Jump to content
FORUMS
Sign in to follow this  
Stan

Torghast, Tower of the Damned Preview on Shadowlands Alpha

Recommended Posts

49187-torghast-tower-of-the-damned-in-sh

The second Shadowlands Alpha 9.0.1 Build 34081 has arrived and Torghast, Tower of the Damned has been enabled for testing for Demon Hunters, Mages, Priests, and Warlocks.

You can queue up for Torghast by speaking to Flaska-Torghast <Servant of the Jailer> in Hero's Rest.

WoWScrnShot_041620_211212.jpg

All characters are scaled up to level 60 and item level 170 for testing purposes and gain access to all Kyrian Covenant spells.

WoWScrnShot_041620_211346.jpg

Your goal in Torghast is to ascend the tower and clear as many floors as possible, without dying and alerting the Tarragrue. The higher you climb, the more dangerous the enemies will be, but the more lucrative rewards you'll receive.

WoWScrnShot_041620_211342.jpg

WoWScrnShot_041620_211405.jpgWoWScrnShot_041620_211409.jpg

Here is the map of Torghast's starting zone.

WoWScrnShot_041620_211426.jpg

You can click on the Wayfinder to pick the destination of your demise.

WoWScrnShot_041620_211433.jpg

Killing enemies awards Anima, the currency is used to unlock various Anima Powers for your character within the Tower. The class-specific boons mostly revolve around gaining access to talents that you currently do not have selected.

WoWScrnShot_041620_211450.jpgWoWScrnShot_041620_211839.jpg

Just like in Diablo, there are destructible objects in Torghast.

WoWScrnShot_041620_211904.jpg

Here's the map of a single floor.

WoWScrnShot_041620_212208.jpg

You will be also collecting a currency called Phantasma which can be exchanged for various consumables that help you and your party within Torghast.

WoWScrnShot_041620_212237.jpg

There's also a pane that displays your currently-selected Anima Powers.

WoWScrnShot_041620_212337.jpg

Here are more screenshots of one of the floors.

WoWScrnShot_041620_213319.jpgWoWScrnShot_041620_213052.jpgWoWScrnShot_041620_213316.jpgWoWScrnShot_041620_213318.jpg

Torghast doesn't have a timer, but your success is measured in deaths, and dying too many times alerts a NPC called the Tarrague who instantly kills you when you don't leave the Tower before the timer is up.

WoWScrnShot_041620_213528.jpgWoWScrnShot_041620_213550.jpgWoWScrnShot_041620_213559.jpgWoWScrnShot_041620_213607.jpg

To sum up, Torghast is very similar to Diablo III rifts, because all floors are randomly generated every time you enter. Mobs and destructibles reward Phantasma, a currency that can be exchanged for various items that help you and your party within the Tower. Anima unlocks Anima Powers which make your character gradually stronger as you progress through te Tower. Dying will alert the Tarrague, who will chase you down if you don't exit Torghast in time.

4z99v04.jpg?1

Latest Shadowlands News

Classes Leveling

All Covenant Class Abilities

Covenant Signature and Class Ability Upgrades

Shadowlands Class Changes

AOE Ability Changes in Shadowlands

Frost Mage Winter's Chill Changes: April 10th

Druid Class Changes Clarifications: April 13th

Hunter Stable Size Increased in Shadowlands

Class Buffs Nerfed in Shadowlands

 

 

 

Allied Races No Longer Require Grinding Reputation to Exalted

Death Knights and Demon Hunters Start at Level 8 in Shadowlands

Exile's Reach Starting Zone (Official Preview)

First Level 50 in 12 Hrs 16 Minutes on Shadowlands Alpha

Flying Available at Level 25 in Shadowlands

Legion Legendaries Disabled in Shadowlands

Level Requirements for Unlocking Talents in Shadowlands

Quest Interface Improvements Coming in Shadowlands

Datamining Misc

Shadowlands 9.0.1 Build 33978

Shadowlands 9.0.1 Build 33978 Creature Models

Shadowlands 9.0.1 Build 33978 Mounts: Part 1

Shadowlands 9.0.1 Build 33978 Mounts: Part 2

Shadowlands 9.0.1 Build 33978 Mounts: Part 3

Potential Allied Races Coming in Shadowlands

Optional Crafting Reagents in Shadowlands

Runeforging Updates: New Death Knight Runes

Ardenweald Faun NPC Customization Options

Bastion Kyrian NPC Customization Options

Dying in the Shadowlands

Controller Support Coming in Shadowlands

Icecrown Skybox Updated for Shadowlands

Item Level Squish in Shadowlands

Unread Mail Indicator on Character Selection Screen

New Graphic Options in Shadowlands

 

 

 

Development Updates PvP

Initial Shadowlands Developer Update

Shadowlands Development Update Notes: April 9th

PvP Vendors Return in Shadowlands

 

Interviews Zone Previews

No War/Titanforging or Corrupted Items in Shadowlands: Ion Hazzikostas Interview

Lore Interview with Lead Narrative Designer Steve Danuser

Bastion & Kyrian Covenant (Official Preview)

Bastion Zone Screenshots

The Necrotic Wake Dungeon

Torghast, Tower of the Damned Preview

Share this post


Link to post
Share on other sites

I wonder if they're referencing the Grue from the ancient Zork game.    The similiarities are a bit too much to be random I think

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      It seems that social distancing is now a thing in Alterac Valley, as more and more players are completing battleground objectives without engaging in PvP.
      The first Alterac Valley end-screen comes from German servers, where the highest-ranked person scored 2 kills.

      The same thing happened today with another battlegroup. The highest-ranked Hunter got an incredible 4 kills!

      Have you experienced this phenomenon yourself?
      Source: Reddit + Reddit
    • By Starym
      Many of us have been struggling with the weekly Soul Ash adventure in the command table, as it's a very difficult one, but not impossible as it seems. Part of the reason the adventure is so hard for some is that it's level seems to be random. In the video below you can see it's level 18, but I and many others have gotten it at level 22. Its level doesn't seem to have any relation to your companion levels either, as the level 18 mission below was completed with two level 22 and two level 15 companions. Both players that we've seen complete the mission were Necrolords, and we do know there are definitely some Covenant advantages to the command table.
      In any case, let's take a look at quietly41's run so we can get some hope we'll get it done some day!
      Quietly41 isn't the only one to finish it, either, as Asulgarth gives us some more in-depth details:
    • By Starym
      We've seen all the crazy 1-shots players have been doing in the tower of the damned. We've seen the naked boss solos and the Voidwalker solos. But now it's time for the rats to have their day.
      Delivastus and company decided that just killing the Warden of Souls wasn't quite enough and they wanted to humiliate him. So how DO you actually kill a boss with Mawrats? Well, we've all see the exploding Mawrat anima power, Bloating Fodder, but how do you get enough of them to the final boss? Well, turns out all you need is a mage and Alluring Cheese, which is very appropriately named. (If you're the impatient type, skip to 2:25 for instant action.)
      If only they had 1 more rat, it could have been a 1-shot! But the message is, rats > skeletal dog it seems. I'm really loving these Torghast shenanigans and can't wait for the new wings, floors and even seasonal mechanics to arrive!
    • By Stan
      It's time to look at SimulationCraft's updated preliminary pre-raid DPS simulations now that most of the profiles have been updated with Legendary Powers and Conduits.
      DISCLAIMER: Note that the simulations are a work in progress, and they've been conducted using a Patchwerk (nuke boss-style) template. SimulationCraft is open source, and you can contribute to making it better!
      The first time we looked at the pre-raid simulations, not all sim profiles had Legendaries, and proper Conduit ranks were implemented (all Warlock specs and Windwalker Monks specifically). The chart looked like this.

      It appears the missing sim profiles have now been updated, so you will mostly notice some Warlock/WW Monk rank increases.

      Source: SimulationCraft
    • By Starym
      If you haven't been back to BfA in a while, you might not have noticed that something weird is happening in the previous expansion, as players are noticing a lot of pretty powerful mobs basically everywhere. It seems the mobs scale to your item level, making them almost as powerful as Shadowlands mobs, as players are running into difficulty even soloing quest elites and similar.
      You can find plenty more examples of player frustration with the system in the two reddit threads above.
      Another factor to consider there is Azerite gear and essences. While both of those still work in BfA content, basically no player will have those equipped anymore, making the mobs that much more difficult, relatively speaking. Now that doesn't mean that the mobs are crazy hard or anything similar, but they do take quite a bit of time to handle, and it's really hurting the power-feel RPGs generally have. We're now 10 levels stronger and it's really not showing on previous expansion mobs, not to mention the item level increase within Shadowlands itself. When an elite quest takes you a long time to do, with some players even having trouble completing them and giving up half-way through, something's not quite right.
      The issues carries over into BfA dungeons and raids as well, making it that much more frustrating, as the squish didn't really keep the same ratio of difficulty in any of the content. BfA mobs simply shouldn't scale past level 50 and the max item level for the expansion, 140.
      What do you think about the item level scaling in general, whether it's related to BfA, older expansions or even Shadowlands itself?
×
×
  • Create New...