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Kobold Hermit, Primal Talismans, and Windshear Stormcaller Reveals: Kobolds & Catacombs

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Three new "totems matter" cards were spoiled today. Will any of them see play when the new set comes?

Mobile gaming site toucharcade.com has revealed three new Shaman cards from Kobolds & Catacombs. One Common, one Rare, and one Epic, these three new cards are all themed around basic totems:

REAVEALCARD2_SUPPORT_KoboldHermit-768x768.jpg

Two bodies for two mana is almost always a good deal, especially for Shaman. Cards which produce multiple bodies on the cheap (such as Primalfin Totem and Bloodsail Corsair with Patches the Pirate) see play in Token Shaman thanks to their synergies with Flametongue TotemBloodlust, and Evolve. Kobold Hermit provides similar upside to Primalfin Totem in Token Shaman, and has the added benefit of being able to dig for the perfect totem in certain situations. Regardless of whether or not a dedicated Totem Shaman deck will be playable in K&C, Kobold Hermit seems strong enough on its own to see play in Aggro/Token Shaman decks.

REVEALCARD3_SUPPORT_PrimalTalismans-768x768.jpg

On first glance, Primal Talismans doesn't compare very favorably to Spirit Echo. Decks that are looking for an insurance policy against board wipes can probably do better Primal Talismans, as a brand new board of basic Totems isn't much to write home about. If this card ends up being a major player in the new meta, it will almost certainly be thanks to Windshear Stormcaller:

REVEALCARD1_WindshearStormcaller-768x768.jpg 

Now we're talking! The best case scenario for this card is insane. Al'Akir and a 5/5 for 5 mana? Sign me up.

The thing that makes me hopeful for this card is that the fail case for it, a 5 mana 5/5, isn't the end of the world. If you can consistently assemble the full sampler of 4 basic totems then Windshear Stormcaller becomes an obvious slam dunk, but doing so will be no easy feat. You'll likely need to run several sub-par cards in your deck to meet this card's conditions (I'm looking at you, Primal Talismans), as it's virtually impossible to assemble all 4 basic totems by using Shaman's Hero Power alone. If a few more "totems matter" cards are spoiled from K&C then we could be in business, but without a more consistent method to do so this card will likely stay on the sidelines.

How does everyone feel about the theme for Shaman cards in K&C? It can't possibly be worse than Freeze Shaman from KFT, can it? Let us know what you think about these cards in the comment section, and be sure to check out our Kobolds and Catacombs hub for more information on the upcoming set.

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I like the idea of the Kobold Hermit, I just don't think it's worth a slot in your deck.

The other two just seem useless.

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The last, card isn't bad per-say. However, I feel like if you ever manage to get out all the basic totems, either you have already won the game, or al akir can't save you from the combo/burst of the enemy.

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Kobold Hermit is really good for 2 mana and is much better than primalfin totem since it gives spell damage synergy or taunt

Primal Talismans is pretty bad and is made for token decks only aka You wanna Bloodlust so hard 

Windshear Stormcaller is a 5/5 5 mana no ability since it works only with Primal Talismans to have the Battlecry enabled and requires setup to be activated not worthing the hassle, if you want Alakir just put him in the deck he costs only 3 more than this thing and can be used when you need him without any sort of setup

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1 hour ago, SMOrcMan said:

The last, card isn't bad per-say. However, I feel like if you ever manage to get out all the basic totems, either you have already won the game, or al akir can't save you from the combo/burst of the enemy.

this

good arena card though

Edited by Breadd

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Kobold Hermit: two bodies for 2 mana and a specific totem on demand looks strong. But it is worth a slot in your deck? not sure.

Primal Talismans: Token Shaman (and those are anyway for brainless ... well) boring otherwise. Of course you could cast it, send your minions into death in hope to get all 4 totems to play the Stormcaller afterwards and hey you only need 8 mana for this and kill your own minions, but you never know :D

Winshear Stormcaller:  See "Primal Talismans" otherwise it looks like a bluff package to me.

Edited by Caldyrvan

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The Kobold: Meh. I like the idea of choosing the totem, (and another body), but I don't know if it's good enough to run.

The Talismans: Complete trash. The only possible way that I can think of that it would benefit you is if you were holding a bloodlust, and thought that your opponent had a board clear.

The Windshear: Also pretty bad. Although a turn 5 Al'Akir would be nice, it just doesn't seem possible, unless your opponent was REALLY slow. Another thing to remember: When you play this, your board has to be comprised of a) the 4 totems and b) a SINGLE THING TO KEEP YOUR TOTEMS ALIVE! Going with this would mean literally using 6/7 of your board for an Al'Akir that could be easily removed. The most this card will ever be is an ish Arena pick.

Edited by Ragnaroasted
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The Kobold is decent enough, since you can always use it to get +1 spellpower and give Maelstrom Portal and Lightning Storm more oomph in the mid and late game. A card to insure of a one-in-four gamble lucks out is workable.

The two other cards are garbage in the same vein as what has been seen so far. K&C really feels like the "Homelands" of Hearthstone.

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5 hours ago, Keizoku said:

The two other cards are garbage in the same vein as what has been seen so far. K&C really feels like the "Homelands" of Hearthstone.

It's really sad, as much as I was excited when K&C was announced I'm disappointed now.

Of course we have to wait and see. We all may underestimate the value of several cards but currently it looks barely worth to invest money, gold or whatever.

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