Archmage Antonidas — Mage Card

Last updated on Nov 05, 2017 at 15:07 by L0rinda 18 comments

Table of Contents

Archmage Antonidas is a Mage-only minion. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.


General Comments

Archmage Antonidas is a powerful card. It is usually used to generate extra damage from decks that will get to a late-game, and which do not want to waste too many deck slots on damage dealing cards. If Antonidas is not killed on the turn which it is played, it will usually be enough to win a game, as the Fireballs generate more Fireballs when the Archmage is on the board.


Constructed Play

Archmage Antonidas is usually played in slower Constructed decks as a win condition. By playing Antonidas in a Control deck, you free up spaces that would otherwise have to be devoted to dealing damage to your opponent. In decks with Open the Waygate, Antonidas can provide a win condition by working in conjunction with Sorcerer's Apprentices and copies of the Apprentice to reduce the cost of the Fireballs to 0 Mana. This sets up a combination that deals infinite damage! Antonidas will also sometimes see play in very aggressive Mage decks, as a way to convert early-game spells that are drawn too late to have a big impact into Fireballs.



Archmage Antonidas is a very powerful card in Arena. Although it will sometimes be played on curve, a 5/7 minion can be difficult to deal with. On the occasions where it can be delayed until you can cast a spell on the same turn, the additional Fireball is a very big swing in your favour. If Antonidas lives, then the game will usually end in your favour soon after.