Damien

Y'Shaarj Hunter Standard

27 posts in this topic

This thread is for comments about our Legendary Y'Shaarj Hunter Standard deck.

Share this post


Link to post
Share on other sites

Having a lot of fun playing this deck.  When it goes wrong, it goes very wrong indeed - but when the planets are in alignment (even if you don't get the Barnes combo off on turn 3/4) it's more fun than I've had in a long time playing HS.

Share this post


Link to post
Share on other sites

This fine piece of technology showcases why Barnes is a disgusting slice of cheddar cheese a major design mistake that should not be tolerated. 

For a lot of people (including me) he looked fine when he got spoiled - an interesting and variative card that rewards deckbuilding decisions and oozes with flavor - what can be better than a 1\1 actor playing the part of your favorite card?

That's where the good stuff ends. It is really easy to break the 1-mana value off the copy, taking into the account our Glorious Overlord Spider Tank is The Golden Standard Of Vanilla 3-drop. What's even more easy is to make Barnes's Battlecry a complete blowout. Tirion FordringRagnaros the FirelordCairne BloodhoofSylvanas WindrunnerMalygos. Even just a Savannah Highmane or Infested Wolf is already over-the-top enough to cause a ton of problems. Even Resurrect and Purify suddenly look good!

Low opportunity cost, high payoff, RNG frustrating for both sides. It is like Yogg-Saron, Hope's End turn 4, except it doesn't fizzle at all.

Adding Y'Shaarj, Rage Unbound to the mix makes things even worse, because people who are playing a "fair" Barnes are at least operating in value territory. I get death threats from people whom I kill in less cheesy and slower combo fashion. With free turn 4 win, everyone can feel the fairness of the game.

While a concept of a "free win" is no alien to TCG, I do not think it should belong to the universal "oops nuts draw" territory, but rather be an example of how does one makes a deck with unique angle of attack, having certain matchups very lopsided. Zoo Warlock is a free win for Freeze Mage but Control Warrior is literally unbeatable - that's a normal "free win" set-up.

 


26 other cards in the deck are fine. A nice meme deck overall.

Share this post


Link to post
Share on other sites

There's not really a free win in this deck: it's just fun to play.  Even if you play Barnes on turn 3/4 and end up with a 3/4, 1/1 and 10/10, you are not necessarily in an auto-win situation.  And, on most plays, the combo doesn't come out.  Y'Shaarj comes out first, well, at least half the time, which isn't all that can go wrong.

It's not as bad as you're making out.

Share this post


Link to post
Share on other sites

My biggest concern is not the consistency of such interaction, but rather the sole possibility of it, which I do not believe to be a balanced and healthy gameplay. If a game is presented and sold as a competitive and e-sports product, its outcome should be decided by skill, not the order of your draws. The concept of TCG presents enough variance as it is.

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Paracel said:

its outcome should be decided by skill

If this is your complaint, then Barnes is not your only problem.  Chess is pure skill: Hearthstone is heavily loaded with variance in so many ways it would be strange to have to list them.  We're drawing cards from a deck, is the first thing, and a core mechanic.  The decks are different: massive variance.  So many cards rely on random effects.

There's a deck that celebrates the random madness of the game here: http://www.icy-veins.com/hearthstone/randuin-wrynn-priest-deck

Removing all the variance I don't know what would be left.

Share this post


Link to post
Share on other sites
5 hours ago, mimech said:

 We're drawing cards from a deck, is the first thing, and a core mechanic.  The decks are different: massive variance.  

That's precisely what I said. I double-check my posts when I'm complaining about balance.

14 hours ago, Paracel said:

The concept of TCG presents enough variance as it is.

 

5 hours ago, mimech said:

Chess is pure skill: Hearthstone is heavily loaded with variance in so many ways it would be strange to have to list them.  

Removing all the variance I don't know what would be left.

What would be left is an actually good, World of Warcraft -flavored Chess with normal TCG variance. RNG is as much fun as actually winning because you did the right thing.

What I meant to point out is that cards with the word "random" in them are really hard to balance out and really easy to break. It feels fine yet stil NaCl generating when it's a relatively low impact or low variance, like Knife Juggler. Barnes is exactly the other side of spectrum.

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, mimech said:

If this is your complaint, then Barnes is not your only problem.  Chess is pure skill: Hearthstone is heavily loaded with variance in so many ways it would be strange to have to list them.  We're drawing cards from a deck, is the first thing, and a core mechanic.  The decks are different: massive variance.  So many cards rely on random effects.

There's a deck that celebrates the random madness of the game here: http://www.icy-veins.com/hearthstone/randuin-wrynn-priest-deck

Removing all the variance I don't know what would be left.

Just because there's variance involved in every card game, doesn't mean it should be taken to extremes like barnes or yogg. If some variance is present, the better players are still likely to win games against the inferior ones, with the odd loss here and there to nutty draws by their opponent. But it seems that with every expansion so far they are pushing the game towards being more coin flippy, not the other way around.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, JooBatanete said:

Just because there's variance involved in every card game, doesn't mean it should be taken to extremes like barnes or yogg

As it's being explained to me, I'm understanding the subtleties better.  I've been ignoring Yogg as a sort of way out there chaos engine, but as time's gone on, I've been watching streamers get fairly solid positive results with the card.

I think time will tell with Barnes.  This particular Hunter build doesn't seem too OP to me, but then maybe I'm just playing it poorly.  I'm not sure if I've lost any match where the combo comes up - the opponent has to spend too many resources removing it to allow them to survive for long.  My win rate when I don't get the combo is a lot worse (and definitely under 50%).  

So: does the crutch of having no other minions but Barnes and Y'Shaarj outweigh the ridiculous combo?

Share this post


Link to post
Share on other sites

My problem with Barnes is not randomness. I like randomness. Evolve is my favourite card. My problem with Barnes is his power. Make him 4 mana 3\3 and let it generate 0\1 copy of some random minion in your deck and I have zero problem with it. You still like your minions with active\inspire\end of the turn abilities. You still have your powerful deathrattles but it is a bit harder to pop them. And you are not happy if you get 3\3 and vanilla 0\1 on turn 4.  One\few minions decks like this one require players to do sacrifices, Yeti that can win you a game on spot, requires few sacrifices.

Share this post


Link to post
Share on other sites
6 hours ago, Strongpoint said:

My problem with Barnes is not randomness. I like randomness. Evolve is my favourite card. My problem with Barnes is his power. Make him 4 mana 3\3 and let it generate 0\1 copy of some random minion in your deck and I have zero problem with it. You still like your minions with active\inspire\end of the turn abilities. You still have your powerful deathrattles but it is a bit harder to pop them. And you are not happy if you get 3\3 and vanilla 0\1 on turn 4.  One\few minions decks like this one require players to do sacrifices, Yeti that can win you a game on spot, requires few sacrifices.

A step in the right direction, but a 0/1 Malygos/Tharassian can still end a game.

  • Like 1

Share this post


Link to post
Share on other sites

 

On 06.09.2016 at 3:37 AM, JooBatanete said:

Just because there's variance involved in every card game, doesn't mean it should be taken to extremes like barnes or yogg. If some variance is present, the better players are still likely to win games against the inferior ones, with the odd loss here and there to nutty draws by their opponent. But it seems that with every expansion so far they are pushing the game towards being more coin flippy, not the other way around.

Barnes would be a coinflip if he either lost or win the game. he doesn't work like that. Barnes either give the player a decent, good, very good, or game winning result.  This is awful even for guys like me who like gambling. I want to make decision and take calculated risks, not have "I got Barnes, time for a free win chance" to win

Barnes is a Tuskar totemic squared. I would love Tuskar totemic if we had one or two awful totems to roll.  

Share this post


Link to post
Share on other sites
On 9/24/2016 at 2:17 PM, Strongpoint said:

 

Barnes would be a coinflip if he either lost or win the game. he doesn't work like that. Barnes either give the player a decent, good, very good, or game winning result.  This is awful even for guys like me who like gambling. I want to make decision and take calculated risks, not have "I got Barnes, time for a free win chance" to win

Barnes is a Tuskar totemic squared. I would love Tuskar totemic if we had one or two awful totems to roll.  

So you want it nerfed because it works too well for you? I can't remember the last time I saw a Mana Tide/Flametongue from TT :(

Share this post


Link to post
Share on other sites

 

On 26.09.2016 at 2:47 AM, Blainie said:

So you want it nerfed because it works too well for you? I can't remember the last time I saw a Mana Tide/Flametongue from TT :(

I want it nerfed because even with my 3 month experience of hearthstone it is obvious that it is too strong. Blizzard does nerf it to summoning only basic totems and it seems fine but this makes card far less fun for me. 

Question is - when Barnes will get nerfed? :D

 

Share this post


Link to post
Share on other sites
2 hours ago, Strongpoint said:

 

I want it nerfed because even with my 3 month experience of hearthstone it is obvious that it is too strong. Blizzard does nerf it to summoning only basic totems and it seems fine but this makes card far less fun for me. 

Question is - when Barnes will get nerfed? :D

 

How exactly does one propose they Nerf Barnes? I keep hearing people say this but I haven't seen any suggestions as to what he would read after the Nerf. 

Share this post


Link to post
Share on other sites
On 9/28/2016 at 9:08 PM, KingMe said:

How exactly does one propose they Nerf Barnes? I keep hearing people say this but I haven't seen any suggestions as to what he would read after the Nerf. 

Lower stats is often a big hope, since right now he is at worst a Yeti, at best he could be anything.

Maybe going down to a 3/3 that spawns a 0/1. I think that's one of the main propositions.

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

Lower stats is often a big hope, since right now he is at worst a Yeti, at best he could be anything.

Maybe going down to a 3/3 that spawns a 0/1. I think that's one of the main propositions.

That's actually not too bad of a proposition. Even a 3/3 - 1/1 would be an improvement. Either way he would still be a broken card with those stats. As crazy as Blizzard is with their nerfs, I see them dropping him down to a 2/2 maybe a 2/3 while keep the spawn at 1/1. 

Share this post


Link to post
Share on other sites
On 10/3/2016 at 7:08 AM, KingMe said:

That's actually not too bad of a proposition. Even a 3/3 - 1/1 would be an improvement. Either way he would still be a broken card with those stats. As crazy as Blizzard is with their nerfs, I see them dropping him down to a 2/2 maybe a 2/3 while keep the spawn at 1/1. 

Probably yeah. I think the effect won't be touched, stats are almost guaranteed to be hit.

Share this post


Link to post
Share on other sites

The 1/1 loses all abilities (such as deathrattles, spell power or abilities that trigger at the end of turn) until the start of your turn, This way your opponent has time to kill the 1/1 before it becomes a powerful tool (Ragnaros the FirelordEmperor Thaurissan...) and disables the possibility of OTK Malygos combo in midgame. It would kill this deck, but would improve the game as whole imo.

Share this post


Link to post
Share on other sites

This is actually a very good suggestion. Gives the opposing player a chance to deal with the board state before being buried by a broken mechanic, not unlike the Patron/Worgen/Force of Nature nerfs.

 

 

Share this post


Link to post
Share on other sites

glad to see im not the only one seeing how far i can push Barnes. 

I've been mucking about with him in a Priest/resurrect deck. If he pulls up a token of something big, you can silence it to pop it right back to the original stats. If your opponent kills it, you can resurrect it back to normal size. Can you imagine starting turn 5 with TWO 10/10 YShaarj?

Share this post


Link to post
Share on other sites
On 10/6/2016 at 8:33 PM, Allegro said:

glad to see im not the only one seeing how far i can push Barnes. 

I've been mucking about with him in a Priest/resurrect deck. If he pulls up a token of something big, you can silence it to pop it right back to the original stats. If your opponent kills it, you can resurrect it back to normal size. Can you imagine starting turn 5 with TWO 10/10 YShaarj?

It would probably produce some pretty wild results!

Share this post


Link to post
Share on other sites

I've been tracking my games (rank 13-14 right now). 50% win rate with 32 games played. I can successfully trigger the Barnes-Y'Shaarj combo just under 60% of the time, and win those combos about 84%.

when i don't trigger the combo... i haven't been able to win yet

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      Saturday's schedule included the Group Stage knockouts and the quarterfinals. Spoilers incoming!
      Deciders
      These were the matches between the players who had 1 victory and 1 lost during the Group Stage. Three out of the four deciders were sweeps. From Group A, tom60229 quickly removed Orange off the competition with a 3-0 sweep. The same fate awaited Muzzy who lost from the experienced JasonZhou in the Group B decider game. Lastly, another NA champion fell in the Group C decider, as ShtanUdachi made wreck of Purple. It's interesting to compare Shtan's fast and confident pace in this match-up, compared to his quarterfinal performance, which we will talk about later on.
      The only contestant, who proved to be more of a challenge for his opponent, was OmegaZero; he fought valiantly but ultimately fell to Fr0zen prowess in the Group D Decider game (3-2). One of the highlights of this series was in the second game, with Fr0zen spotting a nice way to find lethal. The Mage vs Priest game was also interesting to watch, showing how DK Jaina can sometimes outfatigue DK Anduin.
      Therefore, tom60229, JasonZhou, ShtanUdachi and Fr0zen proceeded to the quarterfinals, where the winners of the Group Stage were waiting for them.
      Quarterfinals
      The first quarterfinal was between JasonZhou and DocPwn. The Canadian player took a 2-victory lead, but then Jason proved why he's considered one of the most experienced players in the world and one of China's best representatives. Jason destroyed DocPwn's Rogue, winning against it in a spectacular reverse sweep (2-3) - just as he did with Kolento in the Group Stage. It was also impressive how fast these three victories happened: it tooks Jason something less than 30 minutes to bring DocPwn from an advantageous position to defeat and elimination.
      Then it was time for practice partners and contestants from the same region, SamuelTsao and tom60229, to face off against one another. Just like during the first day, Samuel's inexperience was pretty evident. His Priest play was just... slow. Thus, tom didn't have trouble taking him out with a score of 3-1.
      And we move on to probably the best match of the day: Sintolol versus Fr0zen, with the latter being the last representative of his region. Before their game, Fr0zen had stated that he had 10% chance of winning, since both players ran control decks and Sinto's Mage was more aggressive, and he needed (sic) a miracle to win. Well, miracles do happen in the World Championship! I recommend that you watch this series!
      In the first game, Fr0zen was forced to Psychic Scream Sinto's Dragoncaller Alanna, making it possible for the German player to draw her exactly when needed and secure the victory. Sinto's Mage remained undefeated in this tournament and it shows its power against meta decks like Highlander Priest, although Fr0zen did put up a good fight. Fr0zen won the Jade Druid mirror game, but then his Mage fell to Sintolol's Druid. The last deck remaining for Sintolol was his unique Dragon Combo Priest. Fr0zen, being an exceptional Control player himself, managed to succeed where Sinto's previous opponents seemingly failed: he read completely through the playstyle of that deck, denying Sinto the opportunity to steal his minions even by damaging them on purpose! The American player skillfully piloted his own Priest around Sinto's and evened out the score. The last nail-biting match was between Fr0zen's Mage and Sinto's Priest. Sinto quickly lost his combo pieces, but then he was miraculously saved by a Frost Lich Jaina pick-up. The game started heading into fatigue, with Sinto running out of cards slightly faster. It all culminated into a battle of DK Jainas, with both players trying to find ways to create Water Elementals via her Hero Power and Sinto making some impressive plays again. However, Fr0zen highrolled for a second time for 7 damage with Dragon's Fury (he had already done so earlier in another crucial turn) and that's when Sintolol started cracking under the pressure and made a couple of mistakes. In the end, it was Fr0zen who progressed to the semi-finals as America's last representative (3-2)!
      After this amazing match, the last quarterfinal was yet another battle between giants: Surrender versus ShtanUdachi. Surrender is the only representative from Korea, while Shtan was Europe's last hope to progress to the semi-finals. This series wasn't as impressive as the previous one, but the final match between Surrender's Priest and Shtan's Jade Druid is the one to watch out for. It's also probably the longest match of the day. With Surrender ahead at 2-1, Shtan maximised his armor gain and his Jade Golem counter quite fast. On the other hand, Surrender had all the Highlander Priest tools right on curve. Near the end of the game, even though Shtan seemed to have the edge, Surrender noticed what both casters and audience failed to see: he could still win the game. And that he did, thus becoming the last semifinalist!
      Final Remarks
      It's pretty obvious, after the previous day too, that Big Spells Mage is the deck to look out for in this tournament. It's won some unbelievable games and it's proven that it's a force to be reckoned with in fatigue, even against Highlander Priest. I think Sinto's Big Spells Mage is better, since it's more aggressive. Dragoncaller Alanna has proven wrong everyone who underestimated her in the beginning of Kobolds & Catacombs. In contrast, Fr0zen's Mage is much more conservative, matching his preferred control-oriented playstyle.
      Speaking of Fr0zen, his performance was certainly impressive today. He totally read through Sintolol's Dragon Combo Priest. He was better in the "who can find the ping" late game with Frost Lich Jaina. And he kept North America still in the competition, when favourite Purple and DocPwn fell. We should still commend Sintolol: he wasn't that well known in the general public, but he's been a consistent ladder player for a while now, he showed some incredible plays and he definitely made a name for himself in this Championship. Lastly, Surrender himself and his Priest gameplay are just on another level. The Korean player has demonstrated amazing skill and he's one of the favourites to win.
      Thus, we have two semifinalists from the APAC region (Surrender and tom60229), one from China (JasonZhou) and one from the North America (Fr0zen). It looks like that Hearthstone will have its first World Champion from the Asia region (and if you want to be pedantic, it will definitely have its first Asian World Champion). Although, as we saw today, you shouldn't underestimate Fr0zen!
    • By Zadina

      Friday was the second day of the group stage of the HCT 2017 World Championship. Here's what happened (spoilers ahead)!
      Group C
      This group had only champions from Europe and North America: ShtanUdachi represented Russia, Ant represented the US, Sintolol represented Germany and Purple represented Canada. The first match of a day saw Alexey "ShtanUdachi" Barsukov easily beat Anthony "Ant" Trevino with a score of 3-1.
      Then, it was time for one of NA's favourite's Ryan "Purple" Murphy-Root to face off against Thomas "Sintolol" Zimmer. Sintolol is one of the few players that has brought Big Spells Mage in this tournament and Purple opted not to ban it, which turned out to be a mistake. Purple took a quick 2-0 lead in the beginning, but Sintolol came back with his Combo Dragon Priest against Purple's traditional Higlander Priest. Even though Purple denied Sinto's 4/18 Twilight Drake with a clever play involving a stolen Inner Fire, the German player still managed to win that game with a 44/44 Kabal Talonpriest. Sintolol then proceded to reverse-sweep his opponent (3-2). Overall, this was one of the series with the smartest plays.
      Afterwards, Purple easily eliminated Ant with a clean sweep (3-0). The other game of Group C was the battle of European giants: ShtanUdachi versus Sintolol. Sinto's Mage remained unbanned again and he managed to take the first game against ShtanUdachi's Jade Druid. In the last match, Sintolol made an impressive play with his Priest, involving stealing ShtanUdachi's Fandral Staghelm and using a pre-obtained Nourish. The German player humbly admitted later that he hadn't planned this play, it was just luck but it was enough to crown him as the victor of Group C with a score of 3-1.
      Group D Match W-L Sintolol 2-0 ShtanUdachi 1-1 Purple 1-1 Ant 0-2 Group D
      Group D has representatives from all 4 big regions: Surrender from Korea, OmegaZero from China, Fr0Zen from the US and Neirea from Ukraine. Jung-Soo "Surrender" Kim had a tense first match against Zheng "OmegaZero" Lin. The Korean player, whom a lot of people have voted for, ultimately won the series with 3-2. Then, it was Yevgeniy "Neira" Shumilin against Frank "Fr0zen" Zhang. Neirea must have noticed the performance of Sintolol's Big Spells Mage, because he quickly banned Fr0zen's Mage (he's a notoriously good Freeze Mage player). However, this wasn't enough since the American player easily beat Neirea with a score of 3-1.
      Neira also lost with the same score from OmegaZero in the elimination match. Thus, both of Ukraine's players (Kolento and Neirea) were eliminated.
      The winner's match between Surrender and Fr0zen was intense. The Korean Summer Champion also saw that Mage was a force to be reckoned with and he banned that deck, letting the audience finally see a Warlock deck in action during the World Championship. Surrender played impressively with his Priest in the first game against Fr0zen's Druid. However's Fr0zen won the two next games in a row, putting Surrender in a difficult position. The next match, with Fr0zen's Cubelock and Surrender's Aggro Druid, was very close: Surrender got lucky in the end and he evened out the score. In the last game, Cubelock proved to be a liability for Fr0zen, as his draw was weak, and Surrender managed to come out at the top of his group (3-2).
      Group D Match W-L Surrender 2-0 Fr0zen 1-1 OmegaZero 1-1 Neirea 0-2 Final Remarks
      It became apparent from this deck that players, who brought unique decks and not the usual meta ones, stood out. We saw that the previous day with Orange's Hunter. Now, it was Sintolol's Big Spells Mage that made the difference in Group C. The experienced players of Group D must have noticed that Mage's performance, because Fr0zen's Mage was banned in both games he played. On the other hand, the traditional Priest, Druid and especially Rogue meta decks have had an average performance, while Fr0zen's Cubelock showed that maybe Warlock isn't so powerful as it seems.
      If there was one player that left an impression to the audience, it was Europe's sole champion to secure a guaranteed spot in the quarterfinals, Sintolol. He made some really smart plays that left everyone with their mouth open and he remained humble and sincere in his post-game interviews. On the other hand, the Group D winner Surrender had two very close games (3-2). Even though he showed his talent with Highlander Priest once again, it was mostly luck and not skill that helped him win these two games. Of course, he still remains a favourite for the World Championship and his reactions are always amusing to watch.
      The decider matches are currently underway and we'll be back later today with another recap!
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      7/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192
    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!