Vlad

Minion Tempo Mage Standard

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This thread is for comments about our Legendary Minion Tempo Mage Standard deck.

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14 hours ago, Kroterholt said:

Could you explain why "cult sorcerer" is in the deck when C'thun isn't?

 

It gives you spell damage and has way better stats than Bloodmage Thalnos, which makes it a strong card.

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2 hours ago, positiv2 said:

It gives you spell damage and has way better stats than Bloodmage Thalnos, which makes it a strong card.

Although I'd argue that taken on an individual base in a vacuum Bloodmage Thalnos is the better card thanks to his deathrattle, you can have two Cult Sorcerers in your deck; which make it the more consistent choice.

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@KeizokuStats, it's all about stats. Bloodmage Thalnos's deathrattle is useful, but so are the extra stats of Cult Sorcerer. Cult Sorcerer does not die to pings, such as hero powers, Mortal Coil or Blood To Ichor, doesn't die to whirlwind effects, and therefore is more likely to survive more turns. In addition, she has more attack, which helps when you are pushing for lethal or when taking trades.
In this very deck, I'd say that they are on the same powerlevel (you can run 1 Cult Sorcerer with Bloodmage Thalnos) and you should choose depending on your matchups, but in more aggressive variants, Cult Sorcerer is the better option from these two cards.

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guys, what I'd really love to try out an arcane giant and a cabalist tome in this deck. do you think it might work and if yes, what should i replace with it?

Edited by voose

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6 hours ago, voose said:

guys, what I'd really love to try out an arcane giant and a cabalist tome in this deck. do you think it might work and if yes, what should i replace with it?

You can try -1 Faceless Summoner, -1 Ragnaros for +2 Arcane Giant. For Cabalist Tome, you can remove one of Mirror Image/Water Elemental/Arcane Anamoly. Thijs was running something similar to that on stream.

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Can this deck really get to legendary?

When you start with mana wyrm and sorcerers apprentice and go second this deck is unstoppable.

But it seems like 90% of the time I mulligan for mana wyrm and end up with mirror entity and no cards I can play until turn 4-6, and by then any hope of retaking the board is lost

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1 hour ago, Abelcain said:

Can this deck really get to legendary?

When you start with mana wyrm and sorcerers apprentice and go second this deck is unstoppable.

But it seems like 90% of the time I mulligan for mana wyrm and end up with mirror entity and no cards I can play until turn 4-6, and by then any hope of retaking the board is lost

Yes, this deck can go legend, but it will be slightly harder than with regular tempo mage.
You don't have to have huge board by turn 3. You can take the board on turns 5-6 by playing Flamewaker and a few spells to clear opponent's board while creating a board for yourself. Even if the opponent is able to gain board after that, you can just stall until you can drop Yogg-Saron, Hope's End.

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On August 25, 2016 at 5:45 AM, positiv2 said:

Yes, this deck can go legend, but it will be slightly harder than with regular tempo mage.
You don't have to have huge board by turn 3. You can take the board on turns 5-6 by playing Flamewaker and a few spells to clear opponent's board while creating a board for yourself. Even if the opponent is able to gain board after that, you can just stall until you can drop Yogg-Saron, Hope's End.

Thank you for the advice, it helped. Before that I would panic by turn 6 and waste all my spells trying to keep them from overwhelming me, but saving them for flamewalker has been much better 

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 This deck makes me feel all warm and fuzzy. I've only ever made 3 legends so far: Archmage,Yogg, and Ragnaros. 

Excellent strategic advice about the addition of the Cult Sorcerers. I find Bloodmage Thanalos to be pretty replace-

able. I run Shifter Xerus sometimes as a catch-all minion. It has good mana curve but not really designed to last into

the late game. I'd support adding a Cabalist's Tome to it just for the ramp up on spells. Once again , kudos on the great

guide and advice !! 

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I quit running Yogg all together, sometimes Yogg just makes you win and is super fun to play. Sometimes it sets up an opponent win and makes you wanna toss your computer out the window.

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I personally don't have Ragnaros, the Firelord or a second Arcane Blast. I went ahead and chose to tech in Flamestrike for a board clear and a Forgotten Torch instead.  For the time being, can I get away with those tech choices? I'm definitely looking to climb to Legend with this build(or similar to this build). 

 

I appreciate all of the work that is put into these guides. It's helped me understand my Mage build way better. 

Edited by Stevie

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5 hours ago, Stevie said:

I personally don't have Ragnaros, the Firelord or a second Arcane Blast. I went ahead and chose to tech in Flamestrike for a board clear and a Forgotten Torch instead.  For the time being, can I get away with those tech choices? I'm definitely looking to climb to Legend with this build(or similar to this build). 

 

I appreciate all of the work that is put into these guides. It's helped me understand my Mage build way better. 

I would probably go with Mirror Image rather than with Forgotten TorchForgotten Torch is a bit too slow and you usually want to end the game early, which means you won't draw Roaring Torch often enough to make Forgotten Torch a good swap. You could also include Archmage Antonidas since he is an additional win condition, just like Ragnaros the Firelord.

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15 hours ago, positiv2 said:

I would probably go with Mirror Image rather than with Forgotten TorchForgotten Torch is a bit too slow and you usually want to end the game early, which means you won't draw Roaring Torch often enough to make Forgotten Torch a good swap. You could also include Archmage Antonidas since he is an additional win condition, just like Ragnaros the Firelord.

I have two Mirror Images in the deck currently. No Archmage Antonidas either, unfortunately. Relatively newer player.  I'm saving dust for either a second arcane blast or Ragnaros/Antonidas for sure.  I'll for sure cut the torch.  I may be better off saving for the second arcane blast after all.  In the meantime, I probably could run a second babbling book maybe?

 

Edited by Stevie

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The text is not fully up to date with the changes from 12 september. Arcane anomaly is no longer in the deck, but it is still mentioned in the paragraph that is now about babbling book.

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1 hour ago, Guest arjan0307 said:

The text is not fully up to date with the changes from 12 september. Arcane anomaly is no longer in the deck, but it is still mentioned in the paragraph that is now about babbling book.

Will look into it and update as required, thanks!

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8 hours ago, Stevie said:

I have two Mirror Images in the deck currently. No Archmage Antonidas either, unfortunately. Relatively newer player.  I'm saving dust for either a second arcane blast or Ragnaros/Antonidas for sure.  I'll for sure cut the torch.  I may be better off saving for the second arcane blast after all.  In the meantime, I probably could run a second babbling book maybe?

Yeah, that could work as a temporary switch, though the results will often be subpar. You could also try Arcane Anomaly if you face a lot of aggro decks.

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4 hours ago, Direwolf said:

Does this deck need to be updated post-Yogg nerf? Swap out Yogg for someone else? 

This deck is centered around Yogg-Saron, Hope's End (hence the name), and swapping him for a different card would make this deck a generic tempo mage with Ragnaros the Firelord. This deck should be moved to the "Unique decks" category instead imo.

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8 hours ago, ChaosDestiny said:

I find Yogg-Saron, Hope's End is really bad after the nerf... it simply kill himselves after 4th or 5th spell and doesnt give anything actually useful before he died.

Unfortunately, he is just even more RNG dependent. He still has the potential to be game changing, it's just more likely than it was before to be worse for you.

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      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!