Well of Eternity Heroic Dungeon Guide (MoP 5.4)

Well of Eternity is one of the three new heroic dungeons, introduced in World of Warcraft Patch 4.3. The dungeon contains 3 boss encounters. Each of the first two bosses drops one epic item of 378 item level, while the final boss drops two items, as well as a Chaos Orb.

This is the middle dungeon of the three. Here, with the help of Nozdormu, you will travel back in time in order to recover the Dragon Soul and bring it to the present, where it will be used to help defeat Deathwing. During this dungeon, you will receive help from notable lore characters such as Illidan Stormrage and Tyrande Whisperwind.

1. Introduction↑top

Hour of Twilight Map Well of Eternity can be accessed from the Caverns of Time instance hub, or through the Dungeon Finder. The instance features 3 boss encounters, that must be completed in order. The entire dungeon is heavily scripted, and you will be quite clearly driven in the right direction (mostly by Illidan).

Our guide will provide you with all the necessary information in order to defeat the bosses and complete the dungeon. Additionally, we will also provide you with information regarding the 4 quests associated with this dungeon.

2. Loot↑top

2.1. Armor

Item Name Armor Slot Main Stats Source
Cloak of the Royal Protector Back Strength/Mastery Queen Azshara
Historian's Sash Cloth Waist Intellect/Spirit Documenting the Timeways
Courtier's Slippers Cloth Feet Intellect/Spirit Trash Mobs
Slippers of Wizardry Cloth Feet Intellect/Hit Queen Azshara
Cowl of Highborne Sorcerors Cloth Head Intellect Mannoroth/Varo'then
Chronicler's Chestguard Leather Chest Intellect/Spirit Documenting the Timeways
Spaulders of Eternity Leather Shoulders Intellect Mannoroth/Varo'then
Waterworn Handguards Leather Hands Intellect/Spirit Trash Mobs
Helm of Thorns Leather Head Agility Mannoroth/Varo'then
Puppeteer's Pantaloons Leather Legs Agility Queen Azshara
Peroth'arn's Belt Leather Waist Agility Peroth'arn
Chain of the Demon Hunter Mail Waist Intellect/Spirit The Path to the Dragon Soul
Demonsbane Chestguard Mail Chest Intellect Mannoroth/Varo'then
Breastplate of the Queen's... Mail Chest Agility Queen Azshara
Legguards of the Legion Mail Legs Agility Mannoroth/Varo'then
Boots of the Treacherous... Plate Feet Intellect/Spirit The Path to the Dragon Soul
Helm of Power Plate Head Intellect Mannoroth/Varo'then
Annihilan Helm Plate Head Strength/Parry Mannoroth/Varo'then
Girdle of the Queen's... Plate Waist Strength Peroth'arn
Treads of the Past Plate Feet Strength/Mastery Documenting the Timeways

2.2. Weapons

Item Name Type Main Stats Source
Scepter of Azshara One-Hand Mace Intellect/Spirit Queen Azshara
Gavel of Peroth'arn One-Hand Mace Strength/Parry Peroth'arn
Trickster's Edge One-Hand Axe Agility Peroth'arn
Pit Lord's Destroyer Two-Handed Mace Strength/Mastery Mannoroth/Varo'then
Thornwood Staff Staff Agility Mannoroth/Varo'then
Demonic Skull Off-Hand Frill Intellect/Spirit The Path to the Dragon Soul
Orb of the First Satyrs Off-Hand Frill Intellect/Hit Peroth'arn
Ironfeather Longbow Bow Strength The Path to the Dragon Soul

2.3. Rings and Trinkets

Item Name Type Main Stats Source
Alurmi's Ring Ring Agility Documenting the Timeways
Mannoroth's Signet Ring Agility Mannoroth/Varo'then
Queen's Boon Ring Dodge/Parry Queen Azshara
Foul Gift of the Demon Lord Trinket Intellect/Mastery Mannoroth/Varo'then
Varo'then's Brooch Trinket Strength/Mastery Mannoroth/Varo'then
Horned Band Ring Intellect Peroth'arn

3. Quests↑top

There are 4 quests that can be completed within the instance.

The first 3 (In Unending Numbers, The Vainglorious, and The Path to the Dragon Soul) are part of the quest chain that runs through the three Hour of Twilight dungeons.

The fourth quest is Documenting the Timeways. In order to receive it, you must have completed all the quests in End Time.

The quests reward you with item level 378 gear, just like the bosses (see loot section above). Failure to complete the quests will not affect your ability to progress through the dungeons, or the Dragon Soul raid.

3.1. In Unending Numbers

This quest is given by Nozdormu, at the entrance of the instance, after you turn in The Well of Eternity, which you were given after completing the Murozond quest in End Time.

The objectives of this quest will be completed automatically as you follow Illidan through the first part of the dungeon.

3.2. The Vainglorious

After defeating Peroth'arn, you will find Nozdormu at the end of the staircase that leads to the rest of the instance. Upon turning in In Unending Numbers, he will give you the next quest of the chain: The Vainglorious.

This quest simply requires you to succeed in the encounter with Azshara, the second boss of the dungeon.

3.3. The Path to the Dragon Soul

After defeating Azshara, you will be taken to the next part of the dungeon where Nozdormu will be waiting for you. Upon turning in The Vainglorious, he will give you the next quest of the chain: The Path to the Dragon Soul.

This quest simply requires you to succeed in the encounter with Mannoroth, the third boss.

After defeating this final boss, you will turn in the quest to Illidan, who will send you to Hour of Twilight.

3.4. Documenting the Timeways

Documenting the Timeways is given by Alurmi, who is standing next to Nozdormu at the entrance of the instance.

It requires you to kill specific units inside the instance. Fortunately, through the normal course of the instance, you will kill these units anyway.

After defeating the last boss, you will be able to turn in this quest to Alurmi, who, by then, will have caught up with your group.

4. Closing the Portals and Peroth'arn↑top

As soon as the dungeon starts, after a short speech from Nozdormu and Peroth'arn, you will have to defeat a large Legion Demon. Once this mob is dead, you will be greeted by Illidan, who will turn you and your entire party invisible and offer instructions for proceeding in the dungeon.

4.1. Trash and Portals

Simply follow Illidan's commands, and you will be guided to three trash packs, each guarding a set of green crystals. Kill the mobs (they are very easy to dispose of) and right-click the small crystal. Once you have done this with all three sets of crystals, the many demons occupying the courtyard will disappear, and you will be able to engage Peroth'arn.

4.2. Peroth'arn

Peroth'arn is a tank and spank encounter with a short lore intermission when the boss' health reaches 70%.

The fight is relatively easy, but to avoid making mistakes, you should keep in mind a few things:

  • Hour of Twilight - Peroth'arn - Void Zones He regularly places void zones on the ground (Fel Flames Icon Fel Flames).
  • He deals increasing damage to the tank, by stacking a debuff on him (Corrupting Touch Icon Corrupting Touch).
  • He casts Fel Decay Icon Fel Decay on a random target, dealing a large amount of Shadow damage and extra Shadow damage over time. When the healer heals a target affected by the DoT, the healer will take 50% of the healing done, as damage.

Hour of Twilight - Peroth'arn - Eyes Around 70% health, Peroth'arn becomes invisible, and the entire party is cloaked by Illidan, becoming invisible as well. Peroth'arn will summon Eyes of Peroth'arn that will be searching the area. For the next 40 seconds, players must avoid coming in close proximity with the eyes, to avoid being discovered.

If a player is discovered by an Eye of Peroth'arn, Peroth'an will attack them and enrage himself for 15 seconds (Fel Quickening Icon Fel Quickening). If 40 seconds go by and no one is discovered by an Eye, then the boss becomes visible and takes extra damage for 15 seconds (Enfeebled Icon Enfeebled).

Finally, at 20% health, the boss goes into a frenzy, although this is quite easy to deal with.

4.2.1. Achievement: Lazy Eye

The Lazy Eye Icon Lazy Eye achievement requires that your group defeats Peroth'arn without any member being detected by one of his eyes, during the short transitional phase described above. This means that all 5 group members will have to avoid detection for 40 seconds.

While this achievement is simply in concept, it is quite difficult to execute, as the eyes move rather quickly, and even if one manages to avoid their own eye, it is possible to come into range of eyes that are following other players. In addition to simply trying to avoid the eyes, we recommend the following two strategies:

  • Have the entire party stacked together (preferably following a specfic member, who can be marked) and running around the outer edges of the room. Movement speed increasing buffs can help here (such as Stampeding Roar Icon Stampeding Roar);
  • Have 2 or 3 of your party members purposefully die as soon as the boss is pulled, and leave them dead during the Eye phase. This will make avoiding the eyes much easier for the remaining players. Afterwards, make use of combat resurrections to bring these players back.

5. Queen Azshara's Palace↑top

After defeating Peroth'arn, Illidan will go his own way and you will have to head on towards Queen Azshara's Palace. You will encounter a few mobs along the way, but they are not difficult to kill and should present no issues for your party. The only thing to watch out for is the Fel Lightning Icon Fel Lightning ability cast by the Eye of the Legion mobs for which your party should be spread out.

The actual encounter against Queen Azshara is a bit more complicated, and it may prove harder to defeat.

5.1. Azshara

You do not fight Azshara herself, but her minions. She is immune for the entire duration of the fight, and only (occasionally) casts a spell that you must interrupt (Total Obedience Icon Total Obedience). Fortunately, the spell has an 8 second cast time and there is a very obvious emote, warning players. In addition to this, she will regularly mind control a random player. The mind control is broken by killing a "hand" (a hostile NPC) that appears above the mind controlled player (it has 150,000 health and dies quickly).

In order to defeat Azshara, you will have to kill all 6 of her Magi, although they are not all active at once. When you first engage Azshara, 2 Magi will become active. When one is killed, another 2 become active, and so on. Alternatively, if enough time passes and no Magi have been killed, another pair will activate anyway.

There are three types of Magi, based on the regular Mage talent specialisations: Arcane, Fire, and Frost. There are 2 Magi of each type and 2 Magi of the same type never activate at the same time. They have the following abilities (we have underlined the really important ones):

  • Arcane Magus:
    • does a moderate amount of party wide damage per second, while channeling Arcane Shock Icon Arcane Shock (cannot be interrupted);
    • Hour of Twilight - Queen Azshara - Arcane Bomb summons an orb of Arcane energy that falls slowly towards the ground, dealing damage where it lands (Arcane Bomb Icon Arcane Bomb).
  • Fire Magus:
    • nukes his main aggro target with Fireball Icon Fireball (interruptible);
    • deals damage to a random player and others within 10 yards of them (Firebomb Icon Firebomb);
    • deals party-wide damage (Blast Wave Icon Blast Wave).
  • Frost Magus:
    • deals damage to random players with Ice Fling Icon Ice Fling (interruptible);
    • Hour of Twilight - Queen Azshara - Coldflame does a ground attack that deals damage to enemies in a line (Coldflame Icon Coldflame);
    • charges random players, dealing moderate damage to everyone in 5 yards of the target location.

The encounter can be summarised as follows:

  • Interrupt Azshara's Total Obedience Icon Total Obedience and kill the Hand of the Queen (to break the mind control).
  • Stay spread out and avoid the various harmful ground effects that the magi use.
  • Interrupt Fireball Icon Fireball and Ice Fling Icon Ice Fling, and stun the magi whenever you can.

6. Varo'then and Mannoroth↑top

Once Azshara's servants are dead, you will witness a long, scripted event, during which you will need to mount some Bronze Drakes that will eventually fly you down, next to the Well of Eternity.

6.1. Prelude

After landing, you will be accompanied by Illidan Stormrage and Tyrande Whisperwind. Together, you will have to clear a path to the last boss encounter, against Mannoroth and Varo'then. The trash mobs you will have to face are extremely easy to defeat, and should not strain your party at all.

While fighting the trash, Illidan will imbue himself with Waters of Eternity Icon Waters of Eternity. This buff grants him, and any players in close proximity to him, highly reduced damage taken from Fire attacks. This buff persists during the fight against the bosses, and is very important.

6.2. Varo'then and Mannoroth

When first engaging the two bosses, Illidan will single-handedly tank Mannoroth, while your party must kill Varo'then. After Varo'then is dead, Mannoroth will enter a second phase of the encounter, during which he should be nuked.

Hour of Twilight - Mannoroth - Fel Firestorm Varo'then only has one ability, Magistrike Icon Magistrike, which requires your party to spread out a bit (the ability chains to nearby targets). In the meanwhile, Mannoroth will regularly place down many fire patches (Fel Firestorm Icon Fel Firestorm). It is very difficult to avoid these, so you need to be constantly on the move while he channels the ability.

Hour of Twilight - Mannoroth - Blessing of Elune Additionally, many Doomguard Devastators will exit a portal and attempt to harm your party, but Tyrande deals with them easily. At a certain point, two Dreadlord Debilitators will incapacitate Tyrande. As a result, the Doomguard Devastators will begin to overwhelm your party. You must kill the Debilitators in order to free Tyrande (they are channeling a spell that cannot be interrupted). While Tyrande is incapacitated, there is a beam of moonlight, Blessing of Elune Icon Blessing of Elune. Standing in the moonlight causes players to deal massive Arcane damage (in addition to their current damage) to the Doomguard Devastators.

Hour of Twilight - Mannoroth - Sword Once Varo'then is dead, he drops his sword. This item should be right-clicked by a party member. This weakens Mannoroth and causes him to enter the second phase of the encounter, at which point your party should nuke him.

Hour of Twilight - Mannoroth - Demons As Mannoroth's health drops, various demons spawn from a nearby portal and attack the party. Despite their high numbers, you should not try disposing of them (this is Tyrande's role), but should keep focusing on Mannoroth instead.

Note that in the most recent PTR build, prior to live release, Mannoroth had a massive health pool (roughly 80M) and it took our party an extremely long time to grind down his health.

Finally, if the fight lasts long enough (if a party member is dead or if your DPS is low), Illidan will cast Gift of Sargeras Icon Gift of Sargeras on himself and the entire party. This provides a substantial buff, allowing you to finish off Mannoroth.

6.2.1. Achievement: That's Not Canon!

The That's Not Canon! Icon That's Not Canon! achievement requires your group to make use of a little known encounter ability. When Mannoroth reaches 90% of his health, he will sacrifice Varo'then, instantly killing him, and regenerating his own health in the process.

As such, in order to complete this achievement, all you need to do is ignore Varo'then at the start of the fight, and nuke Mannoroth.

7. Conclusions↑top

At the end of this dungeon, the Dragon Soul item will have been recovered by Nozdormu, who will pass it on Thrall, who will have to deliver it to Wyrmrest Temple, in the present time. These events are covered in the next dungeon, Hour of Twilight.

We hope that, like us, you will have appreciated the stunning visual aspect of this dungeon, most particularly, the view from Azshara's Palace (though, your graphic card might disagree).