Brewmaster Monk Tank Amirdrassil Raid Guide — Season 4
On this page, you will find tips, tricks, and strategies tailored to your Brewmaster Monk for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Season 4.
Introduction
On this page, you will find Brewmaster Monk-specific information to deal with each boss in the Amirdrassil raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Brewmaster Monks and what you can do to deal with each fight as best as possible.
Resetting Encounters with Transcendence
All Monk specializations — but especially Brewmasters — are capable of resetting most boss encounters with the use of Transcendence and Transcendence: Transfer. This can be especially useful in a progression environment to save on repair costs and allow players to keep their consumable buffs, such as food from a Hoard of Draconic Delicacies. All you have to do as a Monk is place your Transcendence spirit beyond the area that will normally be closed off after engaging the boss. Then, if you would like to reset the encounter, get the boss's attention with Provoke and teleport outside the encounter area with Transcendence: Transfer. If done successfully, the boss will follow you outside and despawn.
Unless otherwise used during an encounter or mentioned in its tips section, it is highly recommended to get into the habit of setting up this form of fight reset. However, you should never feel forced to do so if there is a point in an encounter that you prefer having access to one of your most powerful mobility tools.
Talent Selection
The first talent tree below is recommended for general use in raid encounters. Be aware that you may switch some points to gain specific utility against certain mechanics, which we will mention on specific bosses where relevant. If you are more comfortable with playing your Brewmaster, there is also an alternative build available to focus more on optimizing your damage; many of its talents will also be mentioned as potential adjustments per encounter. Remember that you can also easily import the talent trees below into the game with either of the two "Copy Export String" buttons:
Talent Cheat Sheets for Brewmaster Monks
Default/Defensive Raiding Talents for Brewmaster Monks
Advanced/Offensive Raiding Talents for Brewmaster Monks
Gnarlroot
Talent Adjustments
This encounter features large amounts of AoE. As such, consider switching Chi Surge for Stormstout's Last Keg in the default raiding build above, along with switching Escape from Reality and Eye of the Tiger for Fatal Touch. If you are particularly concerned for your threat against the numerous adds, you may also wish to talent into Summon Black Ox Statue to gain access to an AoE taunt effect.
Tips
- Swap tanking duties after every cast of Dreadfire Barrage has
finished, keeping Gnarlroot in the center of the room throughout the fight.
- Note that on Mythic, this will result in moments where you will instead reach 10 stacks of its debuff; be prepared.
- Be ready to get the attention of Tainted Lashers (and Tainted Treants, on Mythic) as they appear. On Heroic and Mythic, this will only happen when their locations are affected by Shadow-Scorched Earth or the boss reaches 100 Energy and begins Doom Cultivation.
- Tainted Lashers (and Tainted Treants, on Mythic), are susceptible to stuns, crowd control, and knockback effects, including Leg Sweep, Paralysis, and Ring of Peace.
- Be mindful of Shadow Spines from Tainted Lashers, especially if you are already debuffed by Dreadfire Barrage to suffer additional Shadowflame damage.
- On Mythic, be ready to stop or interrupt Blazing Pollen from Tainted Treant.
- During Doom Cultivation, take advantage of your mobility from Roll, Transcendence, and Tiger's Lust to soak potentially far away circles of Splintering Charcoal and burn away Doom Roots with your Ember-Charred debuff.
- After burning all Doom Roots and triggering Uprooted Agony, Gnarlroot will receive double damage for 20 seconds. If all goes well, this will occur roughly every 2 minutes into the encounter, lining up conveniently with Weapons of Order!
For more information, please refer to our Gnarlroot guide.
Igira the Cruel
Talent Adjustments
This encounter features largely single-target damage. As such, you may wish to potentially talent Blackout Combo/ Face Palm for more damage.
Tips
- Stay near your cotank at all times, as the boss's Vicious Swings will hit the nearest additional target. In addition, try to keep Igira near her initial location throughout the encounter.
- Swap tanking duties after reaching 5-7 stacks of Drenched Blades from being auto-attacked by Igira.
- Due to Vicious Swing, you will generally not be able to assist other players in destroying any Blistering Spears.
- During Hacking Torment, Umbral Destruction will be centered on Igira's active target. If you are not the tank holding her at this time, do not stand in the circle so that you will not be Brutalized at the same time as your cotank.
- During Flaying Torment, you will likely not be targeted by Heart Stopper unless there are not enough living targets to receive it instead. If this is the case, be mindful of the hefty absorb and dodge any Vital Rupture orbs on Heroic and Mythic.
For more information, please refer to our Igira guide.
Volcoross
Talent Adjustments
This encounter focuses entirely on single-target damage. As such, you may wish to talent into Eye of the Tiger and potentially Blackout Combo/ Face Palm for slightly more damage.
Tips
- Swap tanking duties by taunting during Cataclysm Jaws; you must
not be hit by Cataclysm Jaws while you are debuffed by
Molten Venom, which is applied with every autoattack.
- You will naturally end up reaching roughly 4-7 stacks of Molten Venom due to the time between Cataclysm Jaws.
- When Volcoross reaches 100 Energy and triggers Flood of the Firelands, ensure you and your cotank are not soaking the same puddle and be knocked to the left or right side of the platform. At this point, you are effectively separated from each other, though the encounter will otherwise proceed as normal.
- On Heroic, be careful not to leave melee range of Volcoross when avoiding Tidal Blazes triggered by Scorchtail Crash.
- On Mythic, be ready to soak Coiling Eruption after a
Coiling Flames expires.
- You cannot soak two Coiling Eruptions at the same time or you will be slain by Eviscerating Flames.
For more information, please refer to our Volcoross guide.
Council of Dreams
Talent Adjustments
For this encounter, use the generic raiding build linked above, though make sure you have Detox talented. As it is often a single-target encounter, you may wish to potentially talent into Blackout Combo/ Face Palm for more damage.
Tips
- Throughout this fight, you will only be directly tanking Urctos the Bear. Pip the Faerie Dragon will generally stay near the center of the room, while Aerwynn the Dryad will be leaping around at times. However, all three bosses must be defeated at roughly the same time.
- Swap tanking duties after every cast of Agonizing Claws. Be aware that on Heroic and Mythic, this ability is a frontal cone and must be faced away from other players, including your cotank!
- When targeted by Barreling Charge, aim yourself so that
Urctos will charge into Aerwynn, and make sure other players are
also within its path to reduce the damage dealt by Thundering Impact
afterward. As a tank player, you may still stand in the charge even if you are
debuffed from a previous Barreling Charge.
- This charge is the only means of interrupting Aerwynn's Constricting Thicket channel.
- On Heroic difficulty, be careful to not be in the circle of another player's Polymorph Bomb, particularly if they are using Preen to interrupt Urctos's Blind Rage.
- During Pip's Song of the Dragon, stand in any of the Noxious Blossom puddles created by Aerwynn to remove the absorb shield and avoid perishing to Captivating Finale.
- You can make use of Detox to help remove Poisonous Javelin from other players. Be aware that on Mythic difficulty, this will also trigger Unstable Venom and damage players within 10 yards of the dispelled victim.
For more information, please refer to our Council of Dreams guide.
Larodar, Keeper of the Flame
Talent Adjustments
This encounter regularly features AoE. As such, consider switching Chi Surge for Stormstout's Last Keg in the default raiding build above. You may also wish to potentially talent into Blackout Combo/ Face Palm for more damage, as well as Improved Roll for additional mobility.
Tips
- Throughout this fight, you will swap tanking duties with every cast of
Furious Charge, running far away into the Burning Ground
when targeted to reduce the damage of the charge. Be aware that you will take
additional Physical damage afterward due to Nature's Fury.
- Tiger's Lust, Roll, and Transcendence are all very helpful for quickly returning to safety.
- Much of your movement on this fight will depend on where there is currently Burning Ground. Remember that Larodar himself will be covering the floor with this when running back from a Furious Charge.
- Be ready to gather the three Fiery Treants spawned by Fiery Force of Nature, and watch out for the damage dealt by their Blistering Splinters. In addition, interrupt or stun them with Spear Hand Strike or Leg Sweep to stop casts of Fiery Flourish.
- After each cast of Blazing Thorns, be ready to pick up any orbs
of Blazing Coalescence so that they do not reach Larodar; however,
this job should preferably be done by DPS players.
- Note that on Mythic, you will be unable to soak more than one or two Blazing Coalescence orbs throughout the entire fight, due to Everlasting Blaze.
- Ensure Larodar is near the Renewed Bramble Barrier (created from defeating the Scorching Roots and being restored by healers) when he is near 100 Energy, so that you may continue to damage him during Raging Inferno.
- Upon entering the final phase, be sure to face Larodar away from the raid and
avoid hitting other players with Smoldering Backdraft.
- After being hit by Smoldering Backdraft, you will suffer damage-over-time from Smoldering Suffocation and not be able to receive any healing. Instead, you must stand near other players to "steal" some of their health for yourself. Be aware that on Mythic, players will also receive Ashen Asphyxiation from staying near you.
- In the final phase, take advantage of Paralysis, Ring of Peace, and even Leg Sweep to help control the many Ashen Treants summoned through Larodar's Ashen Call. Do not directly fight them unless they have entered the safe areas of the room.
For more information, please refer to our Larodar guide.
Nymue, Weaver of the Cycle
Talent Adjustments
This encounter focuses entirely on single-target damage. As such, you may wish to potentially talent into Blackout Combo/ Face Palm for more damage. As there is nothing to interrupt (outside of Mythic), you may also wish to take Improved Roll over Spear Hand Strike for additional mobility.
Tips
- Swap tanking duties when Nymue casts Weaver's Burden, running out
to either side and limiting how often you cross the Verdant Matrix.
On Heroic difficulty, this will create a Barrier Blossom that
functions similarly to your own Ring of Peace, limiting access to parts of
the room. In addition, you will receive Woven Resonance and suffer
additional Nature damage for 20 seconds.
- Transcendence is particularly useful to avoid directly crossing the Verdant Matrix, and can also be used to place multiple Barrier Blossoms on top of each other.
- On Heroic and Mythic, you will occasionally be hit by a Threaded Blast while still debuffed with Woven Resonance. Be ready for these moments with Diffuse Magic, Dampen Harm, or even Zen Meditation.
- Avoid standing in any of the lines of Impending Loom and getting stunned.
- When Nymue reaches 100 Energy and begins casting Full Bloom, stand in the circle around her with your cotank to receive Inflorescence and be able to safely travel across the Verdant Matrix. You and your cotank will split up at this point and move to the two Cycle Wardens on the far left and right sides of the platform.
- Do not allow your tanked Cycle Warden to cross any Verdant Matrix lines, or it will trigger a Verdant Rend. As a Brewmaster Monk, these Wardens are prone to moving on their own even as you remain stationary, and you may need to help "correct" them.
- On Mythic difficulty, be ready to stand in any Ephemeral Flora that spawn near Nymue, and move out of them before they explode from Reclamation.
For more information, please refer to our Nymue guide.
Smolderon
Talent Adjustments
This encounter also focuses entirely on single-target damage. As such, you may wish to potentially talent into Blackout Combo/ Face Palm for slightly more damage. As there is nothing to interrupt, you may also wish to take Improved Roll over Spear Hand Strike for additional mobility.
Tips
- Your tanking on this fight will revolve around Brand of Damnation,
Overheated, and Searing Aftermath on Heroic or
Mythic. Ensure that you are not standing in the Brand of Damnation if
you are not the main target of it, and taunt Smolderon after it has finished
while your cotank runs away to trigger their Searing Aftermath.
- At the start of the fight, whichever tank does not become debuffed by Overheated must taunt Smolderon and receive the first Brand of Damnation.
- Be mindful of the massive healing absorb from Cauterizing Wound after you
have stood in the Brand of Damnation. It is especially dangerous on
Heroic due to needing to leave your healers and trigger
Searing Aftermath far away from the group, though you can likely remove
the entire absorb on your own with the help of Expel Harm and Gift of the Ox.
- Roll, Tiger's Lust, and Transcendence are all excellent tools to help you get back to Smolderon afterward.
- Slowly circle the room as it fills with progressively more Smoldering Ground due to Lava Geysers.
- Once Smolderon moves to the center of the platform and triggers
Devour Essence, collect your five orbs of Living Flame to
receive 100% bonus damage from Ignited Essence while avoiding being
hit by the dangerous sections of the ground lit up by World in Flames.
- Remember that the bonus damage from Ignited Essence also applies to damage from your equipment, including trinkets! If you are using an on-use trinket with a 2-minute cooldown or more, consider saving it for these moments.
For more information, please refer to our Smolderon guide.
Tindral Sageswift, Seer of the Flame
Talent Adjustments
This encounter features large amounts of AoE. As such, consider switching Chi Surge for Stormstout's Last Keg in the default raiding build above. Improved Roll may also prove useful for extra mobility, as Spear Hand Strike is unnecessary here.
Tips
- Tindral's primary tank mechanic, which you will be swapping tanking duties around is Searing Wrath; aim to taunt off of your cotank when they have reached roughly 4-6 stacks, though the exact amount will vary depending on Tindral's other mechanics.
- You will also need to soak orange Blazing Mushrooms created in a square
shape around Tindral; you must alternate soaking one mushroom at a time to avoid
being slain.
- On Mythic, this mechanic will additionally create green Poisonous Mushrooms at the same time; alternate between soaking a Poison Mushroom and a Blazing Mushroom with your cotank.
- Tiger's Lust can be used to immediately remove another player's root
from Mass Entanglement, since, as a tank, you will not be targeted by
this ability.
- On Mythic, this is usually not advised due to the creation of a Scorched Treant add instead, which will damage the entire raid with its Pulsing Heat.
- Keep Tindral near the center of the current platform throughout the fight, moving away from the many Fire Beams that will spawn when he shapeshifts into his Searing Moonkin Form, or away from patches of Scorching Ground created by the dispelling of Fiery Growth.
- During each Intermission, due to being a tank and dealing less damage than a DPS, you will likely be one of the main players trying to collect Dream Essence on your Dragonriding mount. Try not to get hit by any Scorching Plumes in the sky as you fly!
- Upon reaching the final platform, you will be experiencing all of the fight's mechanics in quick succession. Stay calm, and remember to soak your Blazing Mushrooms!
For more information, please refer to our Tindral guide.
Fyrakk the Blazing
Talent Adjustments
This encounter mainly features single-target damage, with two moments of AoE. As such, consider switching Chi Surge for Stormstout's Last Keg in the default raiding build above. You may also wish to potentially talent into Blackout Combo/ Face Palm for slightly more damage. Finally, this fight offers a rare opportunity to use the Clash talent.
Tips
As a disclaimer, the following tips will not mention Mythic-specific changes due to the complexities of positioning added to the fight. However, many of the mechanics can still be dealt with in a similar manner to the advice below.
Phase 1:
- Keep Fyrakk near the far side of the platform, away from Amirdrassil and its roots as the room gradually fills with Raging Flames.
- Swap tanking duties after every two casts of Fyr'alath's Bite, facing Fyrakk away from your raid, and be aware that Fyrakk will immediately attack you with Predator if you are not within melee range of him. This includes the moment when he is first pulled.
- When Fyrakk casts Dream Rend, be ready to move against the pull of the rift it temporarily opens.
- Upon reaching 70% HP, this phase will end with Fyrakk casting Incarnate
Intermission 1:
- Take advantage of Transcendence or a Warlock's Demonic Gateway to avoid being knocked up by Fyrakk's landing from Incarnate.
- Soak as many Shadowflame Orbs as possible while most of your raid handles the shield generated from Fyrakk's Corrupt; take advantage of your mobility along with Diffuse Magic and Dampen Harm to make this easier.
Phase 2:
- Continue to tank Fyrakk near the outer edge of the platform, swapping tanking duties after two casts of Fyr'alath's Bite.
- After the Greater Firestorm spawns a Burning Colossus on both
you and your cotank, begin to move them each to the far left and right sides of the
platform, avoiding Fyrakk's Shadowflame Devastation as it sweeps across
the center.
- Be sure to keep your Burning Colossus at least 15 yards away from any friendly Spirits of the Kaldorei that spawn on the platform's edge and gradually move toward the Heart of Amirdrassil, or they will be harmed by the Colossus's Pulsing Core.
- Make use of Ring of Peace, Leg Sweep, Spear Hand Strike, Paralysis, and even Clash to group up the Screaming Souls spawned in the wake of Fyrakk's Shadowflame Devastation and stop their Searing Screams.
- After repeating this series of mechanics twice, Fyrakk will again cast Incarnate and trigger the start of Phase 3. Make use of Transcendence to negate being knocked into the air again.
Phase 3:
- Throughout this phase, keep Fyrakk where he initially landed, facing him toward the heart of Amirdrassil while the rest of your raid is by the platform's edge.
- During this phase, you will swap tanking duties based on how comfortable you are with handling Fyrakk's Infernal Maw mechanic. The DoT effect from this ability is permanent, and will be applied frequently. For safety, you can swap tanking duties after every two or four casts of Infernal Maw.
- Sidestep Fyrakk's Shadowflame Breath, and be ready to move into
a Seed of Amirdrassil activated by one of your raid members to survive
his Apocalypse Roar upon reaching 100 Energy.
- Transcendence can be helpful for getting back in position after each of these Roars.
For more information, please refer to our Fyrakk guide.
Changelog
- 22 Apr. 2024: Tips reviewed for Awakened raids in Dragonflight Season 4.
- 19 Mar. 2024: Added a second, optional raid build focused on maximizing damage; page reviewed for Patch 10.2.6.
- 15 Jan. 2024: Page reviewed for Patch 10.2.5; added disclaimer regarding Mythic Fyrakk.
- 17 Dec. 2023: Further tips added to multiple encounters, including Gnarlroot, Council, Larodar, Nymue, Tindral, and Fyrakk.
- 06 Nov. 2023: Page added.
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This guide has been written by Sinzhu, a Mythic raider on US-Kil'jaeden who has passionately played Brewmaster for the past nine years. He also contributes to the Peak of Serenity and is a Moderator of the Monk Class Discord.
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