Scarlet Monastery Cathedral Dungeon Guide
Scarlet Monastery is a dungeon with 4 wings that each require different levels and setups depending on which one you are attempting. For the Cathedral wing, we recommend only attempting this with a group from Level 37 to 40 for the smoothest possible run. This wing can be completed in under an hour.
The other wings are Scarlet Monastery: Armory, Scarlet Monastery: Graveyard, and Scarlet Monastery: Library.
You can find out more about the instance and all of its wings in our Scarlet Monastery.
Quests
Before setting foot in Scarlet Monastery, we strongly advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide.
Entrance Location
The entrance to Scarlet Monastery is located in Tirisfal Glades, to the northeast of Undercity. Once you go in to the monastery, there are 4 doors, with each one leading into a different wing of the dungeon.
For the Cathedral wing, enter the locked door on the left. In order to unlock
it, you need The Scarlet Key, which drops from a chest in the Library
wing. You can learn more about this in our Scarlet Monastery.
Recommended Classes for Scarlet Monastery Cathedral
There are a huge number of humanoid mobs in the dungeon, so both Rogues and Mages are excellent choices for DPS due to their CC abilities.
Other than this, you should be able to clear the dungeon with any group setup.
Layout of Scarlet Monastery Cathedral
The layout of the dungeon is very easy to navigate, but there are far superior paths that can cut down the amount of trash you have to clear in order to reach the last boss, as well as make it easier to deal with those that you want to pull.
When you move into the garden area, you will want to clear straight into the water in the centre. Once there, choose a side of the dungeon to move through and clear towards the stairs. Move up the stairs and do the same as before, clearing straight into the water.
Clear enough trash to make sure that you can safely pull mobs out of the cathedral before opening the doors and doing exactly that; pull the trash out and use the walls to line of sight them. Once you have cleared the chapel (you can move inside once enough trash has been cleared), the bosses will be right in front of you. If you do not clear all of the mobs, the remaining trash will pull when you engage the boss.
After killing them, you can head to the room on the right side of the altar and you will find a torch on the wall that you can interact with. Doing so will open a room with High Inquisitor Fairbanks in it.
Notable Trash in Scarlet Monastery Cathedral
The most important thing through this dungeon is to be extremely careful in how you pull the trash. Space is very limited unless you want to pull more trash than is necessary, so you should try to plan your path before proceeding through each area. Always pull the mobs back, using walls to line of sight where possible, rather than charging in and engaging them in the open.
In the cathedral especially, you should pull the mobs out of the building and into the courtyard to avoid any runners pulling more trash.
The Scarlet Abbots must be interrupted to prevent their healing and the Scarlet Wizards should be killed quickly, as their instant AoE can cause large damage very quickly.
Remember that trash can respawn in this dungeon, so make sure you do not pull too slowly.
Bosses in Scarlet Monastery Cathedral
Scarlet Commander Mograine and High Inquisitor Whitemane
While you will engage Scarlet Commander Mograine alone at the start of the fight, these two bosses are fought at the same time.
Scarlet Commander Mograine and High Inquisitor Whitemane are both Level 42 elite humanoids.
When the fight begins, you will fine Mograine by himself; he hits very hard,
but there is very little that can be done to prevent this, as it is mostly
unpreventable damage. He will stun players with Hammer of Justice and
cast
Divine Shield, but little can be done to prevent these. Wait for
his bubble to expire and, if you have a Priest, you can dispel the stun.
Once Mograine is dead, High Inquisitor Whitemane will enter the fight
from the doors behind the altar. She is essentially a Priest, mainly casting
Smite throughout the fight. Simply burn her down until she casts
Scarlet Resurrection, at which point the fight truly starts.
Once Whitemane resurrects Mograine, make sure your tank picks up threat as soon as possible to avoid him killing your DPS or healer. Kill Whitemane first, then burn down Mograine. Your healer should make sure to save Mana for this phase, rather than wasting it in the first 2 phases.
Loot from Scarlet Commander Mograine
Item | Required Level | Slot |
---|---|---|
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39 | Off Hand |
![]() |
39 | Hands |
![]() |
39 | Weapon |
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38 | Legs |
Loot from High Inquisitor Whitemane
Item | Required Level | Slot |
---|---|---|
![]() |
39 | Weapon |
![]() |
39 | Neck |
![]() |
39 | Head |
High Inquisitor Fairbanks
High Inquisitor Fairbanks is a Level 40 elite undead and is an optional boss in the dungeon. He is extremely easy to kill, but has terrible loot. You can skip him if you prefer.
To get to Fairbanks, simply head to the right of the altar into the back room of the chapel and click on the torch on the wall. This will lead to a secret room where he is hiding.
There are no mechanics worth mentioning on this boss beyond interrupting his
Heal.
Loot from High Inquisitor Fairbanks
Item | Required Level | Slot |
---|---|---|
![]() |
36 | Wrist |
![]() |
36 | Feet |
![]() |
36 | Shoulder |
Changelog
- 18 Oct. 2019: Added note about the Scarlet Key and moved quest section.
- 21 Aug. 2019: Guide added.
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