Uldaman Dungeon Guide
Uldaman is a dungeon with a huge number of quests for players of both factions. Players are advised to bring a group between Level 42 and 46 to ensure a smooth run. This dungeon will take approximately 2 hours to complete.
Uldaman is a former titan city that has now been taken over by Troggs. The Titans created this race from stone, but after seeing the failures in their creation, they locked the race away and eventually created the Dwarves instead. This titan vault has been breached by the Dark Iron Dwarves, who hope to find the secrets of the Titans and use them to serve their master, Ragnaros, but the Titans' defenses are still present throughout the city.
Before setting foot in Uldaman, we strongly advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide.
The entrance to Uldaman is in the far north of the Badlands, just along the border with Loch Modan.
To reach the instance, you should follow the tunnels until you come to the first open area. Drop down into the centre and follow the tunnel underneath to the next open area, Dig One. The instance entrance is just on your right after entering.
Recommended Classes for Uldaman
You can complete this dungeon with any group composition, as long as you have a dedicated tank. If your tank is lower level than the rest of your group, you may benefit from an off-healer, as the later mobs hit extremely hard.
We recommend bringing a Mage to this dungeon, as their CC is invaluable due to the large number of humanoid mobs, as well as their strong AoE DPS.
Layout of Uldaman
Uldaman can be very difficult to navigate, as most of the bosses are not on the main path throughout the dungeon, but instead, they are located in side rooms that break off from the tunnel.
When you enter, you will want to clear the left side of the two rooms until you find a tunnel that contains the first boss of the dungeon, three Dwarven brothers.
After killing them, head back into the Titan room and follow the corridor until you encounter Revelosh, the second boss. Directly behind him is an open room with a large door at the back. Using the Gni'kiv Medallion and The Shaft of Tsol, which are obtained from the chest in the room of the first boss and as a drop from Revelosh respectively, you can open the door by combining them and placing the Staff of Prehistoria in the keystone.
Head back into the large room and follow the northern tunnel until you come to a fork in the path. Head to the right side and you will find the Ancient Stone Keeper, the next boss of the instance.
After killing the Stone Keeper, head to the northwestern corner and follow the tunnel, moving in a northwestern direction. You will find Galgann Firehammer first in a small nook, followed by Grimlok in a Titan room to the north.
Once these are both dead, head back into the tunnels and move to the northeast, moving through the Titan rooms until you find Archaedas, the final boss of the instance.
Notable Trash in Uldaman
The mobs in this dungeon will run away at low health, as they do in The Stockade. The strategy is the same, where your party should try to CC as many mobs as they can before pulling the mobs back, rather than moving forward to engage them. There are a huge number of opportunities to use the walls of the dungeon to line of sight pull the caster mobs, rather than letting them cast freely at the back and risk pulling more mobs.
Digmaster Shovelphlange is the only rare of the dungeon, but is located outside of the instance. He is worth killing, as he drops excellent loot.
Loot from Digmaster Shovelphlange
|Expert Goldminer's Helmet||33||Head|
|Shovelphlange's Mining Axe||33||Weapon|
Bosses in Uldaman
Baelog, Eric, and Olaf
Baelog is a Level 41 humanoid elite, while Eric "The Swift" and Olaf are both Level 40 humanoid elites, and together they are the first boss of the dungeon for Horde players. Alliance players do not need to kill the Dwarves.
Olaf can be killed alone, without engaging the other 2. You should do this to make the fight easier for your group. He has no mechanics worth mentioning.
For the other 2, you can kill them in any order, as neither boss has a mechanic worth mentioning. This is a very easy fight.
After you have killed this, you should loot the chest in the room, as it contains an item required to engage Ironaya later.
Loot from Baelog, Eric, and Olaf
|Battered Viking Shield||35||Off Hand|
|Oil of Olaf||N/A||Consumable|
|Worn Running Boots||35||Feet|
|Horned Viking Helmet||40||Head|
|Olaf's All Purpose Shield||37||Off Hand|
Revelosh is a Level 40 elite humanoid and is the second boss of the dungeon.
There are no mechanics worth mentioning on this boss, but you should CC the adds if you can to make the fight easier for your group.
After killing this boss, make sure that the player who picked up the summoning item from the chest behind the previous boss also loots The Shaft of Tsol.
Loot from Revelosh
Ironaya is a Level 40 elite giant and is the third boss of the instance. In order to summon this boss, players will need to combine the two items from the previous bosses, Gni'kiv Medallion and The Shaft of Tsol to form the Staff of Prehistoria. Place this in the keystone in the centre of the room to summon her.
Tank the boss facing away from your group to avoid extra damage from her cleave and save your taunt ability for her knockback, as you will lose all aggro when she casts this.
Loot from Ironaya
Ancient Stone Keeper
The Ancient Stone Keeper is a Level 44 elite elemental and is the fourth boss of the instance.
Move out of his Sand Storms and this fight will be extremely easy.
Loot from Ancient Stone Keeper
Galgann Firehammer is a Level 45 elite humanoid and is the fifth boss of the instance.
Kill his bodyguards as soon as possible and then focus on Galgann. Your ranged should stay out of melee range to avoid being hit by his AoE attacks.
This boss does a huge amount of damage, so if you have access to any consumables or armour that boosts your Fire Resistance, especially as the tank, this can help to mitigate the damage.
Loot from Galgann Firehammer
Grimlok is a Level 45 elite humanoid and is the sixth boss of the instance.
Use CC on any adds that you can and kill Grimlok as soon as possible. You should spread out to avoid taking more damage than necessary from Chain Bolt.
Loot from Grimlok
|Grimlok's Tribal Vestments||42||Chest|
Archaedas is a Level 47 elite giant and is the final boss of the instance. To activate him, you must all click on the altar positioned just in front of him.
This boss is extremely difficult with an underleveled group, so be prepared for a tough fight if your tank is low level. The boss will periodically summon dwarf adds that need to be killed as soon as possible. Once Archaedas summons the elite adds, you will need to focus him down and ignore all other adds. Your ranged should try to kite the adds as best they can to avoid wasting damage on killing them.
You could previously make this encounter trivial by causing the adds to bug out when your healer was standing on the ledge above the room, but we are uncertain of whether this will be possible in Classic or not.
Loot from Archaedas
- 22 Oct. 2019: Moved quests to separate section.
- 21 Aug. 2019: Guide added.
- Phase 3, Patch 1.13.3 Known Issues List: Dec 10th
- Warsong Gulch Vendor Details and Clarification
- Warsong Gulch and Alterac Valley Guides and Official Preview
- WoW Classic Honor Calculation Bug Update: December 9th
- Classic Phase 3 and Patch 1.13.3 Notes
- Why Diablo 2 Still Holds Up After 20 Years - Book Excerpt
- BlizzCon Winning Cosplays Interview
- Detailed Honor System Clarifications and Stats Issues Addressed
- Quests Completed for Classic
- Weapon swing Timers
- Shaman Tank Guide - Serious Look at Shaman Tanking in World of Warcraft
- Pet Talent redo
- Classic honor system
- Pet Aggro vs Hunter Aggro
- Classic: Lock Spell Damage question
- New Expansion