Necrolord Covenant in Shadowlands

Last updated on Apr 07, 2020 at 08:37 by Blainie 1 comment

This page gives an overview of the Necrolord covenant in Maldraxxus. Within, you will find all of the information we currently know from BlizzCon.

1.

Foreword

This page will be updated as more information becomes available throughout BlizzCon and beyond.

2.

Lore

In the skull-and-bone laboratories of Maldraxxus, strength is rewarded, and weakness cast aside. Necromancers experiment on the souls of the ambitious and contentious, reforming only the greatest into undead soldiers who protect the Shadowlands. Those who are determined rise to positions of power. The less-promising become fuel for Maldraxxus’ malign weapons.

Maldraxxus’ brutal selection process has built a vast and capable militia… but its hierarchy is wobbling. The longtime leader of the realm has vanished. In his absence, five of the most eminent Necrolords vie for the position, and the responsibility to advance the cause of death throughout the cosmos. Each bids on newly-arrived souls, filling their personal guard with capable soldiers and building armies larger than any yet known.

When they march, will it be towards one another… or the realms they swore to defend?

3.

Rewards of the Necrolords

Players will receive cosmetic and ability rewards for choosing the Necrolords as their covenant.

3.1.

Cosmetic Rewards

Covenants will reward players with cosmetics based on their chosen covenant. As of right now, we know that players will receive a mount, a pet, an armour set, and cloaks that have the appearance of wings.

Below is an image of all of the plate sets. The Necrolord set is the first set from the left.

3.2.

Abilities

The covenant ability for the Necrolords is Fleshcraft. It forms a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.

3.2.1.

Class Abilities

  • Death Knight
    • Abomination Limb — Sprout an additional limb for a limited time, dealing Shadow damage to nearby enemies. If an enemy is farther away from you, they are pulled to your location.
  • Demon Hunter
    • Currently unknown.
  • Druid
    • Adaptive Swarm — Command a swarm that heals or deals Shadow damage to a target and increases the effectiveness of your periodic effects on them. Upon expiration, travels to a new target within range, alternating between friend and foe up to a set number of times.
  • Hunter
    • Death Chakram — Throw a deadly chakram at your current target which will rapidly deal additional Shadow damage. Each time the chakram damages a different target, its damage is increased, and you generate additional Focus.
  • Mage
    • Deathborne — Transform into a powerful Skeletal Mage for a period of time. While in the form of a Skeletal Mage, your Frostbolt, Fireball, and Arcane Blast are greatly enhanced, and your spell damage is increased.
  • Monk
    • Currently unknown.
  • Paladin
    • Currently unknown.
  • Priest
    • Unholy Nova — An explosion of dark energy heals nearby allies and infects nearby enemies with Unholy Transfusion. Unholy Transfusion deals Shadow damage over time. Enemies who damage this target receive healing.
  • Rogue
    • Serrated Bone Spike — Embed a bone spike in the target, dealing Physical damage over time until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by a percentage per spike.
  • Shaman
    • Currently unknown.
  • Warlock
    • Decimating Bolt — Hurl a bolt of shadow magic at your target, dealing Shadow damage and increasing the damage of your next Incinerates, Drain Souls, or Shadow Bolts. Decimation Bolt's damage, and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases.
  • Warrior
    • Conqueror’s Banner — Brandish the banner of the Necrolords, increasing your movement speed and causing Mortal Strike, Raging Blow, and Shield Slam to grant you Glory. Killing an enemy grants additional stacks of Glory. Reactivating this ability plants the banner in the ground, granting an increased amount of maximum health and additional attack speed to you and your allies within range of the banner. Lasts additional time per Glory, up to a maximum amount.
4.

Changelog

  • 07 Apr. 2020: Updated the ability list after new information released by developers.
  • 03 Nov. 2019: Page added.
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