Damien

Tempo Rogue Standard No BrM/LoE/Kara

89 posts in this topic

This thread is for comments about our Tempo Rogue Standard deck.

Share this post


Link to post
Share on other sites

Interesting deck, considering that most cards are common and all cards are craft-able this might actually be new player friendly.

Share this post


Link to post
Share on other sites

I think  -1 Loot Hoarder  +1 Thalnos and the deck works much better. 

Share this post


Link to post
Share on other sites

I'm running -1 Loot +1 Thalnos, -1 Inventor +1 leeroy. The deck seems to work against aggro shaman but I'm having a lot of trouble with warrior and priest, I thought it would lose really hard against druid with all the taunts but so far it seems that they just get out tempo'ed really hard especially if I got sap in hand.

Share this post


Link to post
Share on other sites

If it were just the fact that you had to attack every turn when you have the Swarmer on the board, OK, I could live with that. But it also dictates the order of your attacks. Want to clear the Spirit Wolf with your Swarmer, then clear the Abusive Sergeant hiding behind it with your dagger? Sorry, no can do.

Unearthed Raptor seems like an obvious substitute with 2 Hucksters and 2 Hoarders in the deck. If I figure that on average 1 of my 2 Raptors can draw me a card, this allows me to replace one of the Gnomish Inventors with a more powerful 4-drop such as a second Dark Iron Dwarf. Seems like all-around improvement to me.

Personally I replaced the other Gnomish with a second Fan of Knives, but if I hadn't I would be wondering whether Cult Master mightn't be a better fit for this deck.

Share this post


Link to post
Share on other sites

@BlueSheepCW is truly a bad matchup, but it still can be won if you make sure you don't overextend because of whirlwind effects and Brawl.

@mgoetzeAbout Cult Master, you want to keep up the pressure with aggressive cards and start drawing in the late-game, but that's where you don't want to trade. So, you shouldn't play her early because she is too weak, and not trading in the late-game doesn't allow you to draw cards from her.

Share this post


Link to post
Share on other sites
5 hours ago, Guest ghhuhuuhiuih said:

Is swarmer must have here?

No, Unearthed Raptor is better anyway, as I wrote above. ;)

Share this post


Link to post
Share on other sites
1 hour ago, mgoetze said:

Unearthed Raptor is better anyway, as I wrote above. ;)

4 cards - 2 card draws, 2 subpar card draws, and you want to include Unearthed Raptor for them. A lot of times you will have to drop it without copying deathrattle, and even when you manage to copy the deathrattle, it isn't good enough to make it "pay" for the times you don't copy anything.
So, I am now watching Sottle's VOD of this deck, and he gets more value from Silithid Swarmer than he would get from Unearthed Raptor, so even in high ranks, Silithid Swarmer seems better.

Share this post


Link to post
Share on other sites
10 hours ago, positiv2 said:

4 cards - 2 card draws, 2 subpar card draws, and you want to include Unearthed Raptor for them. A lot of times you will have to drop it without copying deathrattle, and even when you manage to copy the deathrattle, it isn't good enough to make it "pay" for the times you don't copy anything.
So, I am now watching Sottle's VOD of this deck, and he gets more value from Silithid Swarmer than he would get from Unearthed Raptor, so even in high ranks, Silithid Swarmer seems better.

No, I want to include Unearthed Raptor because it's a 3/4 that can attack whenever I want in any order I want. The fact that it can sometimes copy a Deathrattle - and in my experience it's not that rare - is just a bonus. I would also consider Harvest Golem or Twilight Elder over Silithid Swarmer.

I watched some of Sottle's VOD also. It is of course hard to tell without seeing the other player's hand, but I felt like a 3/4 would often have done just as well as a 3/5.

Share this post


Link to post
Share on other sites

The extra health often proved itself very handy at times, and the drawback of having to attack each turn before the swarmer didn't seem that severe either. However, if one includes Deadly Poison or faces ramp druids, then a different card would be better than Silithid Swarmer, but in current meta with this specific build, I think that Silithid Swarmer is a good card.

Share this post


Link to post
Share on other sites

looked at this deck today and started to really like it because it looks like a  rogue arena draft ..and since rogues in arena are all about tempo i was curious about 2 cards that came to my mind as an inclusion but cant tell how much they can either affect the strategy of the deck or might be aiding it slightly ..the 2 cards are Undercity Valiant  and Shado-Pan Rider . will appreciate some explanation if i was going to include any of the 2 cards and how they will affect the construction of the deck  ..thanks in advance 

Share this post


Link to post
Share on other sites

@PancakeMonkShado-Pan Rider is rather expensive and does not help you with tempo (that much) or card draw, and therefore is not important for the deck in any way. Undercity Valiant's ability is too weak, but can be used as a budget swap if you lack any card in the deck.

Share this post


Link to post
Share on other sites
6 hours ago, positiv2 said:

@PancakeMonkShado-Pan Rider is rather expensive and does not help you with tempo (that much) or card draw, and therefore is not important for the deck in any way. Undercity Valiant's ability is too weak, but can be used as a budget swap if you lack any card in the deck.

totally agree specially for shado-pan rider ..for his cost in this deck strategy you are usually finishing the game and dont need more staying power and rather trying to find the burst damage to kill your opponent and for the undercity valiant  he is a more expensive Flame Juggler with no point of extending for a combo while you are looking for board dominance ..the idea to put the 2 cards above came before trying out the deck and i can almost guarantee that they will be just terrible to include n this deck ..thanks for your reply man ^^) 

Share this post


Link to post
Share on other sites

@PancakeMonkI would actually prefer Undercity Valiant (over Flame Juggler) as he has arguably better stat distribution, and you can aim the battlecry, which means you will more likely gain tempo, rather than generic aggro value.

1 person likes this

Share this post


Link to post
Share on other sites

Hi, I just started testing out jeweled scarab in this deck and its amazing! I love getting Perditionsblade or other extra burst and almost everytime when played on turn 2 you will have a turn 3 play, try it out and tell me what u think =)

Share this post


Link to post
Share on other sites

I tried Scarab and Novice and found them to just not quite be good enough.

Regarding all the discussion about Raptor above, that change is definitely viable. I do prefer the Swarmer, I think it's a really high skill-cap card though and takes a lot of work to get right, but Raptor is definitely not much weaker at all. This deck in the exact form posted is the deck I used to get Legend on EU this Season and I had a 70%+ winrate on the climb.

1 person likes this

Share this post


Link to post
Share on other sites

I'm a newish player so I don't have Silithid, Raptor and DI Dwarf. What are some decent replacements for those cards that would help me get to rank 15? I have the first wings of LoE and BrM if it matters.

Share this post


Link to post
Share on other sites
4 hours ago, Guest wrx said:

I'm a newish player so I don't have Silithid, Raptor and DI Dwarf. What are some decent replacements for those cards that would help me get to rank 15? I have the first wings of LoE and BrM if it matters.

You can try second Fan of Knives (against flood decks), Deadly Poisons or Abusive Sergeants. 

Share this post


Link to post
Share on other sites

A very nice deck, I like it a lot!How do you suggest to deal with big targets,for example - C,thun?

Share this post


Link to post
Share on other sites

You have to pressure enough to win before C'Thun, Rogue in general just can't really deal with it without playing bad cards like Assassinate.

Share this post


Link to post
Share on other sites

Recently, my Huckster picked up a Charged Hammer. An awesome card for this deck - good thing I wasn't playing Silithid Swarmer, though. ;)

Share this post


Link to post
Share on other sites

deck is working really nice , I added leeroy instead of 1 argent commander , is it a good switch or should  inventor be removed ? to me she's doing a very nice work as it's a good durable target for  cold blood and the draw keeps the deck fluid

Share this post


Link to post
Share on other sites
11 hours ago, Guest kabutozero said:

deck is working really nice , I added leeroy instead of 1 argent commander , is it a good switch or should  inventor be removed ? to me she's doing a very nice work as it's a good durable target for  cold blood and the draw keeps the deck fluid

Remove the Gnomish Inventor instead. The problem with switching an Argent Commander for Leeroy Jenkins is that you switch out one of the deck's most versatile cards for a pure finisher. Removing a single of the seven card draw effects (nine if you include Undercity Huckster) is better than removing one of the two "I need that minion dead NOW!" tempo swing cards. And sending good ole Leeroy to careen into a minion is a desperation measure, since he wil almost always die and he grants your opponent two Black Whelps he can immediately put to good use against you.

1 person likes this

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Zadina

      A new Tavern Brawl has been introduced this week by Ahune the Frost Lord himself.
      In this Brawl, you will play as either Uther or Jaina. They both have premade decks and Uther is reportedly slightly better than Jaina, which is interesting since Mage usually dominates in Tavern Brawls.
      Here is Uther's deck:
      Jaina uses a Reno deck, minus the Reno:
      Both heroes are immune to damage and they cannot be healed nor keep armor. The only way to damage them is by killing the Ragnaros? minions. These are 1/4 minions and there is one of them at each side of the board. They cannot attack and upon death they deal 4 damage to the opponent of the current player. This means that you can kill both minions (the one on your side and the one on your opponent's side) and your opponent will take all the damage. Moreover, once a Ragnaros? dies, a new one will appear thus making it possible to kill multiple of them in one turn.

      Some tips you should know:
      If the game reaches the fatigue stage, in the next round the enemy that has the least amount of health will automatically die and their opponent will be crowned as the winner. At the moment, Ice Block and Eye for an Eye seem to be bugged and they are not working as intended. This will be fixed soon. Bomb Squad and Ancient Curse deal no actual damage to you, so don't be afraid! This is the 110th Brawl and it's part of the Frost Festival. If you want to find out more about the Frost Festival, check our main article on it.
    • By Zadina

      As Ragnaros' Midsummer Fire Festival has ended, it is time for Ahune the Frost Lord to take over with the Frost Festival! 
      As we explained in our previous post, this is a holiday that celebrates Arena mode. Once you log in the game, you will see that Ahune is giving you a free Arena ticket for this week. This will happen for the entire duration of the festival, so in total you will get three free Arena keys.
      You will also get a free win each time you start an Arena run, whether it's from a free or a purchsed entrance key.
      You will also get a quest to play three Arena games. This weekly quest awards you with a Knights of the Frozen Throne card pack. Once again, you will receive this quest next week and the week after that accounting for a total of three Knights of the Frozen Throne packs (assuming you complete the quests).

      Feel free to check out our Arena guides and card rankings before you step into the Arena!
      As far as the themed Tavern Brawl called Ahune's Superior Brawl is concerned, you can read more about it here.
      The Frost Festival has created speculation for the next expansion. Since it will run for three weeks, it is going to end on August 9. The day after that, August 10, is thought by many to be the date that Knight of the Frozen Throne will be released.
    • By HiddenInShadowz
      Hey guys I have been having some dps issues on my outlaw rogue. I have 906 ilvl but I am usually one of the lowest dps. I have only been focusing on the ilvl of the gear and not really the stats so I am thinking that that is the problem. Any tips would be greatly appreciated thanks!
    • By Starym

       
      Well, after the failed interview with Ben Brode and his dreams of being a Hearthstone developer squashed, the Lord of the Scourge decided to prove himself an accomplished entrepreneur and take what he's naturally good at - making ice - and adding cream. And so, behold the new ICC, Arthas' latest wondrous edifice: the Ice Cream Citadel.
      Of course, true to form, Blizzard took this little in-joke all the way and will have the Ice Cream Citadel, an actual ice cream shop, at the Petco Park Interactive Zone in San Diego near San Diego Comic-Con®, featuring two flavors: Villain-illa and Scourgeberry Sorbet.
      Blizzard (source)

      Greetings, mortal whelps!
      As part of my efforts to prove to the accursed Brode that I possess the necessary experience to command the Hearthstone development team, I have decided to expand my efforts to all aspects of mortal enterprise.
      At first I considered peddling power and vengeance, but according to my focus testing, the foremost human craving seems to be for cold, creamy, sweetened sludge. I have decided to create a frozen-cream sugar-ooze unlike any you have ever tasted. You will desire it.
      Prepare yourselves for the grand opening of Ice Cream Citadel, a fortress of refreshment in the scorching heat that afflicts this place. I will be on hand to personally help you conquer the heat with free ice cream. You need spend no money for your first taste of my power.
      Choose from an endless selection of TWO flavors:

      Behold my tasteful brochure:

      Attend the Petco Park Interactive Zone in San Diego near San Diego Comic-Con® and be guided to your just desserts by this map:

      You may also take photographs of me with no immediate fear of retribution. Share proof of your delicious ice cream conquests on social media using the #icecreamcitadel “hashtag,” whatever that means.
      Begin preparations for your journey now. Ice Cream Citadel will receive supplicants between the hours of 9:00 a.m. and 9:00 p.m. PDT July 20 through July 22, and 9:00 am to 5:00 pm PDT on July 23.