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Protection Paladin Tank Spec, Builds, and Talents (Legion 7.0.3)

Last updated on Jul 19, 2016 at 14:36 by Vlad 23 comments

Table of Contents

General Information

On this page, we present the viable talent choices for Protection Paladins in World of Warcraft Legion 7.0.3. We detail what each of the talents do and in which situations they should be taken.

The other pages of our Protection Paladin guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Treckie, one of the best Protection Paladins in the world, who raids in Nihilum. You can watch his stream on Twitch and you can follow him on Twitter.

1. Talent Choices

Level Choices
15 Holy Shield ? Holy Shield Blessed Hammer Blessed Hammer Consecrated Hammer Consecrated Hammer
30 First Avenger ? First Avenger Bastion of Light Bastion of Light Crusader's Judgment ? Crusader's Judgment
45 Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light Blinding Light
60 Blessing of Spellwarding Blessing of Spellwarding Blessing of Salvation ? Blessing of Salvation Retribution Aura Retribution Aura
75 Hand of the Protector ? Hand of the Protector Knight Templar Knight Templar Final Stand Final Stand
90 Aegis of Light ? Aegis of Light Judgment of Light Judgment of Light Consecrated Ground Consecrated Ground
100 Righteous Protector ? Righteous Protector Seraphim ? Seraphim Last Defender ? Last Defender

Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city).

2. Tier 1 (Level 15) Talents

Holy Shield ? Holy Shield Blessed Hammer Blessed Hammer Consecrated Hammer Consecrated Hammer

Currently, we recommend taking Blessed Hammer Icon Blessed Hammer in this tier. The hammers of this ability can damage and debuff the same target multiple times, meaning that the uptime on the 15% damage done debuff will be high, as will the amount of damage that the ability deals. All of these factors make it the best talent in this tier in terms of both survivability and damage output.

Holy Shield Icon Holy Shield has lost some of its appeal now that Shield of the Righteous Icon Shield of the Righteous reduces both physical and magic damage, and the talent is therefore not recommended. That said, it is still worth looking into on some very specific fights where the threatening damage is exclusively magic damage, such as heavy DoTs (since it does not do well against high spikes of magic damage).

Finally, Consecrated Hammer Icon Consecrated Hammer is not worth taking, given how strong Blessed Hammer is. The only advantage of Consecrated Hammer is that you will not have to worry about deciding between using Consecration Icon Consecration for damage or for survivability, but this is not reason enough to choose the talent.

3. Tier 2 (Level 30) Talents

First Avenger ? First Avenger Bastion of Light Bastion of Light Crusader's Judgment ? Crusader's Judgment

For pure survivability, the best choice in this tier is Bastion of Light Icon Bastion of Light. This talent is recommended during progression raiding when you need to mitigate as much damage as possible, and it works well as a safety net while you become familiar with the fight.

Alternatively, you can choose First Avenger Icon First Avenger (single target) or Crusader's Judgment Icon Crusader's Judgment (multiple targets) to increase your DPS.

4. Tier 3 (Level 45) Talents

Fist of Justice ? Fist of Justice Repentance ? Repentance Blinding Light Blinding Light
  • Fist of Justice Icon Fist of Justice reduces the remaining cooldown of Hammer of Justice Icon Hammer of Justice by 10 seconds.
  • Repentance Icon Repentance is an active ability with a 15-second cooldown. It is a form of crowd-control that incapacitates the target for up to 1 minute, dealing 25% of their health in damage over that period of time. Damage done will break the effect (and stop the damage over time). Repentance can only be used against Demons, Dragonkin, Giants, Humanoids, and Undead.
  • Blinding Light Icon Blinding Light is an active ability with a 90-second cooldown. It disorients all enemies within a 10-yard radius around you, also damaging them. Non-holy damage done to them will break the disorient effect.

The talents in this tier are mostly situational and have no direct effect on your survivability (not counting the possibility of crowd-controlling a target that would otherwise attack you).

We recommend Blinding Light Icon Blinding Light as the default choice, since it offers a solid amount of damage, and the blinding effect can be useful in dungeons (note that if an enemy cannot be blinded, such as a raid boss, they will not be damaged either).

Alternatively, you should choose either Fist of Justice Icon Fist of Justice if you, for some reason, need a longer stun, or Repentance Icon Repentance if you need crowd control for dungeons or raid trash.

5. Tier 4 (Level 60) Talents

Blessing of Spellwarding Blessing of Spellwarding Blessing of Salvation ? Blessing of Salvation Retribution Aura Retribution Aura
  • Blessing of Spellwarding Icon Blessing of Spellwarding replaces Blessing of Protection Icon Blessing of Protection. It has a 3-minute cooldown (down from 5), and it protects against all magical attacks, instead of against Physical damage. Otherwise, it functions exactly like Blessing of Protection, but since you can still receive physical damage while it is active, it does not prevent you from tanking a mob with it active.
  • Blessing of Salvation Icon Blessing of Salvation is an active ability with a 1-minute cooldown. It places a 10-second buff on a target, removing all their threat for the duration, and causing all threat they generate during the 10 seconds to be transferred to you instead.
  • Retribution Aura Icon Retribution Aura is an aura that is applied to all party or raid members within 60 yards. Whenever a non-tank ally affected by Retribution Aura receive a melee attack, the attacker takes a small amount of Holy damage.

The best choice in this tier is clearly Blessing of Spellwarding Icon Blessing of Spellwarding, which is a powerful cooldown that allows you to deal with magic attacks. Aside from that, it also prevents the application of numerous debuffs, which allows you to perform creative fight strategies. Note, however, that since it replaces Blessing of Protection Icon Blessing of Protection, if an encounter requires you to have Blessing of Protection, you will have to choose a different talent in this tier.

If you must look at a different talent because you need Blessing of Protection and cannot take Blessing of Spellwarding, then the best option is Blessing of Salvation Icon Blessing of Salvation, which can have niche uses in helping you manage threat, especially on newly-spawned adds.

Finally, Retribution Aura Icon Retribution Aura will rarely proc, if ever, since it requires non-tanks to be attacked, and even when it does proc its damage is extremely low. You should not take this talent.

6. Tier 5 (Level 75) Talents

Hand of the Protector ? Hand of the Protector Knight Templar Knight Templar Final Stand Final Stand
  • Hand of the Protector Icon Hand of the Protector replaces Light of the Protector Icon Light of the Protector. Its cooldown is 10 seconds (down from Light of the Protector's 15 seconds), and it can be used on any friendly target, not just yourself. It heals for the same amount (25% of missing health) and also benefits from standing in Consecration Icon Consecration.
  • Knight Templar Icon Knight Templar reduces the cooldown of Divine Steed Icon Divine Steed by 50%, and reduces all damage you take by 20% while you are mounted on your Divine Steed.
  • Final Stand Icon Final Stand causes your Divine Shield Icon Divine Shield to also force all targets within 15 yards to attack you for its 8-second duration.

The default choice in this tier should be Knight Templar Icon Knight Templar. It offers you a great boost in mobility, which can be extremely useful during many fights, especially when you need to kite or run away from a boss to prevent the application of a debuff. The damage reduction it offers is nice, but it can hardly count as a tanking cooldown.

If you need a strong defensive cooldown, then you should take Final Stand Icon Final Stand. It is an extremely powerful tanking cooldown (arguably the strongest one in the game), effectively acting as a full immunity for 8 seconds. The only drawback of Final Stand is its high cooldown (5 minutes). It is also worth reminding you that since Final Stand forces targets to attack you, it can even be used as an AoE taunt.

Finally, Hand of the Protector Icon Hand of the Protector is a good choice if you do not need the strong defensive cooldown that Final Stand provides, and especially if you have the tier 7 Righteous Protector Icon Righteous Protector talent (which also affects Hand of the Protector Icon Hand of the Protector). This talent is a good choice when you feel you need more healing instead of the benefits provided by Knight's Templar.

7. Tier 6 (Level 90) Talents

Aegis of Light ? Aegis of Light Judgment of Light Judgment of Light Consecrated Ground Consecrated Ground
  • Aegis of Light Icon Aegis of Light is an active ability with a 5-minute cooldown. It is a channeled ability that, for 6 seconds, reduces the damage you and any allies located within a 10-yard radius behind you take by 20%.
  • Judgment of Light Icon Judgment of Light causes Judgment Icon Judgment to apply a debuff with 40 charges to the target, called Judgment of Light. When the target is attacked, the attacker is healed and one charge is consumed. Each attack can only benefit from the healing once per second.
  • Consecrated Ground Icon Consecrated Ground causes up to 6 allies who stand within your Consecration Icon Consecration to be healed every second, and also reduces the movement speed of enemies in your Consecration by 50%.

The default choice in this tier should be Judgment of Light Icon Judgment of Light, since it is easy to use and provides a steady amount of passive raid healing. The healing itself is not high, but it can still make a difference and it is generally a strong choice compared to the other talents in this tier.

Aegis of Light Icon Aegis of Light is also a good choice as a raid cooldown, but given its positional requirement (reducing the damage of allies behind you), using it effectively while tanking can be difficult. However, in tank-swapping encounters where there are moments during which you are not actively tanking, this ability can be excellent to help out the raid.

Lastly, Consecrated Ground Icon Consecrated Ground is outclassed by Judgment of Light in practically every situation (except when raid members cannot attack the target affected by Judgment of Light, or when you need to kite targets), making Consecrated Ground an undesirable choice.

8. Tier 7 (Level 100) Talents

Righteous Protector ? Righteous Protector Seraphim ? Seraphim Last Defender ? Last Defender
  • Righteous Protector Icon Righteous Protector causes your Shield of the Righteous Icon Shield of the Righteous casts to reduce the remaining cooldown of Light of the Protector Icon Light of the Protector and Avenging Wrath Icon Avenging Wrath by 3 seconds.
  • Seraphim Icon Seraphim is an active ability with a 30-second cooldown. It increases your Haste, Critical Strike, Mastery, and Versatility by 4881, and it lasts 8 seconds per charge of Shield of the Righteous Icon Shield of the Righteous available when using it, consuming the charges in the process. It can consume up to 2 charges.
  • Last Defender Icon Last Defender causes you to take 3% reduced damage and deal 3% increased damage for each enemy within an 8-yard radius around you. The effect has diminishing returns, however.

Choosing between these talents is difficult in terms of maximising survivability.

Against many targets (trash pulls, add waves, or even in dungeons), Last Defender Icon Last Defender will provide a nice amount of damage reduction (as well as a damage increase). You should be consistently facing 3-5 targets (or more) for Last Defender to be worth taking.

On the other hand, Righteous Protector Icon Righteous Protector increases the frequency with which you can use Light of the Protector Icon Light of the Protector. Light of the Protector is quite weak, making this choice somewhat unappealing. That said, if you are not fighting multiple targets where you can make use of Last Defender, Righteous Protector is a good alternative. In this case, you can also take the tier 5 Hand of the Protector Icon Hand of the Protector talent (if you do not need one of the alternatives in that tier) to gain even more benefit. Righteous Protector also has the relatively significant benefit of allowing you to use Avenging Wrath Icon Avenging Wrath more often. All in all, this is the go-to talent for personal survivability.

Seraphim Icon Seraphim does not exactly provide an increase in survivability, since despite its bonuses, it consumes charges of Shield of the Righteous Icon Shield of the Righteous, making it a great choice for increasing your damage output but not for reducing incoming damage.

9. ChangeLog

  • 19 Jul. 2016: Removed a mention that Hand of the Protector's healing is not increased if you stand in Consecration, since this has been fixed.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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