Night Fae Covenant in Shadowlands

Last updated on Apr 07, 2020 at 08:37 by Blainie 1 comment

This page gives an overview of the Night Fae covenant in Ardenweald. Within, you will find all of the information we currently know from BlizzCon.

1.

Foreword

This page will be updated as more information becomes available throughout BlizzCon and beyond.

2.

Lore

If the Emerald Dream mirrors the spring and summer of life, then the star-hued plane of Ardenweald reflects life in its twilight.

Those who pass on with a deep connection to nature are tended here by the mystic night fae, who retrieve anima from mortal souls and infuse it into slumbering spirits, rejuvenating their lives with the remnants of the old.

Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the night fae's Winter Queen must choose which of the land’s formerly lush groves—and which souls—will be fed the last precious drops of anima… and which will fade away forever.

3.

Rewards of the Night Fae

Players will receive cosmetic and ability rewards for choosing the Night Fae as their covenant.

3.1.

Cosmetic Rewards

Covenants will reward players with cosmetics based on their chosen covenant. As of right now, we know that players will receive a mount, a pet, an armour set, and cloaks that have the appearance of wings.

Below is an image of all of the plate sets. The Night Fae set is the first from the right.

3.2.

Abilities

The covenant ability for the Night Fae is Soulshape. It turns you into a Vulpin, increasing movement speed. You may reactivate Soulshape to teleport a short distance forward. Additional cosmetic forms can be earned and collected through a variety of gameplay. While out in the world, this effect has a short duration before it wears off, but lasts indefinitely while in a rest area.

3.2.1.

Class Abilities

  • Death Knight
    • Death's Due (Replaces Death and Decay) — Corrupts the targeted ground, causing Shadow damage over a duration of time to targets within the area. Affected enemies deal reduced damage to you (up to a maximum amount) and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.
  • Demon Hunter
    • The Hunt — Charge to an enemy, inflicting Nature damage and rooting them. The target is marked for a period of time, increasing your Fury from Demon's Bite and Shear against them. You may reactivate The Hunt every 30 seconds to teleport behind the marked target and ignoring line of sight.
  • Druid
    • Convoke the Spirits — Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds. You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur on appropriate nearby targets, favoring your current specialization.
  • Hunter
    • Currently unknown.
  • Mage
    • Shifting Power — Draw from the ground beneath you for a period of time, dealing Nature damage over time to nearby enemies. While channeling, your ability cooldowns are reduced.
  • Monk
    • Currently unknown.
  • Paladin
    • Currently unknown.
  • Priest
    • Currently unknown.
  • Rogue
    • Currently unknown.
  • Shaman
    • Currently unknown.
  • Warlock
    • Currently unknown.
  • Warrior
    • Currently unknown.
4.

Changelog

  • 07 Apr. 2020: Updated the ability list after new information released by developers.
  • 03 Nov. 2019: Page added.
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