Damien

Kazakus Priest Deck List

14 posts in this topic

This thread is for comments about our Kazakus Priest Deck List Guide.

Share this post


Link to post
Share on other sites

This deck is forcing me to play Wild?  Is that a bug?  I can't figure out which card or cards it thinks is out of date from an older expansion.

Share this post


Link to post
Share on other sites
1 hour ago, Guest SEM said:

This deck is forcing me to play Wild?  Is that a bug?  I can't figure out which card or cards it thinks is out of date from an older expansion.

Switch the deck to Standard by hovering over or tapping the deck icon while having the deck open and selecting the Convert to Standard option. All wild cards, if any, will turn red.

Share this post


Link to post
Share on other sites

I played this and lost 5 out of 6.... they are literally beating me up  very quickly or with massive minions towards the end. 

Share this post


Link to post
Share on other sites
4 hours ago, Guest Lit0n1 said:

I played this and lost 5 out of 6.... they are literally beating me up  very quickly or with massive minions towards the end. 

To be honest, 6 games is a very small sample, especially for a harder deck like this one. Play the deck more, get more experience with it and you will see your winrate going up.

  • Like 1

Share this post


Link to post
Share on other sites

If hypothetically the meta slows down (because druid), what should I replace the tech cards with? Because this deck loses to a lot of control from the games I've played, simply because they out-value me.

Share this post


Link to post
Share on other sites
3 hours ago, Guest hiimderektan said:

If hypothetically the meta slows down (because druid), what should I replace the tech cards with? Because this deck loses to a lot of control from the games I've played, simply because they out-value me.

Try The Lich King and/or Obsidian Statue. That should improve your late-game significantly, as The Lich King can be a win condition by himself, and Obsidian Statue will heal you up and clear the board, but the change will obviously weaken your early game.

Share this post


Link to post
Share on other sites

Tried the deck for a long daily quest and got mixed impressions.It gets beaten up pretty wildly by aggro decks if you can't control the early game with a constant flow of spells or if the mulligan doesn't bring the proper initial cards.In mid- and late game stages it behaves interestingly good but one has to curve out really carefully depending on the opposing deck.Some pleasant draw surprises may win an easy game but altogether i would not recommend it for the ladder if you aren't a keen priest player. 

The sample was around 20 games (11-9 W/L) and i am not so used to priest decks.

  • Like 1

Share this post


Link to post
Share on other sites

Quite some priests I encountred had a different deck then the suggested decks here.

It was with Kazakus too (that is it was a Highlander deck), but it used some High-Value Minions like Ysera + The Lich King + Obsidian Statue

Combined with Barnes and sometimes Shadow Essence. All 3 minions mentioned above are incredible strong even with 1/1. And then they used  Eternal Servitude. it is totally possible of having to deal with something like The Lich King on turn 6 already

And with Shadow Visions they can get Eternal Servitude a second time - and you'll have to face high value minions maybe three times in one game!.

It was always a strong deck against my Jade-Druid and I lost quite some games to it.

I have no idea how it works against aggro (maybe you get slaughtered, I don't have the whole decklist to evaluate that).

But I am curious why I haven't seen this deck in your lists.

Edited by WedgeAntilles

Share this post


Link to post
Share on other sites

Its called "Big Priest" afaik. @WedgeAntilles

Its a luck thing imho, you need to get Barnes and wll otherwise be probably crushed by an aggro deck since you tend to skip the first turns and just heal.

Looking forward to try it out by myself.

Share this post


Link to post
Share on other sites
On 21.08.2017 at 8:16 AM, Guest hiimderektan said:

If hypothetically the meta slows down (because druid), what should I replace the tech cards with? Because this deck loses to a lot of control from the games I've played, simply because they out-value me.

LOL did you really just say that this deck loses to control decks ? no dude youre just a really bad player. learn to play

Share this post


Link to post
Share on other sites
4 hours ago, Guest Drehgriff said:

Its called "Big Priest" afaik. @WedgeAntilles

Its a luck thing imho, you need to get Barnes and wll otherwise be probably crushed by an aggro deck since you tend to skip the first turns and just heal.

Looking forward to try it out by myself.

Thx for the input - it is a combination of Highlander and Big Priest.

BigPriest runs the minions / spells I mentioned, but uses two of them (and that's why obviously not Kazakus or Shadowreaper Anduin combined with Raza the Chained)

IMO the combination of Shadowreaper Anduin and Raza the Chained is insane. Using your heropower 4 or 5 times in one turn? Dealing 8 or 10 damage to whatever you like? That's huge.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      Anton "Dvck" Lund found his way out of a jam on the ladder. Can you?
      Dvck and Aleco discuss the importance of planning ahead, understanding the meta, and knowing when to pivot your role in a matchup.
      The player interviews I've done with RayC and TerrenceM have been some of the most fun and informative episodes of "What's the Move?", so I was very excited when Anton "Dvck" Lund reached out to me via reddit with a play from a recent game of his. Playing as Combo Dragon Priest, Dvck was able to find his way out of a tough spot against Murloc Paladin. Can you do the same?
      In this week's episode, Dvck and I discuss the importance of planning ahead, understanding the meta, and knowing when to pivot your role in a matchup. For what ended up being a relatively short episode by "WTM" standards, I was pleasantly surprised by how much we were able to break down together so quickly. The interview with Dvck was as fun as it was informative, so I hope to have him back on the show soon! If you're interested in watching some high-legend gameplay, be sure to tune into Dvck's stream on twitch.tv.
      You can look forward to a few more episodes about the Hearthstone World Championships in the coming weeks, but I always welcome submissions and suggestions for future episodes. Did you have a favorite play from the world championships? Feel free to link me the VOD here on Icy Veins or send me a message on twitter @Aleco_P.
      Thanks for watching!
    • By Papawoot
      The Bloodborn is currently a Heroic raiding guild that is trying to break into Mythic progression raiding. We have a talented core and are very enthusiastic about raiding, but unfortunately we lack the numbers to attempt Mythic. We are a mostly adult guild ages 25-35 and would prefer like-aged people.
       
      A little history: The Bloodborn is a guild that has been around since The Burning Crusade. We started on the Lethon server and transferred to Illidan at the start of Warlords in an effort to find more players on a high-pop server.
       
      We have earned AoTC during every raid tier this expansion (and before!). We are a close-knit guild who help boost keys weekly, PvP, achievement hunt, and much more.
       
      We are willing to help people gear up for their tier. Voice is optional, but we use Discord and will require you at a minimum to listen.
       
      Guild Needs:
      DPS (Death Knight, Shadow Priest) are in high demand.
      Accepting applications from all specs/classes.
       
      Raiding Times:
      Monday - Tuesday - Wednesday 9:30pm-12:30am(pst) 11:30pm-2:30am(server-time)
       
      Contact Info:
      Battle Tag-Vengente#11907 (Guild Leader)
      Battle Tag-Berd#11168 (Guild Officer)
      Battle Tag-Khrispy#1471 (Guild Officer)
      Battle Tag-Papawoot#1446 (Veteran Raider)
      Discord Contact-Papawoot#6518
      Discord: https://discord.gg/Qghrpnh
    • By positiv2
      This thread is for comments about our TvZ: uThermals Fast 3CC into Bio build order.
    • By Aleco
      Kolento and ShtanUdachi found themselves in nearly identical situations at the world championships - but did they make the same decisions?
      Episode 14 of "What's the Move?" discusses the importance of being mana efficient in the early game, as well as the relationship between speed and value.

      The Hearthstone World Championships were full of incredible plays, sticky situations, and valuable lessons to be learned from the best players on the planet. There were far too many great plays to analyze in a single video, so for the next few episodes of "What's the Move?" I'll be breaking down all of my favorite plays from the World Championship weekend.
      To kick things off we have a pair of Tempo Rogue vs. Highlander Priest matchups featuring Kolento and ShtanUdachi. Both players drew nearly identical opening hands, but did they did make same decisions?
      If you managed to spot a particularly tricky or interesting play from the recent World Championships, please feel free to link it in the comment section below! I'd love to break down as many viewer-submitted topics as I can in the coming weeks and months, and I have little doubt that I may have missed some of the most fascinating plays from the tournament during my initial viewing.
      Wishing you all the best of luck in the post-nerf meta!
      - Aleco
    • By Zadina

      Welcome to the post-Corridor Creeper meta.
      Hearthstone Update 10.2 is now live worldwide and it's a big one!
      The first change it brings are the nerfs to four cards that have terrorised dominated the meta up until now. Bonemare now costs 8 mana, Patches the Pirate no longer has Charge, Raza the Chained makes the Hero Power cost (1) instead of (0) and Corridor Creeper has been butchered down to 2 attack. You can read Aleco's interesting opinion piece on Blizzard's nerf policy here.
      The second big addition of this patch is the Ranked Play update, which will take effect on March 2018. Players will now drop only 4 ranks with each monthly reset, all ranks will have 5 stars and you will only need to win 5 Ranked games to earn the monthly card back.
      The Year of the Mammoth Bundle is also finally available on the Shop. For $19.99 or 19.99 EUR, you can get 30 packs - 10 for each of the Year of the Mammoth expansions (Un'Goro, KFT, K&C). Don't forget that the Quest for Packs event is still ongoing and an addition has been made to the grand prize winner reward: $1.200 (read here for more info)!
      Lastly, the patch introduces the Wildfest event. From February 19 to March 11, Hearthstone is going Wild! Initially, you will be able to draft cards in Arena mode that are exclusive to Wild. Second, even though Tavern Brawl is usually on Wild format, there will be two special Wild Brawls. The first one is called "Venture Into the Wild" and it will just contain premade Wild decks for each class. The second one, "The Wild Brawlisseum", is basically a Wild Heroic Tavern Brawl, but with a major improvement: the first run will be free for everyone. You can read more about Wildfest here.
      Below you can read the patch notes, which describe all the updates as well as various bug fixes. A massive change is that the timer for the first two turns will now be shorter!
      Daxxarri
      The tavern is buzzing with all the stuff that’s packed into this Hearthstone update! There’s a Ranked Play update, a Wild party, card changes, and a chance to save on packs with a new Mammoth Card Bundle! We managed to squeeze in some card backs and bug fixes too!
       
      Whew! Read on for details!
       
      Ranked Play Update – This Hearthstone update brings changes to Ranked Play, starting March 1st. Read the Ranked Play Updates blog for details! Your reset will not be based on the stars you earned over the season. Instead, you’ll reset to four ranks below the highest rank you achieved during the season. Players at Legend reset to rank 4, 0 stars. All ranks will have 5 stars. Starting in March, you will no longer earn the monthly card back by reaching Rank 20. Instead, you can earn each season’s card back by winning 5 games in Ranked Standard or Wild at any rank. Card Changes – Please read the Upcoming Balance Changes blog on the official Hearthstone site for full details regarding the reasons and philosophy behind these changes. Corridor Creeper – Now has 2 attack, down from 5.
      Patches the Pirate – No longer has Charge.
      Raza the Chained – Now reduces your Hero Power cost to 1 instead of 0.
      Bonemare – Now costs 8 mana, up from 7.
      Wildfest! From February 19th through March 11th join us for a Wild party! Read the Wildfest blogfor details! Wild cards return to the Arena for the duration of Wildfest. Venture into the Wild – A Tavern Brawl celebrating Wild with pre-built decks. The Wild Brawliseum – A special Tavern Brawl where you’ll build and lock-in a Wild deck, and then see if you can take it to twelve wins versus other players! Three losses and your run comes to an end. Your first Brawliseum run is free! Additional runs are available for the same price as Arena tickets. Also like the Arena, prizes are based on number of wins, and follow the Arena reward structure.
      Year of the Mammoth Bundle For a limited time, purchase 10 packs each of Journey to Un’goro, Knights of the Frozen Throne, and Kobolds & Catacombs—a total of 30 packs!—for a special price.
       
      Added the following card backs: Sparkles - Acquired from achieving Rank 20 in Ranked Play, February 2018.
      Year of the Mammoth – Acquired from winning five games in Ranked Play, March 2018.
      Bug Fixes & Updates Gameplay
      The turn timer for the first two turns of a match are now shorter, though they should still be significantly longer than most players take on those turns. Switching from Valeera the Hollow to Deathstalker Rexxar will now correctly allow Rexxar’s Battlecry to destroy minions buffed to 2 health by Stormwind Champion or similar effects. Nemsy Necrofizzle’s Hero frame is now golden if you have unlocked the golden Warlock Hero. Removed rarity gems from several summoned minions. Playing multiple copies of Temporus in a row will now queue up sequences of two turns for your opponent and two turns for you. Fixed a bug where the Divine Shield provided by Elixir of Purity could not be silenced. Spectators now see green highlights on playable cards for both players. Fixed an issue that could cause Hearthstone to freeze when a spectated player disconnects and their opponent concedes. Tooltips for Hero Cards now appear correctly when spectating. Resolved a crash that could occur when drawing a Darkness Candle spell after The Darkness is no longer dormant. Grand Archivist can now correctly cast the Darkness Candle spell if it is present in a player’s deck. Resolved a crash that could occur when certain cost reducing cards were played. Resolved an unintended interaction that could occur with Anomalus, Taunt minions, and Commanding Shout. Added missing Collection Manager tooltips to several cards. Resolved an issue that could cause a player to become stuck when reconnecting before the first turn. Resolved an issue that would prevent the progress notification for more than one Daily Quest from being shown after a match is complete. Ice Breaker now correctly destroys Rotface without activating his effect if he is Frozen. Resolved interface issues that could arise when retiring an Arena game. Resolved an issue that would allow the Friends menu to remain active while a Friendly Challenge is active. Fixed various minor visual and text issues. Dungeon Run & Adventures
      The cards that appear in several loot categories have been adjusted slightly. Cards stolen by Gloves of Mugging now appear in history tile when played by an opponent. Resolved a visual issue with Candlebeard’s charge enchantment banner. [Adventures] Atramedes now correctly uses his Hero Power whenever he should. Mobile
      Resolved an issue with the Collection Manager that could allow the set filter to be interacted with behind the “Done” button. Scrolling through an Arena deck on a mobile device will no longer generate unnecessary prompts. The “Back” button will now function correctly after an Arena run is complete. History tiles that were queueing up while viewing a history event now populate correctly. Resolved an issue that could cause crafted cards to remain visible over the Collection Manager. Corrected a visual issue with the search bar in the Collection Manager. [Android] Resolved an issue with the download progress indicator. [iOS] Compatibility now requires iOS 8.0 or later. [iOS] The client will no longer sometimes freeze when a spectated player wins a match.   (source)