Damien

Caverns Below Aggro Rogue Quest Standard

74 posts in this topic

This thread is for comments about our Caverns Below Aggro Rogue Quest Standard deck.

Share this post


Link to post
Share on other sites

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

Share this post


Link to post
Share on other sites
16 minutes ago, Allegro said:

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

You already said it yourself, but 6 mana do nothing is not lovely for an aggro deck. And until then, you would probably finish the quest, which makes the card even worse.

 

1 person likes this

Share this post


Link to post
Share on other sites
15 minutes ago, Allegro said:

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

This build is quite aggressive and can only rarely afford to play a 6-mana card draw, though Preparation is a bit more permitting. So, not really, not in an aggro build, just like FanOfValeera said.

Share this post


Link to post
Share on other sites

Posted (edited)

This looks so easy when I am being stomped by the flood of 5/5 minions, but so far I have only managed to complete the quest 3 times in 10 tries, and I lost those games too. Maybe I need to go back to being the victim and watch how it works more carefully.

Edited by zifmia
1 person likes this

Share this post


Link to post
Share on other sites
6 hours ago, zifmia said:

This looks so easy when I am being stomped by the flood of 5/5 minions, but so far I have only managed to complete the quest 3 times in 10 tries, and I lost those games too. Maybe I need to go back to being the victim and watch how it works more carefully.

You can often afford to take Damage and deal none yourself until you complete the Quest. While that description isn't perfect in any way, if you use that mentality for a couple of games, it might give you a feel for how things work after it is completed.

Share this post


Link to post
Share on other sites

Posted (edited)

Lord almighty, I disenchanted Moroes a while back, 'cause I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

Edited by Sarasin
typo

Share this post


Link to post
Share on other sites
40 minutes ago, Sarasin said:

Lord almighty, I disenchanted Moroes a while back, case I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

Bloodmage Thalnos is the card I would suggest. Gives you the draw to complete the quest quicker, gives you spell power for Eviscerate finishes and Fan of Knives anti-shaman clears, and also gives you a cheap body once you complete the quest. So yeah, good swap.

1 person likes this

Share this post


Link to post
Share on other sites

I havent unlocked any of kara.  i am able to get bloodmage is there any viable swap for swashbugler that still keeps aggro?

Share this post


Link to post
Share on other sites

This is the most disappointing deck I ever played, there's no win rate. It also hurts how much dust I've wasted on crafting it.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Protopal said:

This is the most disappointing deck I ever played, there's no win rate. It also hurts how much dust I've wasted on crafting it.

Are you able to upload a replay for me to take a look at? This is one of the more powerful decks in the meta at this time. You could also go back through Dog's VODs where he reaches #1 legend and see if he was doing anything significantly different to you.

The most common mistake I see is people not holding their charge minions back until after they have completed the quest. You can often clear up your opponent's board very quickly by playing, and re-playing a 5/5 with Charge, and then winning on the next turn.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Bonemeal87 said:

I havent unlocked any of kara.  i am able to get bloodmage is there any viable swap for swashbugler that still keeps aggro?

You could try taking out Moroes and a Violet Teacher, (and the burglars) and playing 2 FireFly and 2 Igneous Elemental. That's a cross between this version and the budget version that might work out okay. You could also try out 2 Bluegill Warrior, which will probably get subbed into the main version soon.

Share this post


Link to post
Share on other sites

I haven't played in about half a year and, as with Bonemeal87, don't have Kara. I also don't have a Van Cleef or Patches, but other than that I have everything else. I'm willing to spend some dust on Van Cleef or Patches, but if possible I would rather save it for other decks. Would good replacements be Bloodmage, 2 Bluegills, and two others (still debating which), or should I go the 2 Fire Fly, 2 Igneous Elemental, and Bloodmage route? Any advice is appreciated :D

Share this post


Link to post
Share on other sites
10 hours ago, Guest Kirby said:

I haven't played in about half a year and, as with Bonemeal87, don't have Kara. I also don't have a Van Cleef or Patches, but other than that I have everything else. I'm willing to spend some dust on Van Cleef or Patches, but if possible I would rather save it for other decks. Would good replacements be Bloodmage, 2 Bluegills, and two others (still debating which), or should I go the 2 Fire Fly, 2 Igneous Elemental, and Bloodmage route? Any advice is appreciated :D

Going to sit on the fence here, but the Bluegills and Elementals are commons, so I'd say "Give it a shot both ways and see what suits you". There are pros and cons to each, so see how it works out either way and take the one that suits your playstyle best. If I were forced to make a choice, I'd try Elementals first.

Share this post


Link to post
Share on other sites

Posted (edited)

I need a replacement for Patches.

Bloodmage looks like a good choice.

I am currently using Questing Adventurer.  I am thinking that Loatheb might be better in delaying some of the other quests and preventing annoying AOE spells.  I usually have some "return to hand" options late game, so he could be played more than once.

Edited by grellth
too wordy

Share this post


Link to post
Share on other sites
5 hours ago, grellth said:

I need a replacement for Patches.

Bloodmage looks like a good choice.

I am currently using Questing Adventurer.  I am thinking that Loatheb might be better in delaying some of the other quests and preventing annoying AOE spells.  I usually have some "return to hand" options late game, so he could be played more than once.

Patches the Pirate is incredibly powerful, even if you end up drawing him, as he will be a 5/5 with charge, just like Stonetusk Boar. I recommend crafting him as soon as possible. Until then, Bloodmage Thalnos sounds fine.

Share this post


Link to post
Share on other sites
On 9/4/2017 at 9:25 PM, Sarasin said:

Lord almighty, I disenchanted Moroes a while back, 'cause I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

The murloc that summons a taunt. Vilefin something. The 5/5 taunt is really good when you have your quest since you might've taken a bit of damage doing so and even a 1/1 taunt can save you a decent chunk of hp against pirate warrior if he has to use a weapon charge or a kor'kron to remove it instead of going face.

1 person likes this

Share this post


Link to post
Share on other sites

I love how there are no other decks in current ranked play other than this and Discard lock.  Sucks the fun out of competitive play.

Share this post


Link to post
Share on other sites
1 hour ago, DJRemark said:

I love how there are no other decks in current ranked play other than this and Discard lock.  Sucks the fun out of competitive play.

I face taunt warriors, quest priests, quest shamans, aggro shamans and other decks. You could try switching to wild, the meta is even more diverse!

Share this post


Link to post
Share on other sites
52 minutes ago, positiv2 said:

I face taunt warriors, quest priests, quest shamans, aggro shamans and other decks. You could try switching to wild, the meta is even more diverse!

I guess I must be unlucky then cause 9/10 decks I face at any given time is Quest Rogue.

Share this post


Link to post
Share on other sites

Just noticed the update to this deck. With the elementals and vanishes this is exactly the version of this deck I have been playing for the past couple weeks, just a hair above 50% winrate over 90+ games at rank 5+, but I know there is room for improvement in my play.

1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

I need a replacement for Patches.  Bloodmage seems like a good alternative.

I substituted Questing Adventurer, but am thinking that Lotheb might be helpful at preventing some annoying AOE spells.  Later in the game, I may have some "return to hand" options so Loatheb could be played multiple times.

 

I crafted Patches.  My moved down a couple of ranks, but I seem to be hovering between 13 & 14.  Please critique my replay.

https://hsreplay.net/replay/f69WSkrENyBPJaRGtaY4bF

I will modify my deck to match the latest version and see if it helps my gameplay.  8)

Edited by grellth
last sentence.

Share this post


Link to post
Share on other sites
11 hours ago, grellth said:

I need a replacement for Patches.  Bloodmage seems like a good alternative.

I substituted Questing Adventurer, but am thinking that Lotheb might be helpful at preventing some annoying AOE spells.  Later in the game, I may have some "return to hand" options so Loatheb could be played multiple times.

 

I crafted Patches.  My moved down a couple of ranks, but I seem to be hovering between 13 & 14.  Please critique my replay.

https://hsreplay.net/replay/f69WSkrENyBPJaRGtaY4bF

I will modify my deck to match the latest version and see if it helps my gameplay.  8)

Bloodmage Thalnos is a solid swap, both before the quest and after the quest. 
The power of Questing Adventurer is that it can gain a lot of stats. However, this deck runs a lot of situational cards, and you are going to gain a lot of stats from the Crystal Core anyway.

You should have used The Coin on T1. it could have been Counterspell. Playing Kabal Lackey with Counterspell seems like a semi-popular way to counter quest decks, even though it is incredibly easy to play around.
On T3, you should have played the Swashburglar, as you already had 2/4 on the quest, so you would be able to complete the quest even if the mage pinged it. All it did was that it cost you board presence.
I don't understand your reasoning behind T4 at all. The play I would have done is play both Swashburglars, equip weapon, trade into the Medivh's Valet with the weapon and freeze the Kabal Crystal Runner.
Yo should have traded everything on T5. It was pretty obvious the secret was Ice Block, so you can't really afford to let the mage deal face damage, as you were nearing the point of OTK combo.
You should have tried to fill the board to get a strong position. In this case, it even caused your loss, as you got hit with the Greater Arcane Missiles. If you filled the board, the chance of getting hit was smaller, and you would have most likely won if you hadn't got hit by the Greater Arcane Missiles.

1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

Rumor has it that Blizzard once fired some clever WoW developer who loved to play Rogue class and thus overpowered it to the degree of a f*cking shame.

True or not, but the situation (or at least the rumor) seems to repeat itself. This quest is a crying stinky shame.

A game like Hearthstone allows for offensive and defense, a measure and a counter-measure -- like any turn-based game MUST have. In the case of this f*cking "quest", an opponent has ABSOLUTELY NO CHANCE to effectively react AT ALL to moving a cheap crappy minion from the hand to the table and back. This masturbation simply cannot be countered!

If I could talk to the developer of this bullshit, I would ask the genius: "Dude, looks like you had suffered a lot from bullying in middle school, hadn't you? Were you dreaming of a machine gun with endless ammunition to teach your offenders a lesson? Poor thing, poor thing..."

How can a reasonable person create such an out-of-balance quest?..

Edited by Vatabane

Share this post


Link to post
Share on other sites

Posted (edited)

i think you should find a place for a Sherazin, Corpse Flower.

Mimic pod x2 : imho it's heavy

Vanish x2 : imho it's heavy

Stonetusk Boar x2 : not a good card , too many taunts , the result will be you will quest without "effects" , you can't emergency "quest" on him , it's a loss of time.

 

There are only creatures , against mage you will get freezed probably why don't put a x1 of Ironbeak Owl (you can un-freeze your creatures) ? I've used it for quest many , many times against priests and warriors.

 

 

 

 

Edited by OroNerVoSo

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      The Americas Region HCT Spring Playoffs will take place over the weekend of 27-28 May 2017.
      The HCT Spring playoffs for the Europe region was completed last weekend, with Hoej, Kolento, Neirea, and Rdu qualifying for the Global Championship next month.
      This weekend is the turn of the Americas region, and the reaction last week is that many players have submitted very greedy control decks in their lists. The players who have submitted the greediest lists will be well placed in the control mirror matches, but those same players will need to dodge the handful of Aggro lineups that are out there.
      To find out if your favourite player has qualified, you can check the standings here. The top 64 and ties made it to the main event, along with 8 Tavern Heroes. The event can be seen on the official Twitch channel from 8am PDT on Day One and 9am PDT on Day Two.
    • By Starym

       
      A new mini-series of funny shorts has started, and we already have 2 episodes out! Mulligans sees an ordinary guy complete the quests that everyday life throws his way with the help of some unusual friends: Uther, Jaina, and Gul’dan. See them battle printer problems and who gets to ride shotgun in the first two episodes:
       
    • By Vlad
      This thread is for comments about our Unholy Death Knight PvP guide for Legion.
    • By L0rinda

      The Europe Spring Playoffs and Championship took place over the weekend of May 20-21, which decided not only the new Europe Champion, but also the four players who would represent Europe at the Global Spring Championship in Shanghai next month.
      After seven rounds of Swiss, the top eight players cut to a knockout phase. The results of which were as follows:
        Hoej beat   FibEli3
        Neirea beat   INER
        Rdu beat   Casie
        Kolento beat   StanCifka
      This means that Hoej, Neirea, Rdu, and Kolento will represent Europe in the Global Championship. The top eight being so strong is a sign that the metagame is in a healthy place. All of the players were already known to be among the best in Europe, and despite their lineups differing substantially, they were still able to make it through.
      Hoej went on to take the title, beating Kolento 3-0 in the final. Hoej has been touted as one of the best players in Europe for some time, but traditionally has brought Control decks to major events. This time around, he brought a very aggressive lineup, and was rewarded for his willingness to adapt his style to the meta.
      The deck archetypes that each player brought to the event are listed below:
      Hoej: Aggro Druid, Secret Mage, Murloc Paladin, Pirate Warrior
      Kolento: Jade Druid, Midrange Paladin, Quest Rogue, Quest Warrior
      Neirea: Jade Druid, Discover Mage, Quest Rogue, Quest Warrior
      Rdu: Aggro Druid, Face Hunter, Aggro Shaman, Pirate Warrior
      The next four players to qualify for the Global Championship will be decided next week, with the Americas Spring Championships.
    • By L0rinda

      The Hearthstone Championship Tour (HCT) European Spring Playoffs will take place this weekend, 20-21 May 2017.
      This will be the first playoff event since Journey to Un'Goro was released, and so if anyone has saved any surprise deck tech, this is the event where it will be revealed.
      The top 64 point earners, and ties, from the EU server will be joined by 8 Tavern Hero tournament qualifiers for the event, which will be played in esports bars across Europe. If you want to attend one of the events to cheer on your local favourite, the list of locations can be found here. There will be side events for anyone wishing to attend, with Blizzard prizes available for winners, and the Power Core cardback for all attendees.
      The point standings, showing the top 64, can be found here. As usual the event is stacked with many of the big names from the region. The top four will advance to the HCT Spring Global finals next month.