Season of Discovery Beast Mastery Hunter DPS Stat Priority
On this page, you will find out the optimal PvE stat priority for your Beast Mastery Hunter in WoW Classic - Season of Discovery. We first present the stat priority, before delving into more complex explanations.
Stat Priority for Beast Mastery Hunters
- Hit chance until 9% (Hit Cap)
- Attack Power;
- Critical Strike chance;
Stats Further Explained
While you can follow the basic priority above, it is important to understand how the stats are measured. The base stat you can use to compare all of the others is attack power, or AP. AP makes your abilities hit harder, and based on the increase in damage provided by the other stats, it is best to express them in terms of how much AP they would be worth.
As a Hunter, your ranged attacks cannot be parried or be glancing blows; your attacks can only miss or be blocked. Against targets your level, you have a 5% chance to miss attacks. Raid and dungeon bosses are considered to be 3 levels above you, meaning your chance to miss attacks is slightly higher at 8.6%. Reaching the cap on hit means having a 9% increased chance to hit through gear. Keep in mind that if you are a Troll or a Dwarf and are benefiting from your racial weapon specialization, then the amount of hit that you need is lowered.
When you deal a critical strike, your attacks will do 100% increased damage. As a Hunter, this is slightly higher due to rune interactions with how this affects your pet's ability to crit. However, critical strike chance does NOT scale your pet's critical strike chance, making this a weak stat now that pets have AP scaling.
As a Hunter, 1 Agility gives you 2 ranged Attack Power, 1 melee AP, a small increase to your chance to critically strike, 2 armor, and a small increase to your chance to dodge. Agility is a very valuable stat because it also scales with certain buffs. Agility will be your main source of Attack Power and is the best stat to maximize, especially early on.
Attack Power increases the damage you deal. The damage of all of your abilities and attacks are calculated based off your AP. It is important to note that ranged attack power and melee attack power are separate stats. If something increases your attack power, it affects both, but sometimes items will specify either ranged or melee attack power, which only affect your ranged and melee attacks respectively.
Stamina increases your health, and is important for your survival. A higher amount of health means that you can take more damage before dying, which gives healers more time to heal you during raids or dungeons.
Intellect increases your Mana pool and your chance to critically strike with spells. Spells refer to magic damage, and none of the hunter abilities that you use in your normal rotation count as spells in this context. The increased Mana pool is useful to make sure we never run out of Mana during a fight.
Spirit increases your out of combat health regeneration and your Mana regeneration. Your Mana regenerates according to the 5 second rule, which is easy to follow for Hunters because your spells are used when you open on an enemy and then you will finish most enemies off with Auto Shot, allowing your Mana to naturally regenerate. Spirit is ranked low because you should not normally be losing much health, due to your pet tanking, and you can naturally regenerate most Mana if you use the correct rotation without needing additional spirit.
Lastly, Strength increases your melee attack power. This is not useful to hunters since the majority of damage we deal is ranged damage, which is unaffected by melee attack power. There are small exceptions on some bosses and encounters where you can occasionally use melee attacks between shots, but these are rare enough that you should not gear for them.
- 16 Dec. 2023: Guide updated.
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