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If you're not a fan of playing huge Legendary minions every turn, then you may need to rethink your approach to Hearthstone.
The Hearthstone team is on a roll with Tavern Brawls! After Top 2, one of the most well-received Tavern Brawls in recent memory, this week's Tavern Brawl is titled "Cloneball!".
Each player's deck is filled with four copies of random Legendary minions, including minions from the Wild format. Players will also receive a number of copies of "Offensive Play", a card which reduces the cost of your next Legendary minion by 3 Mana, as well as all other copies of that same Legendary in your hand:
Though it's difficult to game plan for a specific strategy as the Legendary minions you receive appear to be random, I thought it was pretty sweet to play Loatheb into Onyxia into Onyxia into Onyxia. Slamming huge Legendary minions onto the battlefield is one of the most fun things to do in all of Hearthstone, and you'll get to do it again and again in this week's brawl!
As is true with most brawls where the class cards aren't incredibly important, Warlock is strong by virtue of Life Tap. However, Paladin has some of the strongest Legendary minions in the history of the Hearthstone, so you could also try to high-roll a deck full of Tirion Fordrings and Wickerflame Burnbristles.
Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s
This week's episode features a fresh take on a popular deck, courtesy of Casie.
Can you guess the next move?
Situation #22: Let's Even the Odds
Picking up where we left off last week, we find ourselves in the middle of an odd/even matchup between Warlock and Shaman. I picked this situation partially because it was an interesting spot with many options available to us, and also because its a ladder situation I highly doubt any of my readers have encountered before:
Commenters quickly identified several key factors about this matchup, namely that Defile and Hellfire are off the table for our opponent and that the only "board clear" available for our opponent is Despicable Dreadlord. Our opponent is more likely to have single target removal (such as Voodoo Doll) or is looking to play a demon-related 5 drop next turn in Skull of the Man'ari, Possessed Lackey, or Doomguard.
Bozonik summed up this situation excellently in his comment from last week's thread:
There seemed to be a consensus among commenters that "Option 1", Hero Power + Sea Giant was the line here. It puts a big nasty minion on the board, applying pressure and forcing our opponent to have Voodoo Doll. In the heat of the moment I went with "Option 2", the full clear, but after looking back on things and reading over the comments I believe Hero Power + Giant was the correct line. Despicable Dreadlord is really the only card which gives us serious trouble next turn (since our opponent won't be able to play Possessed Lackey and kill it) and this line plays around Dreadlord while applying just as much pressure as the other options.
I was secretly hoping that the tap + Giant wasn't the correct line here (because its the most obvious one), but the obvious solution is often the correct one. If you're ever in a situation such as this where you have no idea what your opponent is up to, it's probably best to go for the "obvious" line and not get cute.
Situation #23: Broken Mirrors
Today's deck comes courtesy of Kevin "Casie" Eberlein, who cut the dragon package from Mind Blast Priest to turn the deck into something with much more of a combo/aggro feel to it. Many pros are pegging Mind Blast Priest to be the next "best deck in the meta" after the nerfs drop, and Casie's list has a serious advantage in the mirror match:
Though I didn't find nearly as much success with the deck as Casie did, it did provide me with plenty of interesting situations for What's the Move! Here's the one I ended up choosing for this week's episode:
It's turn 2, we're on The Coin, and our ladder opponent just played a Wild Pyromancer. For the purposes of this exercise, we can say that we're 100% confident our opponent is on Mind Blast Priest. However, this isn't a mirror match at all. We have Prophet Velen, Holy Smite, two copies of Holy Fire (most Mind Blast Priests run just one), and Lifedrinker in our deck, which gives us a huge advantage in late-game Anduin vs Anduin races. Knowing that we have an advantage in the late game should color our decision heavily on turn two, where have a surprising number of options available to us.
So, what's the move?