Elemental Shaman DPS Amirdrassil Raid Guide — Season 4
On this page, you will find tips, tricks, and strategies tailored to your Elemental Shaman for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Season 4.
Introduction
On this page, you will find Elemental Shaman specific information to deal with each Boss in the Amirdrassil raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Elemental Shaman and how you can deal with each fight as best as possible.
As a rule of thumb, if you can use those talents, use Healing Stream Totem and Earth Shield during movement when your only alternative is a regular Frost Shock or if you are out of range of the Boss for a bit (such as when dropping void zones in a corner).
Demonic Gateway, if available (and it almost always should be), helps simplify many movement-heavy mechanics, so adjust your movement cooldown usage depending on what your raid decides to use Demonic Gateway on (also true of Stampeding Roar). You should absolutely buy Gateway Control Shard in Valdrakken in order to use Gateways more reliably.
We also recommend being very aware of how boss abilities cycle and not using defensive cooldowns or Health consumables just because your Health drops low; it is likely that the "dangerous" ability just happened, and you should not take much damage for a while. Try to figure out in advance the situations where you would benefit the most from them, as they are not necessarily best used as "panic buttons." Feel free to cast Healing Surge on yourself (or others) when in doubt.
Lightning and Fire builds are fairly close (until you get Shaman Elemental 10.2 Class Set 4pc but are best at slightly different things. Fire has more mobility and more reliable priority target damage, Lightning will do (especially with T30 equipped) more single-target damage and has better AoE burst. Hybrids are possible if you want to experiment.
Gnarlroot
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAg0SrIJtkAJINKBtkkkDAAAAAAoEgUSiSaCItkkWKBKJEAC
Depending on how long adds live and how problematic they are, you may not need as much AoE/cleave. The first thing you should drop is Stormkeeper.
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSASJJKpJg0SSaBokEJAC
Depending on how much crowd control is required on Tainted Lashers (and Tainted Treants in Mythic) and how much boss damage there is, you may want to spec out of Thundershock (especially if regular Thunderstorm is more useful to group up or disrupt adds) and Static Charge and into Elemental Orbit and/or Swirling Currents.
Tips
- Make sure you have as much damage available as possible for Uprooted Agony phases. Depending on phase duration, you may want to hold onto Fire Elemental to have it available for this double damage phase. Similarly, Bloodlust/ Heroism will almost certainly be used during one of these phases.
- The number one priority in this fight is using Controlled Burn to awaken Tainted Lashers to prevent being overwhelmed by them in P2. Make use of any mobility ability you need: Gust of Wind, Ghost Wolf, Spiritwalker's Grace, possibly even Wind Rush Totem if necessary, though you should probably use the latter to help clear Doom Roots instead.
- Use Thunderstorm, Capacitor Totem and Earthbind Totem as required to control adds. Earth Elemental might help a little in some cases , but be careful with it.
- Use Ancestral Guidance and Astral Shift (and possibly Earth Elemental) during Uprooted Agony. Have Earth Shields and Healing Stream Totem up beforehand if the amount of damage warrants the extra help.
- As long as you will have it for the next Uprooted Agony, use Astral Shift to reduce the damage of Tortured Scream
- MYTHIC ONLY: Make sure you interrupt Tainted Treants, control them as needed, and spread out more. Note that in Mythic, the additional adds created by Flaming Pestilence also spawn in a dormant state.
For more information, please refer to our Gnarlroot guide.
Igira the Cruel
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrUSCAJtkUoE0SSSEAAAAAgSASJJoJg0SSapEgEJBI
If freeing people from Blistering Spear is problematic, consider taking the Gnarlroot fire build that also uses Stormkeeper. It may also depend on the start used for grouping players with the Spears. Alternatively, if the ability is a non-issue (unlikely in Mythic progression) you can also use a regular Mountains Will Burn build:
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrUSCgDk0SShSgkkEBAAAAAoEQSJJoJg0SSaBgkESgA
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpFASSCBC
Tips
- For Lightning Builds, Blistering Spear should land close enough to be cleaved with Chain Lightning. Make sure you use Stormkeeper if specced into it to nuke them quickly.
- After soaking Marked for Torment can be a good time to use Wind Rush Totem and Spiritwalker's Grace, as you will need to regularly move away from the sparks targeting your position. Remember that you should probably only soak one of these. It could also be handy during the various Torment abilities, notably Searing Sparks.
- Wind Rush Totem could also be nice to help players with Heart Stopper spread out, or during Searing Sparks.
- If dealing with Flaying Torment's absorbs is problematic, consider maximizing your healing with Earth Shields, Healing Stream Totem, Ancestral Guidance and Healing Surge.
For more information, please refer to our Igira guide.
Volcoross
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrUSCgDk0SShSgkkEBAAAAAoEQSJJoJg0SSaBgkESgA
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpFASOQiEI
Tips
- Avoid getting hit by the boss' tail slam (where the big shadow will appear), as it will one-shot you. Make sure you move away from it, as the slam will also send out magma blobs.
- Flood of the Firelands absolutely needs to be soaked properly. Wind Rush Totem will probably be very handy to help everyone get in, out, and reposition further.
- Move away from people with Coiling Flames.
- Try having defensives and Ancestral Guidance available when the Boss casts Serpent's Fury and if he enrages and fills the entire room with lava.
- If the constant damage becomes problematic for your group, consider helping out your healer with Earth Shields, Healing Stream Totem whenever you are moving and would just use a Shock filler instead.
- MYTHIC ONLY: Coiling Flames becomes the most important mechanic of the fight, prioritize handling those properly. Use Astral Shift to deal with Coiling Eruption.
For more information, please refer to our Volcoross guide.
Council of Dreams
You can import one of our recommended talent trees for this Boss directly into the game by copying the following string:
Fire Build (if you do not have T31 grab Skybreaker's Fiery Demise instead)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAg0SrUSCASLJNKRJSiEBAAAAAoEQSJJoJg0SSaBJIRQgA
Lightning Build (only if you absolutely REFUSE to use a Fire build)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpFkgEBBC
Note that we can use Poison Cleansing Totem to get rid of Poisonous Javelin, but be careful in Mythic as dispelling it causes an explosion for significant damage.
Tips
- 2 of the bosses move randomly, so cleave may be difficult, and you should focus on keeping Flame Shocks on all 3 bosses and taking full advantage of Shaman Elemental 10.2 Class Set 4pc if you have access to it. Keep in mind that Urctos has significantly more Health than the other 2 bosses, but will usually take more damage as he will be moved to another Boss to benefit from cleave damage.
- While the fight seems pretty busy, chiefly because of the bosses bouncing around, as long as you understand what's important and what you yourself need to do, it is actually pretty simple.
- Namely: kill the bosses together, as is tradition, don't stand in front of the angry bear unless you are soaking his charge, move away from people before your Poisonous Javelin debuff expires. In fact, generally try to stay spread out.
- Use Gust of Wind or Spiritwalker's Grace during Emerald Winds and Barreling Charge.
- Defensives can either be used if Noxious Blossom becomes problematic, or when soaking Barreling Charge and Thundering Impact, or if Constricting Thicket will last a while. You should not need to, but you can ignore the latter spell with Ghost Wolf.
- If duck (Quack): if angry bear is at 100 energy, unduck yourself on top of him. Otherwise, run to a flower patch and unduck yourself as long as no one else is nearby.
Larodar, Keeper of the Flame
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrUSCAJtkUoE0SSSEAAAAAgSAJlkgmASLJplSAJkQgA
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpFASSCBC
Tips
A character can only interact with the seed every 4 minutes, so multiple sets of players need to be assigned with the mechanic (or not, but different people need to do it).
- More trees to nuke down! If the Fiery Treants (and to a much lesser extent Ashen Treants in P2) do not die fast enough; you wipe. Fortunately, with either Stormkeeper, Shaman Elemental 10.2 Class Set 4pc or both, you should be great at this. You may want to drop Stormkeeper if killing them is not an issue. Keep them interrupted.
- Once they become targetable, nuke down Scorching Rootss quickly as well.
- Depending on encounter rhythm, you may be required to help with healing the Charred Treants, the Charred Brambles and players affected by Flash Fire.
- If using a fire build, especially with Shaman Elemental 10.2 Class Set 4pc, Critical Strike is not a very good stat for us. Because of this, you may want to leave soaking Blazing Coalescence to others, unless soaks become problematic. Note that in Mythic, you probably will not have a choice and have to soak anyway.
- Use defensive cooldowns and Ancestral Guidance for Raging Inferno as needed, as long as you have them back for Consuming Flame.
- You can get out of Scorching Bramblethorn with Thunderous Paws or Spirit Walk, but you should not really need to grab Spirit Walk just for that.
- You are likely to want to use all your personal defensives during Consuming Flame, and assist with healing yourself (at least through Ancestral Guidance). During it, you also get pulled toward the Boss, which is lethal within 3 yards, so make sure you have Spiritwalker's Grace and Wind Rush Totem for this. Oh , and make sure you are within Nature's Bulwark, or you die.
- Do NOT get caught off guard by when he triggers Intermission at 40% (or at the 3rd Raging Inferno), as you will need to spread and dodge things.
- Phase 2 (below 40%) is a soft enrage burn phase, and you will want Bloodlust/ Heroism as well as all your offensive cooldowns available for it.
- MYTHIC ONLY: Use defensives and go as far from the raid as you can when targeted by Ashen Devastation. You may want to use Spiritwalker's Grace for this as well in Mythic.
For more information, please refer to our Larodar guide.
Nymue, Weaver of the Cycle
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrUSCgDk0SShSgkkEBAAAAAoEQSJJoJg0SSaBgkkQgA
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpFASSCBC
Tips
- Use defensives if you get a bunch of Verdant Matrix stacks or during Unravel. Use Ancestral Guidance during Unravel and Continuum.
- You cannot Gust of Wind or otherwise jump over Verdant Matrix lines and Impending Loom beams. We know you will try anyway.
- You may want to make sure you have Spiritwalker's Grace to deal with the adds in P2, especially in Mythic. Otherwise, use it to keep up DPS when Impending Loom beams are annoying.
- MYTHIC ONLY: Keep offensive cooldowns to blast the Manifested Dream or Cycle Warden add and use defensives as needed to survive Lucid Miasma.
For more information, please refer to our Nymue guide.
Smolderon
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrUSCgDk0SShSgkkEBAAAAAoEQSJJoJg0SSaBgkkQgA
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpFASSCBC
Tips
- This fight has few mechanics, but you need to do them well. There is not a lot of individual movement outside of Mythic difficulty; you will mostly move with your half-group all the time.
- Every second cast of Brand of Damnation and Overheated, you will know in advance which one you will need to deal with, so make sure you pre-move to where you are supposed to be. Use Astral Shift to soak your Brand.
- Remember that you are the only one able to collect the Living Flame orbs released by your Emberscar's Mark debuff. Gathering them gives a stacking damage buff for 20 seconds (the duration does not refresh), so grab them all together (unless you have low Health, they deal some damage) and use all your offensive cooldowns as the raid will use Bloodlust/ Heroism. Always use Spiritwalker's Grace there to maximize DPS uptime.
- Be careful about being on the edge of the platform when the Intermission starts (after he used his second combo) as you will get knocked back from the middle of the room. You can use Gust of Wind to jump back onto the platform if necessary.
- During the "Dance", be prepared to use any of your mobility tricks, including the warlock's Demonic Gateway, but dropping a (preemptive) Wind Rush Totem is almost certainly recommended, and do not hesitate to use Gust of Wind, though you should not need to go into Ghost Wolf form. You want to pop Spiritwalker's Grace with Ancestral Guidance during this phase whenever possible.
Tindral Sageswift, Seer of the Flame
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrIJtkAJINKBtkkkDAAAAAAoEgUSiSaCItkkSKBIRCgA
Depending on how problematic freeing people from Mass Entanglement ends up being, you may want to drop Stormkeeper and possibly Liquid Magma Totem but probably not the latter.
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpEASSCBC
Do note that Spirit Walk is very interesting and recommended in this fight , at least up to heroic difficulty, as it allows you to get rid of all Mass Entanglement if you have an Evoker in your raid.
This fight includes Dragon Riding, and several players, in particular, will need to use this skill a lot in P3. I would highly recommend everyone brush up on their flying skills, completing all the races and challenges should be very good practice.
Tips
- Make sure you have all your offensive cooldowns to burn down the Supernova Shield. You may want to use Ancestral Guidance for it as well.
- Wind Rush Totem will be in high demand as this is a very movement-heavy fight. Fire Beam or Fiery Growth most likely.
- Regardless of your build, you want to nuke down Mass Entanglement roots as quickly as possible on everyone.
- You can get rid of Mass Entanglement with Thunderous Paws or Spirit Walk. Beware, however, as in Mythic, this spawns a Scorched Treant.
- When hit with Fiery Growth, use Astral Shift and get out of the raid ( Gust of Wind can be nice) so you can be dispelled.
- In phase 2, the number one priority is getting ALL the mushrooms ( Seed of Flame)
- Bloodlust/ Heroism will be used in phase 3 as it combines both earlier phases' abilities, which can lead to problematic overlaps.
For more information, please refer to our Tindral guide.
Fyrakk the Blazing
You can import one of our recommended talent trees for this Boss directly into the game by copying one of the following strings:
Fire Build (preferred with Shaman Elemental 10.2 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAgUSrUSCgDk0SShSgkkEBAAAAAoEQSJJoJg0SSaBgkESgA
Lightning Build (preferred with Shaman Elemental 10.1 Class Set 4pc)
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoVSSJJUSSLRDRJQiEAAAAAgSAJlkgmASLJpFASSCBC
Tips
Depending on your raid's difficulties, you can grab Thunderstorm and Capacitor Totem to deal with Screaming Souls, or use the various downtime and movement GCDs, you will have to cast Healing Stream Totems and Earth Shields.
Similarly, if your raid struggles with Screaming Souls, you may want to grab more AoE, primarily Liquid Magma Totem (if you do, grab Totemic Recall as well) but potentially Stormkeeper on top.
- Spiritwalker's Grace is useful very often; you probably want it to not lose uptime dealing with Screaming Souls, but it is also useful during the Intermission itself.
- You are on a timer to kill Burning Colossus before they explode, most likely wiping the raid. Depending on your raid's DPS, you may want to have cooldowns available to deal with them in time.
- You can use Thunderstorm to help group up Screaming Souls. Prevent them from casting with Wind Shear, Capacitor Totem and possibly Thunderstorm (be careful!)
- Make sure you have Astral Shift, Ancestral Guidance and Earth Elemental available for the Intermission phase, which hurts a lot.
- This is an extremely movement-heavy fight, especially in Mythic difficulty. Try to minimize the time spent in Ghost Wolf form, but you will likely have to use it regularly. Focus on using Gust of Wind as often and as efficiently as you can. If your Wind Rush Totem is not assigned, use it whenever it seems useful.
- If you pick up a Seed of Amirdrassil, remember that ANY damage taken from the boss' direct abilities will essentially wipe the raid in difficulties above normal.
- MYTHIC ONLY: Uh...Good Luck?
Changelog
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 25 Nov. 2023: Adjusted many talent recommendations. Added more tips, including Fyrakk tips.
- 11 Nov. 2023: Small adjustements to talent recommendations
- 06 Nov. 2023: Page added.
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This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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