Stan

Overview of All Tier 21 Sets from Antorus the Burning Throne in Patch 7.3.2

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Check out the latest Tier 21 set appearances and bonuses for all classes!

Table of Contents 

Item Levels

Difficulty Item Level
LFR 915+
Normal 930+
Heroic 945+
Mythic 960+

Tier 21 Tokens

Tier 21 tokens drop from the following bosses in Antorus, the Burning Throne raid:

Slot Source
Head Aggramar
Shoulders The Coven of Shivarra
Back Antoran High Command
Chest Eonar the Life-Binder
Gloves Kin'garoth
Legs Imonar the Soulhunter

Death Knight [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Blood Item - Death Knight T21 Blood 2P BonusItem - Death Knight T21 Blood 2P Bonus When a charge of Bone ShieldBone Shield is consumed, the cooldown of Dancing Rune WeaponDancing Rune Weapon is reduced by 3.0 sec. Item - Death Knight T21 Blood 4P BonusItem - Death Knight T21 Blood 4P Bonus When Dancing Rune WeaponDancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
Frost Item - Death Knight T21 Frost 2P BonusItem - Death Knight T21 Frost 2P Bonus Howling BlastHowling Blast damage increased by 15% and ObliterateObliterate damage increased by 15%. Item - Death Knight T21 Frost 4P BonusItem - Death Knight T21 Frost 4P Bonus When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 3.000 * 420% of weapon damage ] Frost damage. Approximately 2 procs per minute.
Unholy Item - Death Knight T21 Unholy 2P BonusItem - Death Knight T21 Unholy 2P Bonus Death CoilDeath Coil causes the target to take an additional 25% of the direct damage dealt over 4 sec. Item - Death Knight T21 Unholy 4P BonusItem - Death Knight T21 Unholy 4P Bonus Death CoilDeath Coil has a 20% chance to deal damage a second time.

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Demon Hunter [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Havoc Item - Demon Hunter T21 Havoc 2P BonusItem - Demon Hunter T21 Havoc 2P Bonus Eye BeamEye Beam damage increased by 30%. Item - Demon Hunter T21 Havoc 4P BonusItem - Demon Hunter T21 Havoc 4P Bonus When Eye BeamEye Beam finishes fully channeling, your Haste is increased by 40% for 8 sec.
Vengeance Item - Demon Hunter T21 Vengeance 2P BonusItem - Demon Hunter T21 Vengeance 2P Bonus While Demon SpikesDemon Spikes is active, your parry chance is increased by an additional 5%. Item - Demon Hunter T21 Vengeance 4P BonusItem - Demon Hunter T21 Vengeance 4P Bonus When you parry an attack, the cooldown of MetamorphosisMetamorphosis is reduced by 5.0 sec. This can only occur once every 1.0 sec.

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Druid [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Balance Item - Druid  T21 Balance 2P BonusItem - Druid T21 Balance 2P Bonus Increase the damage of StarfallStarfall by 10% and StarsurgeStarsurge by 10%. Item - Druid  T21 Balance 4P BonusItem - Druid T21 Balance 4P Bonus When you cast StarsurgeStarsurge or StarfallStarfall , the damage of your MoonfireMoonfire and SunfireSunfire spells is increased by 10% for 6 sec.
Feral Item - Druid  T21 Feral 2P BonusItem - Druid T21 Feral 2P Bonus When RipRip deals damage, there is a 10% chance for it to deal damage again. Item - Druid  T21 Feral 4P BonusItem - Druid T21 Feral 4P Bonus When RipRip deals damage, you have a 4% chance to cause your next Ferocious BiteFerocious Bite to consume no Combo Points and count as if you spent the maximum amount of Energy.
Guardian Item - Druid  T21 Guardian 2P BonusItem - Druid T21 Guardian 2P Bonus When GoreGore is consumed, the cooldown of BarkskinBarkskin is reduced by 1.0 sec. Item - Druid  T21 Guardian 4P BonusItem - Druid T21 Guardian 4P Bonus When BarkskinBarkskin fades, all healing done to you is increased by 10% for 20 sec.
Restoration Item - Druid  T21 Restoration 2P BonusItem - Druid T21 Restoration 2P Bonus Ysera's GiftYsera's Gift now applies DreamerDreamer to the target, healing them for [ 100% of Spell Power ] over 8 sec. Item - Druid  T21 Restoration 4P BonusItem - Druid T21 Restoration 4P Bonus When you cast Wild GrowthWild Growth, you have a 100% chance to cause Ysera's GiftYsera's Gift to heal a target 400% more frequently for 5 sec.

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Hunter [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Beast Mastery Item - Hunter T21 Beast Mastery 2P BonusItem - Hunter T21 Beast Mastery 2P Bonus Kill CommandKill Command damage increased by 10% Item - Hunter T21 Beast Mastery 4P BonusItem - Hunter T21 Beast Mastery 4P Bonus When you use Kill CommandKill Command, the cooldown of Aspect of the WildAspect of the Wild is reduced by 2.0 sec.
Marksmanship Item - Hunter T21 Marksmanship 2P BonusItem - Hunter T21 Marksmanship 2P Bonus Your Focus generating attacks deal 30% more damage and generate 25% more Focus. Item - Hunter T21 Marksmanship 4P BonusItem - Hunter T21 Marksmanship 4P Bonus Marked ShotMarked Shot has a 30% chance to fire at up to 3 additional targets hit by Marked ShotMarked Shot an additional time.
Survival Item - Hunter T21 Survival 2P BonusItem - Hunter T21 Survival 2P Bonus Flanking StrikeFlanking Strike has a 50% chance to increase the critical strike chance of your next Raptor StrikeRaptor Strike by 100% and the critical strike damage of Raptor StrikeRaptor Strike by 50% within the next 20 sec. Item - Hunter T21 Survival 4P BonusItem - Hunter T21 Survival 4P Bonus Each cast of Mongoose BiteMongoose Bite increases the damage of your next Raptor StrikeRaptor Strike by 20%. Stacks up to 6 times.

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Mage [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Arcane Item - Mage T21 Arcane 2P BonusItem - Mage T21 Arcane 2P Bonus Each Arcane ChargeArcane Charge you spend increases your damage dealt by 4% for 8 sec. Item - Mage T21 Arcane 4P BonusItem - Mage T21 Arcane 4P Bonus When you generate an Arcane ChargeArcane Charge, you have a 8% chance to increase your haste by 20% for 6 sec.
Fire Item - Mage T21 Fire 2P BonusItem - Mage T21 Fire 2P Bonus Increases the duration of CombustionCombustion by 2.0 sec. Item - Mage T21 Fire 4P BonusItem - Mage T21 Fire 4P Bonus CombustionCombustion also increases your critical strike damage by 12% for 14 sec.
Frost Item - Mage T21 Frost 2P BonusItem - Mage T21 Frost 2P Bonus Each successive ice bolt of a cast of FlurryFlurry deals 25% more damage. Item - Mage T21 Frost 4P BonusItem - Mage T21 Frost 4P Bonus When you consume Brain FreezeBrain Freeze, the damage of your next Ice LanceIce Lance is increased by 25%.

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Monk [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Brewmaster Item - Monk T21 Brewmaster 2P BonusItem - Monk T21 Brewmaster 2P Bonus Breath of FireBreath of Fire has a 100% chance to generate an additional stack of Mastery: Elusive BrawlerElusive Brawler for each target hit. Item - Monk T21 Brewmaster 4P BonusItem - Monk T21 Brewmaster 4P Bonus When you dodge an attack, you have a 100% chance to reset the cooldown of Breath of FireBreath of Fire.
Mistweaver Item - Monk T21 Mistweaver 2P BonusItem - Monk T21 Mistweaver 2P Bonus When Mastery: Gust of MistsGust of Mists heals a target, they have a 100% chance to gain Tranquil MistTranquil Mist which heals them for [ 228% of Spell Power ] health over 12 sec. Item - Monk T21 Mistweaver 4P BonusItem - Monk T21 Mistweaver 4P Bonus When you cast Renewing MistRenewing Mist you have a 100% chance to send a bolt of healing Chi at all targets affected by Tranquil MistTranquil Mist, healing them for [ 300% of Spell Power ].
Windwalker Item - Monk T21 Windwalker 2P BonusItem - Monk T21 Windwalker 2P Bonus When you gain the Blackout Kick!Blackout Kick! effect, the damage of your next Blackout KickBlackout Kick is increased by 150%. Item - Monk T21 Windwalker 4P BonusItem - Monk T21 Windwalker 4P Bonus When you consume Blackout Kick!Blackout Kick!, you have a 100% chance to generate 1 Chi.

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Paladin [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Holy Item - Paladin T21 Holy 2P BonusItem - Paladin T21 Holy 2P Bonus Flash of LightFlash of Light and Holy LightHoly Light transfer 40% additional healing to your Beacon of LightBeacon of Light target. Item - Paladin T21 Holy 4P BonusItem - Paladin T21 Holy 4P Bonus Holy ShockHoly Shock has a 30% chance to increase the critical healing of your Flash of LightFlash of Light, Holy LightHoly Light, and Light of DawnLight of Dawn by 100% for 10 sec.
Protection Item - Paladin T21 Protection 2P BonusItem - Paladin T21 Protection 2P Bonus You gain Vindicator's ShieldVindicator's Shield, increasing your block chance by 10%. Item - Paladin T21 Protection 4P BonusItem - Paladin T21 Protection 4P Bonus While not affected by Shield of the RighteousShield of the Righteous, the effect of Vindicator's ShieldVindicator's Shield is increased by 100%.
Retribution Item - Paladin T21 Retribution 2P BonusItem - Paladin T21 Retribution 2P Bonus JudgmentJudgment damage increased by 60%. Item - Paladin T21 Retribution 4P BonusItem - Paladin T21 Retribution 4P Bonus When you use JudgmentJudgment, the cost of your next Holy Power spending ability is reduced by 1.

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Priest [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Discipline Item - Priest T21 Discipline 2P BonusItem - Priest T21 Discipline 2P Bonus Reduces the recharge time of Power Word: RadiancePower Word: Radiance by 3.0 sec. Item - Priest T21 Discipline 4P BonusItem - Priest T21 Discipline 4P Bonus When you cast Power Word: RadiancePower Word: Radiance, the damage of your next PenancePenance is increased by 30%.
Holy Item - Priest T21 Holy 2P BonusItem - Priest T21 Holy 2P Bonus Prayer of HealingPrayer of Healing increases the healing done by your next Flash HealFlash Heal or Heal by 60%. Item - Priest T21 Holy 4P BonusItem - Priest T21 Holy 4P Bonus Your Flash HealFlash Heal or HealHeal spells increase the healing amount of your next Prayer of HealingPrayer of Healing spell by 30%.
Shadow Item - Priest T21 Shadow 2P BonusItem - Priest T21 Shadow 2P Bonus Mind FlayMind Flay and Mind BlastMind Blast critical strike bonus damage increased by 50%. Item - Priest T21 Shadow 4P BonusItem - Priest T21 Shadow 4P Bonus Each stack of Void Form increases the critical strike chance of Mind FlayMind Flay, Void BoltVoid Bolt, and Mind BlastMind Blast by 1%.

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Rogue [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Assassination Item - Rogue T21 Assassination 2P BonusItem - Rogue T21 Assassination 2P Bonus When you use EnvenomEnvenom, your Deadly PoisonDeadly and Wound PoisonWound poisons have 15% increased chance to critically strike for 6 sec. Item - Rogue T21 Assassination 4P BonusItem - Rogue T21 Assassination 4P Bonus When your Deadly PoisonDeadly and Wound PoisonWound poisons critically strike the target, you have a 100% chance to gain 4 Energy.
Outlaw Item - Rogue T21 Outlaw 2P BonusItem - Rogue T21 Outlaw 2P Bonus Extra attacks from Saber SlashSaber Slash increase the damage of your next Run ThroughRun Through by 5%, stacking up to 4 times. Item - Rogue T21 Outlaw 4P BonusItem - Rogue T21 Outlaw 4P Bonus Run ThroughRun Through has a 12% chance to grant you a Roll the BonesRoll the Bones combat enhancement buff you do not already have for 10 sec.
Subtlety Item - Rogue T21 Subtlety 2P BonusItem - Rogue T21 Subtlety 2P Bonus Each Combo Point spent reduces the cooldown of Symbols of DeathSymbols of Death by 0.2 sec. Item - Rogue T21 Subtlety 4P BonusItem - Rogue T21 Subtlety 4P Bonus BackstabBackstab and ShadowstrikeShadowstrike have a 5% chance to grant you Shadow GesturesShadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used.

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Shaman [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Elemental Item - Shaman T21 Elemental 2P BonusItem - Shaman T21 Elemental 2P Bonus Lava BurstLava Burst increases the damage of your next Earth ShockEarth Shock or EarthquakeEarthquake by 20%. Item - Shaman T21 Elemental 4P BonusItem - Shaman T21 Elemental 4P Bonus Earth ShockEarth Shock and Frost ShockFrost Shock have a 15% chance to cause an Mastery: Elemental OverloadElemental Overload.
Enhancement Item - Shaman T21 Enhancement 2P BonusItem - Shaman T21 Enhancement 2P Bonus Casting StormstrikeStormstrike has a 15% chance to increase the damage of your next RockbiterRockbiter by 100%. Item - Shaman T21 Enhancement 4P BonusItem - Shaman T21 Enhancement 4P Bonus RockbiterRockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for 4.5 sec.
Restoration Item - Shaman T21 Restoration 2P BonusItem - Shaman T21 Restoration 2P Bonus When you cast Healing RainHealing Rain, up to 6 allies within its area are immediately healed for [ 225% of Spell Power ]. Item - Shaman T21 Restoration 4P BonusItem - Shaman T21 Restoration 4P Bonus Healing WaveHealing Wave and Healing SurgeHealing Surge casts have a 100% chance to heal a player standing in your Healing RainHealing Rain for 40% of the amount.

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Warlock [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Affliction Item - Warlock T21 Affliction 2P BonusItem - Warlock T21 Affliction 2P Bonus When AgonyAgony deals damage, there is a 8% chance to increase the duration of Unstable AfflictionUnstable Affliction on the target by 2.0 sec. Item - Warlock T21 Affliction 4P BonusItem - Warlock T21 Affliction 4P Bonus When you cast Unstable AfflictionUnstable Affliction or Seed of CorruptionSeed of Corruption, all targets within 60 yards suffering from your AgonyAgony take 10% increased damage from your CorruptionCorruptionand AgonyAgony for 6 sec.
Demonology Item - Warlock T21 Demonology 2P BonusItem - Warlock T21 Demonology 2P Bonus Each Soul Shard spent on Hand of Gul'danHand of Gul'dan increases the damage dealt by your next Call DreadstalkersCall Dreadstalkers by 4%. Item - Warlock T21 Demonology 4P BonusItem - Warlock T21 Demonology 4P Bonus When you cast Demonic EmpowermentDemonic Empowerment, your Dreadstalkers will immediately use DreadbiteDreadbite again at 50% increased damage.
This can only occur once per cast of Call DreadstalkersCall Dreadstalkers.
Destruction Item - Warlock T21 Destruction 2P BonusItem - Warlock T21 Destruction 2P Bonus Chaos BoltChaos Bolt increases the critical strike chance of IncinerateIncinerateon the target by 20% for 8 sec. Item - Warlock T21 Destruction 4P BonusItem - Warlock T21 Destruction 4P Bonus Chaos BoltChaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec.

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Warrior [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Arms Item - Warrior T21 Arms 2P BonusItem - Warrior T21 Arms 2P Bonus When you use Colossus SmashColossus Smash, your critical damage is increased by 10% for 8 sec. Item - Warrior T21 Arms 4P BonusItem - Warrior T21 Arms 4P Bonus Mortal StrikeMortal Strike increases the damage and critical strike chance of your next WhirlwindWhirlwind or SlamSlam by 15%, stacking up to 3 times.
Fury Item - Warrior T21 Fury 2P BonusItem - Warrior T21 Fury 2P Bonus RampageRampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec Item - Warrior T21 Fury 4P BonusItem - Warrior T21 Fury 4P Bonus When you activate Battle CryBattle Cry, the damage of RampageRampage is increased by 75% for 8 sec.
Protection Item - Warrior T21 Protection 2P BonusItem - Warrior T21 Protection 2P Bonus While Battle CryBattle Cry is active, the cooldown of Shield SlamShield Slam is reduced by 100%. Item - Warrior T21 Protection 2P BonusItem - Warrior T21 Protection 4P Bonus Blocking an attack increases the value of an existing Ignore PainIgnore Pain effect by [ 400% of Attack Power ].
This can only occur once every 1 sec.

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One of the ugliest tier. I don't like them.

But at least our final affliction bonus will be cool. Can't wait to see this multidotting based set what can do in high level dungeons.

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7 minutes ago, Blainie said:

The Rogue helm is unique at least, I guess.

My biggest problem with that set is that it seems solely focused on outlaw. I'd feel like the biggest fucking dummy in that set, if I was still playing my Sub rogue. Oh yeah, and it's ugly as hell :D

Edited by Weltenfeind

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48 minutes ago, Weltenfeind said:

My biggest problem with that set is that it seems solely focused on outlaw. I'd feel like the biggest fucking dummy in that set, if I was still playing my Sub rogue. Oh yeah, and it's ugly as hell :D

Yeah, it always sucks when a set is designed around a spec rather than the class as a whole. I get that it's difficult when they are so different (Mage), but Rogue seems pretty easy, I would have thought :(

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So....Brewmaster monks are going charizard mode in dungeons now?
FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->

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9 minutes ago, Blainie said:

Yeah, it always sucks when a set is designed around a spec rather than the class as a whole. I get that it's difficult when they are so different (Mage), but Rogue seems pretty easy, I would have thought :(

Well, Both assa and sub are kind of your standard run of the mill "assassin" archetypes, whereas the Outlaw is more .. Pirate-y themed. I guess they'll always have to make a choice, though. Personally haven't really liked a lot of the rogue sets in the past many years, and luckily transmogs are a thing, I would just prefer showing off a tier set than a transmog.

Doesn't matter much to me seeing as I don't play anymore, but I still like keeping up with the game, just in case. There's always that itch. :p

Edited by Weltenfeind

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2 hours ago, Weltenfeind said:

Well, Both assa and sub are kind of your standard run of the mill "assassin" archetypes, whereas the Outlaw is more .. Pirate-y themed. I guess they'll always have to make a choice, though. Personally haven't really liked a lot of the rogue sets in the past many years, and luckily transmogs are a thing, I would just prefer showing off a tier set than a transmog.

Doesn't matter much to me seeing as I don't play anymore, but I still like keeping up with the game, just in case. There's always that itch. :p

The only ones that really caught my eye were the Mythic HFC and the Mythic ToS sets. I think they look great. Otherwise I've been pretty indifferent about them. Like you said, I just mog and move on.

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1 minute ago, Tywin said:

While not affected by Shield of the RighteousShield of the Righteous, the effect of Vindicator's ShieldVindicator's Shield is increased by 100%.

Doesn't this sound really op? Or is it just me? Pretty much everyone will neglect Shield of the RighteousShield of the Righteous for 100% dodge time at all times..

It is increased by 100%, as in, it is doubled. Not "It is increased to 100%". Also, Dodge is not the same as Block.

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9 minutes ago, Blainie said:

It is increased by 100%, as in, it is doubled. Not "It is increased to 100%". Also, Dodge is not the same as Block.

Aha that makes sense :) and yes I meanth block xD.

Your comment made me check about block and I found out block only reduces 30% dmg of a attack. So even if it was the way I thought it was, it would still only reduce every attack by 30% for 100% of the time being.

Edited by Tywin

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1 hour ago, Tywin said:

Aha that makes sense :) and yes I meanth block xD.

Your comment made me check about block and I found out block only reduces 30% dmg of a attack. So even if it was the way I thought it was, it would still only reduce every attack by 30% for 100% of the time being.

Yeah, exactly. It's not quite as powerful as Dodge!

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1 hour ago, Blainie said:

Yeah, exactly. It's not quite as powerful as Dodge!

I never knew this about block to be honest, I thought it was similar to dodge. But voila, I learned something again!

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8 hours ago, Tywin said:

I never knew this about block to be honest, I thought it was similar to dodge. But voila, I learned something again!

It's always a good day when you learn something new.

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20 minutes ago, Syktris said:

that brewmaster tier bonus tho

Talk about perfect synergy, eh?

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19 hours ago, Blainie said:

Yeah, exactly. It's not quite as powerful as Dodge!

That really depends on your perspective.  Versus physical attacks, you are correct, dodge is more powerful.  However, there are a few things to remember.  Block reduces damage taken by 40% not 30% for a paladin (30% is default for warrior, but they can critically block for 60% reduction).  Also, paladins can talent into holy shield allowing them to block spells, something dodge does not help with at all.  I do think the 2p and 4p bonuses are a bit backwards though.  You always get the 2p but only sometimes get the 4p and they both provide the same benefit.  Another way to say it is:

2 piece bonus = +10% block chance all the time

4 piece bonus = +10% block chance only if not affected by shield of the righteous

 

So why is the 4p weaker than the 2p?

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3 hours ago, Lucavian said:

So why is the 4p weaker than the 2p?

While I agree it needs to be buffed, you can't have the 4p without the 2p. It might be that, when testing, they found that higher %s on Block ended up being too strong, so kept it at a 100% bonus.

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On 10/29/2017 at 12:04 AM, Icy2210 said:

The druid mythic set looks ..awkward? wearing a helmet with a helmet :D

:) A guardian druid wearing a dead guardian druid on your head.. I could see that as a PVP set, not a PVE tier set. Or maybe a hunter, killer of fuzzy animals. 

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      Below is an early preview of *new* abilities & talents added in Patch 8.0.1 Build 25902. Some specializations are still missing talents (N/A).
      Death Knight [Return to Top]
      Death's Advance - baseline ability available at level 55 Thoughtseize (NYI) - new baseline ability available at level 73 Blood
      Level Talent 1 Talent 2 Talent 3 56 Heartbreaker Blooddrinker Rune Strike *new* 57 Rapid Decomposition Hemostasis *new* Consumption *new* 58 Foul Bulwark Ossuary Tombstone 60 Will of the Necropolis Anti-Magic Barrier Rune Tap 75 Grip of the Dead *new* Tightening Grasp Wraith Walk *new* 90 Voracious *new* Bloodworms Mark of Blood 100 Purgatory Red Thirst Bonestorm Frost
      Level Talent 1 Talent 2 Talent 3 56 Inexorable Assault Icy Talons Cold Heart *new* 57 Runic Attenuation Murderous Efficiency Horn of Winter 58 Winter is Coming Asphyxiate *new* Blinding Sleet 60 Avalanche Frozen Pulse *new* Frostscythe 75 Permafrost Wraith Walk *new* Death Pact *new* 90 Gathering Storm Glacial Advance Frostwyrm's Fury *new* 100 Icecap Obliteration *new* Breath of Sindragosa Unholy
      Level Talent 1 Talent 2 Talent 3 56 Infected Claws All Will Serve Clawing Shadows 57 Bursting Sores Ebon Fever Unholy Blight *new* 58 Grip of the Dead *new* Death's Reach *new* Asphyxiate 60 Pestilent Pustules Harbinger of Doom *new* Soul Reaper 75 Spell Eater Wraith Walk *new* Death Pact *new* 90 Pestilence *new* Defile Epidemic 100 Army of the Damned *new* Unholy Frenzy Summon Gargoyle *new* Demon Hunter [Return to Top]
      Level Talent 1 Talent 2 Talent 3 99 Blind Fury Demonic Appetite Felblade 100 Insatiable Hunger *new* Demon Blades Immolation Aura *new* 102 Trail of Ruin *new* Fel Mastery Fel Barrage *new* 104 Soul Rending Desperate Instincts Netherwalk 106 Cycle of Hatred *new* First Blood Dark Slash *new* 108 Unleashed Power Master of the Glaive Fel Eruption 110 Demonic Momentum Nemesis Vengeance
      Level Talent 1 Talent 2 Talent 3 99 Abyssal Strike Agonizing Flames Razor Spikes 100 Feast of Souls Fallout Burning Alive 102 Flame Crash Charred Flesh *new* Felblade 104 Soul Rending Feed the Demon Fracture *new* 106 Concentrated Sigils Quickened Sigils Sigil of Chains 108 Gluttony *new* Spirit Bomb Fel Devastation 110 Last Resort Void Reaver *new* Soul Barrier Druid [Return to Top]
      Balance
      Level Talent 1 Talent 2 Talent 3 15 Nature's Balance Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Starlord Incarnation: Chosen of Elune 90 Stellar Drift Twin Moons *new* Stellar Flare 100 Shooting Stars Fury of Elune New Moon *new* Feral
      Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Feral Frenzy *new* Guardian
      Level Talent 1 Talent 2 Talent 3 15 Brambles Blood Frenzy Bristling Fur 30 Tiger Dash Intimidating Roar Wild Charge 45 Balance Affinity Feral Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Galactic Guardian Incarnation: Guardian of Ursoc 90 Earthwarden Survival of the Fittest Guardian of Elune 100 Rend and Tear Lunar Beam Pulverize Restoration
      Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Photosynthesis *new* Germination Flourish Hunter [Return to Top]
      Beast Mastery
      Level Talent 1 Talent 2 Talent 3 15 Killer Instinct *new* Animal Companion Dire Beast 30 Scent of Blood One with the Pack Chimaera Shot 45 Trailblazer Natural Mending *new* Camouflage *new* 60 Venomous Bite *new* Thrill of the Hunt *new* A Murder of Crows 75 Born To Be Wild *new* Posthaste Binding Shot 90 Stomp Barrage Stampede 100 Aspect of the Beast Killer Cobra Spitting Cobra Marksmanship
      Lone Wolf is now baseline for Marksmanship Hunters Level Talent 1 Talent 2 Talent 3 15 Master Marksman Serpent Sting *new* A Murder of Crows 30 Careful Aim *new* Volley *new* Explosive Shot 45 Trailblazer Natural Mending *new* Camouflage 60 Steady Focus Streamline *new* Hunter's Mark *new* 75 Born To Be Wild *new* Posthaste Binding Shot 90 Lethal Shots *new* Barrage Double Tap *new* 100 Calling the Shots *new* Lock and Load Piercing Shot Survival
      New Mastery
      Mastery: Spirit Bond Level Talent 1 Talent 2 Talent 3 15 Viper's Venom *new* Terms of Engagement *new* Alpha Predator *new* 30 Guerrilla Tactics *new* Hydra's Bite *new* Butchery 45 Trailblazer Natural Mending *new* Camouflage 60 Bloodseeker *new* Steel Trap A Murder of Crows 75 Born to Be Wild *new* Posthaste Binding Shot *new* 90 Tip of the Spear *new* Mongoose Bite *new* Flanking Strike *new* 100 Birds of Prey *new* Wildfire Infusion *new* Chakrams *new* Mage [Return to Top]
      Arcane Intellect raid buff has returned in Battle for Azeroth. Arcane
      Level Talent 1 Talent 2 Talent 3 15 Rule of Threes *new* Amplification *new*  Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Searing Touch *new* 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Conflagration Living Bomb 100 Kindling Pyroclasm *new* Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ice Nova 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Chain Reaction *new* Ebonbolt *new* 75 Frigid Winds Ice Ward Ring of Frost 90 Freezing Rain *new* Splitting Ice Comet Storm 100 Thermal Void Ray of Frost Glacial Spike Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Light Brewing Spitfire *new* Black Ox Brew 60 Tiger Tail Sweep *new* Summon Black Ox Statue Ring of Peace 75 Bob and Weave *new* Healing Elixir Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 High Tolerance Guard *new* Blackout Combo Mistweaver
      Level Talent 1 Talent 2 Talent 3 15 Mist Wrap Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Lifecycles Spirit of the Crane Mana Tea 60 Tiger Tail Sweep *new* Song of Chi-Ji Ring of Peace 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Upwelling *new* Focused Thunder Rising Mist *new* Windwalker
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Ascension Fist of the White Tiger *new* Energizing Elixir 60 Tiger Tail Sweep *new*  Good Karma *new* Ring of Peace *new*
      75 Inner Strength *new* Diffuse Magic Dampen Harm *new* 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Spiritual Focus *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Crusader's Might Bestow Faith Light's Hammer 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Judgment of Light  Holy Avenger Holy Prism 90 Sanctified Wrath Avenging Crusader *new* Awakening *new* 100 Divine Purpose Beacon of Faith Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Redoubt *new* Blessed Hammer 30 First Avenger Crusader's Judgment Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit *new* Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Retribution
      Level Talent 1 Talent 2 Talent 3 15 Zeal *new* Righteous Verdict *new* Execution Sentence 30 Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Judgment *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Selfless Healer Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude raid buff is back in Battle for Azeroth. Discipline
      New Mastery: Mastery: Grace
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Body and Soul Masochism Angelic Feather 45 Shield Discipline Mindbender Power Word: Solace 60 Psychic Voice Dominant Mind Shining Force 75 Sins of the Many *new* Contrition *new* Shadow Covenant *new* 90 Purge the Wicked Divine Star Halo 100 Lenience *new* Luminous Barrier *new* Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Perseverance Angel's Mercy *new* 45 Cosmic Ripple *new* Guardian Angel Afterlife 60 Psychic Voice *new* Censure Shining Force 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Light of the Naaru Apotheosis Holy Word: Salvation *new* Shadow
      Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Body and Soul San'layn Mania 45 Twist of Fate Misery Dark Void *new* 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Void Torrent *new* 100 Legacy of the Void Dark Ascension *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Blindside 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison *new* Cheat Death Elusiveness 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Hidden Blades *new* Crimson Tempest Outlaw
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Deeper Stratagem Marked for Death 60 Iron Stomach Cheat Death Elusiveness 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Loaded Dice *new* Alacrity Slice and Dice 100 Dancing Steel *new* Blade Rush *new* Killing Spree Subtlety
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Deeper Stratagem Marked for Death 60 Soothing Darkness Cheat Death Elusiveness 75 Shot in the Dark *new* Night Terrors *new* Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Secret Technique *new* Shuriken Tornado *new* Shaman [Return to Top]
      Elemental
      Level Talent 1 Talent 2 Talent 3 15 Exposed Elements *new* Echo of the Elements *new* Elemental Blast *new* 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 High Voltage *new* Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem *new* 90 Earthen Rage Primal Elementalist Icefury *new* 100 Unlimited Power *new* Stormkeeper Ascendance Enhancement
      Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds *new* Totem Mastery *new* 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian *new* Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits *new* Earthen Spike Ascendance Restoration
      Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Echo of the Elements Deluge Earth Shield 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian *new* Graceful Spirit Wind Rush Totem 90 Flash Flood *new* Downpour *new* Cloudburst Totem 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul *new* Deathbolt *new*aw 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Shadow Embrace *new* Haunt Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Dark Soul: Misery *new* Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons *new* Grimoire: Felguard *new* 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover *new* Eradication Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno *new* Fire and Brimstone Cataclysm 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul: Instability *new* Warrior [Return to Top]
      Battle Shout (raid buff) is back. Arms
      New Abilities
      Sweeping Strikes New Mastery
      Mastery: Deep Wounds (Deep Wounds) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Massacre *new* Fervor of Battle Rend 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  *new* Warbreaker *new* Cleave 90 In For The Kill *new* Avatar Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new* Storm Bolt 45 Inner Rage Sudden Death *new* Furious Slash *new* 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre *new* Frothing Berserker 90 Meat Cleaver *new* Dragon Roar Bladestorm 100 Reckless Abandon Anger Management *new* Siegebreaker *new* Protection
      Level Talent 1 Talent 2 Talent 3 15 Into the Fray Punish *new* Impending Victory 30 Crackling Thunder Bounding Stride Safeguard 45 Best Served Cold Unstoppable Force *new* Dragon Roar *new* 60 Indomitable Never Surrender *new* Bolster *new* 75 Menace *new* Rumbling Earth *new* Storm Bolt 90 Booming Voice Vengeance Devastator 100 Anger Management Heavy Repercussions Ravager
    • By Stan
      The most recent Beta Build 26812 includes Frost Death Knight & Brewmaster Monk talent updates. Check out the highlights!
      We updated our Battle for Azeroth Class Changes to correspond with all changes listed below, and you can find more information about Battle for Azeroth by visiting our Expansion Hub. 
      Demon Hunter
      Vengeance
      Chaos Brand (new passive): Your Fire damage brands the target, increasing magic damage taken by 5%. Death Knight
      Frost
      Pillar of Frost is again baseline. Cooldown reduced to 45 seconds (from 1 min). Shattering Strikes (level 56 talent) removed. Freezing Fog (level 100 talent) removed. Cold Heart is a new level 56 talent. Frostscythe is now a level 60 talent (was 90). Frozen Pulse is a new level 60 talent. Glacial Advance is now a level 90 talent (was 60). Icecap is now a level 100 talent (was 60). Obliteration is a new level 100 talent, substituting the old Obliteration. Blizzard (Source)
      Lots of feedback on the first round of changes. Here’s the second iteration: Pillar of Frost
      Previous changes to Pillar of Frost have been reverted. While the ability is quite simple in a vacuum (20% damage increase with no other mechanics), there were clearly a lot of players who were uncomfortable with the idea of removing a core ability that’s been around for so long. 

      After reading all the feedback and examining the ability’s place on the spec, we think the ability did provide a couple valuable things to the Frost rotation. One is Pillar of Frost is a window to play around – it allowed you to occasionally pool/spend your resources for a gain in a way that otherwise Frost doesn’t really have baseline. Additionally, it was a damage amp that you could/would want to line up cooldowns for – Remorseless Winter, Frostwyrm’s Fury, etc. Straightforward, but felt good to use.

      Pillar of Frost is now back, at 45 sec cooldown and 15 sec duration – shorter cooldown but same uptime. Since it’s providing some useful gameplay direction for the rotation, we’re leaning into it more and making it available a little more often. Additionally, to give it just a little more texture and gameplay, its damage bonus now starts at 15% and increases by 1% per Rune spent while it’s active. Pillar usually ends with a 25% damage bonus or more. Talent Changes
      Glacial Advance now costs 30 Runic Power (instead of 1 Rune), has a 6 sec cooldown (down from 15 sec), and also applies Razorice to all enemies hit. Glacial Advance overlapped a lot with Frostscythe in both use and cost, and we’re looking to differentiate it so it can find its own use case. Cold Heart has replaced Shattering Strikes. It’s basically the same as the legendary but without the stun, and provides the spec’s talent tree with some single-target burst. Obliteration is mostly back to its live design, but it’s now a passive, and triggered while Pillar of Frost is active. With Pillar of Frost being back baseline, we still want to avoid a setup where casing 3 self-buff cooldown consecutively was possible (Pillar of Frost, Empower Rune Weapon, Obliteration, in any order). We're still iterating a bit on Obliteration's cost reduction mechanic - it has some slightly awkward effects on resources which we'd like to make feel better. Current talent layout:
      Level 60: Avalanche, Frozen Pulse (now requires fewer than 3 full Runes instead of fewer than 2), Frostscythe Level 90: Gathering Storm, Glacial Advance, Frostwyrm's Fury Level 100: Icecap (same as live, affecting Pillar of Frost), Obliteration, Breath of Sindragosa Notes:
      Icy Talons now triggers from Breath of Sindragosa, since it’s replacing your Frost Strike for a period of time. Icebound Fortitude’s damage reduction was increased to 30% for both Frost/Unholy specs As always, thanks for the continued feedback and we expect to hear more from you all.
      Level Talent 1 Talent 2 Talent 3 56 Inexorable Assault Icy Talons Cold Heart *new* 57 Runic Attenuation Murderous Efficiency Horn of Winter 58 Winter is Coming Asphyxiate *new* Blinding Sleet 60 Avalanche Frozen Pulse *new* Frostscythe 75 Permafrost Wraith Walk *new* Death Pact *new* 90 Gathering Storm Glacial Advance Frostwyrm's Fury *new* 100 Icecap Obliteration *new* Breath of Sindragosa Hunter
      Marksmanship
      Aimed Shot cast time reduced to 2.5 seconds. Steady Shot cast time reduced to 1.8 seconds. When you have no pets summoned (Lone Wolf),  Command Pet changes into Survival of the Fittest. Reduces all damage you take by 20% for 6 sec. Blizzard (Source)
      Marksmanship Hunters,
      Hello again, a few notes this morning.
      - Aimed Shot should still be a 12 second recharge time before Haste, I'm unsure why some people are reporting it is showing up as 10 seconds for them. Is this still happening after the build that went up yesterday?
      - After lots of discussion and reading feedback and many dungeon runs and raid testing and questing, we have decided that we're going to changed Aimed Shot to 2.5 second cast time, and Steady Shot to 1.75 second cast time.
      - Regarding Lone Wolf and Pet Utility, if you have your active pet out, the Command Pet button in your spellbook should change into whatever your pet's special ability is, such as Primal Rage. If you dismiss your pet as a Marksmanship Hunter and opt into Lone Wolf, Command Pet should change into Survival of the Fittest as a cooldown you can use that reduces the damage you take by 20%. This looks to have some issues currently, and will be resolved in a future build.
      Thanks for the continued feedback on this thread and others.
      Monk
      Brewmaster
      Gift of the Mists (level 45 talent) removed. Elusive Dance (level 100 talent) removed. Spitfire is a new level 45 talent. Guard is a new level 100 talent. Blizzard (Source)
      Various things to expect next build:
      New talent: Guard (replacing Elusive Dance on L100). "Guard against future attacks, causing the next X damage you Stagger to instead be prevented." 30s cooldown.
      (The Guard Honor Talent will be renamed).
      New talent: Spitfire (replacing Gift of the Mists on L45). "Tiger Palm has a 25% chance to reset the cooldown of Breath of Fire."
      Part of the value of Black Ox Brew is being moved baseline, by lengthening its cooldown to 2 minutes, and speeding up the baseline recharge time of Brews. This should help the row be more competitive, without losing total Brew charges.
      Ironskin Brew's duration will come up to 7, also freeing up more Brew charges.
      Blackout Combo no longer buffs Purifying Brew. This usage wound up mostly being a trap, and 4 modes still a good amount of choice for the talent.
      Gift of the Ox healing increased about 30%. We expect the overall spawn rate to be lower than Legion, and this helps make up for that.
      Balancing is still preliminary, but a few tweaks on that front:
      HP reduced for Brewmaster by around 10%. Brewmaster's heavy resistance to killing spikes means they're not a tank that needs as high an HP pool. This does have the side effect of making Ox orbs spawn slightly more often.
      Stagger's effectiveness against Magic brought back up to 35%.
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Light Brewing Spitfire *new* Black Ox Brew 60 Tiger Tail Sweep *new* Summon Black Ox Statue Ring of Peace 75 Bob and Weave *new* Healing Elixir Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 High Tolerance Guard *new* Blackout Combo Mistweaver
      Renewing Mist now has 2 charges and Uplifting Trance has been removed. Blizzard (Source)
      Next build will try 2 charges on Renewing Mist, and Uplifting Trance removed.
      A little background for interest:
      We try to be really careful about adding charges to baseline spells, since it's a higher-complexity mechanic than simply having a cooldown. Essentially every spell is slightly more efficient with charges, since you don't get the little bit of slippage when the cooldown comes up each time, and you can better sync it with other effects. So it's always an attractive ask, because adding charges to anything improves spec performance. Renewing Mist is a better case due to bad feeling of every second lost slightly reducing Vivify efficiency for 20s, and this also helps the weirdness of wanting to start ramping it up 20s before any pull.
      Uplifting Trance was added in Legion to try to give something that enforced a little more spell variance (pushing Vivify to top priority sometimes and not other times). By now, there are so many more spell interactions contributing to the "weaving" part of Mistweaving (Essence Font buffs other spells, Soothing Mist empowers other spells, Renewing Mist improves Vivify, etc.) that button choice is richer without sticking a proc in there. Since other things control when you want to use Vivify, this just feels like random variance that you can't control.
      Paladin
      Retribution
      Art of War is now baseline. Blade of Wrath (level 30 talent) now increases the frequency of Art of War resets and cause its proc to also increase the damage of the next Blade of Justice by 25%. Blizzard (Source)
      Hey all,
      Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline.
      Blade of Wrath
      Blade of Wrath's mechanic is becoming baseline, named Art of War: Your auto attacks have a chance to reset the cooldown of Blade of Justice. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation.
      Blade of Wrath, the talent, will now increase the frequency of Art of War resets and cause its proc to also increase the damage of the next Blade of Justice by 25%. Numbers are pending tuning, but the gameplay is there.
      Divine Purpose
      Divine Purpose's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%.
      The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives Divine Purpose a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual.
      Thanks for the patience and continued feedback.
      Previous Talent Changes
      Beta Build 26788 Talent Changes Beta Build 26734 Talent Changes Beta Build 26707 Talent Changes Beta Build 26624 Talent Changes Beta Build 26567 Talent Changes Beta Build 26530 Talent Changes
    • By Stan
      8.0 PTR servers have been updated with the Legion Artifact retirement questline. Artifact traits will no longer function when the pre-patch goes live and here's a preview of the questline. This article contains spoilers.
      The cutscene is still missing voiceovers and it's only available to Alliance players on PTR.
      The Speaker's Call
      I been travelin' the land, seekin' out anyone who might know how ta heal Azeroth. I've consulted ancient sages, druids, shamans... from dragons ta titan keepers. Nobody's seen anythin' like this before.
      Went ta Karazhan ta speak with Khadgar. Studyin' those old tomes o' his, we came up with an idea. No tellin' if it's gonna work, but we gotta try. Come ta Silithus. Meet me at the wound. Time is runnin' out fer Azeroth, <Name>.
      The Power in Our Hands
      That sword of Sargeras is surgin' with dark energies. They're seepin' into Azeroth's heart like poison. The blade's power must be snuffed out. The Pillars o' Creation could do it, but they're keepin' the tomb sealed. So we need other vessels capable o' harnessin' vast energies. Vessels like those artifact weapons you and the other champions wield. It's a risk, <Name>. We don't know what Sargeras' power will do ta those weapons. But unless we act now, the heart of Azeroth is sure ta die.
      A cinematic plays, where you and the other champions sacrifice your Artifacts to draw the surging energies from the sword.
      The sword grows dark! I can hear Azeroth's sufferin' abate... If only a little. Ye did good, hero. Bought our world some time. But we must find a way ta fully heal this wound. No matter what happens between the Alliance and Horde, do not forget yer duty on Azeroth!
    • By Starym
      Legion is coming to an end very soon, and Battle for Azeroth isn't quite here yet, so what better time to look back at this and previous expansions. Method have been doing just this in the past weeks, obviously focusing on what they know best, aka top tier raiding, with many videos covering WoW's premier PvE activity (for now at least, with M+ knocking at that door).
      So, we start off with a Legion raiding overview as well as a deeper look into the most difficult boss of the expansion, Kil'jaeden, who managed to survive 19 days, a full 8 longer than the next boss (Gul'dan), and why he was both the best and worst boss of Legion.
       
      Then we go even further back, sticking to raid bosses and the ranking thereof, as the whole raid team choose the top 3 best bosses of Warlords of Draenor, and then expand to the top 5 bosses of all time!
       
      So, what do you think of their choices?
    • By Stan
      Blizzard released a new Dev Watercooler today with information about the ongoing WoW: Classic development. Classic servers will run on Patch 1.12: Drums of War, because it represents the most complete version of the classic experience. Devs are hard at work to make the modern client compatible with the classic data.
      Blizzard (Source)
      Greetings! Development of World of Warcraft Classic is underway, and we’re very excited to share some of the challenges and solutions we’re working on. As we mentioned last BlizzCon, the process of restoring the classic game is not straightforward, and it’s important to us to take the time and effort to get it right—this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we’ve made over the years. Rest assured: The WoW Classic team is hard at work making it a reality, and we’re at a point in development where we’re ready to share some of the things we’ve been working on.
      WOW CLASSIC: FIRST PROTOTYPE
      The first—and among the most important—decision we had to make was which version of the game to focus on. As many of you have noted, the classic period was two years long and full of changes. Core features like Battlegrounds were introduced in patches after WoW’s original launch, and class design similarly changed over time. After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience.
      Once we had our starting point, we began taking stock of what we had in the source code and what we could make available, which included restoring the original development database from archival backups. After stitching various key pieces together, we had a locally rebuilt version of Patch 1.12 running internally. The team could create characters and do basic questing and leveling—and dying, which we did many times. For testing purposes. Obviously.
      Our initial runs exposed a few (expected) issues: the game sometimes crashed, didn’t recognize our modern video cards, and was incompatible with our current login system. That first pass also couldn’t support any of our modern security and anti-cheating capabilities. Clearly we had a lot of work to do to make WoW Classic live up to the Blizzard standard of quality, and deliver the experience players want.
      THE PATH FORWARD: SECOND PROTOTYPE
      Speaking of engineering, World of Warcraft is a very data-driven game, which means the basic code is flexible and the specific way it behaves is controlled by information contained in databases. Things like quests, monsters, items, and the rules for how these all interact are defined by the designers and artists in data.
      So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.
      While our initial effort helped us determine the experience we wanted to provide, this second prototype really defined how we’d get there. Starting from a modern architecture—with all its security and stability changes—means the team’s efforts can be focused on pursuing an authentic classic experience. Any differences in behavior between our development builds and the patch 1.12 reference can be systematically cataloged and corrected, while still operating from a foundation that’s stable and secure.
      DIGGING IN
      So what does it take to recreate an authentic classic experience with modern engineering? Let’s start by categorizing the different types of game data that make up WoW:
      Table data: This kind of information is almost always represented as numbers. How many hit points a creature has, the amount of Strength an item grants, or where and when certain creatures spawn, are all examples of the numerical data we store in our databases. We can also store and enforce relationships between different pieces of data. File data: This is often very dense data like 3D models, textures, animations and terrain. Our user interface is built up from XML and Lua files. Many of the art files do not use the same file formats that commercial art tools spit out. Our build pipeline takes these raw art files and translates them into something optimized for our game to read and process. Lua scripts: Some features are driven by Lua scripts written by designers, allowing them to easily define custom behaviors for server-side logic without requiring deep engineering knowledge. HOW ENGINEERING HAS CHANGED
      One challenge we face is that all the classic data is in the original format used at launch, but that format has changed substantially in the intervening years. Major work needs to be done in this area to make the modern client compatible with the classic data.
      For example, spells could originally only perform three actions on the spell’s target. In table form, that looked something like this:
      ID
      Name
      Effect One
      Effect Two
      Effect Three
      Aura One
      Aura Two
      Effect Damage One
      Aura Damage One
      Aura Damage Two
      1
      Fireball
      Deal Damage
      Apply Aura
      Nothing
      Nothing
      Deal Damage Periodically
      30
      Nothing
      3
      2
      Frost Bolt
      Deal Damage
      Apply Aura
      Nothing
      Nothing
      Slow
      20
      Nothing
      Nothing
      As you can see, there is a lot of space taken up by ‘Nothing’. Over the course of WoW’s lifetime, we’ve improved our data design and normalized much of our database data. Today, that same data would be separated out like this:
      Table Name: Spell
      ID
      Name
      1
      Fireball
      2
      Frostbolt
      Table Name: Spell Effect
      ID
      SpellID
      Effect
      Damage
      1
      1
      Damage
      30
      2
      2
      Damage
      25
      Table Name: Spell Aura ID
      SpellID
      Aura
      Damage
      1
      1
      Deal Damage Periodically
      3
      2
      2
      Slow
      Nothing
      In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
      LOOKING AHEAD
      All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional modern improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.
      We are looking forward to the challenges ahead and share your passion for the classic game; every code check-in data conversion we make brings WoW Classic closer to providing that authentic experience you—and we—want. Thanks for joining us on this journey.