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Next Expansion Announced

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The second expansion for The Year of the Mammoth has been announced, it is called Knights of the Frozen Throne, and revolves around the story of The Lich King from WoW.

The lore surrounding The Lich King was discussed at length in our post earlier today as a potential leak for the new expansion, and that is now confirmed.

The announcement, which took place at the start of the HCT Spring Championship, also revealed that there will be a new card type, called Hero Cards, and a new keyword, called Lifesteal.

The Hero cards will allow each Hero to become Death Knights.

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The Death Knights will each have a Battlecry effect, provide some armor, and award a new Hero Power. Rexxar's for instance is the power to Build-A-Beast, which allows Rexxar to create a Zombeast card, made from two Beast cards. The new beast will contain the card text from each, and combine the stats of the initial two.

The new keyword is Lifesteal. A card with Lifesteal heals the Hero for the amount of damage that it deals to anything else.

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It also seems that we are going to get the return of some regular mechanics. Cards being randomly generated, and a variant on the Reno Jackson theme can both be seen in the other two revealed cards.

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We will get more card reveals starting on July 24th, and the expansion will be released in August. Pre Purchase is set at 50 packs for $49.99 and is already available.

The full round-up can be found on the official site, here. You can also check our our Knights of the Frozen Throne expansion hub for all the currently available information on the expansion.

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I thought they were doing away with Adventures completely, but it sounds like there will be some free variant in this expansion. I've always enjoyed the boss fights in HS, so I look forward to those single-player "missions".

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Would be fun if Ancient Brewmaster and similar effects (Like Vanish) would allow enabling Prince Keleseth again.

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16 minutes ago, CaptLando said:

I thought they were doing away with Adventures completely, but it sounds like there will be some free variant in this expansion. I've always enjoyed the boss fights in HS, so I look forward to those single-player "missions".

They are bringing it in so players can get a free Death Knight card. Which, in my opinion, they should have done with Un'Goro for the Quest cards.

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1 minute ago, Yridaa said:

Would be fun if Ancient Brewmaster and similar effects (Like Vanish) would allow enabling Prince Keleseth again.

I'm more than sure it will work like that. You can do it with cards like Reno Jackson and Kazakus so I don't see why it wouldn't work with this one. 

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A step toward control hunter is made, board clear, heal and a source of draw. IMO. We need more step to get a control hunter but.

(Damn, Stonetusk Boar will be a sick discovery option for the new hero power, as well as Giant Wasp and other stealth beasts )

Kaleseth looks very promising in zoo. Fire Fly can partially fill the hole in curve with no 2 mana cards and warlock can allow himself to just go for two one drops on turn two or go 1, 3, 3 with a coin. 

 

No undead tribal tag. Me is sad :(

Edited by Strongpoint
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3 minutes ago, Strongpoint said:

A step toward control hunter is made, board clear, heal and a source of draw. IMO. We need more step to get a control hunter but.

(Damn, Stonetusk Boar will be a sick discovery option for the new hero power, as well as Giant Wasp and other stealth beasts )

Kaleseth looks very promising in zoo. Fire Fly can partially fill the hole in curve with no 2 mana cards and warlock can allow himself to just go for two one drops on turn two or go 1, 3, 3 with a coin. 

 

No undead tribal tag. Me is sad :(

I love Hunter and I love Control so I am excited about the possibilities. Oh, and I am also sad about the lack of Undead tribal tag. :( Maybe one day.......

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3 minutes ago, PaasHaaS said:

Very interesting take on adding death knights to the game!

Agreed. Everyone class has their very own Lord Jaraxxus. I'm excited to see what the other classes get. 

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9 minutes ago, Moos said:

I hate changes.

You comment is a little vague. Are you saying you hate the changes being made to the game or you hate change itself? 

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20 minutes ago, KingMe said:

Agreed. Everyone class has their very own Lord Jaraxxus. I'm excited to see what the other classes get. 

Definitely. The rexxar example is making me very curious to see the others.

I just hope the shaman one is going to go the control direction and not more murloc/aggro stuff.

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4 hours ago, L0rinda said:

The new keyword is Lifesteal. A card with Lifesteal heals the Hero for the amount of damage that it deals to anything else.

That's one way to push the meta away from aggro and toward control.

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42 minutes ago, Strongpoint said:

but... but... How can one don't want a death knight version of Morgl? (Yes, I know that there will be Thrall but can one dream?)

 

 

Just to shatter some dreams: Link

So it sounds like only the base heroes will get a death knight version. Bit weird to play Alleria, then turn into deathstalker Rexxar though.

Edited by PaasHaaS
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Looking at that priest aoe, I wonder how that interacts with cards like auchenai. Is it another one of those infinite kill yourself kind of interactions?

  •  1 damage spirit lash
  •  Becomes heal self for 1
  • Which becomes damage self for 1
  • Which triggers another '1 damage dealt by spirit lash'? <- The crucial part
  • Meaning another heal self for 1
  • x30 & RIP
Edited by PaasHaaS
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1 hour ago, PaasHaaS said:

I just hope the shaman one is going to go the control direction and not more murloc/aggro stuff.

You and me both. 

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3 hours ago, CaptLando said:

I thought they were doing away with Adventures completely, but it sounds like there will be some free variant in this expansion. I've always enjoyed the boss fights in HS, so I look forward to those single-player "missions".

 

This was announced in the announcement for Year of the Mammoth. Adventures as we know them will be gone, but there will be free single player missions with each new expansion starting with this next one.

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3 hours ago, KingMe said:

They are bringing it in so players can get a free Death Knight card. Which, in my opinion, they should have done with Un'Goro for the Quest cards.

Agreed. I would have loved a free Quest. I don't even care which one. I want my free Legendary like they did with WoG too.

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Interesting cards.  They all feel a little on the weak side though.  

Chillblade champion's stats are just too low for the mana cost, probably won't see any constructed play

 

Spirit Lash currently would probably not see any play, it is a much much worse Maelstrom Portal for the same cost.  If priest manages to get a good low cost spell power minion, it MIGHT be a 1 of tech inclusion, but I doubt it.  The effect is just far too weak and specific for it to see any sort of play.

 

The gravedigger seems really weak as well, a 1 health minion for 3 is terrible, however, if Stonehill Defender taught us anything, terrible stats don't necessarily mean a value card will be bad.  So it could be surprising, but I doubt it, Shifting Shade has far superior stats, even at a +1 increase to mana, and the "draw" effect is arguably more powerful, and it sees absolutely no play because of how weak it is.

 

Keleseth seems. . . different?  I find it hard to imagine a deck without 2 drops.  Maybe zoo? Would have to be a non discard one since clutch mother and librarian are both 2 drops and incredibly strong in it, as well as dire wolf alpha and knife juggler.  The one deck that it seems pretty good in is quest hunter, but that deck will still be terrible.  Almost every class has two mana cost cards that are just. . . superior to this.  Wild growth in druid, frost bolt/valet in mage, razormaw in hunter, evis in rogue, flame tongue in shaman, a decent chunk of the murlocs + equality in paladin, even priest has the elemental and shadow world pain, fiery win axe in warrior, some of the aforementioned zoo cards in warlock.  Plus quite a few more in most the classes.  +1/+1 just doesn't seem strong enough, especially when it only hits minions in your deck and he is a 2/2, which is a sub par play on turn 2.

 

As for the deathstalker, this one is hard to evaluate without seeing the rest of the set, and the hunter cards in particular, armor plus an AoE to your opponents board seems like a strong place to start for this sort of effect, but that hero power seems. . . awkward.  I mean, hunter has always had a pretty good game vs control, its been aggressive decks where they struggle, and the hero power seems terrible for dealing with that.  Plus the combine cost of the beasts will probably average to above 5, meaning your wasting ~8ish mana a turn to play a threat (where as Mr. J puts a 6/6 in play for just 2 which is pretty much going to do the same job at roughly the same rate even though a 6/6 will probably be worse on average, the threat a 6/6 provides is still high enough that it will end the game on the same sort of clock).  If the set has enough tools to make control hunter a thing, this could be good, but I don't really feel like it is strong enough or has the strength in the right places to do much by itself.  That being said, the effect is so bizzare that I hesitate to call it bad without playing with it, we only have to look at our good friend The Caverns Below to see the dangers in that.  But my intuition tells me that without quite a lot of support, deathstalker rexxar won't be competitive.

 

Edit: Spirit lash actually might see play since damaging your own minions has some serious synergy with northhire cleric, and say circle of healing.  Seems a little janky since it requires more then 2 cards to be good, but it might find its home in the miracle style lyra priest decks.

Edited by VaraTreledees

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Excited to see new set as always, but I hope that anti-jade cards are coming in it.
I also hope that strong deathrattle cards are part of the set so I can empower my wild N'Zoth warlock
And finally, I hope we will all enjoy the new set and meta coming with it!

@demonardvark Sadly, even though DK will now be playable, it's apparently not a card class. Oh well.

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1 hour ago, VaraTreledees said:

Chillblade champion's stats are just too low for the mana cost, probably won't see any constructed play

At the first glance it is a 4 mana version of Bash restricted by enemy taunts or Kor'kron Elite that trade two stats for a minor effect and that looks very, very weak but there are potential for synergies with some kinds of buffs.  I think that if we will ever see a viable buff focused paladin than this card will see play in it. 

 

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2 hours ago, positiv2 said:

Excited to see new set as always, but I hope that anti-jade cards are coming in it.
I also hope that strong deathrattle cards are part of the set so I can empower my wild N'Zoth warlock
And finally, I hope we will all enjoy the new set and meta coming with it!

@demonardvark Sadly, even though DK will now be playable, it's apparently not a card class. Oh well.

well now we said if i get most of them right i win did we not?

dks playable - sort of, everyone can be a DK which of course why wouldn't you

new adventure- yup

new adventure going through ICC- yup

new card mechanic - yup

new legendary death knight ICC themed cards - to be seen but very likely

so it would appear to me, I was correct on all but one account, and even then I was only slightly off >:D

only concern I have is not for hearthstone but wow. Blizz copy writed "return of the lich king" now its very plausible that will be the name for one of the adventure wings, which I'm really hoping. If they try return of the lich king as the next wow expansion, I'm out XD 

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      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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