Healer Rankings / Tier List for WoW Classic Season of Discovery
The Season of Discovery is aiming to completely disrupt the established meta of WoW Classic by including new Runes that drastically increase the power available to all classes. These runes even allow Mages to heal as well! Keep reading on to find out our early findings on Healers in SoD, power levels and rankings so far.
Summary of Healer Class and Specialization Rankings
April 6th, World First Sunken Temple clear: as shown in the raid race, Mages, Priests, and Restoration Shamans are still the top healer classes available, with Mages being kings of healer DPS, Priests being the best at raw throughput and Shamans having the best utility, especially for Shade of Eranikus with Poison Cleansing Totem, Earth Shock and multiple party Mana regeneration helpers such as Shamanistic Rage.
Below is a quick summary of the full healer rankings for Season of Discovery WoW Classic. This summary is intended to give a quick outline of the standings of specializations in comparison to one another, and we recommend reading the full rankings to understand why specializations are ranked as they are:
- Arcane Mage (S-Tier)
- Holy Priest (S-Tier)
- Discipline Priest (S-Tier)
- Restoration Shaman (S-Tier)
- Restoration Druid (A-Tier)
- Holy Paladin (A-Tier)
DPS and Tank Class Rankings
If you are interested in our other rankings for WoW Classic, please click the links below.
Full Healer Class and Specialization Rankings
All healer classes have their unique perks and bring valuable buffs, which makes ranking them on a Tier format very difficult as, depending on group composition, all of them can be considered invaluable. Thus, we will be valuing their throughput (including damage, for Mage, specifically) and ability to get effective healing in single and AoE incoming damage scenarios.
S-Tier Classes and Specializations
Arcane Mage
April 6th, World First Sunken Temple clear: good usage of Spell Batching with Temporal Beacon and maximum level runes and talents make Mage one of the top area healers while also providing high damage output for a healer. They are also one of the best classes to stack for the hardest Sunken Temple encounters as DPS, making them a very versatile pick for any raid.
Arcane Mages can now be healers, due to their new healing spells, such as Regeneration, Rewind Time, and Mass Regeneration. While all of these spells can do some healing on their own, they rely on a unique mechanic, Temporal Beacon, which causes some of the Mage's Arcane damage to be converted to healing to all friendly targets with the Mage's beacons.
Even with this powerful effect, there are two weaknesses to Mage healing: very high Mana costs on heals and the need to apply timed beacons before the damage to healing conversion can occur, but fortunately Evocation plus Mana gems help with Mana and Spell Batching allows you to apply your Temporal Beacons on targets of opportunity just as damage spells are hitting, cutting reaction time to damage a lot when used properly!
This means Arcane Mage is the one of the few healers that can do high DPS while healing, making it a fantastic complement to your healing roster. Due to its targeting limitations, however, you will still almost always want to bring non-Mage healers as well to a raid group, in order to cover unpredictable damage on random raid members and high tank healing fights.
Discipline and Holy Priest
April 6th, World First Sunken Temple clear: Priests continue to be the most versatile healer, with the most healing-dedicated amount of runes, allowing them to quickly swap their focus between single and area healing, and also enabling multiple damage reduction cooldowns on demand, such as Pain Suppression and Power Word: Barrier. Furthermore, they have the highest raw healing throughput out of all healers.
Discipline Priests and Holy Priests are best viewed as one single spec for tier ranking, as the runes that define their playstyle are freely interchangeable. Priests are the iconic healing class of WoW Classic. With Power Word: Shield, Renew, and Flash Heal, they have the most complete healing toolkit out of any healer, and also the most healing-focused rune options, which cover any kind of healing style, including absorb-focused healing, which no other healer can do.
Thus, while their kit might not be the very best for a single scenario, they earn their high ranking through their unmatched versatility and ability to adapt to any healing requirements. Between Strength of Soul, Serendipity, Circle of Healing, Penance, Prayer of Mending, Homunculi, Power Word: Barrier, Pain Suppression, and other powerful runes, you can bring a healing team composed of only Priests are be absolutely fine in any situation.
Restoration Shaman
April 6th, World First Sunken Temple clear: Shamans bring a huge threat increase for tanks with Spirit of the Alpha, high damage reduction for Sunken Temple with Nature Resistance Totem and Poison Cleansing Totem, short cooldown range interrupts with Earth Shock, and also massive Mana regeneration through Shamanistic Rage, Water Shield, and Mana Tide Totem, much of which splashes to the raid group. Thus, while their overall throughput is among the worst, their utility is what makes them very valuable in a raid setting.
Restoration Shamans shine for their utility: they can bring almost every buff in the game, allowing you to have most group buffs in even small groups such as dungeons or 10-man raids. Their main weakness is that they specialize in large group healing with Chain Heal and Healing Rain, which can be powerful but requires many damaged allies stacked closely together, which is not always easy to have in a 10-man raid environment.
While Shamans struggled with Mana in WoW Classic, Season of Discovery introduces many runes that alleviate such concerns, such as Water Shield, Shamanistic Rage, and the new Power Surge / Maelstrom Weapon and Mana Tide Totem.
These allow Shamans to be able to afford to spend much more Mana than their healer counterparts, thus reducing the gap usually caused by Shamans having more expensive spells relative to their throughput. Even then, Shaman throughput is among the lowest, but they also bring essential utility with Spirit of the Alpha and multiple buff totems such as Nature Resistance Totem.
A-Tier Classes and Specializations
Restoration Druid
April 6th, World First Sunken Temple clear: Wild Growth is still the main carry of Druid healing, allowing for plenty of rune space for damage and Mana runes such as Dreamstate and Eclipse, which enable a restokin playstyle where you are mostly a Balance Druid that is healing whenever needed. This ability to deal significant damage and healing simultaneously is what makes Druids valuable in the current speed running meta.
Restoration Druids in SoD can finally stop relying on Healing Touch as their heals over time can now be applied freely without overwriting world buffs or important consumables. This enables Rejuvenation, Regrowth, and especially the new Lifebloom and Wild Growth to become much important to your healing.
Druids will also gain access to Mana-free damage with Fury of Stormrage, which also enables instant Healing Touch casts, and give out the Mark of the Wild group buff. They also benefit from many runes that increase single target damage drastically, such as Eclipse and Starsurge, allowing them to be great damage dealers that press Wild Growth and Starsurge on cooldown and, otherwise, heal only when necessary. They also have unique utility with the only combat resurrection in game, Rebirth.
This being said, healing over time requires time to fully run its course, and targets can die before they are healed or be healed to full very quickly if there are other healers present in the group, making Healing Touch or Nourish usage important in such scenarios.
Holy Paladin
April 6th, World First Sunken Temple clear: tank healing remains a very strong point of Paladins, and Beacon of Light is now finally viable due to heavy Mana cost reductions. Sheath of Light and Sacred Shield are also fantastic healing runes which further boost your other spells, such as Flash of Light. When combined with Illumination, the amount of Mana returned is extremely high, which enables much higher healing potential in long fights.
Holy Paladins bring some of the strongest raid buffs in the game (including previously unavailable ones such as Horn of Lordaeron), along with having incredibly useful auras.
Their Mana is great at maximum level with Sacred Shield giving you 50% extra crit on Flash of Light by itself and thus making most casts free with Illumination. This allows Paladins to finally make full usage of Beacon of Light, which will ensure its target stays topped but is likely to heavily overheal in most fights unless damage is heavily focused on a single target.
Paladins will also have access to either Inspiration Exemplar, which compares favorably to Tremor Totem, an interrupt in Rebuke, or Divine Sacrifice, a powerful group cooldown but also heavily situational.
While they heavily lack tools in the area healing department, their strong single target healing and ability to splash constantly with Beacon of Light makes Paladin a strong healer when properly piloted.
Changelog
- 07 Apr. 2024: Adjusted healer ranking post world-first Sunken Temple.
- 09 Mar. 2024: Updated healer ranks for current meta.
- 09 Feb. 2024: Adjusted Shaman healer ranking up post world-first Gnomeregan.
- 05 Feb. 2024: Updated healer rankings with Phase 2 pre-launch predictions.
- 14 Dec. 2023: Revamped the original text of most classes to make it purely Level 25 relevant.
- 08 Dec. 2023: Ranking revamps now that BFD has been cleared many times over and all runes / raid compositions are being used.
- 01 Dec. 2023: Sent Priest back to S-Rank post world first BFD clear.
Classic Class Overviews
Classic Race Guides
Classic Profession Guides
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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