L0rinda

Entire Set of One Night in Karazhan Cards Revealed

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As expected, the live event earlier today on PlayHearthstone's Twitch channel was the reveal for the rest of One Night in Karazhan.

The reveals took place in a series of show matches between Frodan and Game Designer Iksar. If you missed the event, the VOD is available here. After the stream, all of the cards were posted to Facebook here. I have included a few of the more interesting cards below.

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I picked these cards as they go a long way towards summing up the set mechanics.

Avian Watcher is one of several cards that interact with secrets. In fact, not just secrets, the cards in general seem to be more conditional. Moat Lurker seems to be a very skillful card if it turns out to be powerful enough. You can create a temporary gap in your opponent's defenses, or hide away one of your cards for after an AoE spell. You can also use it for synergy with cards with Deathrattle, Sylvanas Windrunner is one obvious example.

I include the Magician and the Portal as they are both parts of a larger theme. The interaction with Beasts, Dragons, and Murlocs is one pushed quite heavily in the set. There are five Portals, all with the random minion line.

Overall, the set seems unspectacular at first glance. However, I think there are enough interesting cards that it will make an impact. Sets usually end up being judged by the best designed cards rather than the entire set strength, so hopefully several of the cards end up impacting the meta.

The start of the Adventure will be launched on Thursday 11 August 2016.

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Rip priest as a class. Priest is now on the powerlevel of TGT arena warrior, but in both (standard) constructed and arena mode. 

Moat Lurker seems like another addition to Wailing Soul/Drawback decks. 
I definitely won't play silvermoon portal because of all the Doomsayers I am going to get, just like from Piloted Shredder. However, it might be fine overall, at least as long as Totem Golem is in the standard rotation.

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I can't help but agree about Priest, which is one of my favourite classes. Its current state is the worst ever and the new cards don't seem to help at all. All cards for other classes seem to promote a certain playstyle or a specific tribe, like Deathrattle, Secrets, Discard or the new Murloc/Dragon/Beast thing. The Priest cards either promote nothing at all or they promote the overall subpar playstyle of healing. It's like they have no idea what to do with Priest.

Other than that, I will have to agree that the set doesn't look impressive at all. We have been wrong before, though.

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As a priest player, I had expected to see either a good early game minion or a strong removal spell that is less conditional than its other removal. (Shadow Word: Death etc.) But honestly, why would they print purify at all? The card is a weaker silence - two more mana for less versatility with the only upside being card draw. I disagree with Yong Woo; A priest would not use purify and ancient watcher, the combination is mediocre anyways. Overall, I am heavily disappointed with Karazhan. 

 

Frankly, I am scared of the new Druid 6-drop. Seems like it will be as strong or stronger as cards like Thing From Below... 

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The Rogue cards seem pretty good. Swashburglar is basically a 1/1 Undercity Huckster for 1 mana. And it'll depend how much mana you need to play the weapon from Deadly Fork, but it looks like a pretty strong card as well.

The hunter card looks like it might seem play too: Cat Trick is basically a Jungle Panther for 2 mana, with the bonus it can act as soon as you get control of it. 

That Fool's Bane... It looks like it will really wreck decks relying on many little creatures. 5 mana and some health is costy, but against Zoo, it comes down to a board clear.

Violet Illusionist seems like a really nice card for Warlocks or decks relying on weapons to clear minions.

Medivh, it will really depend on what exactly the Atiesh weapon does. By itself it's rather weak as a 7/7 for 8 mana, but it could turn out to be a very powerful card.

Moat Lurker seems nice as a synergy card for a Deathrattle Hunter deck.

Edited by Keizoku

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For those who don't know, Atiesh is a 1/3 weapon that's basically a Summoning Stone (should've got the stats right).

That said, seems I'll be passing Karazhan for now, BrM seems a better purchase.

Edited by Kokuendan

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6 minutes ago, Kokuendan said:

That said, seems I'll be passing Karazhan for now, BrM seems a better purchase.

Bear in mind that BRM still has less than half a year left, then it will be rotated out of Standard.

Karazhan will be around until 2018 hits!

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32 minutes ago, Zadina said:

Bear in mind that BRM still has less than half a year left, then it will be rotated out of Standard.

Karazhan will be around until 2018 hits!

I have that in mind but I play Wild regularly so I don't need to take account of that in my purchases.

I'm still going to wait until the expansion is set before using my gold just in case...

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1 hour ago, Kokuendan said:

For those who don't know, Atiesh is a 1/3 weapon that's basically a Summoning Stone (should've got the stats right).

That sounds pretty nice, actually. Random, but that's definitely a theme of the whole adventure. Getting free extra minions as you play spells looks like a pretty good deal, and it's a harder to remove weapon on top of that.

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Violet Illusionist and Fool's bane have insane synergy, allowing to clear up to 12 HP, which means you will be able to kill cards like Ysera or Deathwing without taking any damage. She also makes Ancient Shade and Cursed Blade insignificantly better. And last interesting interaction I can think of for now is free spell with Cho'gall! A free Assassinate that will even heal you for 3 health, insane potential value. I think she will see some play in Renolock.

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I think the best card priest is getting here is a neutral one: Netherspite Historian. Dragon priest is currently my only viable priest deck and this card goes quite a way in making the early game curve more reliable + the dragon you discover will more often than not be pretty damn good.

 

Menagerie warden though, that card looks so OP right now. How do you deal with a turn 5 Stranglethorn Tiger into turn 6 Menagerie Warden?

Edited by PaasHaaS

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I'm surprised nobody but me mentions Spirit Claws getting the "Worst Wording" Award. 

Look at it.

Then look at Master of Ceremonies. 

Do they look the same? (Spoiler : No they don't)

That means Spirit Claws ask for your Hero to have Spell Damage. There is only one card that makes it possible and it is Jungle Moonkin. And it's not even Shaman. Good Job, Blizzard!

"Worst Design" Award goes to Onyx Bishop. I think it is reasonable to name it "The Onyx Bishop" award. Nobody had ever stuck a Resurrect on a Spider Tank, added the mana costs and called it a day so carelessly, especially when Priest is in so much agony now. Do they ever pay you, game designers? At least the previous Onyx Bishop Award owner didn't suck because her name is Darkshire Alchemist. Her dad likes to call her "Flash Yeti" and mom sticks to "Chillwind Heal"

Sunny side up and bad puns down, I liked Dragon synergy cards, especially how they will form a Dragon core when BrM rotates out. There is still a lot to be done with it, baby steps are steps nonetheless.

Moat Lurker looks promising and Menagerie Warden looks busted. The Curator is probably OP just like every "draw 3" card ever printed and Unleash The Taunts a.k.a Protect the King is a super flavor hit.

Overall, the adventure is not oozing constructed staples like the previous ones, but still has some gems in it(perhaps even hidden ones). It will be even more important in 2017-2018 cycle. Pick it up.

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I find adding more non-dragon synergy cards While BrM is rotating out... (cards that synergise with dragons but are not dragons themselves) is quite... weird. i find karazhan did not introduce anything even NEAR reno jackson or even sir finley (I know, i know.. *sigh*). i find Medivh,The guardian an OK card but it needs lots of testing before its gonna be found useful or not. other legendaries introduce very gimmicky effects. barnes is VERY hard to plan because its based on deck and not on hand for example. its definitely useful in malygos shaman and even yogg'n'load for that sweet chance of getting a thaurissan out for 4 mana... yea these decks are not very competitive and i find The Curator quite gimmicky for its effect. including SO many minions is very hard. it does make midrange decks that do not rely on 1 win condition quite stronger because now you can play a savannah winmane on turn 6 and play the curator on turn 7 and play the second savannah on turn 8. quite strong indeed. the taunt helps a lot with protecting your minions. Dragon decks quite do the same thing  but they have a huge difference between the minions they get. they can get that twilight whelp. or they can get that nefarian. bit too random there. prince malchezar is good to beat fatigue decks that do not have access to it. Im not spending my money on karazhan even although i saved 1000 gold and i am  gonna just get prince malchezar and stop spending my money *cough* wasting *cough* on it. That was my opinion about One night in karazhan. prince malchezar's the only interesting legendary among them so i recommend f2ps try to get him and then just spend their money on arena and packs

 

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      Year of the Mammoth – Acquired from winning five games in Ranked Play, March 2018.
      Bug Fixes & Updates Gameplay
      The turn timer for the first two turns of a match are now shorter, though they should still be significantly longer than most players take on those turns. Switching from Valeera the Hollow to Deathstalker Rexxar will now correctly allow Rexxar’s Battlecry to destroy minions buffed to 2 health by Stormwind Champion or similar effects. Nemsy Necrofizzle’s Hero frame is now golden if you have unlocked the golden Warlock Hero. Removed rarity gems from several summoned minions. Playing multiple copies of Temporus in a row will now queue up sequences of two turns for your opponent and two turns for you. Fixed a bug where the Divine Shield provided by Elixir of Purity could not be silenced. Spectators now see green highlights on playable cards for both players. Fixed an issue that could cause Hearthstone to freeze when a spectated player disconnects and their opponent concedes. Tooltips for Hero Cards now appear correctly when spectating. Resolved a crash that could occur when drawing a Darkness Candle spell after The Darkness is no longer dormant. Grand Archivist can now correctly cast the Darkness Candle spell if it is present in a player’s deck. Resolved a crash that could occur when certain cost reducing cards were played. Resolved an unintended interaction that could occur with Anomalus, Taunt minions, and Commanding Shout. Added missing Collection Manager tooltips to several cards. Resolved an issue that could cause a player to become stuck when reconnecting before the first turn. Resolved an issue that would prevent the progress notification for more than one Daily Quest from being shown after a match is complete. Ice Breaker now correctly destroys Rotface without activating his effect if he is Frozen. Resolved interface issues that could arise when retiring an Arena game. Resolved an issue that would allow the Friends menu to remain active while a Friendly Challenge is active. Fixed various minor visual and text issues. Dungeon Run & Adventures
      The cards that appear in several loot categories have been adjusted slightly. Cards stolen by Gloves of Mugging now appear in history tile when played by an opponent. Resolved a visual issue with Candlebeard’s charge enchantment banner. [Adventures] Atramedes now correctly uses his Hero Power whenever he should. Mobile
      Resolved an issue with the Collection Manager that could allow the set filter to be interacted with behind the “Done” button. Scrolling through an Arena deck on a mobile device will no longer generate unnecessary prompts. The “Back” button will now function correctly after an Arena run is complete. History tiles that were queueing up while viewing a history event now populate correctly. Resolved an issue that could cause crafted cards to remain visible over the Collection Manager. Corrected a visual issue with the search bar in the Collection Manager. [Android] Resolved an issue with the download progress indicator. [iOS] Compatibility now requires iOS 8.0 or later. [iOS] The client will no longer sometimes freeze when a spectated player wins a match.   (source)
    • By Zadina

      According to the Principal Game Designer, Cubelock isn't as powerful as it seems.
      Cubelock won't be touched in the upcoming balance changes which, for many people, is a sign that the deck will completely dominate the meta after said changes become active.
      The deck is already prominent enough that people have started making false claims about it. A Reddit user claimed that he faced 17 Cubelocks in a row! However, Mike Donais put the matter into place by saying that there was no such streak in Blizzard's internal data and that Cubelock is currently the 12th best deck.
      He subsequently explained that he expects the deck to rise after the nerfs, but he's not too worried because it's a challenging (and expensive, I would add) deck to master. If the team feels that Cubelock is too powerful, though, they will evaluate it.
      mdonais
      I just checked the data, and no one played 17 cubelocks in a row today.
      If you are indeed having trouble with Cubelock there are several decks that beat it consistently right now. It is currently the 12th best deck.
      I did enjoy the title of your post though. (source)
       
       
      A couple people asked why the stats I mentioned don't metch VS power ranking so I looked up VS 79 and across all rankings Control Warlock is the 10th best deck. I assume they mix control and cube warlock in their stats. We have decks broken out a bit more but 10th gives you the general idea.
      Obviously after the nurfs it will be stronger since none of the cards in cubelock are being nurfed and that concerns me but it is a pretty challenging deck with a lot of opportunities to show off player skill. People will eventually get better at playing it, but people will also put in more weapon destruction or silence cards if it gets more popular.
      I am excited to see what people figure out after the patch. If Warlock is a big problem after people have some time to adjust and tune the new decks then we will look into it. I have said many times before that win rate is not the most important factor in our nurf decisions. How people feel matters more, so we will listen to players and make decisions based on that, just like we did in the past with Quest Rogue and Patron Warrior. (source)