Season of Discovery Restoration Shaman Healer Stat Priority
On this page, you will find out the optimal PvE stat priority for your Restoration Shaman Healer in WoW Classic - Season of Discovery. We first present the stat priority, before delving into more complex explanations.
Stat Priority for Restoration Shamans
Gear in WoW Classic tends to have useful stats mixed in with non-useful stats, making it hard to evaluate on a pure item level basis. Thus, while knowing about each stat is important, make sure to check our best in slot list as well in order to know about specific items!
Healing Stat Priority
- Intellect (grants spell critical strike and increases your maximum Mana);
- Spell Healing (lower benefit if you run out of Mana before fights end);
- Mana every 5 seconds (excellent for Mana regeneration while you are casting, but loses priority if you end fights with Mana to spare);
- Spell Critical Strike (chance to heal for a much larger amount than usual, procs Ancestral Healing);
- Spirit (Mana and health regeneration outside combat).
Priority of Other Stats
- Stamina (more health per point);
- Resistance (strongly reduces Magic damage taken of a specific element);
- Spell Hit Rating (you will need 5% to cap hit against Gnomeregan bosses, see below for details).
Stats Further Explained
Intellect is the best stat for Restoration Shamans due to Shamanistic Rage, as its Mana return scales with Mana pool size and Intellect is the best way to increase your total Mana pool. Stacking Intellect will allow you to use your high power maximum rank spells much more often, especially in long fights.
Spell Healing is applied to each spell based on its casting time.
The coefficient is calculated by dividing the cast time of a spell by 3.5. This is because a 3.5 second cast benefits from 100% of your gear's Spell Healing. For example, if you have 20 additional Spell Healing from gear, then this will simply affect your spells as follows:
- Healing Increase per spell cast = n * 20
- n = spell's coefficient
Instant single-target spells typically only get around 43% of the benefit, while a cast-time spell gets a benefit proportional to its cast time, with maximum benefit at 3.5 seconds cast time.
This means that 100 Spell Healing on your gear would cause Healing Wave (3-second cast) to heal for 85.71 more but spells with lower cast times would be further penalized. A table with the exact coefficients for all spells in WoW Classic can be found in this Reddit thread, by u/RobertVests.
Mana every 5 seconds
Mana every 5 seconds, or simply Mp5, is a common stat found on healing gear. This is the best stat for getting more Mana during a fight because it works constantly, even if you cast something in the last 5 seconds (contrary to Spirit) and should thus be taken whenever possible, until you feel comfortable with your Mana sustainability.
For Restoration Shamans, Spirit provides Mana regeneration, as long as you are outside the 5-second rule only, making it weaker than it is for Priests or Druids.
Spell Critical Strike
Spell Critical Strike allows your direct spells to occasionally heal for more. For Restoration Shaman is also activates Ancestral Healing on the target, which is an important buff to have good uptime on, and directly affects how much healing you can get from the new Ancestral Awakening rune.
Stamina is the only stat that will help you survive all types of attacks, and as such, should always be valued highly, especially in PvP.
Resistance, while inherently niche due to different bosses dealing different magical damage types, can be very useful while progressing specific bosses. Wearing resistance gear of a type makes you take less damage or even completely avoid damage when hit by that type of magical damage.
Spell Hit allows your spells to land more often, which is of particular importance when trying to interrupt with Earth Shock.
Keep in mind that you will always have at least a 1% chance to miss with spells. Depending on the level of your enemy, you might need more, or less Spell Hit to reach this 1% cap:
- For an enemy of the same level as you, 3% Spell Hit is needed to cap.
- For an enemy 1 level higher than you, 4% Spell Hit is needed to cap.
- (Gnomeregan Bosses) For an enemy 2 levels higher than you, 5% Spell Hit is needed to cap.
- For an enemy 3 levels higher than you, which is the case of raid bosses, 16% Spell Hit is needed to cap.
- 03 Mar. 2024: Adjusted stat priority due to the rework of Shamanistic Rage.
- 12 Feb. 2024: Updated for Phase 2 with Gnomeregan in mind.
- 17 Dec. 2023: Completely reworked stats page, and added new explanations on each stat.
- Season of Discovery Class Tuning: March 5
- Level 125 Sword Drops from STV World Boss in SoD
- Best Class in SoD Phase 2? (Poll Results)
- Molten Core Will Be a Level 60 20-Player Raid in Season of Discovery
- Season of Discovery Hotfixes: February 27th
- Season of Discovery: XP Buff, Mount Discounts, Gold Buffs and Future Phase Plans
- New Rewards for Waylaid Supply Factions Now Live
- Season of Discovery Hotfixes: February 26th