Damien

Tempo Rogue Standard

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This thread is for comments about our Tempo Rogue Standard deck .

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The changes are +2x Swashburglar, +2x Argent Horserider, -1x Loot Hoarder, -1x Fan of Knives, -2x Sap

I will be honest and say that I did not expect those changes. Fan of Knives is a great card against zoo and flood decks in general and I actually run 2 copies of it. Sap is a great card against control and some midrange decks, such as midrange hunter with his Savannah Highmane. This version removes a strong answer against aggro, a strong answer against control and gives you a subpar pseudo-draw minion and, somewhat reasonable, Argent Horserider
That said, I will keep playing the previous version with a few anti-aggro tech-ins.

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Interesting changes.

I had to say Sap was a really hit or miss card, and I'm not sure how I feel about removing it. There were a lot of situations where it was just a dead card in my hand, and other situations where I could sap a drakonid crusher/Savannah highmane/Flamewreath Faceless for incredible swing turns.

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I think we've covered all the stuff in previous thread. Especially Swashburglar. I've just had a Rogue pulling Fronthing Berserker into Ravaging Ghoul on me, but that's once in a lifetime rekt scenario (who am I kidding though)

Sap is love, Sap is life. I can also see leaving Fan of Knives behind, as Zoo was underrepresented before the release of Spire. Mind that people experimenting with Silverware Golem / Malchezar's Imp are artificially increasing metagame share at the moment, so it may be a counterproductive measure.

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It's also interesting that in the previous version of the guide, it was said that Gnomish Inventor was the best card to remove - but it appears Gnomish Inventor has stood the test of time and still remains in the deck.

 

I'm wondering if there is room for a single copy of Dark Iron Skulker. It seems that because of Zoolock's falling popularity fan of knives has lost some of its power but Dark Iron Skulker generally remains still largely impactful in most non-control matchups.

Edited by Rubidium

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Just registered to get in on this conversation.  I'm a newer player with only a couple months under my belt but this deck took me to rank 9 in my first season.

I agree with the Fan of Knives removal.  Recently it's just sat in my hand and sometimes I use it for card cycle only.  I have seen a few Warlock decks with the new cards but those seem to be heavier discard oriented minions that fan of knives hasn't helped against.  

I am super surprised, however, by the Sap removal.  I agree that it's sometimes situation, but it's a scary meta-game to go out without Sap as a Rogue right now.

I'm curious to hear more people weigh in on the Dark Iron Skulker addition.  I don't have BrM (aside from wing 1) and I'm not super willing to invest as deeply as I need to go to get that card, but every time a Rogue has deployed the DIS against me, it's totally rekt everything regardless of class.  So maybe I just need a better answer when it's played against me but it seems pretty amazing from the other side.

Anyway, just want to keep the conversation going, as I want to stay as competitive as possible with this one.  As a new player, I love common/rare legend-capable decks like this.

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The thinking right now is that Fan is a lot less necessary since i'm predicting the Discard based Zoo is going to come out on top, which does not play Forbidden Ritual. That deck, and that card, is literally the only reason you play 1 Fan.

Sap being cut broke my heart too honestly. I love that card. But i'm later to the party on it that a lot of people are. If you look at a lot of the targets in the game right now, Sap either puts a premium card back in their hand that they can get insane value from later (Fandral, Teacher, Emperor) or just doesn't net enough Tempo. Most Druids are cutting some Wars from their deck in favour of Arcane Giants and/or Malygos. The card is for sure getting weaker. It might still be good enough in this deck though, we'll see.

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4 mana 7/7 isn't even run in the current aggro shaman lists, but there still should be enough *reasonable* targets for sap in the current meta for it to be useful as a one of. It's really nice against Midrange Hunter, that annoying resurrect priest archetype that now keeps cropping up, and even against druids you don't have to sap arcane giants just for it to be useful, sapping something like emperor thaurissan is already strong enough to make you happy to use the sap.

Another card with serious potential in this deck is Undercity Valiant, which may be more than just a budget swap. Coining this guy out turn 1 is not as good as coining out Defias Ringleader on an empty board, but is certainly a strong answer to a turn 1 2/1 minion such as abusive sergeant or fiery bat, and is probably slightly better against argent squire. Given that Shamans now have a 1 damage AoE global boardclear, the 2/1 bandit is often at great risk of just dying to random AoE, and before there were still lots of things that the 2/1 bandit would randomly die to such as fiery bat/huge toad deathrattles, swipe, ravaging ghoul, flamewaker/arcane missile pings. This card may help against midrange/aggro decks but arguably makes our already bad matchups vs control worse, but even then our matchups against midrange/aggro decks aren't that good in the first place and still have room for improvement.

Edited by Rubidium

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8 hours ago, Rubidium said:

Another card with serious potential in this deck is Undercity Valiant, which may be more than just a budget swap. Coining this guy out turn 1 is not as good as coining out Defias Ringleader on an empty board, but is certainly a strong answer to a turn 1 2/1 minion such as abusive sergeant or fiery bat, and is probably slightly better against argent squire. 

This toss-up seems like it will depend entirely on what classes you are playing the most of. I'd prefer the Ringleader vs. Mages, for example, to avoid the simple Frostbolt removal. 

Will have to be something people choose depending on their rank's meta.

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Thanks a lot for this deck, it's so fun to play it. People above say that they made it to the 9 rank with this deck and I'm still at 15 :c I guess I just need a little bit more experience and luck. I wanted to ask you guys, I have Xaril and is there any possibility to put it in this deck? It's one of my favourite cards because of its originality and I really wanna play it. And could you give advice how to deal with Control Warrior? Usually I don't have a chance against them, every creature that I put getting rekt instantly. On the 6-7 turn he has got 10-15 armor with 15-20 HP and I have an empty table.

Thanks again for this deck!

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Just now, SInMurlock said:

Thanks a lot for this deck, it's so fun to play it. People above say that they made it to the 9 rank with this deck and I'm still at 15 :c I guess I just need a little bit more experience and luck. I wanted to ask you guys, I have Xaril and is there any possibility to put it in this deck? It's one of my favourite cards because of its originality and I really wanna play it. And could you give advice how to deal with Control Warrior? Usually I don't have a chance against them, every creature that I put getting rekt instantly. On the 6-7 turn he has got 10-15 armor with 15-20 HP and I have an empty table.

Thanks again for this deck!

Xaril, Poisoned Mind does not really have any synergy with the deck. This coupled with his bad stats make him an awful swap. If you want to play him, try miracle rogues.
Control warrior is a bad matchup for the deck. The main tips I can give you are - play around Ravaging Ghoul and Revenge when trading, and play around Brawl by not overextending.

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I am really enjoying this deck. After good success, I can say that this deck is very much like the rogue version of Zoo.  

Just like zoo, you can flood the board with cheap annoying minions like Squire and Ringleader.  However instead of buff cards, you use tempo removals  like backstab, evis, Si:7.  

To compensate for Warlock Hero power,  you have the pesudo card draw Huckster, swasburglar and also actual draws like Drake, Loot hoarder etc while also having better board control with the daggers early game.

Coldblood and Argent commander are in similar power level to PO and Doomguard.

Edited by sc47

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19 minutes ago, sc47 said:

I am really enjoying this deck. After good success, I can say that this deck is very much like the rogue version of Zoo.  

Just like zoo, you can flood the board with cheap annoying minions like Squire and Ringleader.  However instead of buff cards, you use tempo removals  like backstab, evis, Si:7.  

To compensate for Warlock Hero power,  you have the pesudo card draw Huckster, swasburglar and also actual draws like Drake, Loot hoarder etc while also having better board control with the daggers early game.

Coldblood and Argent commander are in similar power level to PO and Doomguard.

It's definitely substantially weaker than Zoo. I'm not sure if you can maintain a 55-65% winrate with this deck at rank 5 at the moment.

It used to be stronger but Karazhan Powercreep hasn't done as many favors for this deck as it has done for the other main meta staples.

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10 hours ago, Rubidium said:

It's definitely substantially weaker than Zoo. I'm not sure if you can maintain a 55-65% winrate with this deck at rank 5 at the moment.

It used to be stronger but Karazhan Powercreep hasn't done as many favors for this deck as it has done for the other main meta staples.

Well said. 

Unfortunately, zoo is one of those decks that is "one of a kind". It always has a place in some form, regardless of the meta and ladder position.

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16 hours ago, Rubidium said:

It's definitely substantially weaker than Zoo. I'm not sure if you can maintain a 55-65% winrate with this deck at rank 5 at the moment.

It used to be stronger but Karazhan Powercreep hasn't done as many favors for this deck as it has done for the other main meta staples.

I was just stating the similarities that this deck shares with Zoo. It is definitely a weaker version though but more fun.

 

 

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11 minutes ago, sc47 said:

I was just stating the similarities that this deck shares with Zoo. It is definitely a weaker version though but more fun.

 

 

Both decks do have a similar mindset when playing matches. Fight for board control and try to maintain some level of DoT then you usually finish with some burst at the end. I can see where you are coming from with your comparison. Personally I think Zoo is more fun though, but that's me. :P 

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https://www.twitch.tv/ant_hs/v/90509526?t=4h32m32s

^managed to snipe (wasn't actually looking at his stream during the game) Rank 1 Legend Player Ant when he was Smurfing on EU while using this exact list of tempo rogue.

Got carried by double backstab opening hand even though he did have a nice opening hand too.

I was chatting to him on twitch and he didn't know this version of Tempo Rogue too well and assumed I was talking about Reynad's much more aggressive version when I said Tempo Rogue.

Edited by Rubidium
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9 hours ago, Rubidium said:

Got carried by double backstab opening hand even though he did have a nice opening hand too.

Rubi representing Icy Veins well ;D

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No sap in a rogue deck,  what year is it?  Unless a new card is introduced to rogue which turn minions into mice or cute bunnies,  one copy of sap should be included IMO.  Mainly because if rogue is bad with something , it is dealing with big and sticky stuff,  and even though sap does not really hurt anyone,  it could push back that 'anyone' to another turn where same threat could be taken care of more easily . Also,  then,  there is not gonna be a point where an ancient of war stands between you and sweet victory and you're like "where is my sap,  oh wait,  I dont have it".

About this deck, it could be fun to play but i think it is not gonna make it to top tiers without some love from next expansion. 

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2 hours ago, FanOfValeera said:

About this deck, it could be fun to play but i think it is not gonna make it to top tiers without some love from next expansion. 

This is a deck that seems like it shouldn't work, yet oh boy it does. It's fantastic.

I love laddering with it right, regardless of the lack of sap. I followed Sottle's recommended swap of Sap for Horserider when I hit a streak of horrible control decks, but honestly, after that streak I just didn't need it anymore.

I'd really say try the deck before judging it, I absolutely love it. You can watch the VOD above from Rubi as well.

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It just seems extremely odd that one of the strongest Rogue cards, Preparation, doesn't find a home in this deck. While this deck is minion based, unlike the usual spell-based rogue, it could use some of the spell-synergy package that we see so common place in rogue just because of how powerful preparation is.

 

What are your thoughts on these changes?

-1 Argent Squire

-1 Loot Hoarder

-2 Silithid Swarmer

-2 Defender of Argus

-1 Dark Iron Dwarf

-2 Gnomish Inventor

-2 Argent Commander

 

+2 Preparation

+1 Bloodmage Thalnos

+2 Fan of Knives

+1 Shadow Strike

+2 Violet Teacher

+1 Xaril, Poisoned Mind

+2 Sprint

 

This makes the deck curve out lower but might be able to afford to do so due to the double sprint, and means that it has no taunts or heals, in exchange for more board clears and the ability to generate a lot of annoying tokens from Violet Teacher while clearing the enemy board, and a lot of decks find it very annoying to kill both tokens and violet teachers at the same time right after you cleared their board. 

Edited by Rubidium

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On 22.09.2016 at 2:37 AM, Blainie said:

This is a deck that seems like it shouldn't work, yet oh boy it does. It's fantastic.

I love laddering with it right, regardless of the lack of sap. I followed Sottle's recommended swap of Sap for Horserider when I hit a streak of horrible control decks, but honestly, after that streak I just didn't need it anymore.

I'd really say try the deck before judging it, I absolutely love it. You can watch the VOD above from Rubi as well.

I'll give you a secret, I used to have a second account with another name.

Why did I say this? I was trying only cheap decks like face warrior, a weird beast druid with Wildwalker etc. and tempo rogue. I'll admit, deck carried me to around rank 10, and got way more wins than other 2, around 100 with around 58% wr  in 20 days (2 seasons ago), I could have more but I wanted to play other 2 as well. So, I believe I kinda know what to do with this deck. 

Anyways, after I decided not to use that account anymore, I just focused on what I use now, which is my main account actually. I decided to play tempo rogue, and well, ONiK meta did not treat the deck well, new additions are not useful for this deck, a pirate gets beaten pretty badly by a book, even though pirate brings the book itself time to time and etc.

Even if you use the old version of this deck (there is a list at hearthpwn), there are not much aggro decks anymore, people tend to play tempo mage and midrange decks more than aggro, so this deck lost its niche as a good counter to aggro decks.  Not sure how this works against druid decks though. Haven't seen much.

Now, I am using a tempo rogue in a different way, I have Perdition's Blade (I like it), Bloodmage Thalnos and Tomb Pillager. I play it for fun, because for me, it is the only thing this deck provides me right now.

One more thing, laddering up with a deck is just different than winning a game or two at higher ranks. First one needs consistency, and I couldnt find much with this deck

I don't think there is another deck which causes this much controversy here. And opinions are just black and white, nothing in between :)

 

 

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21 hours ago, FanOfValeera said:

I'll give you a secret, I used to have a second account with another name.

Why did I say this? I was trying only cheap decks like face warrior, a weird beast druid with Wildwalker etc. and tempo rogue. I'll admit, deck carried me to around rank 10, and got way more wins than other 2, around 100 with around 58% wr  in 20 days (2 seasons ago), I could have more but I wanted to play other 2 as well. So, I believe I kinda know what to do with this deck. 

Anyways, after I decided not to use that account anymore, I just focused on what I use now, which is my main account actually. I decided to play tempo rogue, and well, ONiK meta did not treat the deck well, new additions are not useful for this deck, a pirate gets beaten pretty badly by a book, even though pirate brings the book itself time to time and etc.

Even if you use the old version of this deck (there is a list at hearthpwn), there are not much aggro decks anymore, people tend to play tempo mage and midrange decks more than aggro, so this deck lost its niche as a good counter to aggro decks.  Not sure how this works against druid decks though. Haven't seen much.

Now, I am using a tempo rogue in a different way, I have Perdition's Blade (I like it), Bloodmage Thalnos and Tomb Pillager. I play it for fun, because for me, it is the only thing this deck provides me right now.

One more thing, laddering up with a deck is just different than winning a game or two at higher ranks. First one needs consistency, and I couldnt find much with this deck

I don't think there is another deck which causes this much controversy here. And opinions are just black and white, nothing in between :)

I've experimented with this tempo rogue build in august, and couldn't get through rank 4 using the deck and ended up hovering around rank 5 (may be the NA meta is more suitable for this deck? I dont know.) But that was before Sottle released his list so I was still using experimental lists running cards such as the Curator, and doubting myself on whether I was right in being so confident in Swashburglar after the arguments we had on the forums. Most ladder games was with everyone else experimenting too though so maybe the ladder was easier last month.

If this deck is capable of reaching legend ranks, it would have to be extremely late in the season where it is easiest to climb, and you would need some sort of lucky streak as well probably.

As for this deck, Tomb Pillager does not really fit too well as a lot of the time the coin will simply end up as a dead cards in your hand, since this deck does not pack enough large lategame threats it can coin out or spell synergy. Bloodmage Thalnos has potential in this deck due to the backstabs and eviscerates and Perdition's Blade is a card I have hardly seen used in Rogue and have not experimented with (I don't actually have the card), but it would have negative synergy with Silithid Swarmer as you may often want to hold on to the Perdition's Blade charges.

One big thing that really hurts the deck is the number of good sap targets in the meta going down, with Tempo Mage, a deck lacking few good sap targets, and flamewreathed faceless being cut from Shaman decks and Druids running Arcane Giants. Spirit Claws and Maelstrom Portal made the matchup against Shaman a lot worse than it was before, and Control seems to have become the go-to Warrior archetype in the meta as opposed to dragon, which is a horrible matchup for this deck. 

On the positive side, this is a deck that is not getting directly affected by the upcoming nerfs in any way, but Control Warrior might become more common after the nerfs because of Midrange Hunter becoming much weaker, which would not be a good thing for this deck.

It might be worth trying again after the nerfs but I'm rather pessimistic because I see a meta with control warrior being very common after the nerfs. But maybe I'm wrong.

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I don't know what you guys are on about. This deck is still really good against various decks in the meta. The mid shaman match up is still quite favorable, even though maelstrom portal definitely didn't do us any favors. What really hurts this deck though are things like control warrior, slower paladin builds with a lot of healing, reno decks and freeze mage. Anything else is either a good match up or at least doable.

That being said, I personally really like Sap even though I agree it's not very good in the current meta. So I decided to just run it as a one off instead of one gnomish inventor(which in my opinion is the worse card in the deck by a fair margin, and should be treated as a flexible spot).

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      Group D has representatives from all 4 big regions: Surrender from Korea, OmegaZero from China, Fr0Zen from the US and Neirea from Ukraine. Jung-Soo "Surrender" Kim had a tense first match against Zheng "OmegaZero" Lin. The Korean player, whom a lot of people have voted for, ultimately won the series with 3-2. Then, it was Yevgeniy "Neira" Shumilin against Frank "Fr0zen" Zhang. Neirea must have noticed the performance of Sintolol's Big Spells Mage, because he quickly banned Fr0zen's Mage (he's a notoriously good Freeze Mage player). However, this wasn't enough since the American player easily beat Neirea with a score of 3-1.
      Neira also lost with the same score from OmegaZero in the elimination match. Thus, both of Ukraine's players (Kolento and Neirea) were eliminated.
      The winner's match between Surrender and Fr0zen was intense. The Korean Summer Champion also saw that Mage was a force to be reckoned with and he banned that deck, letting the audience finally see a Warlock deck in action during the World Championship. Surrender played impressively with his Priest in the first game against Fr0zen's Druid. However's Fr0zen won the two next games in a row, putting Surrender in a difficult position. The next match, with Fr0zen's Cubelock and Surrender's Aggro Druid, was very close: Surrender got lucky in the end and he evened out the score. In the last game, Cubelock proved to be a liability for Fr0zen, as his draw was weak, and Surrender managed to come out at the top of his group (3-2).
      Group D Match W-L Surrender 2-0 Fr0zen 1-1 OmegaZero 1-1 Neirea 0-2 Final Remarks
      It became apparent from this deck that players, who brought unique decks and not the usual meta ones, stood out. We saw that the previous day with Orange's Hunter. Now, it was Sintolol's Big Spells Mage that made the difference in Group C. The experienced players of Group D must have noticed that Mage's performance, because Fr0zen's Mage was banned in both games he played. On the other hand, the traditional Priest, Druid and especially Rogue meta decks have had an average performance, while Fr0zen's Cubelock showed that maybe Warlock isn't so powerful as it seems.
      If there was one player that left an impression to the audience, it was Europe's sole champion to secure a guaranteed spot in the quarterfinals, Sintolol. He made some really smart plays that left everyone with their mouth open and he remained humble and sincere in his post-game interviews. On the other hand, the Group D winner Surrender had two very close games (3-2). Even though he showed his talent with Highlander Priest once again, it was mostly luck and not skill that helped him win these two games. Of course, he still remains a favourite for the World Championship and his reactions are always amusing to watch.
      The decider matches are currently underway and we'll be back later today with another recap!
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      7/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192
    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!