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Potential Allied Races in Shadowlands

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New entries were added to the Allied Race table in Shadowlands, opening up room for speculations about Allied Races coming in the new expansion.

Blizzard added entries of the individual Covenant races to the Allied Races database table in Shadowlands. These come with dozens of customization options, and while they may have been created for NPC creation to populate the world, some have unique animations, suggesting they may very well become Allied Races in the coming expansion.

Fauns and Kyrians fit the Alliance with their light/justice/nature themes whilst Necrolords and Vampires incline more to the Horde.

Fauns

Native to Ardenweald, Fauns are members of the Night Fae Covenant. You can find all their customization options here.

Male

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Female

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Fauns come with unique run animations and use Draenei rigs.

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Kyrians

Kyrians are native to Bastion and are members of the Kyrian Covenant. They are huge, blue, and have wings.

Male

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Female

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Kyrians also come with flying animations and it would be cool if they used their wings for flying as a mount.

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Necromancers

Native to Maldraxxus, Necromancers are members of the Necrolord Covenant.

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Vampires

Members of the Venthyr Covenant that are native to Revendreth. In the past, there were rumors of the San'layn becoming an Allied Horde Race, but Blizzard has come up with an entirely new race in Shadowlands and the Vampire theme fits the faction.

Female

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Male

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Would you like to see the Covenant members as Allied Races? Let us know your thoughts in the comments!

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How many of us have been waiting 15 years for Necros! Yes - please!!!!

BUT...we need more characters space. 50 Characters for 1 account needs to be increased.

Edited by Wildwitch
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Most of them don't look like proper player races, armor bits are part of their model. Besides, what's an explanation of such creatures leaving Shadowlands? They are basically soul-like beings, bound in there. 

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I don't love any of these as playable races, but there are already a few more races in the game that could work as playable.

  • Wildhammer Dwarves - we won't get them now that we have Dark Irons and are getting tattoos, but they could easily be another dwarf race with unique racials
  • Ogres - we've worked with friendly ogre clans in the past
  • Lightforged Undead - new central character emerging who could lead
  • Updated Forsaken - includes undead models for all races, not just humans
  • Tuskarr - with renewed focus on Northrend (most unlikely)
  • Kelfin/Ankoan - laziest options (maybe not enough to them to support a unique race)
  • Mogu - there is now a friendly mogu clan

I'd say that of the above, only the first few are even logical. Truthfully, while there are many interesting sub-races and NPC races in WoW, not too many more of them would make sense or be fleshed out enough for a unique playable race.

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1 hour ago, durdyenglish said:

I don't love any of these as playable races, but there are already a few more races in the game that could work as playable.

  • Wildhammer Dwarves - we won't get them now that we have Dark Irons and are getting tattoos, but they could easily be another dwarf race with unique racials
  • Ogres - we've worked with friendly ogre clans in the past
  • Lightforged Undead - new central character emerging who could lead
  • Updated Forsaken - includes undead models for all races, not just humans
  • Tuskarr - with renewed focus on Northrend (most unlikely)
  • Kelfin/Ankoan - laziest options (maybe not enough to them to support a unique race)
  • Mogu - there is now a friendly mogu clan

I'd say that of the above, only the first few are even logical. Truthfully, while there are many interesting sub-races and NPC races in WoW, not too many more of them would make sense or be fleshed out enough for a unique playable race.

Ogres, Mogu and Vrykul are too big, player model would have been to be scaled down, which would look rather weird when standing next to regular-sized members of these races. Half-ogres (Mok'nathal) are more probable, since they could use a modified Kul Tiran model for them. I see Kelfin as an easy option, but rather boring and few people would play them. Ankoan aren't player models, since armor is integrated into their models, so they would need new ones, along with additional animations, in order to become playable, which is too much for an allied race. Another easy option, as you've mentioned are different races from Forsaken, like undead high/blood elves and those rumored light-infused undead humans like Calia, but perhaps there are enough elves and humans already. 😁 Or just high elves as they are. Very basic race, but after all most played races are blood elves, humans and night elves.

Edited by Arcling

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Ogres, Mogu and Vrykul are too big

To be fair, Tauren are at least as big as some of these as depicted in lore and cinematics.   

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24 minutes ago, Migol said:

To be fair, Tauren are at least as big as some of these as depicted in lore and cinematics.   

There is a toy that turns you into an ogre gladiator - you don't appear that much larger than Kul Tirans or Tauren.

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2 hours ago, Migol said:

To be fair, Tauren are at least as big as some of these as depicted in lore and cinematics.   

I think it's more of a case some of them being that large, while playable ones are more of an average height. At least in lore people from same races can have different heights. As for Ogres, they are way larger than any playable race.

Edited by Arcling

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Absolutely. Great coverage and yes! All three look amazing. I’m going to be a leveling fool! Hopefully this xpac will be more alt friendly and caster friendly as well. 😅

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18 hours ago, Arcling said:

Most of them don't look like proper player races, armor bits are part of their model. Besides, what's an explanation of such creatures leaving Shadowlands? They are basically soul-like beings, bound in there. 

They will find a way around, remember, we have Tauren Paladins, Lightbound Undead, etc.

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21 hours ago, durdyenglish said:

Tuskarr - with renewed focus on Northrend (most unlikely)

That's all I want since WotLK, to be honest.

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9 hours ago, Stan said:

They will find a way around, remember, we have Tauren Paladins, Lightbound Undead, etc.

True, I wonder how much they would have to bend this (still very new) lore to justify any of these races leaving Shadowlands. Since they are supposed to guide souls, likes of Kyrian are created from souls of any sentient race, but then they would suddenly stop fulfilling their duties, going on a missions or adventures in Azeroth?

Edited by Arcling

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On 4/13/2020 at 1:47 PM, Arcling said:

I think it's more of a case some of them being that large, while playable ones are more of an average height. At least in lore people from same races can have different heights. As for Ogres, they are way larger than any playable race.

Eh?    There's plenty of in-game Orges that are about my Tauren's size?     Run around an ogre area, some are big, some are small, some are gronn.

And honestly size has become something of a joke anyway.   Ignoring Player Character heights relative to the species they're playing, you have giganticose NPCs like Kadgar and Tirion appearing so much larger in raids and such that it's silly, my same tauren has to crane his neck up to look at their human faces.

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This doesn't make any sense and there is no proof. The entire expansion of covenants and Shadowlands would be turned upside down if this was to happen. All 4 covenants are open to both factions, so barring these races behind faction locks would be the dumbest thing blizzard has ever done and be completely against ever aspect of the design of this expansion. The only way i could see these fit is if all 4 races, like Pandaran, were open to both factions. 

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11 hours ago, DeatheaterSpenny said:

This doesn't make any sense and there is no proof. The entire expansion of covenants and Shadowlands would be turned upside down if this was to happen. All 4 covenants are open to both factions, so barring these races behind faction locks would be the dumbest thing blizzard has ever done and be completely against ever aspect of the design of this expansion. The only way i could see these fit is if all 4 races, like Pandaran, were open to both factions. 

Not smart either, as said above they are bound to the Shadowlands and are soul-like. Would be pretty wierd that those creatures will go to Azeroth. Since they are mostly the people that died in Azeroth. Would be nice tho if the Shadowlands scales with every expansion. That the Shadowlands is like your second world, the afterlife. And if you die that you then can choose to go to the Shadowlands or the land of the living back to your corpse, Azeroth.

Edited by Eowhan

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I completely agree with you. I was just saying that as if they disregard their lore and do make Allied Races out of the covenants they would have to all be multi faction. None of them belong as an allied race. Makes no sense.

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I know it's unlikely since we have Death Knights, but I was hoping the expansion would finally give us a Necromancer class. Just like Demon Hunters have a demon form, Necromancers could have a Lich form... would be so awesome!

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      Hallow the target area, dealing Shadow damage to enemies and restoring health to allies over time. Within the Hallow, you may use Hammer of Wrath on any target. The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of Consecration while within the area. Priest: Mindgames
      Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For a short time, the next moderate amount of damage they deal will heal their target, and the next moderate amount of healing they deal will damage their target. Rogue: Slaughter
      Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target.
      This also awards combo points. Shaman: Chain Harvest
      Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
      For each target critically struck, the cooldown of Chain Harvest is reduced. Warlock: Impending Catastrophe
      Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing Shadow damage over time to all nearby enemies. Warrior: Condemn (Replaces Execute)
      Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing a moderate amount of damage they would deal to you.
      If your foe survives, a portion of the Rage spent is refunded. We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Venthyr Covenant has to offer. Learn more about Revendreth in our previously published article.
      Rewards, mechanics, and abilities are still in development and subject to change.
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