Season of Discovery Subtlety Rogue DPS Rotation, Cooldowns, and Abilities

Last updated on Apr 02, 2024 at 10:00 by Sellin 1 comment

On this page, you will learn how to optimize the rotation of your DPS Subtlety Rogue, in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, and others in order to minmax your damage efficiency.

1.

Introduction

As an Subtlety in Season of Discovery there have been some major changes made to greatly improve your Damage output and also lessen the downtime traditional to Rogue DPS. Subtlety operates off of a list of priorities as opposed to a DPS rotation but we have updated this list below to reflect what your rotation should look like now including abilities added in Season of Discovery via the Rune stone Engraving system.

While it is not required Engineering is a great tool to have as a Rogue not only because of the many toys and gizmos associated with it but bombs such as Solid Dynamite Icon Solid Dynamite can are essentially free damage and help with the issues Rogue deal with due to a lack of consistent AoE damage. Bombs are typically best used on the pull as soon as your tank has established aggro so you can get multiple uses in an encounter, however if you know a fight will have multiple targets always try to keep the cooldown ready for when there are multiple targets to hit.

2.

Subtlety Weapons

If you are using the recommended talent/rune build than two daggers is absolutely required for this build as Mutilate Icon Mutilate only works with Daggers. Which Dagger you have in what hand can be quite important, make sure to have your high damage dealing Dagger in your main-hand to best take advantage of various damage multipliers found on abilities such as Mutilate Icon Mutilate. For your off-hand Dagger you will want a quick attacking Dagger to maximize the amount of energy gained from Combat Potency Icon Combat Potency.

3.

Subtlety Rotation

This rotation assumes that you are using the Subtlety DPS build. This build focuses on using Mutilate Icon Mutilate as much as possible in order to maintain as much up time on Slice and Dice Icon Slice and Dice as possible and using your excess combo points on Envenom Icon Envenom. With the addition of the Cut to the Chase Icon Cut to the Chase rune your Envenom Icon Envenom will refresh the duration of your Slice and Dice Icon Slice and Dice each time you cast Envenom Icon Envenom so you only need to apply the buff once and then Envenom Icon Envenom will keep it active.

  1. Ensure you have Instant Poison Icon Instant Poison applied to both of your weapons before combat.
  2. Begin Combat in Stealth Icon Stealth to maximize Master of Subtlety Icon Master of Subtlety uptime.
  3. If starting in stealth, apply Garrote Icon Garrote.
  4. Cast Mutilate Icon Mutilate to build Combo points.
  5. If an ability needs to be interrupted, prioritize interrupting it with Kick Icon Kick.
  6. After the Master of Subtlety Icon Master of Subtlety buff has faded, cast Vanish Icon Vanish to refresh it.
  7. Cast Slice and Dice Icon Slice and Dice at 5 Combo Points.
  8. If Slice and Dice Icon Slice and Dice is active, cast Envenom Icon Envenom at 5 Combo points to spend the rest of your points. If you are using Cut to the Chase Icon Cut to the Chase your Envenom Icon Envenom will automatically refresh your Slice and Dice Icon Slice and Dice duration.
3.1.

Multi-Target Rotation

If you are Runed for it, Rogue can use Shuriken Toss Icon Shuriken Toss in AoE situations though this ability is not recommended unless you are fighting 3 or more mobs. Shuriken Toss Icon Shuriken Toss has no cooldown and costs 30 energy, so feel free to spam it in those situations.

4.

Cool down Usage

Preparation Icon Preparation is one of the strongest cooldowns in the entirety of Rogue talents as it instantly resets the cooldowns of your other abilities, this is especially useful in a situation where you may need to Vanish Icon Vanish or Evasion Icon Evasion. With the Rune of Master of Subtlety Icon Master of Subtlety active this makes Preparation Icon Preparation even more powerful as it turns Vanish Icon Vanish into a DPS cooldown. Try to use Preparation Icon Preparation soon after casting Vanish Icon Vanish in order to maximize the number of uses possible in each encounter.

4.1.

Sprint

Sprint Icon Sprint increases your movement speed by 50% for 15 seconds, this has great uses both in and outside of combat and can be used to both travel the world more effectively or close the gap in some type of combat scenario.

4.2.

Evasion

Evasion Icon Evasion is an incredibly useful tool that greatly increases your dodge chance and will allow you to avoid massive amounts of incoming physical damage.

4.3.

Vanish

Vanish Icon Vanish will instantly send you back into stealth clearing any rooting or slowing effects in the process. This is an incredible tool for both resetting your threat but also enabling you to use another stealth only ability such as Ambush Icon Ambush. Vanish will also allow you to take advantage of Master of Subtlety Icon Master of Subtlety so in a situation where you are not concerned with threat consider using this ability to further maximize your damage by refreshing this buff.

5.

Utility Spells

Shadowstep Icon Shadowstep teleports you behind your current target and increases your movement speed by 70% for 3 seconds. This is a great way to close the gap when an enemy is running or move to a target quickly to interrupt an ability you otherwise may not have been able to reach in time.

Kick Icon Kick interrupts spell casting and should be utilized as often as possible to lessen incoming damage both when playing solo to maximize your up time or in a group to lessen the burden on your healer.

Gouge Icon Gouge is a brief incapacitating ability that stops spell casting and renders the target unable to act for a few seconds, make sure to take advantage of this to either stop incoming damage, interrupt a spell cast or use it to create distance between you and an enemy in an emergency situation.

Redirect Icon Redirect will allow you to move your combo points from your previous target to your current target, this only works on unspent combo points and if you generate a combo point on your new target before redirecting then you will be unable to move your previous ones to the new target.

Kidney Shot Icon Kidney Shot is a stun that will consume your combo points, its duration depending on how many combo points you spent. This is a great way to interrupt spell casting in a situation where Kick Icon Kick or Gouge Icon Gouge is not available or just to crowd control and otherwise dangerous enemy.

Cheap Shot Icon Cheap Shot is a stun that can only be used exiting stealth, your target will be stunned for 4 seconds and you will be awarded two combo points to the target.

5.1.

Combo Points

Combo Points are a resource that Rogues generate by using 'generating' abilities, in the highlighted build above the majority of your combo points will be generated by Mutilate Icon Mutilate. These points can be spent on various different finishing moves but at this point in time your main focus should be on maintaining as much up time as possible on Slice and Dice Icon Slice and Dice and should you find yourself with excess they should be spent on Envenom Icon Envenom. Keeping Slice and Dice Icon Slice and Dice active is a much greater priority than an extra cast of Envenom Icon Envenom so keep this in mind when considering which ability to use next.

6.

Changelog

  • 02 Apr. 2024: Updated for Phase 3.
  • 11 Feb. 2024: Updated for Phase 2.
  • 15 Dec. 2023: Guide updated.
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