Demonology Warlock DPS Rotation, Cooldowns, and Abilities (WoD 6.2)

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General Information

On this page, we list your Demonology Warlock core abilities and how they should be used together (rotation) in World of Warcraft WoD 6.2. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Demonology Warlock.

The other pages of our Demonology Warlock guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by two prominent Warlock theorycrafters: Gahddo, who maintains the Warlock profiles and rotations in Simulation Craft, and Zagam, our in-house Warlock theorycrafter.

1. Single Target Rotation↑top

Demonic Fury Icon Demonic Fury is your Demonology resource and managing it properly is very important. Demonic Fury is consumed when you enter Metamorphosis Icon Metamorphosis, something that you should do every time you deal increased damage (Dark Soul: Knowledge Icon Dark Soul: Knowledge, trinket procs, boss takes increased damage, etc.). The rest of the time, you need to keep building up Demonic Fury for the next activation of Metamorphosis.

Spending Demonic Fury during Metamorphosis Icon Metamorphosis and building it up outside Metamorphosis is done through two different rotations, which we present next.

For more information on your opening sequence, please refer to our dedicated section.

Tier 18 set bonuses change your rotation, so please refer to our section about Tier 18 bonuses for more information. To sum it up, you need to always save 1 stack of Molten Core Icon Molten Core.

1.1. Building Up Demonic Fury for Metamorphosis

To build up Demonic Fury, use the following rotation.

  1. Keep Corruption Icon Corruption applied on the target.
    • Corruption is extended when you cast Touch of Chaos Icon Touch of Chaos while in Metamorphosis Icon Metamorphosis, so you will generally not have to refresh it manually. That said, if Corruption is about to drop and you have no reason to enter Metamorphosis, then you can refresh it manually. You do not lose ticks if you refresh it when it has 5.4 seconds remaining or less.
  2. Cast Chaos Wave Icon Chaos Wave, if all of the following is true:
  3. Cast Hand of Gul'dan Icon Hand of Gul'dan when you have two charges.
  4. Cast Hand of Gul'dan Icon Hand of Gul'dan when you have a charge and the Hand of Gul'dan DoT has between 2 and 3 seconds left on the target.
  5. Cast Soul Fire Icon Soul Fire when you have more than 4 stacks of Molten Core Icon Molten Core or if the boss has less than 25% health (because of the increased amount of Molten Core procs you get on targets below 25% health).
    • If Demonbolt Icon Demonbolt is your Tier 7 talent, then cast Soul Fire whenever you have a Molten Core proc (because your Demonic Fury during Metamorphosis is now to be spent on Demonbolt, not Soul Fire).
  6. Cast Shadow Bolt Icon Shadow Bolt as a filler.

If you feel your Demonic Fury generation is not high enough, you can use Soul Fire Icon Soul Fire on Molten Core Icon Molten Core procs. This will increase your Demonic Fury generation and you will have less Molten Core procs to use during Metamorphosis, thus reducing your Demonic Fury consumption. In this case, casting Soul Fire has a higher priority than casting Shadow Bolt.

Hand of Gul'dan Icon Hand of Gul'dan usage is modified by your Tier 17 4-piece set bonus. Read our Tier bonuses section for more information.

1.2. Spending Demonic Fury in Metamorphosis

Whenever you are going to deal increased damage for a given time window (Dark Soul: Knowledge Icon Dark Soul: Knowledge, trinket proc, boss mechanics, etc.), you should enter Metamorphosis Icon Metamorphosis and keep it active until you no longer deal increased damage or until you consume all your Demonic Fury. You can also enter Metamorphosis to burn your excess Demonic Fury, if you get to close to capping it. Finally, if you use Cataclysm Icon Cataclysm as your Tier 7 talent, you should make sure it is off cooldown before entering Metamorphosis.

While in Metamorphosis Icon Metamorphosis, use the following rotation.

  1. Cast Cataclysm Icon Cataclysm, if you chose it as your Tier 7 talent.
  2. Apply Doom Icon Doom and reapply it when it has less than 18 seconds remaining.
    • Apply/Refresh it with Cataclysm Icon Cataclysm if you chose it as your Tier 7 talent (the reason why is because Cataclysm costs no Demonic Fury, as opposed to Doom, which costs 60).
  3. Cast Demonbolt Icon Demonbolt, if you chose it as your Tier 7 talent and if you have less than 4 stacks of the Demonbolt debuff.
  4. Use Touch of Chaos Icon Touch of Chaos, if you need to extend Corruption Icon Corruption or to prevent capping Demonic Fury.
  5. Use Soul Fire Icon Soul Fire on Molten Core Icon Molten Core procs.
  6. Use Touch of Chaos Icon Touch of Chaos, as a filler (if you still have Demonic Fury after spending all your Molten Core procs).

When the target is below 25% health, you will be able to cast Soul Fire Icon Soul Fire on demand, thanks to Decimation Icon Decimation. In this case, spam Soul Fire Icon Soul Fire while in Metamorphosis Icon Metamorphosis and cast Touch of Chaos Icon Touch of Chaos when you need to extend Corruption Icon Corruption. If your Demonic Fury generation feels too low to spam Soul Fire, you can cast Soul Fire from time to time and spam Touch of Chaos the rest of the time.

2. Demon↑top

Always use a Felguard, your Demonology-specific demon. If you chose Grimoire of Supremacy Icon Grimoire of Supremacy as your Tier 5 talent, then use a Wrathguard (the Felguard upgrade).

If Demonic Servitude Icon Demonic Servitude is your Tier 7 talent, then use the Doomguard for all situations where you fight less than 9 enemies and the Infernal for more enemies. The only exception is when you use Grimoire of Service Icon Grimoire of Service as your Tier 5 talent, because you use this talent for AoE burst damage and the Felguard is better at that than the Infernal.

Remember to turn off your Felguard's Threatening Presence Icon Threatening Presence.

3. Multiple Target Rotation↑top

Against 2 or 3 enemies, stick to your normal rotation and keep Corruption Icon Corruption and Doom Icon Doom up on all targets. Additionally, use Command Demon Icon Command Demon to make your Felguard cast Felstorm Icon Felstorm.

Against 3 and 4 enemies, start activating Immolation Aura Icon Immolation Aura during Metamorphosis. See next paragraph's note about Mannoroth's Fury Icon Mannoroth's Fury.

Against 5 or more enemies, start spamming Hellfire Icon Hellfire instead of Shadow Bolt Icon Shadow Bolt, and use Soul Fire Icon Soul Fire if you are about to reach 10 stacks of Molten Core Icon Molten Core. Note that if Mannoroth's Fury Icon Mannoroth's Fury is active, you need to start spamming Hellfire Icon Hellfire instead of Shadow Bolt Icon Shadow Bolt as soon as you fight 3 enemies.

Against 8 or more enemies, stop using Soul Fire Icon Soul Fire.

Chaos Wave Icon Chaos Wave is a DPS gain during Dark Soul and when fighting 2 enemies or more. Chaos Wave is also useful for quickly burning down adds. While Chaos Wave has a 100% chance to proc Molten Core Icon Molten Core, you will not use Soul Fire Icon Soul Fire for AoE damage, so the procs will mostly be wasted. Also, using Chaos Wave will deplete your Demonic Fury too rapidly, so you will generally prefer using Hand of Gul'dan Icon Hand of Gul'dan, which does more damage and generates Demonic Fury. See our Hand of Guldan section for more information.

4. Cooldowns↑top

Dark Soul: Knowledge Icon Dark Soul: Knowledge is your main DPS cooldown. It increases the effects of Mastery: Master Demonologist Icon Mastery: Master Demonologist by an additional 30% for 20 seconds. The general approach is very simple: use Dark Soul on cooldown and make sure you have enough Demonic Fury to stay in demon form for as much of the 20 seconds as possible. For advanced usage of Dark Soul, please refer to our advanced Dark Soul usage.

Imp Swarm Icon Imp Swarm is granted by Glyph of Imp Swarm Icon Glyph of Imp Swarm and offers a nice DPS burst (more on that in the Imp Swarm section). Always use Imp Swarm together with Dark Soul: Knowledge Icon Dark Soul: Knowledge. The Imps will grant you Demonic Fury that will enable you to stay longer in Metamorphosis Icon Metamorphosis while Dark Soul is active, increasing your DPS as a result. There are a few subtleties regarding Imp Swarm and we advise you to read our Imp Swarm section to find out more.

Summon Doomguard Icon Summon Doomguard and Summon Infernal Icon Summon Infernal share a cooldown. As such, you will have to decide which of the two you will use. These two abilities are on a 10-minute cooldown, so you will realistically only use them once per fight. Summon Doomguard Icon Summon Doomguard is better when fighting 7 enemies or less, while Summon Infernal Icon Summon Infernal is better when fighting 8 enemies or more.

If you choose Grimoire of Supremacy Icon Grimoire of Supremacy, as a Tier 5 talent, then Summon Doomguard becomes Summon Terrorguard Icon Summon Terrorguard and Summon Infernal becomes Summon Abyssal Icon Summon Abyssal.

In addition, a number of defensive cooldowns are available to you to compensate for your frequent use of Life Tap Icon Life Tap, which is mandatory for Mana management. We detail these cooldowns in a Mana management section.

Finally, your talents give you a number of offensive cooldowns, which we detail in a talent cooldowns section

5. Optional Read: Mastering Your Demonology Warlock↑top

While the priorities we list above will prove sufficient for you to do excellent DPS, there are various other things you should know about playing a Demonology Warlock.

5.1. Metamorphosis and Demonic Fury

Demonic Fury Icon Demonic Fury is your Demonology Warlock resource. It will greatly influence your play style as you will build Demonic Fury with your damaging abilities before using Metamorphosis Icon Metamorphosis to gain access to abilities that will consume your Demonic Fury.

Your bar of Demonic Fury has a maximum capacity of 1000. Out of combat, you will rapidly regenerate up to 200 Demonic Fury. Additional Demonic Fury must be generated during combat by using your abilities (all your offensive abilities generate Demonic Fury). In demon form, Demonic Fury decays at a fixed rate of 6 Demonic Fury per second. In addition, many of your abilities are transformed into Demonic Fury-consuming abilities.

When your amount of Demonic Fury reaches below 40, your demon form will automatically be removed. Independently of your amount of Demonic Fury, you can cancel your demon form at any time by using Metamorphosis again.

Metamorphosis Icon Metamorphosis transforms some of your abilities. Hover over the links to see how much Demonic Fury each ability generates/consumes.

  • Hand of Gul'dan Icon Hand of Gul'dan becomes Chaos Wave Icon Chaos Wave, which damages all enemies within 6 yards of your target (reducing their movement speed by 50% for 6 seconds) and has a 100% chance to trigger Molten Core Icon Molten Core.
  • Corruption Icon Corruption becomes Doom Icon Doom, which deals a large amount of damage over time.
  • Hellfire Icon Hellfire becomes Immolation Aura Icon Immolation Aura, which, once activated, will grant you the same AoE damage as Hellfire, just that it does not need to be channeled (i.e., you can do other things while it is pulsing) and it no longer deals damage to you.
  • Shadow Bolt Icon Shadow Bolt becomes Touch of Chaos Icon Touch of Chaos, which deals slightly less damage than Shadow Bolt, but is instant-cast and refreshes your Corruption Icon Corruption DoT.

In addition, you can use Demonic Leap Icon Demonic Leap to enter Metamorphosis Icon Metamorphosis. After transforming you into a demon, it will make you leap forward 15 yards.

5.2. Refreshing Your DoTs

As a Demonology Warlock, between 15% and 20% of your damage comes from your 2 DoTs (Corruption Icon Corruption and Doom Icon Doom). You must strive to maintain 100% uptime on all of them, which is not difficult. Corruption automatically gets refreshed by Touch of Chaos Icon Touch of Chaos. Also, you enter Metamorphosis Icon Metamorphosis often enough to refresh Doom Icon Doom in time. That said, there are a few general statements we wish to make about refreshing DoTs.

When you refresh a DoT, the remaining duration is added to the new duration, up to 30% of the base duration. So, if a DoT has a base duration of 24 seconds and you refresh it when there are 5 seconds remaining, the new duration will be 29 seconds.

DoTs automatically scale with your statistics, so there is no need to cast them while you benefit from trinket procs or other damage-increasing effects. In other words, snapshotting is gone, so do not bother taking it into account anymore.

5.3. Demons

By default, you can summon one of five demons to help you fight your foes. Except for the Voidwalker, they are all viable for raiding.

You also have two demons that you can use as DPS cooldowns: a Doomguard (Summon Doomguard Icon Summon Doomguard) for single-target damage or an Infernal (Summon Infernal Icon Summon Infernal) for AoE damage.

Finally, you have the Command Demon Icon Command Demon ability, which, if put on your action bar, will change with the demon you are using:

5.3.1. Grimoire of Supremacy

Grimoire of Supremacy Icon Grimoire of Supremacy is a Tier 5 talent that improves your demons and gives them better abilities.

The Wrathguard remains the demon with the highest DPS.

Your demon DPS cooldowns are replaced with more powerful versions: a Terrorguard (Summon Terrorguard Icon Summon Terrorguard) for single-target damage or an Abyssal (Summon Abyssal Icon Summon Abyssal) for AoE damage. When using the Terrorguard, it is advised to turn off its Cripple Icon Cripple ability off, as leaving it on is a DPS loss.

Finally, Command Demon Icon Command Demon gives you the following abilities:

5.3.2. Demonic Servitude

If you choose Demonic Servitude Icon Demonic Servitude as your Tier 7 talent, then Doomguard and Infernal (Terrorguard and Abyssal with Grimoire of Supremacy Icon Grimoire of Supremacy) become regular demons that you can summon and dismiss at will. They also gain new abilities that you can control.

Doomguard has Doom Bolt Icon Doom Bolt, Shadow Lock Icon Shadow Lock (a 6-second silence), and Cripple Icon Cripple (a 30-second slow that is channeled). Terrorguard replaces Cripple with Debilitate Icon Debilitate (a 30-second root that is channeled). Both versions of the demon cast Shadow Lock with Command Demon Icon Command Demon.

Infernal has Meteor Strike Icon Meteor Strike (AoE damage), Burning Presence Icon Burning Presence (passive tank buff), Seethe Icon Seethe (taunt), and Torch Magic Icon Torch Magic (purges 1 beneficial effect from 1 enemy or 1 harmful effect from 1 ally). Abyssal replaces Torch Magic with Blaze Magic Icon Blaze Magic, which does the same thing, but on more targets. The Command Demon Icon Command Demon for Infernal and Abyssal is Meteor Strike, which is also the ability you get when sacrificing them with Grimoire of Sacrifice Icon Grimoire of Sacrifice.

The Infernal / Abyssal is a particularly good choice for solo content, thanks to the tanking abilities it receives from Demonic Servitude Icon Demonic Servitude.

5.4. Hand of Gul'dan

Your Hand of Gul'dan Icon Hand of Gul'dan spell has a system of 2 charges. When you use the spell, you consume a charge, which will regenerate automatically after 15 seconds. When you are out of charges, you cannot cast Hand of Gul'dan Icon Hand of Gul'dan.

The implication of this system is that you cannot maintain of 100% uptime on the short DoT that Hand of Gul'dan applies on your target. The best you can do is a 40% uptime, and this is what you should be aiming for.

5.4.1. How to Get the Best out of Hand of Guldan

The DoT that Hand of Gul'dan Icon Hand of Gul'dan leaves on your target stacks, but it would be a waste to double-cast Hand of Guldan with 2 charges just to apply the DoT with 2 stacks. What you want to do is to always apply Hand of Guldan when you have 2 charges or one charge, with the second charge becoming available within 4 seconds. This way, when the first Hand of Guldan is about to expire from your target, you can cast it again. It will refresh the DoT on the target, but the new DoT will have 2 stacks and the duration that remain on your first DoT will be added.

Since Hand of Gul'dan Icon Hand of Gul'dan travels quite slowly, you should do the second cast about 3 seconds before the DoT expires.

To sum it up:

  1. cast Hand of Gul'dan Icon Hand of Gul'dan;
  2. continue your rotation for 4 seconds;
  3. cast Hand of Gul'dan Icon Hand of Gul'dan again.

5.5. Molten Core

Molten Core Icon Molten Core is the only proc that you should have to watch out for. It has a chance to proc when you deal damage with Hand of Gul'dan Icon Hand of Gul'dan (DoT component) and Wild Imps Icon Wild Imps, an imp that is summoned (not more often than every 20 seconds) when you deal damage with Shadow Bolt Icon Shadow Bolt, Soul Fire Icon Soul Fire, and Touch of Chaos Icon Touch of Chaos. Chaos Wave Icon Chaos Wave damage always trigger Molten Core.

Molten Core Icon Molten Core stacks up to 10 stacks, which means that if you trigger it again before using it, you will not lose the proc.

Note that the imps from Imp Swarm Icon Imp Swarm will grant you a number of Molten Core Icon Molten Core stacks when you use this ability. This gives you a lot of Soul Fire Icon Soul Fire burst damage, so take this into account when using Imp Swarm.

Finally, your Shadow Bolt Icon Shadow Bolt and Soul Fire Icon Soul Fire spells have a 100% chance to grant you a stack of Molten Core Icon Molten Core when the target is below 25% health. This means that you can spam Soul Fire Icon Soul Fire when the target is below 25% health. This creates Mana problems and you need to Life Tap Icon Life Tap often in order to sustain your Soul Fire casts.

5.5.1. More on Imp Swarm

Without Glyph of Imp Swarm Icon Glyph of Imp Swarm, you generate an average of 6 Imps every 2 minutes.

With Glyph of Imp Swarm Icon Glyph of Imp Swarm, you generate an average of 4 Imps every 2 minutes while Imp Swarm Icon Imp Swarm is not on cooldown. When you use Imp Swarm, you get 4 Imps, on a 2-minute cooldown.

Glyph of Imp Swarm Icon Glyph of Imp Swarm is not a DPS gain over the entire duration of a fight, but it can help when burst damage is required. In order to get the best out of this glyph, you need to use Imp Swarm Icon Imp Swarm together with Dark Soul: Knowledge Icon Dark Soul: Knowledge. This way, the Demonic Fury you get from the Imps will enable you to stay longer in Metamorphosis Icon Metamorphosis while you deal increased damage (due to Dark Soul being up).

The cooldown of Imp Swarm Icon Imp Swarm is reduced based upon your haste at the time of casting. This means that, if you cast it when you benefit from Bloodlust Icon Bloodlust, Heroism Icon Heroism, Time Warp Icon Time Warp, Berserking Icon Berserking, etc., the cooldown of Imp Swarm will be significantly shorter. So, do not hesitate to wait a bit for one of these buffs before casting Imp Swarm.

When the cooldown on Imp Swarm Icon Imp Swarm is significantly less than 2 minutes because of a haste buff, you have to delay casting it again until Dark Soul: Knowledge Icon Dark Soul: Knowledge comes off cooldown. This delay is a slight theoretical DPS loss, but it is more than compensated by the benefits you get from using Imp Swarm and Dark Soul at the same time. Also, while you wait, the off cooldown effect of the glyph can proc a few Imps on its own.

5.6. Advanced Demonbolt Usage

The value of Demonbolt Icon Demonbolt is measured by its damage/cost efficiency. This efficiency decreases with every additional stack of the debuff it applies on you, because the cost of the spell increases by 100% with every new stack, but its damage only increases by 20%.

After 4 stacks of the debuff, Demonbolt Icon Demonbolt becomes less efficient than Touch of Chaos Icon Touch of Chaos. As a result, you need to stop casting Demonbolt when you reach 4 stacks. Before casting it again, you need to wait for the debuff to drop. Given the 40-second duration of the debuff, this means that you will cast Demonbolt only 4 times per Metamorphosis Icon Metamorphosis.

Even if you can only cast Demonbolt Icon Demonbolt 4 times per Metamorphosis Icon Metamorphosis, this is enough to deplete most of your Demonic Fury, so you will always spend the vast majority of your Demonic Fury on Demonbolt and Doom Icon Doom. Touch of Chaos Icon Touch of Chaos and Soul Fire Icon Soul Fire are only used in the case where your Demonbolt debuff has not dropped yet and you are going to cap Demonic Fury. This is why Molten Core Icon Molten Core procs should be consumed outside of Metamorphosis when Demonbolt is talented.

Even though Demonbolt Icon Demonbolt is very important when you choose it as your Tier 7 talent, the top priority during Metamorphosis Icon Metamorphosis remains for you to optimally apply and refresh Doom Icon Doom. So, the ideal scenario for Demonbolt Icon Demonbolt is to enter Metamorphosis Icon Metamorphosis every 45 to 50 seconds (accounting for the time it takes to reach 4 stacks of Demonbolt and the time it then takes for these stacks to drop) and spend as much Demonic Fury on it as possible (up to a maximum of 4 casts). When you enter Metamorphosis, refresh Doom as you see fit, either after entering Metamorphis or before leaving it.

5.6.1. With the Legendary Ring

With Nithramus, the All-Seer Icon Nithramus, the All-Seer, your legendary ring, Demonbolt Icon Demonbolt usage changes a bit.

If your raid plans on using the legendary rings before your Demonbolt buff falls off, you should delay using Demonbolt until you use your legendary ring. This way, you will always be able to cast Demonbolt 4 times while the legendary ring's effect is active.

5.7. Advanced Dark Soul Usage

The general usage of Dark Soul: Knowledge Icon Dark Soul: Knowledge we gave earlier (spending as much Demonic Fury as possible in Metamorphosis Icon Metamorphosis while Dark Soul is up) works well in mosts cases, but there are subtleties, which we present below.

5.7.1. Demonbolt and Archimonde's Darkness

The 45 to 50 second interval between each volley of Demonbolt Icon Demonbolt casts does not work well with Dark Soul: Knowledge Icon Dark Soul: Knowledge, which you want to activate before casting your Demonbolts, but has a 2-minute cooldown. This is alleviated by both Glyph of Dark Soul Icon Glyph of Dark Soul and Archimonde's Darkness Icon Archimonde's Darkness, which is your default Tier 6 talent. Glyph of Dark Soul allows you to cast Dark Soul more often, allowing you to more easily have it up before Demonbolt, while Archimonde's Darkness' charge system makes it easier to delay Dark Soul, which is what you should be doing.

To sum things up, you should always be using Glyph of Dark Soul Icon Glyph of Dark Soul when you choose Demonbolt Icon Demonbolt as your Tier 7 talent and proceed as follows, depending on whether or not, you have chosen Archimonde's Darkness Icon Archimonde's Darkness.

  • If Archimonde's Darkness Icon Archimonde's Darkness is your Tier 6 talent, you should enter Metamorphosis for Demonbolt as soon as the stacks of the Demonbolt debuff drop and use Dark Soul whenever you can line it up with a Demonbolt cycle.
  • If Archimonde's Darkness Icon Archimonde's Darkness is not your Tier 6 talent, then you should use Demonbolt Icon Demonbolt anytime your debuff falls off and use Dark Soul in conjunction with a Demonbolt cycle. This means that you should, at times, delay Dark Soul Usage by up to 20-30 seconds.

5.7.2. Demonic Servitude and Grimoire of Service

If you are using Demonic Servitude Icon Demonic Servitude+Grimoire of Service Icon Grimoire of Service, then you should always use Dark Soul: Knowledge Icon Dark Soul: Knowledge together with Grimoire: Doomguard Icon Grimoire: Doomguard. They both have a 2-minute cooldown, so they line up easily.

Because you are using Dark Soul on cooldown with Grimoire: Doomguard Icon Grimoire: Doomguard, you end up with an extra charge when using Archimonde's Darkness Icon Archimonde's Darkness. This charge should be used during a period of time when you have over 600 Demonic Fury and a trinket proc active. Keep in mind that you should make this period of time occur well before Grimoire: Doomguard comes off cooldown, so that you have enough time to rebuild Demonic Fury for your Dark Soul + Grimoire: Doomguard combo.

5.7.3. Dark Soul/Cataclysm Usage with 2+ Targets

After using Dark Soul: Knowledge Icon Dark Soul: Knowledge in a situation with 2 or more targets, do the following:

  1. use your cooldowns and potions;
  2. enter Metamorphosis;
  3. activate Immolation Aura Icon Immolation Aura;
  4. cast Cataclysm Icon Cataclysm;
  5. cast Chaos Wave Icon Chaos Wave twice (three times with the Tier 17 4-piece bonus);
  6. consume your procs of Molten Core Icon Molten Core with Soul Fire Icon Soul Fire;
  7. cast Touch of Chaos Icon Touch of Chaos.

We highly recommend you to use Glyph of Dark Soul Icon Glyph of Dark Soul, as this will enable you to have Dark Soul available whenever you need to use Cataclysm Icon Cataclysm. For increased effect, you should save up charges or Hand of Gul'dan Icon Hand of Gul'dan/Chaos Wave Icon Chaos Wave before using Dark Soul.

5.7.4. Burst Damage Considerations

Demonbolt Icon Demonbolt allows Demonology Warlocks to adapt to burst phases more easily. Let us take the example where an extremely high priority add spawns and you are already at 2 stacks of Demonbolt. In this case, you can keep casting Demonbolt past the optimal 4 stacks point. This is better for maximum short-term DPS on the add, but it comes at the price of overall DPS.

5.8. Opening Sequence

We offer you two different single-target opening sequences, depending on whether you are using Demonbolt Icon Demonbolt or Demonic Servitude Icon Demonic Servitude.

5.8.1. Demonbolt

  1. use a potion, precast your racials, and precast Soul Fire Icon Soul Fire or Shadow Bolt Icon Shadow Bolt (i.e., before entering combat);
  2. cast Hand of Gul'dan Icon Hand of Gul'dan (right when the boss is pulled);
  3. apply Corruption Icon Corruption;
  4. cast Shadow Bolt Icon Shadow Bolt, if the cast will finish before the Hand of Gul'dan DoT falls off, Imp Swarm Icon Imp Swarm otherwise;
  5. cast Hand of Gul'dan Icon Hand of Gul'dan;
  6. continue building Demonic Fury with your normal rotation until you have about 480;
  7. enter Metamorphosis Icon Metamorphosis;
  8. activate Dark Soul: Knowledge Icon Dark Soul: Knowledge;
  9. cast Demonbolt Icon Demonbolt as many times as you can;
  10. cast Doom Icon Doom;
  11. cancel Metamorphosis Icon Metamorphosis;
  12. continue with your normal rotation.

You can precast either Shadow Bolt Icon Shadow Bolt or Soulfire Icon Soulfire. Whichever you use makes no difference in terms of DPS, but Shadow Bolt is easier to coordinate with a pull timer.

5.8.2. Demonic Servitude

  1. use a potion, precast your racials, and precast Soul Fire Icon Soul Fire or Shadow Bolt Icon Shadow Bolt (i.e., before entering combat);
  2. cast Hand of Gul'dan Icon Hand of Gul'dan (right when the boss is pulled);
  3. cast Grimoire: Doomguard Icon Grimoire: Doomguard;
  4. apply Corruption Icon Corruption;
  5. cast Shadow Bolt Icon Shadow Bolt, if the cast will finish before the Hand of Gul'dan DoT falls off, Imp Swarm Icon Imp Swarm otherwise;
  6. cast Hand of Gul'dan Icon Hand of Gul'dan;
  7. enter Metamorphosis Icon Metamorphosis;
  8. activate Dark Soul: Knowledge Icon Dark Soul: Knowledge;
  9. apply Doom Icon Doom;
  10. after this point, prioritize as follows until Dark Soul ends and the continue with your normal rotation:
    1. cast Chaos Wave Icon Chaos Wave with a non-Haste trinket proc;
    2. cast Soul Fire Icon Soul Fire under Metamorphosis Icon Metamorphosis;
    3. cast Touch of Chaos Icon Touch of Chaos;
    4. cast Soul Fire Icon Soul Fire with a Critical Strike trinket proc;
    5. cast Shadow Bolt Icon Shadow Bolt.

You can precast either Shadow Bolt Icon Shadow Bolt or Soulfire Icon Soulfire. Whichever you use makes no difference in terms of DPS, but Shadow Bolt is easier to coordinate with a pull timer.

5.9. Mana Management

Life Tap Icon Life Tap is your main source of Mana regeneration. You will need to use it roughly every 30 to 40 seconds. This ability costs health to use and for this reason, you are given a number of defensive abilities.

You have a total of 6 defensive cooldowns/abilities, 3 of which are granted by talents. You have to make use of them wisely to preserve your health and prevent your casts of Life Tap from giving more work to your healers.

  • Soulshatter Icon Soulshatter reduces your threat by 90% for all enemies within 50 yards. It has a 2-minute cooldown.
  • Unending Resolve Icon Unending Resolve reduces all damage taken by 40% and prevents your spells from being interrupted or silenced for 8 seconds. It has a 3-minute cooldown.
  • Dark Regeneration Icon Dark Regeneration is a Tier 1 talent that restores 30% of your health and that of your pet, and increases healing received by 25% over 12 seconds.
  • Sacrificial Pact Icon Sacrificial Pact is a Tier 3 talent that sacrifices 25% of your demon's health (or 25% of your health if you have no demon) to create an absorption shield on you for 400% of the sacrificed health.
  • Dark Bargain Icon Dark Bargain is a Tier 3 talent that prevents all damage from 8 seconds. When the effect fades, 50% of the damage prevented is dealt over 8 seconds. You typically want to use it to survive a very damaging ability, in which case it synergises very well with Unending Resolve Icon Unending Resolve. To achieve the best damage reduction, you need need to cast Dark Bargain 6 to 7 seconds before the damaging ability and Unending Resolve 1 second before. This way, Unending Resolve will be active when the damaging ability hits you (reducing the damage that Dark Bargain will deal back to you when it expires) and it will also be active for a portion of the 8-second period over which Dark Bargain will deal 50% of the prevented damage, further reducing the overall damage you will end up taking from the damaging ability.
  • Healthstone Icon Healthstones can be much more beneficial to Warlocks than they are to other classes, because of Glyph of Healthstone Icon Glyph of Healthstone. Do not hesitate to make good use of them!

5.10. More on Offensive Cooldowns

In addition to your Dark Soul: Knowledge Icon Dark Soul: Knowledge, Summon Doomguard Icon Summon Doomguard, and Summon Infernal Icon Summon Infernal, you have other offensive cooldowns, the majority of which will depend on your choice of talents. We present them in this section, but first, a we need to say more about your Doomguard and your Infernal.

5.10.1. Doomguard and Infernal

For most situations, summoning a Doomguard is your best choice. In case you are faced with a large number of enemies that you wish to use extra burst on, you should use Summon Infernal Icon Summon Infernal.

Summon Doomguard Icon Summon Doomguard/Summon Infernal Icon Summon Infernal will summon a Doomguard/Infernal to fight by your side for 60 seconds. The ability has a 10-minute cooldown, meaning that it will realistically only be usable once per fight. Your Doomguard/Infernal's damage will scale dynamically with your own Spell Power and Critical Strike, so any change in your stats after your Doomguard/Infernal has been summoned will affect him.

Ideally, you need to use your Doomguard/Infernal at the pull or when your raid uses Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp.

Everything we said in this section is still valid for Summon Terrorguard Icon Summon Terrorguard and Summon Abyssal Icon Summon Abyssal, if you choose Grimoire of Supremacy Icon Grimoire of Supremacy as your tier 5 talent.

5.10.2. Offensive Talent Cooldowns

Grimoire of Service Icon Grimoire of Service is a Tier 5 talent that enables you to summon an additional demon to fight for you for 20 seconds. The demon you summon matters very little for your DPS, so make your choice based on the special ability that each demon casts when summoned. Grimoire of Service should be used on cooldown and preferably when you have a trinket/weapon enchant proc or when you deal increased damage on the boss, as your demon benefits from a number of your stats.

Mannoroth's Fury Icon Mannoroth's Fury is a Tier 6 talent that enables you to greatly increase the damage and area of your AoE spells. Use it whenever you need to do heavy AoE damage. It has a 1-minute cooldown, which lets you use it many times a fight.

5.11. Legendary Ring

Since Archimonde's Darkness Icon Archimonde's Darkness is used on most (if not all) fights this tier, this section is written with it in mind.

You should aways aim to have 1 charge of Dark Soul available when your raid will use the legendary ring. When your raid uses the legendary ring on cooldown, then you will simply end up using Dark Soul on cooldown with the ring, but other fights, you may have to delay Dark Soul to have it ready when the ring is used.

5.12. Tier 18 Bonuses

The T18 2-piece bonus gives you a stacking buff called Demon Rush Icon Demon Rush, whenever you cast Soul Fire Icon Soul Fire. Demon Rush stacks up to 5 times, each time increasing the damage of your demons by 3%. As a result, you should always save a charge of Molten Core Icon Molten Core, so that you can refresh the buff as needed (letting it drop is a significant DPS loss and should never happen).

The T18 4-piece bonus gives a chance to spawn a demon when Molten Core Icon Molten Core procs. These demons do not interaction with your rotation and simply provide a passive DPS gain.

5.13. Tier 17 Bonuses

The T17 2-piece bonus spawns a demon pet that casts Soul Fire at your target. It has a 45-second internal cooldown and does not modify your rotation in any way.

The T17 4-piece bonus gives you an extra charge of Hand of Gul'dan Icon Hand of Gul'dan, which allows you to do the following:

  1. cast Hand of Gul'dan Icon Hand of Gul'dan;
  2. continue your rotation for 4 seconds;
  3. cast Hand of Gul'dan Icon Hand of Gul'dan again;
  4. continue your rotation for 4 seconds;
  5. cast Hand of Gul'dan Icon Hand of Gul'dan again.

This drastically increases the uptime of the Hand of Gul'dan DoT with 2 stacks on your target.

6. Changelog↑top

  • 22 Jul. 2015: Added Legendary Ring considerations.
  • 22 Jun. 2015: Patch 6.2 update.
    • Inferno is now used starting from 8 enemies (down from 9).
    • Added Chaos Wave to single-target rotation (with precise conditions).
    • Added a new, complete section on Dark Soul usage.
    • Added new openers, each based on a different Tier 7 talent.
    • Added new section about T18 set bonuses
  • 08 Apr. 2015: Added explanations on the synergy between Dark Bargain and Unending Resolve. Added tips in the demon section.
  • 24 Feb. 2015: Patch 6.1 update. Added information on Chaos Wave using in 2+ target situations.
  • 30 Nov. 2014: Cleared up some confusing remarks about Glyph of Imp Swarm.
  • 18 Nov. 2014: Updated rotation for Level 100 and added explanations regarding Demonbolt and Tier 17 set bonuses.