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Overview of All Tier 21 Sets from Antorus the Burning Throne in Patch 7.3.2

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Check out the latest Tier 21 set appearances and bonuses for all classes!

Table of Contents 

Item Levels

Difficulty Item Level
LFR 915+
Normal 930+
Heroic 945+
Mythic 960+

Tier 21 Tokens

Tier 21 tokens drop from the following bosses in Antorus, the Burning Throne raid:

Slot Source
Head Aggramar
Shoulders The Coven of Shivarra
Back Antoran High Command
Chest Eonar the Life-Binder
Gloves Kin'garoth
Legs Imonar the Soulhunter

Death Knight [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Blood Item - Death Knight T21 Blood 2P BonusItem - Death Knight T21 Blood 2P Bonus When a charge of Bone ShieldBone Shield is consumed, the cooldown of Dancing Rune WeaponDancing Rune Weapon is reduced by 3.0 sec. Item - Death Knight T21 Blood 4P BonusItem - Death Knight T21 Blood 4P Bonus When Dancing Rune WeaponDancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
Frost Item - Death Knight T21 Frost 2P BonusItem - Death Knight T21 Frost 2P Bonus Howling BlastHowling Blast damage increased by 15% and ObliterateObliterate damage increased by 15%. Item - Death Knight T21 Frost 4P BonusItem - Death Knight T21 Frost 4P Bonus When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 3.000 * 420% of weapon damage ] Frost damage. Approximately 2 procs per minute.
Unholy Item - Death Knight T21 Unholy 2P BonusItem - Death Knight T21 Unholy 2P Bonus Death CoilDeath Coil causes the target to take an additional 25% of the direct damage dealt over 4 sec. Item - Death Knight T21 Unholy 4P BonusItem - Death Knight T21 Unholy 4P Bonus Death CoilDeath Coil has a 20% chance to deal damage a second time.

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Demon Hunter [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Havoc Item - Demon Hunter T21 Havoc 2P BonusItem - Demon Hunter T21 Havoc 2P Bonus Eye BeamEye Beam damage increased by 30%. Item - Demon Hunter T21 Havoc 4P BonusItem - Demon Hunter T21 Havoc 4P Bonus When Eye BeamEye Beam finishes fully channeling, your Haste is increased by 40% for 8 sec.
Vengeance Item - Demon Hunter T21 Vengeance 2P BonusItem - Demon Hunter T21 Vengeance 2P Bonus While Demon SpikesDemon Spikes is active, your parry chance is increased by an additional 5%. Item - Demon Hunter T21 Vengeance 4P BonusItem - Demon Hunter T21 Vengeance 4P Bonus When you parry an attack, the cooldown of MetamorphosisMetamorphosis is reduced by 5.0 sec. This can only occur once every 1.0 sec.

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Druid [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Balance Item - Druid  T21 Balance 2P BonusItem - Druid T21 Balance 2P Bonus Increase the damage of StarfallStarfall by 10% and StarsurgeStarsurge by 10%. Item - Druid  T21 Balance 4P BonusItem - Druid T21 Balance 4P Bonus When you cast StarsurgeStarsurge or StarfallStarfall , the damage of your MoonfireMoonfire and SunfireSunfire spells is increased by 10% for 6 sec.
Feral Item - Druid  T21 Feral 2P BonusItem - Druid T21 Feral 2P Bonus When RipRip deals damage, there is a 10% chance for it to deal damage again. Item - Druid  T21 Feral 4P BonusItem - Druid T21 Feral 4P Bonus When RipRip deals damage, you have a 4% chance to cause your next Ferocious BiteFerocious Bite to consume no Combo Points and count as if you spent the maximum amount of Energy.
Guardian Item - Druid  T21 Guardian 2P BonusItem - Druid T21 Guardian 2P Bonus When GoreGore is consumed, the cooldown of BarkskinBarkskin is reduced by 1.0 sec. Item - Druid  T21 Guardian 4P BonusItem - Druid T21 Guardian 4P Bonus When BarkskinBarkskin fades, all healing done to you is increased by 10% for 20 sec.
Restoration Item - Druid  T21 Restoration 2P BonusItem - Druid T21 Restoration 2P Bonus Ysera's GiftYsera's Gift now applies DreamerDreamer to the target, healing them for [ 100% of Spell Power ] over 8 sec. Item - Druid  T21 Restoration 4P BonusItem - Druid T21 Restoration 4P Bonus When you cast Wild GrowthWild Growth, you have a 100% chance to cause Ysera's GiftYsera's Gift to heal a target 400% more frequently for 5 sec.

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Hunter [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Beast Mastery Item - Hunter T21 Beast Mastery 2P BonusItem - Hunter T21 Beast Mastery 2P Bonus Kill CommandKill Command damage increased by 10% Item - Hunter T21 Beast Mastery 4P BonusItem - Hunter T21 Beast Mastery 4P Bonus When you use Kill CommandKill Command, the cooldown of Aspect of the WildAspect of the Wild is reduced by 2.0 sec.
Marksmanship Item - Hunter T21 Marksmanship 2P BonusItem - Hunter T21 Marksmanship 2P Bonus Your Focus generating attacks deal 30% more damage and generate 25% more Focus. Item - Hunter T21 Marksmanship 4P BonusItem - Hunter T21 Marksmanship 4P Bonus Marked ShotMarked Shot has a 30% chance to fire at up to 3 additional targets hit by Marked ShotMarked Shot an additional time.
Survival Item - Hunter T21 Survival 2P BonusItem - Hunter T21 Survival 2P Bonus Flanking StrikeFlanking Strike has a 50% chance to increase the critical strike chance of your next Raptor StrikeRaptor Strike by 100% and the critical strike damage of Raptor StrikeRaptor Strike by 50% within the next 20 sec. Item - Hunter T21 Survival 4P BonusItem - Hunter T21 Survival 4P Bonus Each cast of Mongoose BiteMongoose Bite increases the damage of your next Raptor StrikeRaptor Strike by 20%. Stacks up to 6 times.

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Mage [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Arcane Item - Mage T21 Arcane 2P BonusItem - Mage T21 Arcane 2P Bonus Each Arcane ChargeArcane Charge you spend increases your damage dealt by 4% for 8 sec. Item - Mage T21 Arcane 4P BonusItem - Mage T21 Arcane 4P Bonus When you generate an Arcane ChargeArcane Charge, you have a 8% chance to increase your haste by 20% for 6 sec.
Fire Item - Mage T21 Fire 2P BonusItem - Mage T21 Fire 2P Bonus Increases the duration of CombustionCombustion by 2.0 sec. Item - Mage T21 Fire 4P BonusItem - Mage T21 Fire 4P Bonus CombustionCombustion also increases your critical strike damage by 12% for 14 sec.
Frost Item - Mage T21 Frost 2P BonusItem - Mage T21 Frost 2P Bonus Each successive ice bolt of a cast of FlurryFlurry deals 25% more damage. Item - Mage T21 Frost 4P BonusItem - Mage T21 Frost 4P Bonus When you consume Brain FreezeBrain Freeze, the damage of your next Ice LanceIce Lance is increased by 25%.

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Monk [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Brewmaster Item - Monk T21 Brewmaster 2P BonusItem - Monk T21 Brewmaster 2P Bonus Breath of FireBreath of Fire has a 100% chance to generate an additional stack of Mastery: Elusive BrawlerElusive Brawler for each target hit. Item - Monk T21 Brewmaster 4P BonusItem - Monk T21 Brewmaster 4P Bonus When you dodge an attack, you have a 100% chance to reset the cooldown of Breath of FireBreath of Fire.
Mistweaver Item - Monk T21 Mistweaver 2P BonusItem - Monk T21 Mistweaver 2P Bonus When Mastery: Gust of MistsGust of Mists heals a target, they have a 100% chance to gain Tranquil MistTranquil Mist which heals them for [ 228% of Spell Power ] health over 12 sec. Item - Monk T21 Mistweaver 4P BonusItem - Monk T21 Mistweaver 4P Bonus When you cast Renewing MistRenewing Mist you have a 100% chance to send a bolt of healing Chi at all targets affected by Tranquil MistTranquil Mist, healing them for [ 300% of Spell Power ].
Windwalker Item - Monk T21 Windwalker 2P BonusItem - Monk T21 Windwalker 2P Bonus When you gain the Blackout Kick!Blackout Kick! effect, the damage of your next Blackout KickBlackout Kick is increased by 150%. Item - Monk T21 Windwalker 4P BonusItem - Monk T21 Windwalker 4P Bonus When you consume Blackout Kick!Blackout Kick!, you have a 100% chance to generate 1 Chi.

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Paladin [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Holy Item - Paladin T21 Holy 2P BonusItem - Paladin T21 Holy 2P Bonus Flash of LightFlash of Light and Holy LightHoly Light transfer 40% additional healing to your Beacon of LightBeacon of Light target. Item - Paladin T21 Holy 4P BonusItem - Paladin T21 Holy 4P Bonus Holy ShockHoly Shock has a 30% chance to increase the critical healing of your Flash of LightFlash of Light, Holy LightHoly Light, and Light of DawnLight of Dawn by 100% for 10 sec.
Protection Item - Paladin T21 Protection 2P BonusItem - Paladin T21 Protection 2P Bonus You gain Vindicator's ShieldVindicator's Shield, increasing your block chance by 10%. Item - Paladin T21 Protection 4P BonusItem - Paladin T21 Protection 4P Bonus While not affected by Shield of the RighteousShield of the Righteous, the effect of Vindicator's ShieldVindicator's Shield is increased by 100%.
Retribution Item - Paladin T21 Retribution 2P BonusItem - Paladin T21 Retribution 2P Bonus JudgmentJudgment damage increased by 60%. Item - Paladin T21 Retribution 4P BonusItem - Paladin T21 Retribution 4P Bonus When you use JudgmentJudgment, the cost of your next Holy Power spending ability is reduced by 1.

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Priest [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Discipline Item - Priest T21 Discipline 2P BonusItem - Priest T21 Discipline 2P Bonus Reduces the recharge time of Power Word: RadiancePower Word: Radiance by 3.0 sec. Item - Priest T21 Discipline 4P BonusItem - Priest T21 Discipline 4P Bonus When you cast Power Word: RadiancePower Word: Radiance, the damage of your next PenancePenance is increased by 30%.
Holy Item - Priest T21 Holy 2P BonusItem - Priest T21 Holy 2P Bonus Prayer of HealingPrayer of Healing increases the healing done by your next Flash HealFlash Heal or Heal by 60%. Item - Priest T21 Holy 4P BonusItem - Priest T21 Holy 4P Bonus Your Flash HealFlash Heal or HealHeal spells increase the healing amount of your next Prayer of HealingPrayer of Healing spell by 30%.
Shadow Item - Priest T21 Shadow 2P BonusItem - Priest T21 Shadow 2P Bonus Mind FlayMind Flay and Mind BlastMind Blast critical strike bonus damage increased by 50%. Item - Priest T21 Shadow 4P BonusItem - Priest T21 Shadow 4P Bonus Each stack of Void Form increases the critical strike chance of Mind FlayMind Flay, Void BoltVoid Bolt, and Mind BlastMind Blast by 1%.

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Rogue [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Assassination Item - Rogue T21 Assassination 2P BonusItem - Rogue T21 Assassination 2P Bonus When you use EnvenomEnvenom, your Deadly PoisonDeadly and Wound PoisonWound poisons have 15% increased chance to critically strike for 6 sec. Item - Rogue T21 Assassination 4P BonusItem - Rogue T21 Assassination 4P Bonus When your Deadly PoisonDeadly and Wound PoisonWound poisons critically strike the target, you have a 100% chance to gain 4 Energy.
Outlaw Item - Rogue T21 Outlaw 2P BonusItem - Rogue T21 Outlaw 2P Bonus Extra attacks from Saber SlashSaber Slash increase the damage of your next Run ThroughRun Through by 5%, stacking up to 4 times. Item - Rogue T21 Outlaw 4P BonusItem - Rogue T21 Outlaw 4P Bonus Run ThroughRun Through has a 12% chance to grant you a Roll the BonesRoll the Bones combat enhancement buff you do not already have for 10 sec.
Subtlety Item - Rogue T21 Subtlety 2P BonusItem - Rogue T21 Subtlety 2P Bonus Each Combo Point spent reduces the cooldown of Symbols of DeathSymbols of Death by 0.2 sec. Item - Rogue T21 Subtlety 4P BonusItem - Rogue T21 Subtlety 4P Bonus BackstabBackstab and ShadowstrikeShadowstrike have a 5% chance to grant you Shadow GesturesShadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used.

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Shaman [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Elemental Item - Shaman T21 Elemental 2P BonusItem - Shaman T21 Elemental 2P Bonus Lava BurstLava Burst increases the damage of your next Earth ShockEarth Shock or EarthquakeEarthquake by 20%. Item - Shaman T21 Elemental 4P BonusItem - Shaman T21 Elemental 4P Bonus Earth ShockEarth Shock and Frost ShockFrost Shock have a 15% chance to cause an Mastery: Elemental OverloadElemental Overload.
Enhancement Item - Shaman T21 Enhancement 2P BonusItem - Shaman T21 Enhancement 2P Bonus Casting StormstrikeStormstrike has a 15% chance to increase the damage of your next RockbiterRockbiter by 100%. Item - Shaman T21 Enhancement 4P BonusItem - Shaman T21 Enhancement 4P Bonus RockbiterRockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for 4.5 sec.
Restoration Item - Shaman T21 Restoration 2P BonusItem - Shaman T21 Restoration 2P Bonus When you cast Healing RainHealing Rain, up to 6 allies within its area are immediately healed for [ 225% of Spell Power ]. Item - Shaman T21 Restoration 4P BonusItem - Shaman T21 Restoration 4P Bonus Healing WaveHealing Wave and Healing SurgeHealing Surge casts have a 100% chance to heal a player standing in your Healing RainHealing Rain for 40% of the amount.

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Warlock [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Affliction Item - Warlock T21 Affliction 2P BonusItem - Warlock T21 Affliction 2P Bonus When AgonyAgony deals damage, there is a 8% chance to increase the duration of Unstable AfflictionUnstable Affliction on the target by 2.0 sec. Item - Warlock T21 Affliction 4P BonusItem - Warlock T21 Affliction 4P Bonus When you cast Unstable AfflictionUnstable Affliction or Seed of CorruptionSeed of Corruption, all targets within 60 yards suffering from your AgonyAgony take 10% increased damage from your CorruptionCorruptionand AgonyAgony for 6 sec.
Demonology Item - Warlock T21 Demonology 2P BonusItem - Warlock T21 Demonology 2P Bonus Each Soul Shard spent on Hand of Gul'danHand of Gul'dan increases the damage dealt by your next Call DreadstalkersCall Dreadstalkers by 4%. Item - Warlock T21 Demonology 4P BonusItem - Warlock T21 Demonology 4P Bonus When you cast Demonic EmpowermentDemonic Empowerment, your Dreadstalkers will immediately use DreadbiteDreadbite again at 50% increased damage.
This can only occur once per cast of Call DreadstalkersCall Dreadstalkers.
Destruction Item - Warlock T21 Destruction 2P BonusItem - Warlock T21 Destruction 2P Bonus Chaos BoltChaos Bolt increases the critical strike chance of IncinerateIncinerateon the target by 20% for 8 sec. Item - Warlock T21 Destruction 4P BonusItem - Warlock T21 Destruction 4P Bonus Chaos BoltChaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec.

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Warrior [Return to Top]

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Specialization 2P Bonus Effect 4P Bonus Effect
Arms Item - Warrior T21 Arms 2P BonusItem - Warrior T21 Arms 2P Bonus When you use Colossus SmashColossus Smash, your critical damage is increased by 10% for 8 sec. Item - Warrior T21 Arms 4P BonusItem - Warrior T21 Arms 4P Bonus Mortal StrikeMortal Strike increases the damage and critical strike chance of your next WhirlwindWhirlwind or SlamSlam by 15%, stacking up to 3 times.
Fury Item - Warrior T21 Fury 2P BonusItem - Warrior T21 Fury 2P Bonus RampageRampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec Item - Warrior T21 Fury 4P BonusItem - Warrior T21 Fury 4P Bonus When you activate Battle CryBattle Cry, the damage of RampageRampage is increased by 75% for 8 sec.
Protection Item - Warrior T21 Protection 2P BonusItem - Warrior T21 Protection 2P Bonus While Battle CryBattle Cry is active, the cooldown of Shield SlamShield Slam is reduced by 100%. Item - Warrior T21 Protection 2P BonusItem - Warrior T21 Protection 4P Bonus Blocking an attack increases the value of an existing Ignore PainIgnore Pain effect by [ 400% of Attack Power ].
This can only occur once every 1 sec.

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One of the ugliest tier. I don't like them.

But at least our final affliction bonus will be cool. Can't wait to see this multidotting based set what can do in high level dungeons.

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7 minutes ago, Blainie said:

The Rogue helm is unique at least, I guess.

My biggest problem with that set is that it seems solely focused on outlaw. I'd feel like the biggest fucking dummy in that set, if I was still playing my Sub rogue. Oh yeah, and it's ugly as hell :D

Edited by Weltenfeind

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48 minutes ago, Weltenfeind said:

My biggest problem with that set is that it seems solely focused on outlaw. I'd feel like the biggest fucking dummy in that set, if I was still playing my Sub rogue. Oh yeah, and it's ugly as hell :D

Yeah, it always sucks when a set is designed around a spec rather than the class as a whole. I get that it's difficult when they are so different (Mage), but Rogue seems pretty easy, I would have thought :(

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So....Brewmaster monks are going charizard mode in dungeons now?
FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->FIREBREATH! ->instadodge->

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9 minutes ago, Blainie said:

Yeah, it always sucks when a set is designed around a spec rather than the class as a whole. I get that it's difficult when they are so different (Mage), but Rogue seems pretty easy, I would have thought :(

Well, Both assa and sub are kind of your standard run of the mill "assassin" archetypes, whereas the Outlaw is more .. Pirate-y themed. I guess they'll always have to make a choice, though. Personally haven't really liked a lot of the rogue sets in the past many years, and luckily transmogs are a thing, I would just prefer showing off a tier set than a transmog.

Doesn't matter much to me seeing as I don't play anymore, but I still like keeping up with the game, just in case. There's always that itch. :p

Edited by Weltenfeind

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2 hours ago, Weltenfeind said:

Well, Both assa and sub are kind of your standard run of the mill "assassin" archetypes, whereas the Outlaw is more .. Pirate-y themed. I guess they'll always have to make a choice, though. Personally haven't really liked a lot of the rogue sets in the past many years, and luckily transmogs are a thing, I would just prefer showing off a tier set than a transmog.

Doesn't matter much to me seeing as I don't play anymore, but I still like keeping up with the game, just in case. There's always that itch. :p

The only ones that really caught my eye were the Mythic HFC and the Mythic ToS sets. I think they look great. Otherwise I've been pretty indifferent about them. Like you said, I just mog and move on.

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1 minute ago, Tywin said:

While not affected by Shield of the RighteousShield of the Righteous, the effect of Vindicator's ShieldVindicator's Shield is increased by 100%.

Doesn't this sound really op? Or is it just me? Pretty much everyone will neglect Shield of the RighteousShield of the Righteous for 100% dodge time at all times..

It is increased by 100%, as in, it is doubled. Not "It is increased to 100%". Also, Dodge is not the same as Block.

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9 minutes ago, Blainie said:

It is increased by 100%, as in, it is doubled. Not "It is increased to 100%". Also, Dodge is not the same as Block.

Aha that makes sense :) and yes I meanth block xD.

Your comment made me check about block and I found out block only reduces 30% dmg of a attack. So even if it was the way I thought it was, it would still only reduce every attack by 30% for 100% of the time being.

Edited by Tywin

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1 hour ago, Tywin said:

Aha that makes sense :) and yes I meanth block xD.

Your comment made me check about block and I found out block only reduces 30% dmg of a attack. So even if it was the way I thought it was, it would still only reduce every attack by 30% for 100% of the time being.

Yeah, exactly. It's not quite as powerful as Dodge!

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1 hour ago, Blainie said:

Yeah, exactly. It's not quite as powerful as Dodge!

I never knew this about block to be honest, I thought it was similar to dodge. But voila, I learned something again!

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8 hours ago, Tywin said:

I never knew this about block to be honest, I thought it was similar to dodge. But voila, I learned something again!

It's always a good day when you learn something new.

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19 hours ago, Blainie said:

Yeah, exactly. It's not quite as powerful as Dodge!

That really depends on your perspective.  Versus physical attacks, you are correct, dodge is more powerful.  However, there are a few things to remember.  Block reduces damage taken by 40% not 30% for a paladin (30% is default for warrior, but they can critically block for 60% reduction).  Also, paladins can talent into holy shield allowing them to block spells, something dodge does not help with at all.  I do think the 2p and 4p bonuses are a bit backwards though.  You always get the 2p but only sometimes get the 4p and they both provide the same benefit.  Another way to say it is:

2 piece bonus = +10% block chance all the time

4 piece bonus = +10% block chance only if not affected by shield of the righteous

 

So why is the 4p weaker than the 2p?

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3 hours ago, Lucavian said:

So why is the 4p weaker than the 2p?

While I agree it needs to be buffed, you can't have the 4p without the 2p. It might be that, when testing, they found that higher %s on Block ended up being too strong, so kept it at a 100% bonus.

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On 10/29/2017 at 12:04 AM, Icy2210 said:

The druid mythic set looks ..awkward? wearing a helmet with a helmet :D

:) A guardian druid wearing a dead guardian druid on your head.. I could see that as a PVP set, not a PVE tier set. Or maybe a hunter, killer of fuzzy animals. 

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      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
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