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Overview of All Tier 21 Sets from Antorus the Burning Throne in Patch 7.3.2

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Check out the latest Tier 21 set appearances and bonuses for all classes!

Table of Contents 

Item Levels

Difficulty Item Level
LFR 915+
Normal 930+
Heroic 945+
Mythic 960+

Tier 21 Tokens

Tier 21 tokens drop from the following bosses in Antorus, the Burning Throne raid:

Slot Source
Head Aggramar
Shoulders The Coven of Shivarra
Back Antoran High Command
Chest Eonar the Life-Binder
Gloves Kin'garoth
Legs Imonar the Soulhunter

Death Knight [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Blood Item - Death Knight T21 Blood 2P BonusItem - Death Knight T21 Blood 2P Bonus When a charge of Bone ShieldBone Shield is consumed, the cooldown of Dancing Rune WeaponDancing Rune Weapon is reduced by 3.0 sec. Item - Death Knight T21 Blood 4P BonusItem - Death Knight T21 Blood 4P Bonus When Dancing Rune WeaponDancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
Frost Item - Death Knight T21 Frost 2P BonusItem - Death Knight T21 Frost 2P Bonus Howling BlastHowling Blast damage increased by 15% and ObliterateObliterate damage increased by 15%. Item - Death Knight T21 Frost 4P BonusItem - Death Knight T21 Frost 4P Bonus When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 3.000 * 420% of weapon damage ] Frost damage. Approximately 2 procs per minute.
Unholy Item - Death Knight T21 Unholy 2P BonusItem - Death Knight T21 Unholy 2P Bonus Death CoilDeath Coil causes the target to take an additional 25% of the direct damage dealt over 4 sec. Item - Death Knight T21 Unholy 4P BonusItem - Death Knight T21 Unholy 4P Bonus Death CoilDeath Coil has a 20% chance to deal damage a second time.

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Demon Hunter [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Havoc Item - Demon Hunter T21 Havoc 2P BonusItem - Demon Hunter T21 Havoc 2P Bonus Eye BeamEye Beam damage increased by 30%. Item - Demon Hunter T21 Havoc 4P BonusItem - Demon Hunter T21 Havoc 4P Bonus When Eye BeamEye Beam finishes fully channeling, your Haste is increased by 40% for 8 sec.
Vengeance Item - Demon Hunter T21 Vengeance 2P BonusItem - Demon Hunter T21 Vengeance 2P Bonus While Demon SpikesDemon Spikes is active, your parry chance is increased by an additional 5%. Item - Demon Hunter T21 Vengeance 4P BonusItem - Demon Hunter T21 Vengeance 4P Bonus When you parry an attack, the cooldown of MetamorphosisMetamorphosis is reduced by 5.0 sec. This can only occur once every 1.0 sec.

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Druid [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Balance Item - Druid  T21 Balance 2P BonusItem - Druid T21 Balance 2P Bonus Increase the damage of StarfallStarfall by 10% and StarsurgeStarsurge by 10%. Item - Druid  T21 Balance 4P BonusItem - Druid T21 Balance 4P Bonus When you cast StarsurgeStarsurge or StarfallStarfall , the damage of your MoonfireMoonfire and SunfireSunfire spells is increased by 10% for 6 sec.
Feral Item - Druid  T21 Feral 2P BonusItem - Druid T21 Feral 2P Bonus When RipRip deals damage, there is a 10% chance for it to deal damage again. Item - Druid  T21 Feral 4P BonusItem - Druid T21 Feral 4P Bonus When RipRip deals damage, you have a 4% chance to cause your next Ferocious BiteFerocious Bite to consume no Combo Points and count as if you spent the maximum amount of Energy.
Guardian Item - Druid  T21 Guardian 2P BonusItem - Druid T21 Guardian 2P Bonus When GoreGore is consumed, the cooldown of BarkskinBarkskin is reduced by 1.0 sec. Item - Druid  T21 Guardian 4P BonusItem - Druid T21 Guardian 4P Bonus When BarkskinBarkskin fades, all healing done to you is increased by 10% for 20 sec.
Restoration Item - Druid  T21 Restoration 2P BonusItem - Druid T21 Restoration 2P Bonus Ysera's GiftYsera's Gift now applies DreamerDreamer to the target, healing them for [ 100% of Spell Power ] over 8 sec. Item - Druid  T21 Restoration 4P BonusItem - Druid T21 Restoration 4P Bonus When you cast Wild GrowthWild Growth, you have a 100% chance to cause Ysera's GiftYsera's Gift to heal a target 400% more frequently for 5 sec.

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Hunter [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Beast Mastery Item - Hunter T21 Beast Mastery 2P BonusItem - Hunter T21 Beast Mastery 2P Bonus Kill CommandKill Command damage increased by 10% Item - Hunter T21 Beast Mastery 4P BonusItem - Hunter T21 Beast Mastery 4P Bonus When you use Kill CommandKill Command, the cooldown of Aspect of the WildAspect of the Wild is reduced by 2.0 sec.
Marksmanship Item - Hunter T21 Marksmanship 2P BonusItem - Hunter T21 Marksmanship 2P Bonus Your Focus generating attacks deal 30% more damage and generate 25% more Focus. Item - Hunter T21 Marksmanship 4P BonusItem - Hunter T21 Marksmanship 4P Bonus Marked ShotMarked Shot has a 30% chance to fire at up to 3 additional targets hit by Marked ShotMarked Shot an additional time.
Survival Item - Hunter T21 Survival 2P BonusItem - Hunter T21 Survival 2P Bonus Flanking StrikeFlanking Strike has a 50% chance to increase the critical strike chance of your next Raptor StrikeRaptor Strike by 100% and the critical strike damage of Raptor StrikeRaptor Strike by 50% within the next 20 sec. Item - Hunter T21 Survival 4P BonusItem - Hunter T21 Survival 4P Bonus Each cast of Mongoose BiteMongoose Bite increases the damage of your next Raptor StrikeRaptor Strike by 20%. Stacks up to 6 times.

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Mage [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Arcane Item - Mage T21 Arcane 2P BonusItem - Mage T21 Arcane 2P Bonus Each Arcane ChargeArcane Charge you spend increases your damage dealt by 4% for 8 sec. Item - Mage T21 Arcane 4P BonusItem - Mage T21 Arcane 4P Bonus When you generate an Arcane ChargeArcane Charge, you have a 8% chance to increase your haste by 20% for 6 sec.
Fire Item - Mage T21 Fire 2P BonusItem - Mage T21 Fire 2P Bonus Increases the duration of CombustionCombustion by 2.0 sec. Item - Mage T21 Fire 4P BonusItem - Mage T21 Fire 4P Bonus CombustionCombustion also increases your critical strike damage by 12% for 14 sec.
Frost Item - Mage T21 Frost 2P BonusItem - Mage T21 Frost 2P Bonus Each successive ice bolt of a cast of FlurryFlurry deals 25% more damage. Item - Mage T21 Frost 4P BonusItem - Mage T21 Frost 4P Bonus When you consume Brain FreezeBrain Freeze, the damage of your next Ice LanceIce Lance is increased by 25%.

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Monk [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Brewmaster Item - Monk T21 Brewmaster 2P BonusItem - Monk T21 Brewmaster 2P Bonus Breath of FireBreath of Fire has a 100% chance to generate an additional stack of Mastery: Elusive BrawlerElusive Brawler for each target hit. Item - Monk T21 Brewmaster 4P BonusItem - Monk T21 Brewmaster 4P Bonus When you dodge an attack, you have a 100% chance to reset the cooldown of Breath of FireBreath of Fire.
Mistweaver Item - Monk T21 Mistweaver 2P BonusItem - Monk T21 Mistweaver 2P Bonus When Mastery: Gust of MistsGust of Mists heals a target, they have a 100% chance to gain Tranquil MistTranquil Mist which heals them for [ 228% of Spell Power ] health over 12 sec. Item - Monk T21 Mistweaver 4P BonusItem - Monk T21 Mistweaver 4P Bonus When you cast Renewing MistRenewing Mist you have a 100% chance to send a bolt of healing Chi at all targets affected by Tranquil MistTranquil Mist, healing them for [ 300% of Spell Power ].
Windwalker Item - Monk T21 Windwalker 2P BonusItem - Monk T21 Windwalker 2P Bonus When you gain the Blackout Kick!Blackout Kick! effect, the damage of your next Blackout KickBlackout Kick is increased by 150%. Item - Monk T21 Windwalker 4P BonusItem - Monk T21 Windwalker 4P Bonus When you consume Blackout Kick!Blackout Kick!, you have a 100% chance to generate 1 Chi.

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Paladin [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Holy Item - Paladin T21 Holy 2P BonusItem - Paladin T21 Holy 2P Bonus Flash of LightFlash of Light and Holy LightHoly Light transfer 40% additional healing to your Beacon of LightBeacon of Light target. Item - Paladin T21 Holy 4P BonusItem - Paladin T21 Holy 4P Bonus Holy ShockHoly Shock has a 30% chance to increase the critical healing of your Flash of LightFlash of Light, Holy LightHoly Light, and Light of DawnLight of Dawn by 100% for 10 sec.
Protection Item - Paladin T21 Protection 2P BonusItem - Paladin T21 Protection 2P Bonus You gain Vindicator's ShieldVindicator's Shield, increasing your block chance by 10%. Item - Paladin T21 Protection 4P BonusItem - Paladin T21 Protection 4P Bonus While not affected by Shield of the RighteousShield of the Righteous, the effect of Vindicator's ShieldVindicator's Shield is increased by 100%.
Retribution Item - Paladin T21 Retribution 2P BonusItem - Paladin T21 Retribution 2P Bonus JudgmentJudgment damage increased by 60%. Item - Paladin T21 Retribution 4P BonusItem - Paladin T21 Retribution 4P Bonus When you use JudgmentJudgment, the cost of your next Holy Power spending ability is reduced by 1.

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Priest [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Discipline Item - Priest T21 Discipline 2P BonusItem - Priest T21 Discipline 2P Bonus Reduces the recharge time of Power Word: RadiancePower Word: Radiance by 3.0 sec. Item - Priest T21 Discipline 4P BonusItem - Priest T21 Discipline 4P Bonus When you cast Power Word: RadiancePower Word: Radiance, the damage of your next PenancePenance is increased by 30%.
Holy Item - Priest T21 Holy 2P BonusItem - Priest T21 Holy 2P Bonus Prayer of HealingPrayer of Healing increases the healing done by your next Flash HealFlash Heal or Heal by 60%. Item - Priest T21 Holy 4P BonusItem - Priest T21 Holy 4P Bonus Your Flash HealFlash Heal or HealHeal spells increase the healing amount of your next Prayer of HealingPrayer of Healing spell by 30%.
Shadow Item - Priest T21 Shadow 2P BonusItem - Priest T21 Shadow 2P Bonus Mind FlayMind Flay and Mind BlastMind Blast critical strike bonus damage increased by 50%. Item - Priest T21 Shadow 4P BonusItem - Priest T21 Shadow 4P Bonus Each stack of Void Form increases the critical strike chance of Mind FlayMind Flay, Void BoltVoid Bolt, and Mind BlastMind Blast by 1%.

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Rogue [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Assassination Item - Rogue T21 Assassination 2P BonusItem - Rogue T21 Assassination 2P Bonus When you use EnvenomEnvenom, your Deadly PoisonDeadly and Wound PoisonWound poisons have 15% increased chance to critically strike for 6 sec. Item - Rogue T21 Assassination 4P BonusItem - Rogue T21 Assassination 4P Bonus When your Deadly PoisonDeadly and Wound PoisonWound poisons critically strike the target, you have a 100% chance to gain 4 Energy.
Outlaw Item - Rogue T21 Outlaw 2P BonusItem - Rogue T21 Outlaw 2P Bonus Extra attacks from Saber SlashSaber Slash increase the damage of your next Run ThroughRun Through by 5%, stacking up to 4 times. Item - Rogue T21 Outlaw 4P BonusItem - Rogue T21 Outlaw 4P Bonus Run ThroughRun Through has a 12% chance to grant you a Roll the BonesRoll the Bones combat enhancement buff you do not already have for 10 sec.
Subtlety Item - Rogue T21 Subtlety 2P BonusItem - Rogue T21 Subtlety 2P Bonus Each Combo Point spent reduces the cooldown of Symbols of DeathSymbols of Death by 0.2 sec. Item - Rogue T21 Subtlety 4P BonusItem - Rogue T21 Subtlety 4P Bonus BackstabBackstab and ShadowstrikeShadowstrike have a 5% chance to grant you Shadow GesturesShadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used.

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Shaman [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Elemental Item - Shaman T21 Elemental 2P BonusItem - Shaman T21 Elemental 2P Bonus Lava BurstLava Burst increases the damage of your next Earth ShockEarth Shock or EarthquakeEarthquake by 20%. Item - Shaman T21 Elemental 4P BonusItem - Shaman T21 Elemental 4P Bonus Earth ShockEarth Shock and Frost ShockFrost Shock have a 15% chance to cause an Mastery: Elemental OverloadElemental Overload.
Enhancement Item - Shaman T21 Enhancement 2P BonusItem - Shaman T21 Enhancement 2P Bonus Casting StormstrikeStormstrike has a 15% chance to increase the damage of your next RockbiterRockbiter by 100%. Item - Shaman T21 Enhancement 4P BonusItem - Shaman T21 Enhancement 4P Bonus RockbiterRockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for 4.5 sec.
Restoration Item - Shaman T21 Restoration 2P BonusItem - Shaman T21 Restoration 2P Bonus When you cast Healing RainHealing Rain, up to 6 allies within its area are immediately healed for [ 225% of Spell Power ]. Item - Shaman T21 Restoration 4P BonusItem - Shaman T21 Restoration 4P Bonus Healing WaveHealing Wave and Healing SurgeHealing Surge casts have a 100% chance to heal a player standing in your Healing RainHealing Rain for 40% of the amount.

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Warlock [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Affliction Item - Warlock T21 Affliction 2P BonusItem - Warlock T21 Affliction 2P Bonus When AgonyAgony deals damage, there is a 8% chance to increase the duration of Unstable AfflictionUnstable Affliction on the target by 2.0 sec. Item - Warlock T21 Affliction 4P BonusItem - Warlock T21 Affliction 4P Bonus When you cast Unstable AfflictionUnstable Affliction or Seed of CorruptionSeed of Corruption, all targets within 60 yards suffering from your AgonyAgony take 10% increased damage from your CorruptionCorruptionand AgonyAgony for 6 sec.
Demonology Item - Warlock T21 Demonology 2P BonusItem - Warlock T21 Demonology 2P Bonus Each Soul Shard spent on Hand of Gul'danHand of Gul'dan increases the damage dealt by your next Call DreadstalkersCall Dreadstalkers by 4%. Item - Warlock T21 Demonology 4P BonusItem - Warlock T21 Demonology 4P Bonus When you cast Demonic EmpowermentDemonic Empowerment, your Dreadstalkers will immediately use DreadbiteDreadbite again at 50% increased damage.
This can only occur once per cast of Call DreadstalkersCall Dreadstalkers.
Destruction Item - Warlock T21 Destruction 2P BonusItem - Warlock T21 Destruction 2P Bonus Chaos BoltChaos Bolt increases the critical strike chance of IncinerateIncinerateon the target by 20% for 8 sec. Item - Warlock T21 Destruction 4P BonusItem - Warlock T21 Destruction 4P Bonus Chaos BoltChaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec.

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Warrior [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Arms Item - Warrior T21 Arms 2P BonusItem - Warrior T21 Arms 2P Bonus When you use Colossus SmashColossus Smash, your critical damage is increased by 10% for 8 sec. Item - Warrior T21 Arms 4P BonusItem - Warrior T21 Arms 4P Bonus Mortal StrikeMortal Strike increases the damage and critical strike chance of your next WhirlwindWhirlwind or SlamSlam by 15%, stacking up to 3 times.
Fury Item - Warrior T21 Fury 2P BonusItem - Warrior T21 Fury 2P Bonus RampageRampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec Item - Warrior T21 Fury 4P BonusItem - Warrior T21 Fury 4P Bonus When you activate Battle CryBattle Cry, the damage of RampageRampage is increased by 75% for 8 sec.
Protection Item - Warrior T21 Protection 2P BonusItem - Warrior T21 Protection 2P Bonus While Battle CryBattle Cry is active, the cooldown of Shield SlamShield Slam is reduced by 100%. Item - Warrior T21 Protection 2P BonusItem - Warrior T21 Protection 4P Bonus Blocking an attack increases the value of an existing Ignore PainIgnore Pain effect by [ 400% of Attack Power ].
This can only occur once every 1 sec.

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2 hours ago, Stan said:

31833-patch-73-tier-21-priest.jpg

Wow, they really went with that Halloween theme huh? That's one scary-ass mime thing.

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One of the ugliest tier. I don't like them.

But at least our final affliction bonus will be cool. Can't wait to see this multidotting based set what can do in high level dungeons.

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7 minutes ago, Blainie said:

The Rogue helm is unique at least, I guess.

My biggest problem with that set is that it seems solely focused on outlaw. I'd feel like the biggest fucking dummy in that set, if I was still playing my Sub rogue. Oh yeah, and it's ugly as hell :D

Edited by Weltenfeind

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48 minutes ago, Weltenfeind said:

My biggest problem with that set is that it seems solely focused on outlaw. I'd feel like the biggest fucking dummy in that set, if I was still playing my Sub rogue. Oh yeah, and it's ugly as hell :D

Yeah, it always sucks when a set is designed around a spec rather than the class as a whole. I get that it's difficult when they are so different (Mage), but Rogue seems pretty easy, I would have thought :(

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So....Brewmaster monks are going charizard mode in dungeons now?
FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->

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9 minutes ago, Blainie said:

Yeah, it always sucks when a set is designed around a spec rather than the class as a whole. I get that it's difficult when they are so different (Mage), but Rogue seems pretty easy, I would have thought :(

Well, Both assa and sub are kind of your standard run of the mill "assassin" archetypes, whereas the Outlaw is more .. Pirate-y themed. I guess they'll always have to make a choice, though. Personally haven't really liked a lot of the rogue sets in the past many years, and luckily transmogs are a thing, I would just prefer showing off a tier set than a transmog.

Doesn't matter much to me seeing as I don't play anymore, but I still like keeping up with the game, just in case. There's always that itch. :p

Edited by Weltenfeind

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2 hours ago, Weltenfeind said:

Well, Both assa and sub are kind of your standard run of the mill "assassin" archetypes, whereas the Outlaw is more .. Pirate-y themed. I guess they'll always have to make a choice, though. Personally haven't really liked a lot of the rogue sets in the past many years, and luckily transmogs are a thing, I would just prefer showing off a tier set than a transmog.

Doesn't matter much to me seeing as I don't play anymore, but I still like keeping up with the game, just in case. There's always that itch. :p

The only ones that really caught my eye were the Mythic HFC and the Mythic ToS sets. I think they look great. Otherwise I've been pretty indifferent about them. Like you said, I just mog and move on.

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1 minute ago, Tywin said:

While not affected by Shield of the RighteousShield of the Righteous, the effect of Vindicator's ShieldVindicator's Shield is increased by 100%.

Doesn't this sound really op? Or is it just me? Pretty much everyone will neglect Shield of the RighteousShield of the Righteous for 100% dodge time at all times..

It is increased by 100%, as in, it is doubled. Not "It is increased to 100%". Also, Dodge is not the same as Block.

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9 minutes ago, Blainie said:

It is increased by 100%, as in, it is doubled. Not "It is increased to 100%". Also, Dodge is not the same as Block.

Aha that makes sense :) and yes I meanth block xD.

Your comment made me check about block and I found out block only reduces 30% dmg of a attack. So even if it was the way I thought it was, it would still only reduce every attack by 30% for 100% of the time being.

Edited by Tywin

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1 hour ago, Tywin said:

Aha that makes sense :) and yes I meanth block xD.

Your comment made me check about block and I found out block only reduces 30% dmg of a attack. So even if it was the way I thought it was, it would still only reduce every attack by 30% for 100% of the time being.

Yeah, exactly. It's not quite as powerful as Dodge!

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52 minutes ago, Nantarios said:

M'lady

I'll be spamming my emotes, of course.

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1 hour ago, Blainie said:

Yeah, exactly. It's not quite as powerful as Dodge!

I never knew this about block to be honest, I thought it was similar to dodge. But voila, I learned something again!

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8 hours ago, Tywin said:

I never knew this about block to be honest, I thought it was similar to dodge. But voila, I learned something again!

It's always a good day when you learn something new.

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20 minutes ago, Syktris said:

that brewmaster tier bonus tho

Talk about perfect synergy, eh?

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19 hours ago, Blainie said:

Yeah, exactly. It's not quite as powerful as Dodge!

That really depends on your perspective.  Versus physical attacks, you are correct, dodge is more powerful.  However, there are a few things to remember.  Block reduces damage taken by 40% not 30% for a paladin (30% is default for warrior, but they can critically block for 60% reduction).  Also, paladins can talent into holy shield allowing them to block spells, something dodge does not help with at all.  I do think the 2p and 4p bonuses are a bit backwards though.  You always get the 2p but only sometimes get the 4p and they both provide the same benefit.  Another way to say it is:

2 piece bonus = +10% block chance all the time

4 piece bonus = +10% block chance only if not affected by shield of the righteous

 

So why is the 4p weaker than the 2p?

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3 hours ago, Lucavian said:

So why is the 4p weaker than the 2p?

While I agree it needs to be buffed, you can't have the 4p without the 2p. It might be that, when testing, they found that higher %s on Block ended up being too strong, so kept it at a 100% bonus.

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On 10/29/2017 at 12:04 AM, Icy2210 said:

The druid mythic set looks ..awkward? wearing a helmet with a helmet :D

:) A guardian druid wearing a dead guardian druid on your head.. I could see that as a PVP set, not a PVE tier set. Or maybe a hunter, killer of fuzzy animals. 

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      Patch 7.3.2 Hotfixes (December 14) Patch 7.3.2 Hotfixes (December 12) Patch 7.3.2 Hotfixes (December 6) Patch 7.3.2 Class Tuning (December 5) Patch 7.3.2 Hotfixes (December 1) Patch 7.3.2 Hotfixes (November 28) Patch 7.3.2 Hotfixes (November 21) Patch 7.3.2 Hotfixes (November 14) Patch 7.3.2 Hotfixes (November 6) Patch 7.3.2 Hotfixes (October 26) Patch 7.3.2 Hotfixes (October 24) Antorus, the Burning Throne Raid
      Legion's last raid tier will open at a later time, probably after BlizzCon 2017. Here's a collection of all articles about the raid that we covered thus far:
      A Comprehensive Guide to Antorus Relics Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Argus the Unmaker Encounter Preview & Secret Mythic Phase Argus the Unmaker Rewards (Mounts, Transmog) Argus the Unmaker Video Preview (26% best pull) Antorus Raid Rewards Antorus Raid Trinkets Guide Loot Information Path of the Titans Trinkets Explained Tier 21 Sets
      Players will be able to obtain Tier 21 sets when Antorus opens.
      Overview of All Tier 21 Sets from Antorus, the Burning Throne Legendary Items
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000.
      Legendary Items Guide for Patch 7.3.2 Lore & Spoilers
      Learn more about what happens after Argus has been defeated. The articles below contain major spoilers. More information will be added after BlizzCon.
      Before the Storm Warcraft Novel by Christie Golden Legion Ending & Next Expansion Leaks Silithus - The Wound The Fate of Azeroth
    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11-Heroic 11/11-Normal ABT.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: YES. Will consider all, but would love to pick up a Hunter and a Mage for ranged, and add an Enhance Shaman, Windwalker Monk, or Survival Hunter for melee. 
      Tank: NO. No current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432
    • By Starym

       
      Featuring all the articles related to the Tier 21 raid race.
      This is the hub for the Antorus: the Burning Throne Mythic progress coverage, featuring all the articles related to the race.
      Antorus M Race Day 8: WF Stats, Nerdscreams and More - Legion endboss stats, Argus stealth hotfixes, Exorsus Aggramar video and more!
      Mythic Argus World First Kill by Method - Method close out the raid and end up on top at the start of the second reset.
      Antorus M Race Day 7: Aggramar WF Video - 19 guilds now progressing on Argus and Method and Limit share their Aggramar kill videos.
      Antorus M Race Day 6: Argus Mythic Footage - Style War stream Argus progress and we get to see the Mythic phase, 9 guilds on Argus now and Sco explains why Antorus isn't clear yet.
      Antorus M Race Day 3: Exorsus 10/11, Coven Video - Some hotfix troubles slow Exorsus down but they still catch up, we get another WF video and Asia guilds are back in the overall top 5.
      Antorus M Progress Day 2: Only Argus Left - Method are back on top, there's only 1 boss remaining and we get WF kill videos up to 8/11.
      Antorus M Progress Day 1: 9 Down 2 to Go - Limit dominate day one and we see all but 2 bosses die.
      Antorus Mythic Progress + History of WF Stats - A primer for the race and a rundown of old World Firsts by faction.
    • By Starym

       
      Today we have some nerdscreams and the raid setup from Method's Argus kill, stealth hotfixes for the encounter, overall endboss stats for all of Legion as well as the Exorsus World 2nd Aggramar kill video.
      The race to World First ended today as Method continued their recent dominance of Legion's raids and took down the probably final boss of the expansion, a mere 8 days after it was released (or 7 days after they started progress). We've already covered the WF itself, but there have been plenty of new stats coming after the kill, including the wipe count and raid setup. But first let's take a look/listen to the nerdscreams as the boss went down, somewhat less enthusiastic than usual I'd have to say:

      Method also shared what stealth hotfixes happened while they were progressing on the final boss, not mentioned in any official notes:
      We then have the raid composition for the kill itself, featuring 12 different classes including 3 rouges, 3 mages and 2 hunters:

      And on to the wipe count, it took 320 failed attempts to get the world soul down as we already mentioned, and here's a comparison table for all the Legion endbosses, including the time they stayed alive for:
      Raid / Boss WF Guild Wipe Count Time to kill (from region reset) Time to kill (from previous boss)  The Emerald Nightmare
      Xavius  
      Exorsus 19 17h40min
      +16h from US launch 2h43min  Trial of Valor
      Helya
       Method 223 2 days 7h
      +16h from US launch 2 days 1h  The Nighthold
      Gul'dan  
      Exorsus 247 11 days 6h
      +16h from US launch 4 days 22h The Tomb of Sargeras
      Kil'jaeden
       Method 654 19 days 5h
      +16h from US launch 11 days 19h  Antorus: the Burning Throne
      Argus the Unmaker
       Method 320 7 days 8h
      +16h from US launch 6 days 14h And finally, we also got to see Exorsus World 2nd Aggramar kill video:
      The race itself isn't quite over yet, as only Method have managed to end the Unmaker and finish up Antorus, and so the silver is still up in the air. Will Exorsus secure their expected second place finish or will the Asia guilds climb further up in this tier? Limit has also had the reset for two days now and seeing how crucial the gear from the 2nd clear is they still have quite the head start over Style War and Alpha. And let's not forget current 4th place holders Memento, who also might make it an all EU top 3. There are quite a few combinations that are open, so keep following Method.gg's live coverage to find out how it all shakes out, or check back in here when some more kills happen.