Season of Discovery Assassination Rogue DPS Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your DPS Assassination Rogue, in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, and others in order to minmax your damage efficiency.
Introduction
As an Assassination Rogue in Season of Discovery there have been some major changes made to greatly improve your damage output and also lessen the downtime traditional to Rogue DPS. Assassination operates off of a list of priorities as opposed to a DPS rotation but we have updated this list below to reflect what your rotation should look like now including abilities added in Season of Discovery via the Rune stone Engraving system.
While it is not required Engineering is a great tool to have as a Rogue not
only because of the many toys and gizmos associated with it but bombs such as
 Solid Dynamite can are essentially free damage and while Rogue now has
tools to deal AoE damage it is still rather limited. Bombs are typically best
used on the pull as soon as your tank has established aggro so you can get multiple
uses in an encounter, however if you know a fight will have multiple targets
always try to keep the cooldown ready for when there are multiple targets to hit.
Assassination Weapons
Assassination Rogue will use 
 Mutilate primarily to generate combo points
so you will need to be using two Daggers. The Speed of your main-hand Dagger is largely irrelevant though
slower Daggers typically have higher top-end damage and scale better with 
 Mutilate.
This rotation assumes that you are using the Assassination build highlighted in our
talent guide. This rotation is extremely simple and focuses primarily on using 
 Mutilate
as much as possible to generate combo points to apply your 
 Slice and Dice buff
and 
 Rupture debuff to activate 
 Carnage while still trying to use 
 Envenom
as often as possible to spend any excess combo points.
Single-Target Rotation
- Ensure you have 
 Instant Poison applied to both of your weapons before combat, if you are assigned to
or your group is lacking a source of it apply 
 Sebacious Poison to your main-hand to apply the 
 Expose Armor effect. - Begin Combat in 
 Stealth to maximize 
 Master of Subtlety uptime. - If starting in stealth, apply 
 Garrote. - If an ability needs to be interrupted, prioritize interrupting it with 
 Kick. - When the target has 5 stacks of 
 Deadly Poison/
 Occult Poison I cast 
 Poisoned Knife. - Cast 
 Mutilate to generate combo points. - After the 
 Master of Subtlety buff has faded, cast 
 Vanish to refresh it. - Cast 
 Slice and Dice once you have achieved 5 combo points. - If you have 
 Queensfall equipped, apply a 1 Combo Point 
 Crimson Tempest. This will be automatically refreshed
by 
 Mutilate when you have Queensfall equipped. - Apply and maintain 
 Rupture to the target to benefit from the 
 Carnage buff. - If you find yourself with extra combo points after maintaining 
 Slice and Dice and 
 Rupture
cast 
 Envenom to spend them. 
Multi-Target Rotation
With the addition of the Back Rune slot Rogue has three new abilities to deal consistent AoE damage but
we typically recommend 
 Blunderbuss. In a situation where you are fighting 3 or more mobs for an extended
period of time consider swapping your belt slot over to 
 Shuriken Toss.
Cool down Usage
 Cold Blood should be used on cool down and ideally is paired with an 
 Envenom.
 Blade Flurry should be used on cool down for the attack speed benefit, though it is worth holding onto for a couple of seconds
if an add is going to spawn and you are not facing enough enemies to warrant switching over to casting 
 Fan of Knives.
Sprint
 Sprint increases your movement speed by 50% for 15 seconds, this has great uses
both in and outside of combat and can be used to both travel the world more effectively or close the
gap in some type of combat scenario.
Evasion
 Evasion is an incredibly useful tool that greatly increases your dodge chance
and will allow you to avoid massive amounts of incoming physical damage.
Vanish
 Vanish will instantly send you back into stealth clearing any rooting or
slowing effects in the process. This is an incredible tool for both resetting your threat
but also enabling you to use another stealth only ability such as 
 Ambush.
Vanish will also allow you to take advantage of 
 Master of Subtlety so in a situation
where you are not concerned with threat consider using this ability to further maximize your damage by
refreshing this buff.
Utility Spells
 Shadowstep teleports you behind your current target and increases your movement
speed by 70% for 3 seconds. This is a great way to close the gap when an enemy is running
or move to a target quickly to interrupt an ability you otherwise may not have been able to reach
in time.
 Kick interrupts spell casting and should be utilized as often
as possible to lessen incoming damage both when playing solo to maximize your up time
 or in a group to lessen the burden on your healer.
 Gouge is a brief incapacitating ability that stops spell casting and
 renders the target unable to act for a few seconds, make sure to take advantage of this
 to either stop incoming damage, interrupt a spell cast or use it to create distance between
 you and an enemy in an emergency situation.
 Redirect will allow you to move your combo points from your previous target
to your current target, this only works on unspent combo points and if you generate a combo point
on your new target before redirecting then you will be unable to move your previous ones to the new target.
 Kidney Shot is a stun that will consume your combo points, its duration depending on
 how many combo points you spent. This is a great way to interrupt spell casting in a situation
 where 
 Kick or 
 Gouge is not available or just to crowd control and otherwise
 dangerous enemy.
 Cheap Shot is a stun that can only be used exiting stealth, your target
 will be stunned for 4 seconds and you will be awarded two combo points to the target.
Combo Points
Combo Points are a resource that Rogues generate by using 'generating' abilities,
in the highlighted build above the majority of your combo points will be generated by
 Mutilate. These points can be spent on various different finishing moves
but at this point in time your main focus should be on maintaining as much up time as possible
on 
 Slice and Dice and should you find yourself with excess they should be spent
on 
 Envenom. Keeping 
 Slice and Dice active is a much greater priority than
an extra cast of 
 Envenom so keep this in mind when considering which ability to use next.
Changelog
- 03 Apr. 2025: Updated to include Queensfall.
 - 24 Aug. 2024: Updated for Saber Slash change.
 - 21 Jul. 2024: Updated for Blunderbuss.
 - 06 Jul. 2024: Updated for Phase 4.
 - 01 Apr. 2024: Updated for Phase 3.
 - 11 Feb. 2024: Updated for Phase 2.
 - 15 Dec. 2023: Guide updated.
 
More Classic Rogue Guides
More Season of Discovery Class Guides
Classic Dungeon Guides
Classic Profession Guides
Classic Reputation Guides
            This guide has been written by Sellin, a former top 10 US raider and current season and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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