Classic Mage DPS Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Mage DPS in both single-target and multiple-target PvE situations in WoW Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.
If you were looking for TBC Classic content, please refer to our TBC Classic Mage rotations:
Foreword
If you have not already, please read the spells summary page. Knowing how each spell and ability works in detail will greatly increase your understanding of the topics discussed on this page.
Rotation for Mages
We will present the skill rotation of a Mage as a priority list. This is not an exact sequence in which abilities should be cast. Instead, what it means is, whenever you must choose between using different skills, try to use the one at the top of the list first.
Our list assumes you are running one of the recommended builds from the talents page and are playing a max level character. If you are still leveling, please refer to the leveling page for a leveling-specific rotation.
While they are extraordinarily powerful, explosives such as  Goblin Sapper Charge
will not be detailed in the rotation. Usually, you will want to use them as soon
as the tank has solid threat on the target. The main exception is when you are
facing multiple or particularly dangerous (such as enraged) enemies at some point
in the fight. Saving explosives to carry you and your group through these moments
(and possibly do a ton of AoE damage in the process) is probably worth it.
 Goblin Sapper Charge
will not be detailed in the rotation. Usually, you will want to use them as soon
as the tank has solid threat on the target. The main exception is when you are
facing multiple or particularly dangerous (such as enraged) enemies at some point
in the fight. Saving explosives to carry you and your group through these moments
(and possibly do a ton of AoE damage in the process) is probably worth it.
Pre-Pull Strategy for Mages
- Ensure  Arcane Intellect is buffed on the whole group, and your choice
of Mage armor is up on yourself. Consider whether you will need Arcane Intellect is buffed on the whole group, and your choice
of Mage armor is up on yourself. Consider whether you will need Dampen Magic
or Dampen Magic
or Amplify Magic for the upcoming fight. Amplify Magic for the upcoming fight.
Single-Target Rotation for Mages
- Use  Fire Blast and Fire Blast and Arcane Explosion to finish off enemies about to die. Arcane Explosion to finish off enemies about to die.
- Maximize  Winter's Chill and Winter's Chill and Improved Scorch stacks on the enemy. Improved Scorch stacks on the enemy.
- Use  Frostbolt if Frost-specced, Frostbolt if Frost-specced, Fireball otherwise. Fireball otherwise.
Multi-Target Rotation for Mages (in a group, any spec)
- (For Frost Mages) Cast  Cone of Cold if you are close enough to the enemies. Cone of Cold if you are close enough to the enemies.
- (For Frost Mages) Cast  Blizzard to DPS the enemies down, taking care not to start
casts before the previous one is finished. Blizzard to DPS the enemies down, taking care not to start
casts before the previous one is finished.
- (For Fire Mages) Use  Blast Wave whenever possible. Blast Wave whenever possible.
- (For Fire Mages) Keep  Flamestrike's ground effect active on enemies.
If you have Flamestrike's ground effect active on enemies.
If you have Improved Flamestrike, chain cast it instead. Improved Flamestrike, chain cast it instead.
- Use  Arcane Explosion to finish off low health enemies, or even to deal
the bulk of the damage if you are specced into Arcane Explosion to finish off low health enemies, or even to deal
the bulk of the damage if you are specced into Improved Arcane Explosion and
can be close enough to enemies. Improved Arcane Explosion and
can be close enough to enemies.
Multi-Target Rotation for Mages (Frost solo AoE grinding)
- Cast  Mana Shield and Mana Shield and Ice Barrier before pulling, to prevent being dazed or dismounted. Ice Barrier before pulling, to prevent being dazed or dismounted.
- Use your mount, body pull, or wand to aggro packs of melee enemies, while staying away from their attack range as much as possible.
- Cast  Frost Nova to root enemies in place (use Frost Nova to root enemies in place (use Cold Snap if some resist the Frost Nova) and walk or Cold Snap if some resist the Frost Nova) and walk or Blink, to gain distance from them. Blink, to gain distance from them.
- Cast  Blizzard to DPS the enemies down, taking care not to start casts
before the previous one is finished, and ensuring enemies will not reach you during the full cast. Blizzard to DPS the enemies down, taking care not to start casts
before the previous one is finished, and ensuring enemies will not reach you during the full cast.
- Cast  Cone of Cold when enemies are close enough to all be hit by it, and kite away until Cone of Cold when enemies are close enough to all be hit by it, and kite away until Frost Nova is ready again, at which point you should repeat the rotation from Frost Nova's point onward. Frost Nova is ready again, at which point you should repeat the rotation from Frost Nova's point onward.
- Wand or  Arcane Explosion down the last remaining bits of health on any remaining enemy. Arcane Explosion down the last remaining bits of health on any remaining enemy.
Cooldown Usage for Mages
As a Mage, you have various offensive and defensive cooldowns at your disposal. Using your offensive cooldowns properly is often the difference between topping damage or just being average, and as such, you should learn how they work and how to optimize their usage.
Combustion
 Combustion should be used when you have trinkets and other cooldowns
available to stack with it, or when you need the burst damage to get through enrages,
or other difficult phases.
 Combustion should be used when you have trinkets and other cooldowns
available to stack with it, or when you need the burst damage to get through enrages,
or other difficult phases.
Presence of Mind
 Presence of Mind can also be used to burst with
 Presence of Mind can also be used to burst with  Pyroblast (or
 Pyroblast (or
 Frostbolt /
 Frostbolt /  Fireball), or to instantly crowd control an enemy
with
 Fireball), or to instantly crowd control an enemy
with  Polymorph, among other, more niche, uses.
 Polymorph, among other, more niche, uses.
Arcane Power
 Arcane Power increases your damage by 30% but makes them also cost 30%
more Mana, and only lasts 15 seconds, with a 3-minute cooldown. This is a very powerful
boost to your damage, but ultimately it requires a heavy commitment to the Arcane
tree that lowers your burst damage outside of the Arcane Power window.
 Arcane Power increases your damage by 30% but makes them also cost 30%
more Mana, and only lasts 15 seconds, with a 3-minute cooldown. This is a very powerful
boost to your damage, but ultimately it requires a heavy commitment to the Arcane
tree that lowers your burst damage outside of the Arcane Power window.
Cold Snap
 Cold Snap is typically used to reset
 Cold Snap is typically used to reset  Frost Nova,
 Frost Nova,  Ice Block
and
 Ice Block
and  Cone of Cold. Being capable of using these spells back to back in a short
period makes Mages one of the most fearsome duelers, and allows you to really push
your limits when you need to.
 Cone of Cold. Being capable of using these spells back to back in a short
period makes Mages one of the most fearsome duelers, and allows you to really push
your limits when you need to.
Ice Block
 Ice Block's immunity period can be put to great use in order to avoid
certain mechanics, such as Onyxia's fear effect, increasing your DPS in the process.
It is also of great use if you screw up and need an emergency breather.
 Ice Block's immunity period can be put to great use in order to avoid
certain mechanics, such as Onyxia's fear effect, increasing your DPS in the process.
It is also of great use if you screw up and need an emergency breather.
Ability Usage for Mages
Evocation
 Evocation is a great method by which you can quickly replenish your
Mana pool during a fight. Make sure that you use it at low Mana and during a period
in which you will be able to channel it to the end, without interruption.
 Evocation is a great method by which you can quickly replenish your
Mana pool during a fight. Make sure that you use it at low Mana and during a period
in which you will be able to channel it to the end, without interruption.
Blink
 Blink allows you to instantly break most stuns, and also to cover
large distances quickly, avoiding potentially lethal area of effect spells in the
nick of time.
 Blink allows you to instantly break most stuns, and also to cover
large distances quickly, avoiding potentially lethal area of effect spells in the
nick of time. 
Frost Nova
 Frost Nova gains time for you, and your group, against freezable melee
enemies. Use it whenever things go wrong, or as a coordinated mean of reducing
incoming damage.
 Frost Nova gains time for you, and your group, against freezable melee
enemies. Use it whenever things go wrong, or as a coordinated mean of reducing
incoming damage.
Remove Curse
 Remove Lesser Curse provides a way to dispel dangerous effects, such as
 Remove Lesser Curse provides a way to dispel dangerous effects, such as
 Lucifron's Curse or
Lucifron's Curse or  Gehennas' Curse, which only Mages and Druids
can do. Make curse removal your #1 priority during progression!
Gehennas' Curse, which only Mages and Druids
can do. Make curse removal your #1 priority during progression!
Counterspell
 Counterspell is one of the few ranged interrupts in WoW Classic. As
such, you should always be paying attention to enemies outside of melee range that
might need to be interrupted.
 Counterspell is one of the few ranged interrupts in WoW Classic. As
such, you should always be paying attention to enemies outside of melee range that
might need to be interrupted.
Polymorph
 Polymorph is one of the few complete disables in the game that can be
kept indefinitely on a target, in PvE at least. That, along with its short cast time
and lack of special requirements to be cast, makes it the most popular way to take
specific enemies out of a fight, until you or your group is ready to deal with them.
 Polymorph is one of the few complete disables in the game that can be
kept indefinitely on a target, in PvE at least. That, along with its short cast time
and lack of special requirements to be cast, makes it the most popular way to take
specific enemies out of a fight, until you or your group is ready to deal with them.
Mastering Your Mage
In this section, we will dive a bit deeper into the core mechanics and various abilities of Mages. Understanding these topics is an important step to truly mastering the specialization.
Mana Management
Mage's primary resource is Mana. It is important that you understand how Mana is generated, so you can effectively manage and use it.
Mana has a maximum capacity based on your Intellect, and starts full by default.
Mana is slowly used by your spell casting, and does not regenerate naturally if
you have cast something in the last 5 seconds. However, using certain talents,
such as  Arcane Meditation, or using
 Arcane Meditation, or using  Mage Armor allows a part of
your Mana regeneration (which scales based on spirit) to continue during this period.
Items that restore X Mana per 5 seconds, such as
 Mage Armor allows a part of
your Mana regeneration (which scales based on spirit) to continue during this period.
Items that restore X Mana per 5 seconds, such as  Nightfin Soup are also
active at all times.
 Nightfin Soup are also
active at all times.
Your goal in any fight, is to kill the enemy before your Mana is completely gone.
Shorter fights help make this goal easier to achieve, as does using Mana consumables
such as your crafted  Conjure Mana Ruby,
 Conjure Mana Ruby,  Major Mana Potion or
 Major Mana Potion or  Demonic Runes.
 Demonic Runes.
Cloth Armor vs Control
Mages are the squishiest class in WoW Classic, due to the usage of cloth and
the lack of direct survivability boosts such as  Inner Fire or
 Inner Fire or  Soul Link.
This means that, in order to survive, you need to use your kit to avoid being hit
in the first place.
 Soul Link.
This means that, in order to survive, you need to use your kit to avoid being hit
in the first place.
Make sure to keep that in mind at all times, and never let enemies get to you,
in which case  Ice Block is your best friend!
 Ice Block is your best friend!
Changelog
- 29 Jul. 2019: Corrected some text typos.
- 30 Jun. 2019: Page added.
More Classic Mage Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
Classic Reputation Guides
 
    This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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