Damien

Tempo Rogue Standard No BrM/LoE/Kara

89 posts in this topic

This thread is for comments about our Tempo Rogue Standard deck.

Share this post


Link to post
Share on other sites

Interesting deck, considering that most cards are common and all cards are craft-able this might actually be new player friendly.

Share this post


Link to post
Share on other sites

I'm running -1 Loot +1 Thalnos, -1 Inventor +1 leeroy. The deck seems to work against aggro shaman but I'm having a lot of trouble with warrior and priest, I thought it would lose really hard against druid with all the taunts but so far it seems that they just get out tempo'ed really hard especially if I got sap in hand.

Share this post


Link to post
Share on other sites

If it were just the fact that you had to attack every turn when you have the Swarmer on the board, OK, I could live with that. But it also dictates the order of your attacks. Want to clear the Spirit Wolf with your Swarmer, then clear the Abusive Sergeant hiding behind it with your dagger? Sorry, no can do.

Unearthed Raptor seems like an obvious substitute with 2 Hucksters and 2 Hoarders in the deck. If I figure that on average 1 of my 2 Raptors can draw me a card, this allows me to replace one of the Gnomish Inventors with a more powerful 4-drop such as a second Dark Iron Dwarf. Seems like all-around improvement to me.

Personally I replaced the other Gnomish with a second Fan of Knives, but if I hadn't I would be wondering whether Cult Master mightn't be a better fit for this deck.

Share this post


Link to post
Share on other sites

@BlueSheepCW is truly a bad matchup, but it still can be won if you make sure you don't overextend because of whirlwind effects and Brawl.

@mgoetzeAbout Cult Master, you want to keep up the pressure with aggressive cards and start drawing in the late-game, but that's where you don't want to trade. So, you shouldn't play her early because she is too weak, and not trading in the late-game doesn't allow you to draw cards from her.

Share this post


Link to post
Share on other sites
5 hours ago, Guest ghhuhuuhiuih said:

Is swarmer must have here?

No, Unearthed Raptor is better anyway, as I wrote above. ;)

Share this post


Link to post
Share on other sites
1 hour ago, mgoetze said:

Unearthed Raptor is better anyway, as I wrote above. ;)

4 cards - 2 card draws, 2 subpar card draws, and you want to include Unearthed Raptor for them. A lot of times you will have to drop it without copying deathrattle, and even when you manage to copy the deathrattle, it isn't good enough to make it "pay" for the times you don't copy anything.
So, I am now watching Sottle's VOD of this deck, and he gets more value from Silithid Swarmer than he would get from Unearthed Raptor, so even in high ranks, Silithid Swarmer seems better.

Share this post


Link to post
Share on other sites
10 hours ago, positiv2 said:

4 cards - 2 card draws, 2 subpar card draws, and you want to include Unearthed Raptor for them. A lot of times you will have to drop it without copying deathrattle, and even when you manage to copy the deathrattle, it isn't good enough to make it "pay" for the times you don't copy anything.
So, I am now watching Sottle's VOD of this deck, and he gets more value from Silithid Swarmer than he would get from Unearthed Raptor, so even in high ranks, Silithid Swarmer seems better.

No, I want to include Unearthed Raptor because it's a 3/4 that can attack whenever I want in any order I want. The fact that it can sometimes copy a Deathrattle - and in my experience it's not that rare - is just a bonus. I would also consider Harvest Golem or Twilight Elder over Silithid Swarmer.

I watched some of Sottle's VOD also. It is of course hard to tell without seeing the other player's hand, but I felt like a 3/4 would often have done just as well as a 3/5.

Share this post


Link to post
Share on other sites

The extra health often proved itself very handy at times, and the drawback of having to attack each turn before the swarmer didn't seem that severe either. However, if one includes Deadly Poison or faces ramp druids, then a different card would be better than Silithid Swarmer, but in current meta with this specific build, I think that Silithid Swarmer is a good card.

Share this post


Link to post
Share on other sites

looked at this deck today and started to really like it because it looks like a  rogue arena draft ..and since rogues in arena are all about tempo i was curious about 2 cards that came to my mind as an inclusion but cant tell how much they can either affect the strategy of the deck or might be aiding it slightly ..the 2 cards are Undercity Valiant  and Shado-Pan Rider . will appreciate some explanation if i was going to include any of the 2 cards and how they will affect the construction of the deck  ..thanks in advance 

Share this post


Link to post
Share on other sites
6 hours ago, positiv2 said:

@PancakeMonkShado-Pan Rider is rather expensive and does not help you with tempo (that much) or card draw, and therefore is not important for the deck in any way. Undercity Valiant's ability is too weak, but can be used as a budget swap if you lack any card in the deck.

totally agree specially for shado-pan rider ..for his cost in this deck strategy you are usually finishing the game and dont need more staying power and rather trying to find the burst damage to kill your opponent and for the undercity valiant  he is a more expensive Flame Juggler with no point of extending for a combo while you are looking for board dominance ..the idea to put the 2 cards above came before trying out the deck and i can almost guarantee that they will be just terrible to include n this deck ..thanks for your reply man ^^) 

Share this post


Link to post
Share on other sites

Hi, I just started testing out jeweled scarab in this deck and its amazing! I love getting Perditionsblade or other extra burst and almost everytime when played on turn 2 you will have a turn 3 play, try it out and tell me what u think =)

Share this post


Link to post
Share on other sites

I tried Scarab and Novice and found them to just not quite be good enough.

Regarding all the discussion about Raptor above, that change is definitely viable. I do prefer the Swarmer, I think it's a really high skill-cap card though and takes a lot of work to get right, but Raptor is definitely not much weaker at all. This deck in the exact form posted is the deck I used to get Legend on EU this Season and I had a 70%+ winrate on the climb.

  • Like 1

Share this post


Link to post
Share on other sites

I'm a newish player so I don't have Silithid, Raptor and DI Dwarf. What are some decent replacements for those cards that would help me get to rank 15? I have the first wings of LoE and BrM if it matters.

Share this post


Link to post
Share on other sites
4 hours ago, Guest wrx said:

I'm a newish player so I don't have Silithid, Raptor and DI Dwarf. What are some decent replacements for those cards that would help me get to rank 15? I have the first wings of LoE and BrM if it matters.

You can try second Fan of Knives (against flood decks), Deadly Poisons or Abusive Sergeants. 

Share this post


Link to post
Share on other sites

A very nice deck, I like it a lot!How do you suggest to deal with big targets,for example - C,thun?

Share this post


Link to post
Share on other sites

You have to pressure enough to win before C'Thun, Rogue in general just can't really deal with it without playing bad cards like Assassinate.

Share this post


Link to post
Share on other sites

Recently, my Huckster picked up a Charged Hammer. An awesome card for this deck - good thing I wasn't playing Silithid Swarmer, though. ;)

Share this post


Link to post
Share on other sites

deck is working really nice , I added leeroy instead of 1 argent commander , is it a good switch or should  inventor be removed ? to me she's doing a very nice work as it's a good durable target for  cold blood and the draw keeps the deck fluid

Share this post


Link to post
Share on other sites
11 hours ago, Guest kabutozero said:

deck is working really nice , I added leeroy instead of 1 argent commander , is it a good switch or should  inventor be removed ? to me she's doing a very nice work as it's a good durable target for  cold blood and the draw keeps the deck fluid

Remove the Gnomish Inventor instead. The problem with switching an Argent Commander for Leeroy Jenkins is that you switch out one of the deck's most versatile cards for a pure finisher. Removing a single of the seven card draw effects (nine if you include Undercity Huckster) is better than removing one of the two "I need that minion dead NOW!" tempo swing cards. And sending good ole Leeroy to careen into a minion is a desperation measure, since he wil almost always die and he grants your opponent two Black Whelps he can immediately put to good use against you.

  • Like 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      A new series of posts in the official forums will shed some light into the inner workings of the Hearthstone team. Welcome to Tavern Talk!
      In this first installment, three questions are answered. The first has to do with additional rewards for players who have earned a Golden Hero with every class. Unfortunately, no extra rewards are planned since the team wants new features or rewards to be obtainable by 10% or more of the playerbase.
      Then, we have an update on the new player experience. Team 5 wants to add additional ranks above rank 25 for new players, so they can mostly face each other in their first steps in the ranked ladder. You will be able to only progress forward in these ranks, similarly to what already happens from rank 25 to 20.
      Lastly, we have a double question about using alternate card art and reprinting cards. The team doesn't like the idea of alternate card art, since it makes sense that players associate and remember a specific card from its art. Reprinting cards is something that has been discussed already and it's something they might do in the not-so-near future after careful consideration.
      Jesse Hill
      Ever wondered what goes on behind the closed doors of the tavern? Ava and the crew’s antics aside, the Hearthstone development team works hard on a myriad of tasks to bring you the game you know and love so well. More than that, we also make the time to read about the different issues and questions the community brings to light each day. Welcome to Hearthstone Tavern Talk, where we’ll share with you answers to some of the questions we see in our community!
      Are there any additional rewards for players who have achieved a Golden Hero in every class?
      Usually when we add new features or rewards we like to make something that can be obtained by 10% or more of our players. Only very few of our players have the 9 Golden Heroes, and we feel that’s already pretty awesome by itself.
      Do you have any changes planned for the new player experience?
      We have some small ladder changes that we would like to do at some point, specifically targeted at new players when they first enter the game. The change will add some additional ranks above rank 25 that new players can play through before having to play more invested players. There will only be forward advancement through those ranks, so even if they lose, no one will be able to drop back down.
      What are your thoughts on alternate card art or reprints of cards from earlier sets?
      Alternate card art is something we have avoided because players almost always use art to recognize a card and instantly know what it does. Good gameplay is very important to us so we have avoided adding multiple pieces of art for a single card.
      Reprints are something that we have discussed in the past, but we would want to do so only after careful consideration. We don’t have any specific plans for this in the near future.
      See you at the next edition of Hearthstone Tavern Talk!
      (source)
    • By Zadina
      Choose Your Champion returns for the HCT Summer Championship 2018 with the promise of free Witchwood packs!
      Apart from the games of the championship itself, picking a favourite champion and following his progress has to be one of the most intense experiences while watching the Hearthstone Championship Tour!
      Sixteen players are going to battle it out in the Blizzard Arena in California for their share of a $250,000 prize pool and a spot at the World Championship finals. The tournament will take place from June 28 to July 1st. Here are the groups, each featuring a champion from four different regions:
      Group A Group B Group C Group D Rase A83650 Jinsoo Leaoh Viper BloodTrail Rugal killinallday XiaoT Nalguidan Turna Glory Tansoku YuYi Dog BunnyHoppor The voting happens on this site. Make sure you have chosen your champion until June 27 at 11.59 PDT. If you want to make a more informed choice, the decklists for each players have been published here.

      You will receive a free Witchwood pack just for participating in the voting and you can win up to 4 packs in total, depending on the performance of the player you've picked. Good luck!
    • By Zadina
      This is the second time this Brawl appears.
      The trend of Tavern Brawls themed after Death Knight Hero Powers continue: last week we had Rise of the Zombeasts, now we have Shadow Reflection.
      In this constructed Brawl, you can craft a deck of any size with cards from your collection. The rest of the deck will consist of Shadow Reflections. Decks consisted of 30 cards (and thus with no Shadow Reflections) can still work, given that Odd Paladin has reportedly been successful (and a total fun breaker).
      Judging from the previous time this Brawl was around, Aggro and OTK decks seems to be more favoured. Some decks that had success were Aggro Mage or Ice Lance Mage, Combo Priest with Radiant Elemental, Hunter with Mechwarper and Metaltooth Leaper and Quest Rogue. This time around a new Warrior deck, which mostly relies on Bring It On!, has surfaced to counter all the Priest Mind Blast madness.
      Good luck and have fun!
    • By positiv2
      This thread is for comments about our Goblin Farming Guide.
    • By positiv2
      This thread is for comments about our Witch Doctor Helltooth Grasp of the Dead Build.