Unholy Death Knight DPS Statistics Priority and Reforging (MoP 5.4)

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Unholy Death Knight Art Image
General Information

On this page, we explain what the best statistics are for Unholy Death Knights in World of Warcraft MoP 5.4, how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are (if any) and why they should be attained.

The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems).

Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article.

The other pages of our Unholy Death Knight guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Mendenbarr, a prominent theorycrafter who maintains Death Knight guides on Elitist Jerks. He also works on Destiny Softworks, a blog for DPS Death Knights.

1. Basics↑top

The stat priority for Unholy Death Knights is:

  1. Strength;
  2. Hit and Expertise Rating (until 7.5% of each);
  3. Critical Strike Rating;
  4. Mastery Rating;
  5. Haste Rating.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

If you are unsure what the optimal reforging strategy is for the above priority, you can Ask Mr. Robot for a personalised optimisation of your character's gear, by filling the form below.

2. Getting a Better Understanding↑top

2.1. Statistics Priority

Strength is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do.

Hit Rating decreases the chance that your melee attacks will miss their target (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% hit cap (see section below), which will ensure that your attacks never miss.

Expertise Rating decreases the chance that your melee attacks will be dodged (7.5% against a raid boss). Therefore, your goal is to reach the 7.5% expertise cap (see section below), which will ensure that your attacks are never dodged. Note that you should always be attacking bosses from behind, which prevents them from parrying your attacks. Therefore, it is usually unnecessary (unless the boss cannot be attacked from behind) to decrease the chance that your attacks will be parried (something that you can do by stacking Expertise Rating after reaching the 7.5% cap).

Haste Rating will increase your attack speed and rune regeneration, as well as the attack speed of your ghoul and your gargoyle.

Critical Strike Rating increases your chance to critically hit with all spells and abilities.

Mastery Rating, through Mastery: Dreadblade Icon Mastery: Dreadblade, increases your Shadow damage. Shadow damage makes up a great part of your total damage.

2.2. Hit Cap

At level 90, most races require 2,550 Hit Rating to reach the melee hit cap. Draenei, thanks to Heroic Presence Icon Heroic Presence, only need 2,210 Hit Rating.

2.3. Expertise Cap

At level 90, most races require 2,550 Expertise Rating to reach the expertise cap. Some races, in some cases, only need 2,210 Expertise Rating, thanks to passive racial skills:

3. Changelog↑top

  • 10 Sep. 2013: Patch 5.4 update: updated the stat priority to account for Haste Rating's reduced value.
  • 20 May 2013: Patch 5.3 update: nothing to change.