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Free-to-Play Hero Rotation: Jan 30

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Free Hero rotation has been updated for the week of January 30, 2018.

Free-to-Play Hero Rotation: January 30, 2018

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I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

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1 hour ago, Plergoth said:

I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build heals about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally. Actually it might even be preferable if your team relies on split-pushes. 

4. Practice shooting your Healing DartHealing Dart as fast as u can thats how you gain the most accuracy, with practice. Also, aim for the hitbox not for the model. There should be green outline under every hero, thats their hitbox. Falstad is especially hard to hit when you dont know this fact. 

Edited by xevex
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Just now, xevex said:

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally.

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

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16 minutes ago, Valhalen said:

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

I still didnt try combining Biotic GrenadeBiotic Grenade with SharpshooterSharpshooter but math is saying it can heal 461 per Healing DartHealing Dart so thats something im gonna try next most likely. :D

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Edited by xevex
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5 minutes ago, xevex said:

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

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15 minutes ago, Valhalen said:

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

Kills with Air StrikeAir Strike are satisfying. :D 

I wouldnt call Alexstraszas AbundanceAbundance excellent self-sustain and Life-BinderLife-Binder is not as good as Cleansing FlameCleansing Flame
Its harder for me to stay full health with Alexstrasza then it is with Ana but i mostly play LifeblossomLifeblossom build which is one of her most passive styles to play. All you have to do is have a good positioning. I never even played Ana in double supp but it never hurt. :D 


I dont think sustain on ShrikeShrike would be the best idea. Basic attacking with Ana is a rare occurence. You only do it when you want to secure a kill or when someone is trying to push you but if it worked with minions and other non-heroic stuff then yeah, why not.  

Playing support is not as fun as it used to be Blizzard is really trying to make them unable to deal any significant dmg. I remember supports being able to participate in teamfights. Now its just stay in the back and heal. 

Edited by xevex

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1 hour ago, xevex said:

Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

 

1 hour ago, xevex said:

Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics.

Yeah, not a fan of those talents, but I deliberately picked both last night because I wanted to see what I could do with it on a map I feel fits the niche and also because I had to go YIKES in draft. I don't like having to go YIKES. I think both have a highly situational place in the game and I'd love to give it another go if I had a crap ton of extra vision to further enable the poke such as Zagara's creep. Overall, Ana is a textbook hero of where you have to approach each talent pick carefully and according to the situation you are faced with as opposed to picking whatever is best on the tier for a certain build synergy, and it's fantastic. 

Sharpshooter vs. Concentrated Doses is a tough one. Sharpshooter is better in optimal conditions, but this isn't a WoW raid where everything is scripted, so if you feel like you're able to get some stacks in any skirmish or team fight, Doses is not a bad talent to take, especially if you're inexperienced with Ana and feel you can't keep Sharpshooter up... you also can't really bush check with Q if you take SS, which is something else to consider. 

Edited by Plergoth

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22 minutes ago, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

If you wanna have some laughs, Nano Boost a Murky.

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Or the Vikings. Spin2Win to infinity lul.

A real terror with Nano Boost also would be Alarak imho

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Haha, oh I know. I might have to start drawing up a list of Nanoboost priority targets!

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On 29/01/2018 at 5:39 PM, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

Give it to us Kel'Thuzads!

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6 hours ago, Blainie said:

Only give it to Kel'Thuzad, ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTER OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, HEARTHSTONE ENTHUSIAST, AND MAJORDOMO TO THE LICH KING HIMSELF!

FIFY 

lol I wish I knew how to stop copying blocks of background colour

Edited by Plergoth
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1 hour ago, Plergoth said:

FIFY 

lol I wish I knew how to stop copying blocks of background colour

There's a button in the editor, looks like an underlined T with a small x next to it. Click that, it removes text formatting :p

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      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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