Damien

Aggro Jade Shaman (No Doomhammer) Standard

14 posts in this topic

This thread is for comments about our Aggro Jade Shaman (No Doomhammer) Gadgetzan Standard Deck.

Share this post


Link to post
Share on other sites
7 hours ago, KingMe said:

I'm currently running this deck and for once I'm enjoying an Aggro deck. My current changes are: -1 Flamewreathed Faceless +1 Lightning Storm. I made the switch to help counter the other Shamans I am facing where Maelstrom Portal isn't enough on it own.  

The change seems fair enough. Have you considered experimenting with swapping out different cards to see if it works better?

Share this post


Link to post
Share on other sites

I've heard of people swapping Aya for a Drake, currently having to do this because I don't have Aya yet. I'm not really feeling like she would add a lot, should I still get her ASAP?

Share this post


Link to post
Share on other sites
11 hours ago, Guest SpookyWolf said:

I've heard of people swapping Aya for a Drake, currently having to do this because I don't have Aya yet. I'm not really feeling like she would add a lot, should I still get her ASAP?

She can be used in the best druid deck and one of the best shaman decks, so she definitely is not wasted dust. Crafting her is a good idea if you have all core cards for other decks you want.

Share this post


Link to post
Share on other sites

 

On 12/14/2016 at 5:31 PM, Damien said:

This thread is for comments about our Aggro Jade Shaman (No Doomhammer) Gadgetzan Standard Deck.

Hello all I have some questions about this deck and mostly the game in general as it pertains to my terrible streak I seem to be having. 

Here are my questions!

1) Is this deck really viable or is it required to trade out some cards in order to play above rank 16 with it? I am currently at rank 14 and I cannot win with this deck EVER. I don't think it is my mana usage it is the fact that this has no draw at all. I lose because I get the cards out that I can in a great order every turn but the opponent always (ALWAYS) draws every single possible card needed to counter what I am doing EVERY time. It's rediculous. Then after they perfectly combo me I am left top decking while they somehow still have at least 5 cards in hand. And that is every match for the last 20 matches in a row. I was at rank 10!

2) Am I missing something in the reasoning for the pirates? I mean don't get me wrong doing 1 damage turn 1 and getting 2 creatures out is nice but that Is all i ever get. The two creatures both die on my opponents turn before I can even get the one pirate up to 3 damage. It is just frustrating. 

3) If the deck is for some reason not viable at all why even put it up there? Or say it is a blueprint and not viable deck. I go around many websites looking at all the decks people say are the top meta and the best in top tiers and whatever else and they are all liars because all those decks suck. If someone  says they got to legendary easily with a certain deck they are either lying or they played against someone like me every single time. 

4) Am i missing something? My dream is to become a player like Kripp or any other that hits legendary every month on twitch. I set a goal that as soon as I hit legendary I would purchase a twitch account and become either loved by few or hated by thousands who keep coming back to laugh at me. I want to become not great but fantastic at this game. I watch those pros play on the tournaments and I can call what combos they are going to play next by what is in their hand which is good enough for them to be there but for some reason I just can't get to that point. 

Anyways I know this is long winded sorry about that I am not one to shorten things. When I shorten things it comes out incredibly rude for some reason lol. Any help would be appreciated. Thank you for reading this if you did and if you didn't read this then I don't actually blame you lol.

Share this post


Link to post
Share on other sites
28 minutes ago, Guest ThisRandomGuy said:

1) Is this deck really viable or is it required to trade out some cards in order to play above rank 16 with it? I am currently at rank 14 and I cannot win with this deck EVER. I don't think it is my mana usage it is the fact that this has no draw at all. I lose because I get the cards out that I can in a great order every turn but the opponent always (ALWAYS) draws every single possible card needed to counter what I am doing EVERY time. It's rediculous. Then after they perfectly combo me I am left top decking while they somehow still have at least 5 cards in hand. And that is every match for the last 20 matches in a row. I was at rank 10!

This deck is one of the most powerful decks in the game and is used to reach legend by many players. This deck should absolutely be able to get you to legend.
A friend of mine is sitting with the deck at rank 2 currently, so even if it was unable to get you to legend (which it is), it is able to get you at least to rank 2.

29 minutes ago, Guest ThisRandomGuy said:

2) Am I missing something in the reasoning for the pirates? I mean don't get me wrong doing 1 damage turn 1 and getting 2 creatures out is nice but that Is all i ever get. The two creatures both die on my opponents turn before I can even get the one pirate up to 3 damage. It is just frustrating. 

The pirates improve your early-game significantly. Even though a 1/1 with charge may seem unimportant, the exact opposite is true. It's a card that can flip the early gave very easily, from losing to winning. It also slims your deck, making it easier to draw what you need.

37 minutes ago, Guest ThisRandomGuy said:

3) If the deck is for some reason not viable at all why even put it up there? Or say it is a blueprint and not viable deck. I go around many websites looking at all the decks people say are the top meta and the best in top tiers and whatever else and they are all liars because all those decks suck. If someone  says they got to legendary easily with a certain deck they are either lying or they played against someone like me every single time. 

We actually put disclaimers on (semi)casual decks, such as the Jade Token Druid  - " It [Token Druid] has been seen less in recent times than previously, due to the sheer strength in depth the class now has. This means that there are often more powerful decks available for people wishing to play Druid. "
But Jade Face Shaman is actually the best deck in the game, taking #1 on Tempo Storm's Meta Snapshot, and being #1 deck by winrate on every single rank.

43 minutes ago, Guest ThisRandomGuy said:

4) Am i missing something? My dream is to become a player like Kripp or any other that hits legendary every month on twitch. I set a goal that as soon as I hit legendary I would purchase a twitch account and become either loved by few or hated by thousands who keep coming back to laugh at me. I want to become not great but fantastic at this game. I watch those pros play on the tournaments and I can call what combos they are going to play next by what is in their hand which is good enough for them to be there but for some reason I just can't get to that point.

First, read the guide for this deck if you haven't already. You can just upload a few replays (one does not cut it) so we can see what you're doing wrong.

Share this post


Link to post
Share on other sites
1 hour ago, positiv2 said:

You can just upload a few replays (one does not cut it) so we can see what you're doing wrong.

All right here are 5 matches I just did and recorded. Any advice would be greatly appreciated thank you for taking the time to talk to me. 

https://hsreplay.net/replay/VDQ6NBP8BN4c6fUB6feG75

This time I played against a priest. I rarely see a priest but it did show one of the main problems with an aggro deck. As soon as a taunt creature came out it was over. The kill combo I was saving up went down the drain in order to get rid of the taunt and then I was top decking to oblivion. Happens everytime a taunt comes out. I want to point out I do not have bloodmage thalnos instead I put in Leeroy.

https://hsreplay.net/replay/BiGxGrL2F62Var84qAzUtN

This one was against a druid who just wrecked me with so many taunts. I got him down to 2 health but he put out taunts and gained 8 armor all in one move. It seems the way everyone wins is to draw so much they get close to decking out just in order to draw every single freaking taunt card possible because this deck has no board clear. 

https://hsreplay.net/replay/6bEabr5C8KWw8eQUQUupUS

Again druid and again rediculous amount of taunts wins everytime because there is no clear in all the aggro decks ever made. Its you kill them before turn 5 or you lose. I know that might be a bit blown out of proportion but it is what it feels like. 

https://hsreplay.net/replay/BFk5JHsvspUSeocKA2YLHZ

This one was just strange. I know I made a huge mistake when I didnt use the lightning to do 3 damage to the taunt therefore saving all 3 creatures on the field. In my opinion this guy surrendered prematurely. He would have won probably because of that distinct screw up of math on my part. 

https://hsreplay.net/replay/P3tnySZ9jBfs5PvyjiBCdD

Another premature surrender. I am afraid these are not the greatest examples to give you lol but it is bed time after all. 

 

Share this post


Link to post
Share on other sites
5 hours ago, Guest ThisRandomGuy said:
Spoiler

All right here are 5 matches I just did and recorded. Any advice would be greatly appreciated thank you for taking the time to talk to me. 

https://hsreplay.net/replay/VDQ6NBP8BN4c6fUB6feG75

This time I played against a priest. I rarely see a priest but it did show one of the main problems with an aggro deck. As soon as a taunt creature came out it was over. The kill combo I was saving up went down the drain in order to get rid of the taunt and then I was top decking to oblivion. Happens everytime a taunt comes out. I want to point out I do not have bloodmage thalnos instead I put in Leeroy.

https://hsreplay.net/replay/BiGxGrL2F62Var84qAzUtN

This one was against a druid who just wrecked me with so many taunts. I got him down to 2 health but he put out taunts and gained 8 armor all in one move. It seems the way everyone wins is to draw so much they get close to decking out just in order to draw every single freaking taunt card possible because this deck has no board clear. 

https://hsreplay.net/replay/6bEabr5C8KWw8eQUQUupUS

Its you kill them before turn 5 or you lose. I know that might be a bit blown out of proportion but it is what it feels like. 

https://hsreplay.net/replay/BFk5JHsvspUSeocKA2YLHZ

This one was just strange. I know I made a huge mistake when I didnt use the lightning to do 3 damage to the taunt therefore saving all 3 creatures on the field. In my opinion this guy surrendered prematurely. He would have won probably because of that distinct screw up of math on my part. 

https://hsreplay.net/replay/P3tnySZ9jBfs5PvyjiBCdD

Another premature surrender. I am afraid these are not the greatest examples to give you lol but it is bed time after all. 

 

1) Alternative play for turn 3 would be rolling totem so you can play the 7/7 on the following turn. Turn six was too late. I would say that this cost you the game.
2) Turn 4 was very suboptimal. You got rid of your Spirit Claws for a 1/1 on the board - playing Feral Spirit would protect your board and would buff your Tunnel Trogg
You chose the worst hero power you were offered. This is simply unacceptable.
Turn 6 was very bad as well. Playing the Feral Spirit first would buff your Tunnel Trogg to 6, giving you an easy trade. You got punished for it super hard. 
3) I don't see why you wouldn't keep Lightning Bolt
Lava Burst the 2/5 was too extreme and only slowed you down. Besides, you wasted a good resource. 
Turn 6 was awful. You had a few options - rolling the totem for Lightning Bolt value was one of them. If you got Wrath of Air Totem, you would have used Lightning Bolt and gg, easy clear. If not, you could have played either Feral Spirit, or, two more options, you could have played Flametongue Totem + Southsea Deckhand, like you did, but trading with the Southsea Deckhand was better. You did the worst possible thing, and that is destroying your weapon, not using the Southsea Deckhand charge and in result wasting 4 damage. 

Okay, so, when I said I wanted more, that was because it sometimes happens that a player has bad luck. However, this is clearly not the case.
Now, to respond to your statements:

5 hours ago, Guest ThisRandomGuy said:

Again druid and again rediculous amount of taunts wins everytime because there is no clear in all the aggro decks ever made.

Firstly, you got punished for playing horrendously bad. Secondly, there is clear in the deck, but you wasted it within the first few turns of the game.

5 hours ago, Guest ThisRandomGuy said:

this deck has no board clear. 

That's because it does not need the board clears. You push damage, you win before you need board clears. Only exception are decks which can push damage faster, but you have Maelstrom Portal for that.

8 hours ago, Guest ThisRandomGuy said:

If someone  says they got to legendary easily with a certain deck they are either lying or they played against someone like me every single time. 

With retrospective after seeing your replays - If I played against someone like you every time, I would reach legend with C'thun hunter. 

8 hours ago, Guest ThisRandomGuy said:

I want to become not great but fantastic at this game.

You still have a long way to go. That's okay, a lot of players do, but those players do not blame the deck or the deck's authors for their own faults. You blame us and our authors (actual pro players) and the deck they have made, but the issue is in you.
You need to accept that and try to get better at the game, instead of finding more excuses as to why you have not reached the Legendary rank yet - again, not the deck's fault, not the meta's fault, but your own.

Share this post


Link to post
Share on other sites

I started this deck yesterday (one small change: I run only 1 Maelstrom Portal and 1 Azure Drake instead. If you run into lot's of aggro decks this switch isn't a good one, but with other decks I found Azure Drake an amazing card - +1 to all your damage spells, +1 card, activation of Spirit Claws )

I only played a few games and got from rank 10 to rank 8. Winrate was 15:8. Not great (but I dont think I am a great player, meaning a realy good player would have gotten better stats), but it is obviously possible to get far with this deck.

Share this post


Link to post
Share on other sites
3 hours ago, positiv2 said:

You blame us and our authors (actual pro players) and the deck they have made, but the issue is in you.

.....wow straight to the point and not wrong either. Thank you for the honest truth I actually do appreciate that and all your info on my matches that you watched. This has all been very helpful actually. I try not not to blame anyone but I always sound that way. Right now I have gone from rank 10 to rank 16 and I think the first thing I need to fix is my atitude about the deck. Then I need to fix my gameplay strategy. I think I have been playing this too much like pirate warrior which is what got me to rank 10. Sadly as soon as I hit rank 10 everyone new how to counter pirate warrior. Lots of taunts as quick as possible. I am pretty sure that this deck is as good as you all have said it is I mean I am kinda outnumbered on that front lol. That leaves the fault definitely with me. I may come back on to have more of my games checked out at some point but until then thanks again I really do appreciate it. 

  • Like 1

Share this post


Link to post
Share on other sites

Made it to rank 5 for the first time with (mostly) this deck (missing Aya, experimented with a couple substitutes). Thanks.

With excellent timing, I hit a couple win streaks to get to 5 the day before the patch. Not sure yet exactly how much weaker this deck is now with the nerfs, but I am definitely feeling it.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      The Supreme Lich King was defeated earlier today at Gamescom. He was the final boss of Hearthstone's very first Raid!
      After the new Fireside Gathering features were announced, it was time to see them in action! You all know that Gamescom is taking place this week and Blizzard has prepared many reveals and surprises. As far as Hearthstone is concerned, we got to see the new Fireside Brawl, a special Tavern Brawl that is available only during Fireside Gatherings.
      Everyone present in Gamescom had the chance to battle against the 1 million health Supreme Lich King! During this Brawl, you choose a hero and you are given a deck. Your hero starts at 9 mana and 20 health. When your hero dies, you discover a second hero and you are given a new deck and so on. Your total damage to the Lich King is shown at a scoreboard, after you defeat him. Obviously, the goal is for everyone participating in the gathering to work together to defeat him.
      The Brawl seems to scale depending on how many people are present. It also features several Brawl-specific cards and hero powers. You can get a better feel of it by watching this detailed video by Thijs:
      Apparently, the Lich King cannot be destroyed by summoning the 4 Horsemen from Uther of the Ebon Blade's hero power, as Amnesiac and Trump discovered.
      The Supreme Lich King was defeated today, Wednesday the 23rd of August. The participants in this Brawl actually got physical rewards, too, as you can see in this clip with Hafu and Dog (language warning).
      What do you think about this new Fireside Gathering feature?
    • By MarcHethrusWaters
      Maximum Effort is a new guild on Cenarion circle (A). I was the raid leader for my guild for a long time and we built up a strong raid team. Due to do some dis-agreements between me and the guild leader I was forced to leave. But luckly enough a lot of my team followed me! We're working to build a guild focused around team work and group progression. We love doing mythics, raids, talking and theory crafting about the game!
      We have a very strong-core raid group, capable of clearing heroic and doing some mythic but we're just missing a few people to round it out!
      Raid nights.. Tue/wed 6-830pm server (9:30-11:30 est) Off night Monday 6-830pm server (9-11:30 est)
      Looking for.. -Any and all dps specs
      - Non pally or holy priest healer!
      All raid mats and needs are covered by guild, we run personal look just for the ease of it.
      My btag is Hethrus#1504 if you have questions or wish to try out!
    • By Vlad
      This thread is for comments about our Maw of Souls Mythic+ dungeon guide.
    • By Aleco

      We take a look back on the first week of the KFT metagame to share everything you can do to dominate the next one.
      With the first week of Knights of the Frozen Throne behind us we are just now starting to glimpse what the upcoming meta has in store for us. It’s still far too early to claim that all the new decks and archetypes have been finely tuned, but we have learned a lot from our first week with the new cards in KFT.
      The first change we encountered in the new meta was the dominance of the dedicated control deck. Towards the end of the Un’Goro metagame the most dominant decks were almost entirely aggressive or midrange in nature, yet nearly all of the most played decks from the first week of KFT have been controlling. Everybody was very excited to try the new Death Knight cards, and since these cards have high mana costs they tended to end up in naturally controlling or midrange decks.
      Once it became obvious that nearly every deck on the ladder was big and greedy, the next few days became a battle to become even bigger and greedier. At one point while watching Dog’s stream I saw him put N'Zoth into his Control Mage deck with only two Deathrattle cards in the entire deck (Pyros and the Frozen Champions from Sindragosa) to get back from N’Zoth’s battlecry! Talk about greedy.
      As fun as it was to have a Control-dominated meta for the first few days of KFT, this kind of greed wouldn’t go unpunished for very long. Thanks to a lack of Aggro decks, the overwhelming popularity of Jade Druid, and the new cards Simulacrum and Ghastly Conjurer, a more consistent Quest Mage deck emerged as a way to punish the slow meta. As players started to gear more and more towards beating slow decks, the pendulum began to swing back towards the aggro side of things. In the past few days the number of Pirate Warriors on ladder has greatly risen, and I haven’t spotted a single Frost Lich Jaina or Uther of the Ebon Blade in over 100 games.
      Towards the end of the Un’Goro metagame no one class was vastly more dominant than the others, but the same is certainly not true for the early days of KFT. Druid has become the most popular by a wide margin. According to the current Reaper Live report a staggering 36% of the Legend meta is made up of Druid decks. Thanks in no small part to the new cards Ultimate Infestation and Spreading Plague, Druid now boasts highly competitive Midrange and Control decks to compliment the Aggro deck which was already top tier in Un’Goro.
      A major reason why all three decks are so difficult to play against is how difficult it is to mulligan against a Druid. You can never know for sure if you should be keeping cards which are strong against Jade Druid or Aggro Druid, which surely plays a part in the success of both decks. Druid might be quite strong at the moment but it is certainly not unbeatable, and according to the Reaper Live report there are multiple decks which have a positive winrate against two of three Druid builds.
      Meta Beaters
      The perfect deck for this early meta will have the defensive tools to outclass Aggro decks such as Pirate Warrior and Aggro Druid in the early game while still being fast enough to kill Jade Druid and Kazakus Priest decks before they get the chance to dominate the late game. Aggro decks make up only 25% of the current meta, which means it’s still much more important to slant your deck towards the speedy end of things so that you can beat up on the slower decks which are still popular. All of these signs point towards an aggressively slanted Midrange deck as the best choice for the current meta, and the data from Reaper Live agrees. The deck with the best winrates across the board is not a Druid deck at all, but an aggressive Midrange Murloc Paladin deck.
      Midrange Murloc Paladin
      2x Murloc Tidecaller 2x Righteous Protector 2x Vilefin Inquisitor 2x Hydrologist 2x Rockpool Hunter 2x Murloc Warleader 2x Rallying Blade 1x Stonehill Defender 1x Wickerflame Burnbristle 2x Blessing of Kings 2x Corpsetaker 2x Gentle Megasaur 1x Bolvar, Fireblood 1x Finja, the Flying Star 2x Spikeridged Steed 1x Sunkeeper Tarim 2x Bonemare 1x Tirion Fordring Shockingly, Midrange Paladin has positive matchups against every deck in the meta except for Token Shaman and Aggro Druid, but even these matchups sit at a very manageable 48%. The deck was already a strong choice in the Un’Goro meta but it picked up some exciting new toys in KFT to build upon its previous success. Defensive minions like Righteous Protector and Corpsetaker allow the deck stall aggressive decks into the midgame, where Midrange Paladin shines. A Bonemare or a Spikeridged Steed on a Skelemancer is commonly a game ending play, and all of the powerful legendary minions the deck had access to in the Un’Goro meta have gone nowhere.
      Midrange Paladin also packs an impressive number of early Murlocs which are capable of applying tons of pressure. The dream 1-2-3-4 of Murloc Tidecaller into Rockpool Hunter into Murloc Warleader into Gentle Megasaur has to potential to kill as early as turn 4 against any opponent who doesn't pack interaction for the early game . With Murloc Paladin boasting such high win rates across the board, don’t be surprised if you see Hungry Crab start popping up as the tech card of choice in the near future.
      Big Priest
      2x Forbidden Shaping 1x Silence 2x Pint-Size Potion 2x Potion of Madness 2x Shadow Visions 2x Shadow Word: Pain 2x Shadow Word: Death 1x Barnes 2x Eternal Servitude 2x Priest of the Feast 2x Shadow Word: Horror 2x Dragonfire Potion 2x Shadow Essence 1x Free From Amber 1x The Lich King 2x Obsidian Statue 1x Ysera 1x Y'Shaarj, Rage Unbound In what I consider to be another big surprise, Big Priest is the only other deck with positive winrates against two of the three popular Druid decks . A brand new deck in KFT thanks to Eternal Servitude, Shadow Essence, and Obsidian Statue, the deck boasts a dominant 71% winrate against Midrange Druid and a very respectable 53% against Token Druid. Its 45% win rate against Jade Druid isn’t embarrassing either, which means this deck still has some game against the most popular deck in the format.
      Big Priest seems like a very luck-oriented deck on its surface as it features high-roll cards like Barnes and Shadow Essence to pull powerful minions from its deck at a discounted cost, yet in practice the deck is shockingly consistent. It doesn’t have any true misses off a Barnes, who himself is the only awkward card to hit off Shadow Essence. Even if it doesn’t hit one of these cards early, double Dragonfire Potion and double Pint-Size Potion plus Shadow Word: Horror allows the deck to draw out the game until they can play their huge minions naturally.
      With all that said, the deck still has a tendency to defeat itself by drawing the wrong combination of cards. It gets absolutely run over by Pirate Warrior and Quest Mage and isn’t able to run tech cards like Golakka Crawler or Dirty Rat due to the nature of Barnes and Shadow Essence. Fortunately for fans of Big Priest, these two bad matchups make up just 10% of the meta while the positive matchups for Big Priest account for roughly 40% of the meta, making Big Priest an excellent choice for the early KFT metagame.
      Tech of the Week
      The one piece of technology which has remained consistently powerful throughout the first week of KFT is The Black Knight. Thanks to the extremely widespread play of Bonemare there are almost no decks in the metagame which lack a juicy target for The Black Knight to gobble up. This Aggro Druid list which hit #1 Legend not only runs Bonemare, but also runs The Black Knight to pave the way for its cheaper minions to sneak in those last few points of damage. It doesn’t really seem to matter if your Aggro, Midrange, or Control, The Black Knight is a game winning tech card in the current meta. 
      Deck to Watch
      The success of Midrange Paladin can be attributed to the fact that it is both fast enough to go underneath the current Control decks and defensive enough to go over the top of the current Aggro decks. Any other deck which is capable of accomplishing this same feat would also be very well positioned, which makes me believe that Nostam's Midrange Hunter is poised to take off.
      2x Alleycat 2x Hungry Crab 2x Tracking 2x Crackling Razormaw 2x Golakka Crawler 2x Kindly Grandmother 2x Animal Companion 2x Bearshark 2x Eaglehorn Bow 2x Kill Command 2x Houndmaster 1x Nesting Roc 2x Tundra Rhino 1x Deathstalker Rexxar 2x Savannah Highmane 2x Bonemare This deck has all the tools it needs to blast its way through Jade Druid with the proper draw. Bearshark curves amazingly into Houndmaster, and Bonemare is like a Houndmaster on steroids. It runs a healthy curve of one and two drops to contest the board early, and pack all four crabs so it can steal some free wins off of Aggro decks. Deathstalker Rexxar seems at his absolute best in this style of deck, as he provides the deck with the card draw engine it needs to not run out of steam against controlling decks.
      I still think the list has a bit of room to improve. Hunter is currently the least played class in the entire meta which also means it is the least tested. I’m not sure that double Tundra Rhino shines in this list without Deathstalker Rexxar already in play. The deck also might be in need one more tool to outvalue opposing Midrange decks in the mid to late game, as it doesn’t pack many tools to catch up once it’s fallen behind.
      Conclusion
      Our goal with this report was to get you up to speed on the current trends in the meta and to provide you with the analysis you’ll need to stay ahead of the competition. As this was our first meta report for Hearthstone we would love to hear your feedback on what you felt worked or what you thought might have been missing. Please feel free to tell us in the comments what you found to be helpful and if there if there is anything you’d like to see in the next meta report!
      Until next time,
      Aleco
    • By Zadina

      Choose your Champion returns for the Hearthstone Global Games finals.
      Once again, as with every major Hearthstone competition hosted by Blizzard, we can choose our favourite representative and potentially win card packs! This time it's the Hearthstone Global Games finals with four teams of four people from four different countries.
      The finalists are: the United States, Ukraine, South Korea and the Czech Republic.
      Head over to this site and pick the country that you think is most likely to win. The voting will last until August 23 at 23:59 PDT. You will get a free Knights of the Frozen Throne pack just for participating in the voting. Since the Global Games are already on the semi-finals stage, you can win up to a maximum of two packs only (given that the two semi-finalists will progress to the finals and there's no progressing after that).
      The finals will take place at Gamescom on August 25. Choose wisely!