Charged Devilsaur — Neutral Card

Last updated on Apr 01, 2017 at 05:31 by Kat 84 comments

Table of Contents

Charged Devilsaur is a neutral minion. This card was introduced with Journey to Un'Goro packs and can now only be obtained through crafting. Below the card images, you will find explanations to help you use the card optimally in every game mode of Hearthstone.

1. General Comments

Charged Devilsaur is a very powerful Charge minion similar to Icehowl. Due to being unable to attack minions, it is used as a tool to fight for board control rather than direct damage. Silence is not a recommended method to remove the restriction on attacking Heroes as it will also remove the Charge ability, resulting in a wasted Silence effect.

2. Constructed Play

In Constructed, Charge Devilsaur is generally outclassed by late-game Legendary minions and does not see competitive play.

3. Arena

In Arena, Charged Devilsaur is a reasonable card. Many of the other late-game options are very slow, which makes a card like Charged Devilsaur, which has a fast impact on the board, a very strong tool to have at your disposal.

4. Meta Decks with Charged Devilsaur

Deck Mana Cost Updated
Deathrattle Hunter Deck 2 weapons, 7 spells, 20 minions, 1 hero_card
0
7
1
8
3
5
2
4
14,340 Arcane Dust Dec 04 2018
Even Warrior Deck 5 weapons, 14 spells, 10 minions, 1 hero_card
2
0
10
0
2
0
7
9
13,480 Arcane Dust Aug 07 2018
Recruit Hunter Deck 2 weapons, 4 spells, 23 minions, 1 hero_card
0
6
1
6
6
2
3
6
12,060 Arcane Dust Jul 11 2018
Dire Frenzy Recruit Hunter Deck 2 weapons, 6 spells, 21 minions, 1 hero_card
0
7
1
5
6
2
3
6
10,100 Arcane Dust Jul 11 2018

5. Wild Decks with Charged Devilsaur

Deck Mana Cost Updated
Wild Recruit Warrior Deck 3 weapons, 20 spells, 6 minions, 1 hero_card Wild Deck
0
3
10
2
2
2
2
9
14,660 Arcane Dust Oct 01 2018
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