TheBeninator

Thoughts on Journey to Un'goro?

14 posts in this topic

Hey everyone! Now that all of the cards have been released for a reasonable amount of time, I would love to hear everyone's opinions and predictions on the expansion. Personally, this has to be my favorite expansion. It adds two new fun and diverse mechanics to the game (which I love experimenting with). The expansion adds support to many old decks that weren't strong enough (Ex. Secret mage, taunt warrior, ect.) and entirely new decks like elemental shaman. As for my predictions, I think jade decks will still be pretty good, but not nearly as good as before (because of the loss of Brann Bronzebeard and Azure Drake). The meta is going to be filled with diverse decks and not just RENO vs AGGRO vs JADE the entire season. 

As someone who loves to design decks, the amount of ideas I have for this expansion really excites me. I mean, I spent $50 on this expansion you better believe I'm HYPED. 

Edited by TheBeninator

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I love the upcoming expansion but I strongly dislike elemental synergy mechanics especially in arena.

I hope plants synergy will be better and I kinda expect it to happen soon. Abundance of class plants for rogue look like a strong hint that plant tribe is already planned.

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Im sad to see Dragon Priest go. Too many good dragons lost from BRM and TGT. 

I think Pirate Warrior will still be strong, and Freeze Mage will be playable again with the new quest. 

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This is the first time I am actually not looking forward to an expansion. I was excited about each expansion, even about MSoG where I expected face Pirate Rogue (which turned out to be pirate warrior), Jade Druid and Renolocks all the time, but I see Un'goro as a threat to the game rather than help, as the cards seem to be rather annoying to play against (such as Time Warp) or seem to be promoting OTK decks (such as the aforementioned Time Warp or Shadow Visions), which make me seethe. Also, I think we have already had enough RNG not to have to add more (Curious Glimmerroot).

Arena seems to be getting a big hit as well, with powerful tempo cards entering the game, and I expect a dominance of one or two classes, which is of course not healthy for the arena meta.

Overall, as I said, I dislike the expansion. I hope that I am wrong though, as I really do not want my favourite game to be in the state I described.

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3 minutes ago, Allegro said:

Im sad to see Dragon Priest go. Too many good dragons lost from BRM and TGT. 

I think Pirate Warrior will still be strong, and Freeze Mage will be playable again with the new quest. 

I'm sad to see dragons go too, they were fun to play with :(

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1 minute ago, positiv2 said:

This is the first time I am actually not looking forward to an expansion. I was excited about each expansion, even about MSoG where I expected face Pirate Rogue (which turned out to be pirate warrior), Jade Druid and Renolocks all the time, but I see Un'goro as a threat to the game rather than help, as the cards seem to be rather annoying to play against (such as Time Warp) or seem to be promoting OTK decks (such as the aforementioned Time Warp or Shadow Visions), which make me seethe. Also, I think we have already had enough RNG not to have to add more (Curious Glimmerroot).

Arena seems to be getting a big hit as well, with powerful tempo cards entering the game, and I expect a dominance of one or two classes, which is of course not healthy for the arena meta.

Overall, as I said, I dislike the expansion. I hope that I am wrong though, as I really do not want my favourite game to be in the state I described.

That's an interesting response. I would disagree because I feel differently about the OTK decks and RNG, but I don't know too much about arena so I can't make a good statement about it.

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When I look at most of the cards from this expansion, I'm like 'This is going to be powerful in wild'. I remember saying this for Kazakus and RenoLock, turns out I was right, it is one of the best decks in wild right now.

Nowi I am saying this for the priest quest. Maybe it is weaker than RenoLock, but thanks to cards like Piloted ShredderSludge Belcher and Sylvanas Windrunner, its going to be quite a strong deck. N'Zoth Priest with pretty much the best healing in the game. Lovely.

 

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Arena impact is depressing.

 

Warriors are screwed.  Cornered Sentry is awful in Arena. Iron Hide is worse than Purify. Epics are close to unplayable, too. Other cards are... fine. But other classes got good and great cards. When the worst arena class get treatment like this, it proves that Blizzard doesn't care about Arena balance when designing expansions.

And those elementals mechanics. Player who will draft a deck with more elementals\activated by elementals cards will have a huge advantage, meaning that drafting luck will play even higher role. 

 

 

Edited by Strongpoint
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I really hope I'm mistaken, but I'm getting flashbacks to when I was playing "WoW: The Burning Crusade"...

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Looking forward to this expansion.  Miracle rogue looks dead, which makes me very sad, but "freeze" mage looks to be alive and maybe good again (oh god I hope so), which makes me happy (Yes I know exactly what sort of an ass I am).  Control looks. . . to be somewhat weak, priest looks to be in a *very* bad spot, and I really really hope that control warrior pans out but with how strong mid range decks are looking, control warrior might also just be shut out (the opinion on how strong control warrior will be seems pretty evenly split down the community some are saying it will be T1 others are saying priest tier).  Handlock, however, looks like it might make a comeback, even without the molten giants, at least to the point of being a competitively viable deck, which makes me very excited (Humongous Razorleaf AHOY!).  The state of rogue makes me. . .very very sad, I agree with Trump, cards like Razorpetal Volley are so bad they are offensive.  I also had a lot of hope for Sherazin, Corpse Flower, so much potential (its a 4 drop with more value then shredder if you get it to proc once), but I don't really see it working out this expansion, and I want to be hopeful I really do, but this seems to be the story of rogue almost every expansion, they get some cool stuff, that might be good with some more support and we all hope the next expansion will bring it, and this one is just setting up great things, but then we all remember Blizzard has ADD when it comes to the class identity of rogues and they jump onto something else, and every rogue player is sad.  Even more of a pity since Maiev is one of my favorite warcraft characters.  

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I myself am excited for the expansion, hopefully pirate warrior and Jade decks will be dulled down a little. I wasn't too excited about them to begin with. I'm having lots of fun with the Rogue quest The Caverns Below.  Some of these quests are fairly easy to complete. Rogue has so many tools to help complete it relatively fast. I'm also excited to see how Lakkari Sacrifice will play out for locks. Warlock is by far my favorite class, and this is a cool idea I'd like to see evolve. 

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I hate the quest mage. Like HATE. I never played freeze mage (didn't even bother to craft the second ice block) but I enjoyed playing against them. Those were interesting matches. You knew what to expect , what you need to play around. 

Now  it is an entertaining game of - guess what random spells they got to remove your stuff. 

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This expansion is a joke. A bad one.

I just played arena vs a mage.

And I run into 3 x Meteor

Is this supposed to be funny Blizzard? 15!!! damage + 3 vs adjust minions for 6 mana? And he gets this 3 times?

I'll stop playing, there is absolutly no sense to compete in a game with laughable cards like this.

Why not just create a card: "You win"

Or if they want it to me more "fun" - 50% chance of instant win and 50% chance of instant loss.

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