Season of Discovery Arcane Mage Healer Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Arcane Mage Healer, depending on the type of damage your group is receiving while doing PvE content in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, and others in order to minmax your healing output and your mana efficiency.
Rotation for Mage Healers
We will present the skill rotation of a Mage Healer as a priority list. This is not an exact sequence in which abilities should be cast. Instead, whenever you must choose between using different skills, try to use the one at the top of the list first.
Our list assumes you are running the recommended build in the talents page and are playing a (currently maximum) level 40 character. If you are still leveling, please refer to the leveling page for a leveling-specific rotation.
While they are extraordinarily powerful, explosives such as Heavy Dynamite will not be detailed in the rotation. Usually, you will want to use them as soon as the tank has solid threat on the target. The main exception is when you are facing multiple or particularly dangerous (such as enraged) enemies at some point in the fight. Saving explosives to carry you and your group through these moments (and possibly do a ton of AoE damage in the process) is probably worth it.
- Ensure Arcane Intellect is buffed on the whole group, and your choice of Mage armor is up on yourself. Consider whether you will need Dampen Magic or Amplify Magic for the upcoming fight.
If you can, pre-cast Regeneration on tank and Arcane Blast at boss for some damage and healing aimed to hit at the same time as the first swing from the boss.
- Keep Temporal Beacon active on the tank with Regeneration and heal raid damage with Mass Regeneration (if runed), allowing for your damage follow up to heal them further;
- Emergency healing with Chronostatic Preservation* (if runed) is an option if you have time to cast it up to 15 seconds ahead of dangerous damage events;
- Use Arcane Blast x4 followed by Living Flame (if runed) on cooldown if aiming for pure DPS;
- Activate Arcane Power and any other cooldowns such as Gneuro-Linked Arcano-Filament Monocle and Mildly Irradiated Rejuvenation Potion ;
- Cast Arcane Blast until you get a Missile Barrage proc, at which point you should cast Arcane Missiles to consume it and the Arcane Blast stacks.
* Chronostatic Preservation requires you to cast it (2 seconds baseline) and can then be unleashed instantly for high single target healing during the next 15 seconds, making it a great emergency heal if you can find a time to cast it before dangerous damage happens.
If you want to focus on raw DPS just Living Flame and Arcane Explosion as much as possible.
As a Mage, you have various offensive and defensive cooldowns at your disposal. Using your cooldowns properly is often the difference between topping meters or just being average, and as such, you should learn how they work and how to optimize their usage. This list will be expanded as more abilities are unlocked by later phases.
Living Flame is a new 1-minute cooldown in SoD which causes high area damage, provided targets do not move away from its effect. This spell and its damage are considered of both Fire and Arcane schools and benefit from talents or effects that affect either spell category, including Arcane Blast stacks.
Presence of Mind makes your next spell be instantly cast, but only once every 3-minutes. This can be used to deal damage with Arcane Blast while moving, or for extra burst damage.
Arcane Power increases your damage by 30% but makes them also cost 30% more Mana, and only lasts 15 seconds, with a 3-minute cooldown. This is a very powerful boost to your damage and converted healing.
Icy Veins is a new 3-minute cooldown in SoD which increases your Haste by 20% and removes spell pushback for 20 seconds on a 3-minute cooldown, this allows you to do more damage but at the cost of higher Mana consumption.
Rewind Time is a new 30-second cooldown that causes your target to heal all damage taken over the past 5-seconds, if it had Temporal Beacon for that period or longer. This is a burst healing cooldown which is great at topping a heavily focused target.
Arcane Surge is a new 2-minute cooldown in SoD which deals a massive amount of damage, removes all of your Mana, and gives you a high amount of Mana regeneration for the following 8 seconds. The no-brainer on how to use this ability is using it once an enemy is low enough health to die shortly after you cast it, thus nullifying its downside, but this is hard to do in PvE boss encounters. Alternatively, you can quickly use up your Mana with Arcane Blast x4 into Arcane Missiles or Arcane Explosion and use Arcane Surge once you are dry to recover Mana, hopefully also with Evocation ready for the period until your next Surge is available.
Evocation is a great method by which you can quickly replenish your Mana pool during a fight. Make sure that you use it at low Mana and during a period in which you will be able to channel it to the end, without interruption.
Blink allows you to instantly break most stuns, and also to cover large distances quickly, avoiding potentially lethal area of effect spells in the nick of time.
Frost Nova gains time for you, and your group, against freezable melee enemies. Use it whenever things go wrong, or as a coordinated mean of reducing incoming damage.
Remove Lesser Curse provides a way to dispel dangerous curse effects, which only Mages and Druids can do. Make curse removal your #1 priority during progression!
Counterspell is one of the few ranged interrupts in WoW Classic. As such, you should always be paying attention to enemies outside of melee range that might need to be interrupted.
Polymorph is one of the few complete disables in the game that can be kept indefinitely on a target, in PvE at least. That, along with its short cast time and lack of special requirements to be cast, makes it the most popular way to take specific enemies out of a fight, until you or your group is ready to deal with them.
Mastering Your Mage
In this section, we will dive a bit deeper into the core mechanics and various abilities of Mage Healers. Understanding these topics is an important step to truly mastering the specialization.
Mage's primary resource is Mana. It is important that you understand how Mana is generated, so you can effectively manage and use it.
Mana has a maximum capacity based on your Intellect, and starts full by default. Mana is slowly used by your spell casting, and does not regenerate naturally if you have cast something in the last 5 seconds. However, using certain talents, such as Arcane Meditation, allows a part of your Mana regeneration (which scales based on spirit) to continue during this period. Items that restore X Mana per 5 seconds, such as Smoked Sagefish are also active at all times.
Cloth Armor vs Control
Mages are the squishiest class in WoW Classic, due to the usage of cloth and the lack of direct survivability boosts such as Inner Fire. This means that, in order to survive, you need to use your kit to avoid being hit in the first place.
Make sure to keep that in mind at all times, and never let enemies get to you!
- 12 Feb. 2024: Updated rotation for Phase 2.
- 19 Dec. 2023: Clarified that Living Flame post-hotfix can now consume Arcane Blast stacks.
- 15 Dec. 2023: Added Arcane damage wanding to the rotation, now that it also contributes towards Beacon healing.
- 09 Dec. 2023: Clarified rotation and that Living Flame does not currently benefit from AB stacks.
- Blizzard on AoE Threat in SoD Phase 2
- Season of Discovery and Classic Era Hotfixes: February 16th
- Additional Tuning Coming to Priests in Season of Discovery
- Gnomeregan SoD DPS and Healer Rankings: Week 1
- SoD Subjugate Demon Nerf Due to 5-Minute Control of Metamorphosis Warlocks
- Upcoming Season of Discovery Phase 2 Class Tuning: February 20th
- Season of Discovery Hotfixes: February 14th
- Shadowfang Keep Teleport Available in Wrath Classic