Guardian Druid Tank Amirdrassil Raid Guide — Season 4
On this page, you will find tips, tricks, and strategies tailored to your Guardian Druid for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Season 4.
Introduction
Below, you can find class and spec-specific advice for every fight in Amirdrassil. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Amirdrassil, the Dream's Hope guides.
On this page, you will find Guardian Druid specific information to deal with each boss in the Amirdrassil raid. These are not complete encounter guides but specific tips for doing the bosses as a Guardian Druid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Guardian Druid and how you can deal with each fight as best as possible.
The build above is your generic single target high-damage talent tree. Each boss below will note if it uses this build or if you should adjust anything. Running the same talent build for every single boss will not be optimal.
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Gnarlroot
Talents
For Gnarlroot, you can use the default talent build at the top of the page.
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Tips
- Taunt swap each time your Dreadfire Barrage debuff expires.
- Utilize your Stampeding Roar to help your raid quickly move with the Controlled Burn debuffs.
For more information, please refer to our Gnarlroot guide.
Igira the Cruel
Talents
The default build at the top of this page for this boss works great.
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Tips
- This boss has a constant 2-target cleave on each melee swing with Vicious Swing. That means you and your co-tank should always be stacked up close together to avoid any melee getting hit. This also stacks up a bleed Drenched Blades which you should taunt swap on when your debuff expires.
- Utilize Stampeding Roar to help your group run to the marked positions for Marked for Torment.
For more information, please refer to our Igira guide.
Volcoross
Talents
The default build works fantastically on this boss.
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Tips
- This fight generally splits the raid into 2 groups where you will be separated from you co-tank. It is a fairly simple fight, but the tank mechanic can be deadly if not handled properly.
- The boss will stack up debuffs of Molten Venom on the tank and eventually cast Cataclysm Jaws. The tank with no debuff stacks of Molten Venom must taunt DURING the cast of Cataclysm Jaws, which will avoid the debuffed tank from being hit very hard.
- Use Stampeding Roar to help your raid quickly soak the Flood of the Firelands circles and spread back out quickly.
For more information, please refer to our Volcoross guide.
Council of Dreams
Talents
On this boss, you can run the default single target build or opt to drop 1 Flashing Claws for Twin Moonfire.
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Tips
Many of the boss mechanics interact with each other in one way or another in this fight, and as a tank, you may need to aim certain mechanics to interrupt others.
- Urctos, the bear boss, has a hard-hitting frontal cleave Agonizing Claws so always face him away from the raid unless aiming him at one of the other two bosses to charge him; in that case, the raid should move.
- You must face Urctos' Barreling Charge at Aerywnn during their cast of Constricting Thicket to interrupt it.
- Only Urctos needs to be actively tanked out of the 3 bosses.
For more information, please refer to our Council of Dreams guide.
Larodar, Keeper of the Flame
Talents
For this boss, it is suggested you play the default build.
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Tips
- The tank swap mechanic on this fight is Furious Charge; you must run as far away as you can/need to reduce damage taken by this. It also leaves the debuff Nature's Fury on the tank. This makes them take massively increased damage, decreasing over time. Swap on each charge.
- The boss will also spawn Fiery Treant adds, which need to be tanked and interrupted.
- In phase 2, the boss has a frontal cleave Smoldering Backdraft, which also reduces your healing taken by 100% and leaves a circle on you Smoldering Suffocation which will drain health from allies within it. It is crucial to drain health from allies to keep yourself alive.
- Help your raid members run out quickly by using Stampeding Roar when the Ashen Devastation circles go out.
For more information, please refer to our Larodar guide.
Nymue, Weaver of the Cycle
Talents
You can opt for the default single target build for this encounter.
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Tips
- The tank swap mechanic on this fight is Weaver's Burden, which places an explosive seed inside you that pulses damage every 1 second to players within 12 yards of you, so you must be away from players during this. This also makes you take bonus damage afterwards with the Woven Resonance debuff.
- The bosses tank hits are Threaded Blast casts, which hits very hard and is half magic half physical making Ironfur rather weak.
- In the intermissions, it is important that you do not let the big tree add cross the Verdant Matrix as it will deal massive damage to the raid and quickly wipe them.
For more information, please refer to our Nymue guide.
Smolderon
Talents
You can opt for the default single target build for this encounter.
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Tips
- The taunt swap on this encounter is Brand of Damnation, which hits very hard and causes you to be afflicted by Searing Aftermath, which deals massive raid damage to nearby enemies, so get as far away as possible with this debuff. The initial explosion of Brand of Damnation must hit at least 5 players.
- Utilize Stampeding Roar to help your group soak the Living Flame before they hit the boss.
For more information, please refer to our Smolderon guide.
Tindral Sageswift, Seer of the Flame
Talents
For this boss, the default build works great.
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Tips
- The tank swap on this fight is Searing Wrath. This is applied on melee swings and stacks up quickly. Taunt when your debuff expires.
- Tanks also have to soak both the Poisonous Mushroom and Blazing Mushroom which deal a massive 500% increased damage if soaked within 3 seconds of each other. These hit quite hard and are a great place to rotate cooldowns.
- It can be a great idea to have your cooldowns up for the end of each dragonriding phase, as the boss will cast a massive shield that must be broken quickly to avoid a wipe.
- Ensure that you pick up a feather before the Dragonriding phase, as failure to do so will result in demise. Having your Dragonriding mount keybound can be very handy here.
For more information, please refer to our Tindral guide.
Fyrakk the Blazing
Talents
The default build will be a greater starter point as it is a well-rounded build.
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Tips
- The tank swap mechanic on this encounter is Fyr'alath's Bite, generally this is swapped at 2 stacks of the debuff. This is also a frontal cone attack , which must be faced away from your raid.
- In the second phase, each tank should pick up a Burning Colossus add and then drag them over to the smaller adds.
- In the final phase, the tank swap mechanic swaps to Infernal Maw, which leaves a large stacking DoT indefinitely. Tanks can take up to 2-6 stacks generally before they taunt swap.
For more information, please refer to our Fyrakk guide.
Changelog
- 22 Apr. 2024: Updated for Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 21 Nov. 2023: Updated Boss Tips, added Fyrakk Tips.
- 28 Oct. 2023: Page Added.
More Druid Guides
Guides from Other Classes
This guide has been written by Pumps who has played since Vanilla and has tanked in Honestly, the #1 Oceanic raiding guild, since Mists of Pandaria. He also played in the first MDI Mythic+ Dungeon Tournament, where his team placed second. His mindset on tanking has always been taking the utility and damage one can bring to the raid to the next level. He was the #1 Rank DPS Guardian Druid for 5 tiers in a row and top the 1-6 for the last 12 tiers, playing Guardian Druid, Brewmaster Monk and Protection Warrior mainly based on what is the strongest for progression at the time. You can find him on discord — Pumps#0734 — and on Twitch.
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