Charged Devilsaur — Neutral Card

Last updated on Apr 01, 2017 at 05:31 by Kat 84 comments

Table of Contents

Charged Devilsaur is a neutral minion. This card was introduced with Journey to Un'Goro and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1. General Comments

Charged Devilsaur is a very powerful Charge minion similar to Icehowl. Due to being unable to attack minions, it is used as a tool to fight for board control rather than direct damage. Silence is not a recommended method to remove the restriction on attacking Heroes as it will also remove the Charge ability, resulting in a wasted Silence effect.

2. Constructed Play

In Constructed, Charge Devilsaur is generally outclassed by late-game Legendary minions and does not see competitive play.

3. Arena

In Arena, Charged Devilsaur is a reasonable card. Many of the other late-game options are very slow, which makes a card like Charged Devilsaur, which has a fast impact on the board, a very strong tool to have at your disposal.

4. Decks with Charged Devilsaur

Deck Mana Cost Updated
Wild Big Rogue Deck Guide 2 weapons, 10 spells, 18 minions wildfull-guide
3
0
5
4
4
5
2
7
7,120 Arcane Dust Apr 08 2019
Wild Recruit Hunter Deck Guide 2 weapons, 4 spells, 23 minions, 1 hero card wildfull-guide
0
6
1
6
6
2
3
6
12,060 Arcane Dust Apr 08 2019
Wild Even Warrior Deck Guide 5 weapons, 14 spells, 10 minions, 1 hero card wildevenfull-guide
2
0
10
0
2
0
7
9
13,480 Arcane Dust Apr 08 2019
Wild Deathrattle Hunter Deck Guide 2 weapons, 6 spells, 21 minions, 1 hero card wilddeathrattlefull-guide
0
8
1
8
3
5
1
4
14,020 Arcane Dust Mar 03 2019