Magmadar Guide: Strategy, Abilities, Loot (Updated for the Season of Mastery)
Magmadar is the second boss you will encounter in Molten Core, and can be found at the back of the room filled with Core Hounds. Once you have killed Lucifron and all of the Core Hounds in the room, you are ready to pull Magmadar.
To face the next boss after Magmadar, Gehennas, you will need to head back to the main room.
Magmadar Summary by Role
Tanks
- You will need two tanks for this fight to hold the boss and the Core Hounds Magmadar now spawns in the Season of Mastery version of this encounter, with one of them preferably being a Warrior.
- Hold the boss facing away from the raid, but make sure your healers are aware of where you will be standing, so they can make sure to be in range.
- Ensure there is a pre-planned spot where you will tank each set of Core Hounds
- If possible, use
Berserker Rage or
Fear Ward from a Dwarf Priest for the fears that happen.
Healers
- Dwarf Priests should be using
Fear Ward on the tank when needed to deal with
Panic.
- The tanks will be in the most danger of dying, so having shields and healing over time effects rolling on them going into fears is a good idea.
- Make sure you are in range of the tanks, but be max distance.
DPS
- Killing the Core Hounds is the highest priority for all DPS.
- Ranged DPS need to be spread at their max distance while still being able to attack the boss.
- Melee DPS should always be behind the boss.
- Hunters need to be watching for
Frenzy to use
Tranquilizing Shot. Two or more Hunters alternating is ideal, but it is possible with 1 Hunter. It is just more dangerous, since you will have some Frenzy uptime.
General Tips for Magmadar
- Ranged DPS and Healers should be spread out at max range from the boss.
- Have a Warrior tank Magmadar so they can use
Berserker Rage on the fear.
- Preferably have at least two Hunters with
Tranquilizing Shot for the
Frenzy.
Season of Mastery Strategy for Magmadar
Magmadar is a very simple fight that does not have many mechanics. Have your tank hold Magmadar facing away from the raid, while the melee stand behind the boss and the rest of the raid spreads out at max range away from the boss. The entire raid should almost form a semi-circle around the boss, with everyone at around 40 yards away, or whatever their max range is. The Season of Mastery version of this encounter adds one new mechanic which will cause a pair of Core Hounds to spawn every 30 seconds. These Core Hounds act the same as the trash leading up to Magmadar including their smolder mechanic; both Core Hounds must die at the same time or they will resurrect the other one. The Core Hound corpses will remain during the entire encounter so avoid bringing new Core Hounds spawns near the corpses or they will resurrect the ones you have already killed. If you are confident in your group's DPS it is possible to offtank the Core Hounds and ignore them while burning down the boss though this may prove difficult in Molten Core entry level gear.
The biggest thing to focus on in this fight is to make sure your Hunters are
good about removing Frenzy immediately. The boss will get red and visibly
larger when he uses Frenzy, but if you have an addon like Deadly Boss Mods, then
it will also notify you when he enrages.
Important Abilities
Panic is an AoE fear that Magmadar will sometimes cast. Any targets within range will be feared, which can be dangerous for the tank. This is why ranged DPS and healers should be at max range, ensuring they will never get hit by the fear. Melee DPS can simply run back to the boss after, but the tank will either need to use
Berserker Rage if they are a Warrior or get
Fear Ward from a Dwarf Priest if you are Alliance.
Frenzy is an enrage effect, causing the boss to attack 150% faster while active. This needs to be removed immediately using a Hunter's
Tranquilizing Shot. Hunters can learn this ability from
Tome of Tranquilizing Shot, which drops from Lucifron. Since it drops from the previous boss, at least 1 Hunter in your raid should always have it.
Loot from Magmadar
Below is a list of the loot available from this boss, but you can see a full loot list from the raid on our Molten Core Loot page.
Tier 1 Loot
Item | Required Level | Slot | Class |
---|---|---|---|
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60 | Legs | Mage |
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60 | Legs | Druid |
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60 | Legs | Shaman |
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60 | Legs | Warlock |
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60 | Legs | Hunter |
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60 | Legs | Paladin |
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60 | Legs | Warrior |
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60 | Legs | Rogue |
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60 | Legs | Priest |
Non-Tier Loot
Item | Required Level | Slot |
---|---|---|
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60 | Hands |
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60 | Shoulder |
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60 | Weapon |
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60 | Weapon |
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60 | Off-hand |
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60 | Hands |
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56 | Legs |
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60 | Feet |
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60 | Waist |
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60 | Neck |
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60 | Weapon |
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60 | Finger |
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60 | Feet |
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60 | Bow |
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60 | Trinket |
Changelog
- 13 Nov. 2021: Updated with Season of Mastery changes.
- 07 Nov. 2019: Page added.
This guide has been written by Sellin, a former top 10 US raider and current season and several time Gladiator, long time WoW Player and passionate about all things Warcraft and Theorycrafting. You can follow him on Twitter and watch him on Twitch.
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