Damien

Midrange Shaman Standard

18 posts in this topic

This thread is for comments about our Midrange Shaman Standard deck.

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1 hour ago, Guest Zettez said:

"1 Tunnel Trogg since it also omits Feral Spirit from the build", in the overview there are 2 troggs.

This is an oversight, thanks for pointing it out! We'll get it fixed ASAP.

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This deck is pretty good atm rank 4 with this. But how about cutting  Flamewreathed Faceless  for one more Thunder Buff Valiant.  I don't see much use for 7-7 cause there is so much aggro in the ladder. And when I am playing against control decks like warrior they have usually removal for it. Against warrior Thunder Buff Valiant is super good.

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5 hours ago, Guest FANcyy said:

This deck is pretty good atm rank 4 with this. But how about cutting  Flamewreathed Faceless  for one more Thunder Buff Valiant.  I don't see much use for 7-7 cause there is so much aggro in the ladder. And when I am playing against control decks like warrior they have usually removal for it. Against warrior Thunder Buff Valiant is super good.

Thunder Bluff Valiant is even worse against aggro as you play it on turn 6 or 8 and you need to roll a totem each turn if you want to get value from it. Yes, it might be better against warrior's Execute, but it's worse against midrange decks, such as midrange hunter or against druids. Swap only if you face a lot of warriors.

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17 hours ago, Guest MrJojo said:

No doomhammer? I would have assumed that was the main purpose of rockbiter weapon.

Rockbiter's main purpose is actually for trades. It can turn a horrible situation into a very good trade or something to save a valuable minion.

This is especially true in a deck of totem based minions.

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Any suggestions what to swap for Bloodmage Thalnos? I don't have the needed dust atm and I didn't have much luck with opening packs.. Was thinking of Doomhammer, but I don't think it's that worth it.

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Just now, Guest TrafalgarLaw said:

Any suggestions what to swap for Bloodmage Thalnos? I don't have the needed dust atm and I didn't have much luck with opening packs.. Was thinking of Doomhammer, but I don't think it's that worth it.

You want a turn 2 option to activate turn 1 Spirit ClawsKobold Geomancer is an alright turn 2 spell power minion, so I recommend trying him out.

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Me being fairly new to this game: I've read the stuff (see the quote below) part many times, but I just don't understand what it means. I need an explanation on this one because apparently I'm too stupid to understand.

So, the article reads:

 

Quote

 

3.3. Card Swaps

The tech cards in this deck should be closely evaluated in order to react to the meta you are facing. Lightning Storm can be cut or made a double copy, Hex can be cut down to a single copy as well. You will need to react to the matchups you are facing and decide which of the removal options are functioning well for you.

 

For some reason I simply do not understand this.

1) What are tech cards?
2) It reads: "Lightning Storm can be cut or made a double copy".
What does this mean? I already have two hex and two Lightning Storm cards in my deck!?

I'm totally confused here, please can someone explain this to me, please!

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5 minutes ago, Guest I don't understand said:

1) What are tech cards?

Tech cards are cards that are good only in against one type of decks, such as Lightning Storm against aggro or Acidic Swamp Ooze against weapon classes.

6 minutes ago, Guest I don't understand said:

2) It reads: "Lightning Storm can be cut or made a double copy".
What does this mean? I already have two hex and two Lightning Storm cards in my deck!?

This is an outdated part of the guide and we apologize for that. You still can (but probably should not) cut one HexLightning Storm or one of each and replace them with different tech cards, such as the aforementioned Acidic Swamp Ooze if you encounter a lot of weapons.

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4 hours ago, Guest Goober said:

It has 2 x Tunnel Trogg and 2 x Feral Spirit...

This is just an oversight after updating the list. Thanks for pointing it out!

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