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PC Gamer Reveals Three Treant-Themed Druid Cards

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Will these three new Treant cards see play in the meta? Or will they come up short like the hand-size cards from The Witchwood?

 

Three new Treant-themed cards were revealed today by PCGamer:

 

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First up we have Dendrologist. The floor on this card is solid, as a 2 Mana 2/3 is passable in a pinch. The ceiling on Dendrologist is higher than you might think, as his Battlecry is quite strong. Druid might have more high-quality spells than any other class in the game (Wild GrowthNourishUltimate InfestationBranching PathsNaturalize, and Savage Roar to name a few), which leads me to believe that Dendrologist will be a powerhouse if Druid gets sufficient Treant support in this expansion.

 

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3 Mana for 4/4 worth of stats is already a great deal on its own, and the added Treant synergy puts this card over the top. The fact that this card creates two bodies makes it even better in aggro decks that look to go wide and finish with cards like Fungalmancer. This is a very reasonable card to curve into on turn 3, and it hints that the Treant deck will likely be quite aggressive.

 

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Finally we get Mulchmuncher, a big fat Mech with Rush and a dangerously tempting Mana reduction effect. We know from experience with Corridor Creeper and Giant cards how strong it can be to play big Minions for low amounts of Mana, but it won't be that easy to reduce Mulchmuncher's cost. If the Mana Treants from Living Mana count as Treants for this card, then I can easily see Mulchmuncher as finisher in an aggressive Treant decks.

Will these new Treant cards turn Force of Nature and Witchwood Apple into playable cards? Or do you think the Treant cards will fall flat like the hand-size cards from The Witchwood? Let us know in the comment section, and be sure to check out our Boomsday Hub for more spoilers from the upcoming expansion.

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Honestly, Landscaping might see play but the other two seem a tad bit weak

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thats not enough to create a deck around it ! looking at history i say we can see a treant druid deck in next expansion

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4 hours ago, SMOrcMan said:

Honestly, Landscaping might see play but the other two seem a tad bit weak

Dunno. 2 mana 2/3 discover spell is pretty good. Kabal Courier saw play, that was 3 mana 2/2 discover spell.

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Token druid can benefit from these cards greatly. Living Mana and Soul of the Forest are great treant generation cards. They both see play in Token Druid. So, 1st and 3rd cards here could be good here. I think a good comparison for the Muncher is how prevalent Sea Giant used to be in token based decks such as zoo and token shaman

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Mana Treant shouldn't count since they are not plain Treant in their name and have a deathrattle making them substantially different from any other Treant that always have no ability.

Witchwood Apple is unplayable due the fact that does nothing but Force of Nature at 5 mana is like a weaker version of the new Landscaping and coulda be played since 6/6 for 5 mana isn't bad.

Landscaping is overstatted since 4/4 for 3 mana always have downsides while this doesn't and 2 bodies are much harder to deal than 1, so I guess this gonna be a staple for standard since it's good in every deck since you can play that and not weaken cards like Oaken Summons.

Mulchmuncher need a really little dicount in order to be playable a single Landscaping make it playable since 8 mana 8/8 rush is in line with Charged Devilsaur that isn't bad at all so I think is an easy fit for any deck that plays Landscaping if they don't need other kind of big drops like Taunt Druid that have already those spot filled with big taunts and Hadronox and have no more room for big cards but aside of those decks a big drop that have immediate impact can turn the tide of a late game struggle pretty quickly.

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On 7/19/2018 at 10:42 PM, Bozonik said:

Dunno. 2 mana 2/3 discover spell is pretty good. Kabal Courier saw play, that was 3 mana 2/2 discover spell.

That is suggesting that a guaranteed discover versus the pre-requisite of controlling a treant are remotely similar.

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1 hour ago, SMOrcMan said:

That is suggesting that a guaranteed discover versus the pre-requisite of controlling a treant are remotely similar.

It provides a guideline. If there’s a good treant themed deck then dendrologist should be very good in it. If there’s no viable treant deck then dendrologist clearly won’t see play.

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