of the Frozen Throne guide.

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, positiv2 said:

No more freeze cards REEEEEEEEEEEEEEE

No-fun meta incoming?

Oh please it can't be more "no-fun" meta than the current one ^^

That would be an achievement in itself!

Share this post


Link to post
Share on other sites

well, current one is still better than the meta has been in the past two years tbh

  • Like 1

Share this post


Link to post
Share on other sites

Hrm i Wonder if when the shamans upgrade to Death knight if their new hero power will offer further synergy? Yes, i said upgrade >:D

These two cards first of all are just well designed, fit the theme and look great, but also are much more straight forward in their usefulness than Ticking abomination. I'm excited to see the rest of the set :D

Share this post


Link to post
Share on other sites
1 hour ago, SithLordOfSnark said:

Both those cards will be okayish in Arena, but not on the ladder.

Plague Scientist definitly...but Ice Breaker? No...I dont want to pay 3 Mana for a 1/3 weapon, which is only good in combination with other cards. And even a Frost Shock into Ice Breaker is still a one for two.

Iam in general not into cards that do nothing on there own.

Edited by Taan
  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, KingMe said:

Frost Shaman? I quit..........

New card incoming: ice block for shamans.

Share this post


Link to post
Share on other sites
27 minutes ago, Strongpoint said:

Baron Geddon + Plague scientist looks like a fancy turn ten combo (not that rogues live that long :D)

That would be truly glorious for a board clear! Bit expensive, though :p

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

New card incoming: ice block for shamans.

*Shudders* 

2 hours ago, Blainie said:

That would be truly glorious for a board clear! Bit expensive, though :p

More effective than Primordial Drake and Sleep with the Fishes combo for the same cost, but yeah, it's pretty slow for Rogue...... I still might try it. ;) 

Share this post


Link to post
Share on other sites
14 hours ago, Shine said:

well, current one is still better than the meta has been in the past two years tbh

Hmm. It's more varied than usual, but there's a lot of meta decks that are pretty dull/frustrating to play against.

Mage: both freeze and discover variants a bit too uninteractive imo. Mage was way more fun to play and play against when it was all Reno-Kazakus Mage.

Hunter: aggro meh

Rogue: thank god quest Rogue has finally gone, and bring on the auctioneer nerf

Shaman: this evolve/token/bloodlust stuff is as bad as old aggro/midrange versions

Druid: more aggro meh, and bring on the auctioneer nerf

Warrior: I'm ok with pirate warrior but still more aggro meh. Taunt is ok.

Paladin: mostly more aggro meh unfortunately, the midrange/control versions are way more interesting

Priest: mostly ok

I'm fine with aggro being around, it keeps other stuff in check, but this meta seems to have basically brought about 8 different variants of playable aggro or near-aggro decks. You can't tech against everything, so many games are pretty much determined before you play a card. Reno v Pirates was a much more enjoyable meta imo, even though everyone hated it...

 

 

  • Like 2

Share this post


Link to post
Share on other sites

Plague scientist looks interesting.  I doubt it will see more then fringe play, but it is an interesting way of giving rogues some measure of AoE, granted it is atleast a 2 card combo, but priest has shown us that those types of things are viable.  I doubt there will be enough tools for a control rogue to be viable, but who knows the rogue death knight could be insane.  All and all seems legit.  Ice Breaker seems bad, like really bad, like worse then Spirit Claws.  Unless they have some weird combo, you will probably get the effect off reliably once per game, and still trade 1 card + weapon charge to kill a minion.  Then it is basically a 1/2 weapon.

Share this post


Link to post
Share on other sites
18 hours ago, Bozonik said:

Mage: both freeze and discover variants a bit too uninteractive imo. Mage was way more fun to play and play against when it was all Reno-Kazakus Mage

Reno/Kaz Mage was absolutely amazing to play - all the Reno/Kaz decks were, to be honest. Was my favourite style of deck. How I miss it!

Share this post


Link to post
Share on other sites
5 hours ago, Blainie said:

Reno/Kaz Mage was absolutely amazing to play - all the Reno/Kaz decks were, to be honest. Was my favourite style of deck. How I miss it!

I thought it was a really fun meta even if there wasn't much variety. You really had to balance very carefully between putting in too much value and losing the race to Reno against the pirates, and not putting in enough value to beat other Reno decks. The Reno v Reno matchups brought some fantastic games. Reno Mage was the most fun of them imo, it could win games in so many different ways. 

Share this post


Link to post
Share on other sites

I just wish the dragon priest from the old days would return

 

Share this post


Link to post
Share on other sites
On 26/07/2017 at 7:57 PM, Bozonik said:

I thought it was a really fun meta even if there wasn't much variety. You really had to balance very carefully between putting in too much value and losing the race to Reno against the pirates, and not putting in enough value to beat other Reno decks. The Reno v Reno matchups brought some fantastic games. Reno Mage was the most fun of them imo, it could win games in so many different ways. 

Oh, for sure. I love slower decks that rely on that kind of "turn sequencing" where you have to really think about what to play when, rather than slamming down 10 minions for zoo.

Share this post


Link to post
Share on other sites
On 26/07/2017 at 9:07 PM, Shine said:

I just wish the dragon priest from the old days would return

+1 on that. It was another deck I loved, using Chillmaw etc., playing around with the different big dragons and trying both Deathwings.

Share this post


Link to post
Share on other sites
On 29/07/2017 at 3:11 PM, Blainie said:

+1 on that. It was another deck I loved, using Chillmaw etc., playing around with the different big dragons and trying both Deathwings.

I've been playing the deathwings,ysera,yshaarj,primordial drakes ramp druid this season to work to my golden Malfurion, as I can't face playing any more aggro druid or jade. It's a lot of fun, and surprisingly viable. Not really pushing for legend but I've made it to rank 1 so it can be done.

Share this post


Link to post
Share on other sites
On 30/07/2017 at 6:32 PM, Bozonik said:

I've been playing the deathwings,ysera,yshaarj,primordial drakes ramp druid this season to work to my golden Malfurion, as I can't face playing any more aggro druid or jade. It's a lot of fun, and surprisingly viable. Not really pushing for legend but I've made it to rank 1 so it can be done.

Ah, the joyous weeks I have had creating decks to grind out heroes. I absolutely hated most of the rogue decks, so I just stuck with Dragon Rogue until I hit my golden Valeera. It was way more fun, but it did take longer. 

Share this post


Link to post
Share on other sites
6 hours ago, Blainie said:

Ah, the joyous weeks I have had creating decks to grind out heroes. I absolutely hated most of the rogue decks, so I just stuck with Dragon Rogue until I hit my golden Valeera. It was way more fun, but it did take longer. 

Hehe yeah. 2nd closest left on my gold list is Warlock. So I've been playing Barnes-Y'Shaarj renounce whenever I get tired of the ramp druid. Especially during the first festival. Turn 4 'Burn the Fires' emote followed by playing 14/15 in stats was too much fun. Did send me tumbling from Rank 6 back to 'you can't lose stars at this rank' mind you.

Share this post


Link to post
Share on other sites
18 hours ago, Bozonik said:

Hehe yeah. 2nd closest left on my gold list is Warlock. So I've been playing Barnes-Y'Shaarj renounce whenever I get tired of the ramp druid. Especially during the first festival. Turn 4 'Burn the Fires' emote followed by playing 14/15 in stats was too much fun. Did send me tumbling from Rank 6 back to 'you can't lose stars at this rank' mind you.

That's the best place to be, though! Who needs to be a high rank, honestly? :D

Share this post


Link to post
Share on other sites
15 hours ago, Blainie said:

That's the best place to be, though! Who needs to be a high rank, honestly? :D

Well, it's not like the reward for progressing beyond rank 5 is worth anything. I think I'd get bored if I gave up pushing forever, I like a challenge and it does improve your play. But I really enjoyed this season just playing fun off-meta decks with no thought of the legend grind. And you learn stuff from trying to get the most out of weaker decks too. Might continue to do it the season before each expansion when the meta has likely gotten a bit stale.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      The Season of Rastakhan has begun and today we have the first round of the Brawl of the Champions.
      As already explained, the Rumble Run is being brought into the Tavern Brawl and you can play one of the special Rumble Run decks against real opponents. Each class has three different Shrines, that promote different playstyles and are accompanied by premade decks that synergise with their respective Shrine.
      Here are the Shrines for this week:
      Druid: Bonds of Balance - At the end of your turn, gain Attack equal to your hero's Attack Hunter: Halazzi's Guise - Whenever you summon a Beast, it gains Rush, Taunt, or Poisonous. Mage: Jan'alai's Flame - Your Hero Power costs (O). Whenever it kills a minion, refresh it. Paladin: Shirvallah's Grace - After you cast a spell on a friendly minion, cast a copy of it on this one. Priest: Bwonsamdi's Tome - After you cast a spell, add a random Priest spell to your hand. Rogue: Bottled Terror - Your other minions have Stealth. Deathrattle: Give your minions +2 Attack. Shaman: Krag'wa's Grace - Your spells cost (2) less. Warlock: Blood Pact - Your spells cost Health instead of Mana. Warrior: Akali's Horn - Your minions have "Overkill: This can attack again". Unsurprisingly, the Shrines that are good in the Rumble Run are also effective versus actual opponents. This bunch of Shrines is quite decent, with the Priest and Mage ones being standouts. The weakest classes for this week are Warlock, Warrior and Hunter.
      The Brawl of the Champions itself, like all Tavern Brawls, rewards a Classic card pack upon victory. However, you can complete the seasonal repeatable quest by playing the Brawl 3 times to earn a Rastakhan's Rumble card pack.
    • By Zadina
      Joseph Magdalena is here to talk about the Season of Rastakhan event, which will begin on February 13.
      As we already know, this event will start in a couple of days and it will last until March 3. It's all about the Tavern Brawl mode during the three-week Season of Rastakhan as each week you will get a special quest to play 3 Tavern Brawls; the quest will award a Rastakhan's Rumble card pack.
      The Tavern Brawl will be the same each week and it's called the Brawl of Champions. Remember the Rumble Run? Well, now you will get to play against real opponents as one of the heroes of the Rumble Run, along with their special Shrine and complimentary deck. Since each class has 3 different Shrines in the Rumble Run, the Shrines for each class will be different each week and you will be able to swap classes if you choose so.
    • By Zadina
      Due to Update 13.2 going live a few hours later than intended, the Lunar New Year event will last one more day.
      The event will now finish on February 13 in the US and February 14 in Europe. Therefore, everyone will get an extra quest that awards both Gold and Arcane Dust! Don't forget that the day the Lunar Festival concludes, a new Tavern Brawl-centered event will begin: the Season of Rastakhan.
      CM_JesseHill
      Hey everyone!
      Due to the delays we hit yesterday with recent update pushing into the time for the Lunar New Year event, we are going to be extending the end date by a full day. The event will now last until February 13.
      Cheers and thanks again for your patience!
      (source)
    • By Zadina
      After a small delay, the latest Hearthstone update is here bringing changes to five cards and the Lunar Festival seasonal event. After the Lunar Festival, there will be a new event, the Season of Rastakhan, with thematic Tavern Brawls and special rewards.
      Some juicy card changes have been implemented with this update. Cold Blood, Flametongue Totem, Hunter's Mark and Emerald Spellstone have had their mana cost increased by 1, while Equality will now cost 4 mana (up from 2).
      With this patch, the Lunar New Year event is now available for a week. Starting from today and until February 12, you can login to get a free Golden Fireworks Tech and enjoy quests that award both Gold and Arcane Dust. The Lunar New Year Bundle is also available in the Shop for $20 or 20 euros; it contains 30 packs in total, 10 from each of the Year of the Raven expansions.
      Right after the Lunar Festival, a new event will start: the Season of Rastakhan will last from February 13 up to March 3. This event is focused on the Tavern Brawl mode, with three different Brawls centered around picking a Rumble Champion and a Loa shrine. Moreover, during that period each Wednesday you will get a special repeatable quest to play 3 Tavern Brawls. The reward for this quest is a Rastakhan's Rumble card pack, so in total you will get three packs.
      Two new card backs have been added: Mark of Hakkar and Kul Tiras (the March 2019 Ranked Play Season card back). There's a dedicated blog post about the Mark of Hakkar card back, which can be acquired if you play against another player who has it. Αnd how do you originally get it? Well, it seems some players have been randomly selected and already have it in their collection and it's their job to spread the madness...
      You can check out the card backs in the patch notes below:
      Blizzard Entertainment
      This Hearthstone update kicks off Lunar New Year with a bang and sets the stage for the upcoming Season of Rastakhan Tavern Brawl event. We also made some mobile optimizations and fixed some bugs.
      Read on for details!
      Events
      Lunar New Year
      Celebrate Lunar New Year 2019 from February 5 through February 12!

      Log in during the event to get a free Rare Golden Fireworks Tech card! Complete celebratory Quests that award both Gold and Arcane Dust! Share spectacular New Year emotes! The Lunar New Year Bundle – Get 30 card packs (10 each from The Witchwood, The Boomsday Project, and Rastakhan’s Rumble) for a special price. Available through February 12.
       
      Season of Rastakhan

      February 13 through March 3 earn glory for the Loa—and card packs!—over three weeks of Tavern Brawls during the Brawl of Champions.
      The Brawl of Champions – A series of three special Tavern Brawls. Choose a rumble Champion and harness the power of each Loa’s Shrine to prove which Loa is the mightiest! Each Champion will have a new deck and Shrine each week! New repeatable Quest: For the Glory of Rastakhan – Play a Tavern Brawl 3 times to earn a Rastakhan’s Rumble card pack. Available each Wednesday when the Tavern Brawl starts. Earn up to three Rastakhan’s Rumble card packs over the course of the Season of Rastakhan!
      Card Changes
      Be sure to read the Upcoming Balance Update – February 2019 blog for details
      Cold Blood – Now costs 2 Mana. (Up from 1)
      Flametongue Totem – Now costs 3 mana. (Up from 2)
      Equality – Now costs 4 mana. (Up from 2)
      Hunter’s Mark – Now costs 2 mana. (Up from 1)
      Emerald Spellstone – Now costs 6 mana. (Up from 5)
      Non-Basic cards can be disenchanted for their full Arcane Dust value for two weeks.
       
      Card Backs
      Mark of Hakkar Kul Tiras Game Improvements
      Fixed an issue that could cause cards that copy and set minion Health to a specific value to incorrectly activate “while damaged” effects. Fixed an issue that would cause Augmented Elekk to shuffle a copy of a card drawn by Tracking into the deck. Corrupted Blood no longer benefits from Spell Damage. Spellbender can no longer attack itself when activated by The Beast Within. Corrupting Mist and Reckless Experimenter can no longer incorrectly cause Immortal Prelate to be removed from the hand or deck. Fixed an instability issue that could occur when Book of Spectres drew multiple copies of Corrupted Blood. Fixed an instability issue that could occur when attempting to view an enemy minion as it’s being returned to an opponent’s hand. Gral, the Shark now works properly when executing its battlecry more times than there are minions left in your deck. Mecha’thun that has been transformed will no longer incorrectly play its original effects when destroyed. Astral Raptor Overkill animations will no longer play multiple times. Copied Zombeasts now correctly keep their Zombeast visual aura. The enchantments from Clutchmother Zavas now collapse into a single enchantment banner. [Rumble Run] Fixed a bug where damage from healing due to Bwonsamdi's Covenant was not properly being credited to the source of the damage. [Rumble Run] Fireslinger now stops casting Fireballs if there are no valid targets. [Rumble Run] Fixed an issue with Tribute from the Tides not granting extra battlecries if it was damaged while buffed. [Rumble Run] Casting an Overload spell while affected by Electra Stormsurge now triggers Overcharged Totem once for each cast. [Rumble Run] Fixed an instability issue that could occur when playing Bouncing Blade while the Pirate’s Mark Shrine is in play. [Mobile] To reduce the initial size of the Hearthstone mobile app, some sound files are now an optional download. [Mobile] Hand and mana are now moved aside when Choose One cards are displayed. [Android] Background downloads are now displayed as a notification. (source)