Damien

Caverns Below Aggro Rogue Quest Standard

74 posts in this topic

This thread is for comments about our Caverns Below Aggro Rogue Quest Standard deck.

Share this post


Link to post
Share on other sites

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

Share this post


Link to post
Share on other sites
16 minutes ago, Allegro said:

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

You already said it yourself, but 6 mana do nothing is not lovely for an aggro deck. And until then, you would probably finish the quest, which makes the card even worse.

 

  • Like 1

Share this post


Link to post
Share on other sites
15 minutes ago, Allegro said:

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

This build is quite aggressive and can only rarely afford to play a 6-mana card draw, though Preparation is a bit more permitting. So, not really, not in an aggro build, just like FanOfValeera said.

Share this post


Link to post
Share on other sites

This looks so easy when I am being stomped by the flood of 5/5 minions, but so far I have only managed to complete the quest 3 times in 10 tries, and I lost those games too. Maybe I need to go back to being the victim and watch how it works more carefully.

Edited by zifmia
  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, zifmia said:

This looks so easy when I am being stomped by the flood of 5/5 minions, but so far I have only managed to complete the quest 3 times in 10 tries, and I lost those games too. Maybe I need to go back to being the victim and watch how it works more carefully.

You can often afford to take Damage and deal none yourself until you complete the Quest. While that description isn't perfect in any way, if you use that mentality for a couple of games, it might give you a feel for how things work after it is completed.

Share this post


Link to post
Share on other sites

Lord almighty, I disenchanted Moroes a while back, 'cause I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

Edited by Sarasin
typo

Share this post


Link to post
Share on other sites
40 minutes ago, Sarasin said:

Lord almighty, I disenchanted Moroes a while back, case I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

Bloodmage Thalnos is the card I would suggest. Gives you the draw to complete the quest quicker, gives you spell power for Eviscerate finishes and Fan of Knives anti-shaman clears, and also gives you a cheap body once you complete the quest. So yeah, good swap.

  • Like 1

Share this post


Link to post
Share on other sites

I havent unlocked any of kara.  i am able to get bloodmage is there any viable swap for swashbugler that still keeps aggro?

Share this post


Link to post
Share on other sites

This is the most disappointing deck I ever played, there's no win rate. It also hurts how much dust I've wasted on crafting it.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Protopal said:

This is the most disappointing deck I ever played, there's no win rate. It also hurts how much dust I've wasted on crafting it.

Are you able to upload a replay for me to take a look at? This is one of the more powerful decks in the meta at this time. You could also go back through Dog's VODs where he reaches #1 legend and see if he was doing anything significantly different to you.

The most common mistake I see is people not holding their charge minions back until after they have completed the quest. You can often clear up your opponent's board very quickly by playing, and re-playing a 5/5 with Charge, and then winning on the next turn.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Bonemeal87 said:

I havent unlocked any of kara.  i am able to get bloodmage is there any viable swap for swashbugler that still keeps aggro?

You could try taking out Moroes and a Violet Teacher, (and the burglars) and playing 2 FireFly and 2 Igneous Elemental. That's a cross between this version and the budget version that might work out okay. You could also try out 2 Bluegill Warrior, which will probably get subbed into the main version soon.

Share this post


Link to post
Share on other sites

I haven't played in about half a year and, as with Bonemeal87, don't have Kara. I also don't have a Van Cleef or Patches, but other than that I have everything else. I'm willing to spend some dust on Van Cleef or Patches, but if possible I would rather save it for other decks. Would good replacements be Bloodmage, 2 Bluegills, and two others (still debating which), or should I go the 2 Fire Fly, 2 Igneous Elemental, and Bloodmage route? Any advice is appreciated :D

Share this post


Link to post
Share on other sites
10 hours ago, Guest Kirby said:

I haven't played in about half a year and, as with Bonemeal87, don't have Kara. I also don't have a Van Cleef or Patches, but other than that I have everything else. I'm willing to spend some dust on Van Cleef or Patches, but if possible I would rather save it for other decks. Would good replacements be Bloodmage, 2 Bluegills, and two others (still debating which), or should I go the 2 Fire Fly, 2 Igneous Elemental, and Bloodmage route? Any advice is appreciated :D

Going to sit on the fence here, but the Bluegills and Elementals are commons, so I'd say "Give it a shot both ways and see what suits you". There are pros and cons to each, so see how it works out either way and take the one that suits your playstyle best. If I were forced to make a choice, I'd try Elementals first.

Share this post


Link to post
Share on other sites

I need a replacement for Patches.

Bloodmage looks like a good choice.

I am currently using Questing Adventurer.  I am thinking that Loatheb might be better in delaying some of the other quests and preventing annoying AOE spells.  I usually have some "return to hand" options late game, so he could be played more than once.

Edited by grellth
too wordy

Share this post


Link to post
Share on other sites
5 hours ago, grellth said:

I need a replacement for Patches.

Bloodmage looks like a good choice.

I am currently using Questing Adventurer.  I am thinking that Loatheb might be better in delaying some of the other quests and preventing annoying AOE spells.  I usually have some "return to hand" options late game, so he could be played more than once.

Patches the Pirate is incredibly powerful, even if you end up drawing him, as he will be a 5/5 with charge, just like Stonetusk Boar. I recommend crafting him as soon as possible. Until then, Bloodmage Thalnos sounds fine.

Share this post


Link to post
Share on other sites
On 9/4/2017 at 9:25 PM, Sarasin said:

Lord almighty, I disenchanted Moroes a while back, 'cause I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

The murloc that summons a taunt. Vilefin something. The 5/5 taunt is really good when you have your quest since you might've taken a bit of damage doing so and even a 1/1 taunt can save you a decent chunk of hp against pirate warrior if he has to use a weapon charge or a kor'kron to remove it instead of going face.

  • Like 1

Share this post


Link to post
Share on other sites

I love how there are no other decks in current ranked play other than this and Discard lock.  Sucks the fun out of competitive play.

Share this post


Link to post
Share on other sites
1 hour ago, DJRemark said:

I love how there are no other decks in current ranked play other than this and Discard lock.  Sucks the fun out of competitive play.

I face taunt warriors, quest priests, quest shamans, aggro shamans and other decks. You could try switching to wild, the meta is even more diverse!

Share this post


Link to post
Share on other sites
52 minutes ago, positiv2 said:

I face taunt warriors, quest priests, quest shamans, aggro shamans and other decks. You could try switching to wild, the meta is even more diverse!

I guess I must be unlucky then cause 9/10 decks I face at any given time is Quest Rogue.

Share this post


Link to post
Share on other sites

Just noticed the update to this deck. With the elementals and vanishes this is exactly the version of this deck I have been playing for the past couple weeks, just a hair above 50% winrate over 90+ games at rank 5+, but I know there is room for improvement in my play.

  • Like 1

Share this post


Link to post
Share on other sites

I need a replacement for Patches.  Bloodmage seems like a good alternative.

I substituted Questing Adventurer, but am thinking that Lotheb might be helpful at preventing some annoying AOE spells.  Later in the game, I may have some "return to hand" options so Loatheb could be played multiple times.

 

I crafted Patches.  My moved down a couple of ranks, but I seem to be hovering between 13 & 14.  Please critique my replay.

https://hsreplay.net/replay/f69WSkrENyBPJaRGtaY4bF

I will modify my deck to match the latest version and see if it helps my gameplay.  8)

Edited by grellth
last sentence.

Share this post


Link to post
Share on other sites
11 hours ago, grellth said:

I need a replacement for Patches.  Bloodmage seems like a good alternative.

I substituted Questing Adventurer, but am thinking that Lotheb might be helpful at preventing some annoying AOE spells.  Later in the game, I may have some "return to hand" options so Loatheb could be played multiple times.

 

I crafted Patches.  My moved down a couple of ranks, but I seem to be hovering between 13 & 14.  Please critique my replay.

https://hsreplay.net/replay/f69WSkrENyBPJaRGtaY4bF

I will modify my deck to match the latest version and see if it helps my gameplay.  8)

Bloodmage Thalnos is a solid swap, both before the quest and after the quest. 
The power of Questing Adventurer is that it can gain a lot of stats. However, this deck runs a lot of situational cards, and you are going to gain a lot of stats from the Crystal Core anyway.

You should have used The Coin on T1. it could have been Counterspell. Playing Kabal Lackey with Counterspell seems like a semi-popular way to counter quest decks, even though it is incredibly easy to play around.
On T3, you should have played the Swashburglar, as you already had 2/4 on the quest, so you would be able to complete the quest even if the mage pinged it. All it did was that it cost you board presence.
I don't understand your reasoning behind T4 at all. The play I would have done is play both Swashburglars, equip weapon, trade into the Medivh's Valet with the weapon and freeze the Kabal Crystal Runner.
Yo should have traded everything on T5. It was pretty obvious the secret was Ice Block, so you can't really afford to let the mage deal face damage, as you were nearing the point of OTK combo.
You should have tried to fill the board to get a strong position. In this case, it even caused your loss, as you got hit with the Greater Arcane Missiles. If you filled the board, the chance of getting hit was smaller, and you would have most likely won if you hadn't got hit by the Greater Arcane Missiles.

  • Like 1

Share this post


Link to post
Share on other sites

Rumor has it that Blizzard once fired some clever WoW developer who loved to play Rogue class and thus overpowered it to the degree of a f*cking shame.

True or not, but the situation (or at least the rumor) seems to repeat itself. This quest is a crying stinky shame.

A game like Hearthstone allows for offensive and defense, a measure and a counter-measure -- like any turn-based game MUST have. In the case of this f*cking "quest", an opponent has ABSOLUTELY NO CHANCE to effectively react AT ALL to moving a cheap crappy minion from the hand to the table and back. This masturbation simply cannot be countered!

If I could talk to the developer of this bullshit, I would ask the genius: "Dude, looks like you had suffered a lot from bullying in middle school, hadn't you? Were you dreaming of a machine gun with endless ammunition to teach your offenders a lesson? Poor thing, poor thing..."

How can a reasonable person create such an out-of-balance quest?..

Edited by Vatabane

Share this post


Link to post
Share on other sites

i think you should find a place for a Sherazin, Corpse Flower.

Mimic pod x2 : imho it's heavy

Vanish x2 : imho it's heavy

Stonetusk Boar x2 : not a good card , too many taunts , the result will be you will quest without "effects" , you can't emergency "quest" on him , it's a loss of time.

 

There are only creatures , against mage you will get freezed probably why don't put a x1 of Ironbeak Owl (you can un-freeze your creatures) ? I've used it for quest many , many times against priests and warriors.

 

 

 

 

Edited by OroNerVoSo

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!
    • By Zadina
      Twitch streamers are invited to create a new account and raise it to 5000 Gold during the period of Hallow's End. The winner will earn $5000!
      This special Twitch challenge will begin on October 17, the same day as the Hallow's End event. Here are the rules:
      If the Challenge is not completed by any players during the tournament, players will be ranked, highest to lowest, based on the amount of Gold currently held at the end of Hallow's End.
      Registration for the Challenge will stay open throughout the duration of the event.
    • By Zadina
      The details for this year's Hallow's End festivities have been revealed.
      As already known from update 12.2, Hallow's End will return from October 17 until October 31. During that time, upon logging in you will receive a free Golden Witch's Cauldron and a free Arena ticket.
      You can use that ticket to enter the Dual Class Arena event. You will choose a Hero, then the Hero Power of another Hero and you will make a deck consisting of both Heroes' class cards and neutral cards. If you have an Arena run in progress when Hallow’s End begins on October 17, then it will be retired and you’ll receive the normal rewards for the number of wins you achieved and a free Arena ticket.
      We'll have two Tavern Brawls during Hallow's end. During the first week (October 17-22), there will be a new Tavern Brawl called Monster Smash. You will get randomly assigned one of six Monster Hunt villains with a premade deck. The other Tavern Brawl (October 24-29) is the one we saw last year as well, The Headless Horseman Rides Again!
      Lastly, the new Paladin Hero, Sir Annoy-o, will be available as a bundle along with 20 Witchwood card packs. The pricing of the bundle is still unknown.
      Daxxarri
      It’s the Headless Horseman’s favorite time of year, and he’s returning to the Hearthstone tavern from October 17 through October 31 to host another a blowout Hallow’s End celebration for everyone! If you dare to brave a tavern decked in delightfully dreary decorations, you’ll find that your horrific host has also planned some spine-tingling treats and chilling challenges!
       
      Tempting Treats
      The Headless Horseman is handing out ghoulish goodies just for logging in! Log in between October 17 and 10 p.m. PDT on October 31 to receive a free golden Witch’s Cauldron card and an Arena ticket.

       
      The Great Hallow’s End Arena Costume Party
      During Hallow’s End you can experience dual class Arena* with an added twist: Each of the nine classic Hearthstone Heroes will be attending in costume!

       
      When you start an Arena run during Hallow’s End, you’ll choose a Hero, then a Hero Power, and the cards offered in your picks will feature cards from BOTH of those classes, in addition to neutral cards. And don’t forget, you’ll get a free Arena ticket just for logging in, so there’s no excuse not to attend the party!
       
      TWO Tricky Tavern Brawls!
      Monster Smash is a special Hallow’s End Tavern Brawl that will run from October 17 to Oct. 22.
       
      Wise monster hunters avoid the haunted wood during Hallow’s End, so the creepy creatures of the Witchwood are taking the opportunity to find out which among them is the strongest! Take control of a monster from The Witchwood’s Monster Hunt single-player mission and SMASH the competition!

       
      The Headless Horseman Rides Again is a special Hallow’s End Tavern Brawl that will run from Oct. 24 to 29.
       
      The Headless Horseman has been marauding through the countryside, and it’s up to you to stop him! You’ll go in disguise to catch the fiend by surprise—after the Brawl begins, you’ll get to Discover which costume you’ll wear. Each costume has its own deck featuring cards from several classes and a passive Hero Power that you’ll need to make the most of if you want to succeed at sinking the sinister specter!

       
      Hallow! Hallow! Bundle
      While the creatures of the Witchwood stir, and townsfolk cower during the fearful fun of Hallow’s End, Sir Annoy-o remains ever undaunted! He doesn’t even know what a daunt is! Say HELLO! HELLO! HELLO! to the new Paladin Hero and add 20 The Witchwood card packs to your collection when you buy the Hallow! Hallow! Bundle.
       


       
      There’s a feast of fearsome fun to be had at the Headless Horseman’s Hallow’s End hootenanny. Don’t forget to check out a Hallow’s End Fireside Gatherings Tavern near you and get Nemsy Necrofizzle as the celebration continues!
       
      We hope you’ll join us, and we wish you a HAPPY HALLOW’S END!

       
      * NOTE: If you have an Arena run in progress when Hallow’s End begins on October 17, then it will be retired and you’ll receive the normal rewards for the number of wins you achieved and a free Arena ticket. In the hours just before the beginning and conclusion of Hallow’s End on October 17 and October 31, the ability to purchase a new Arena ticket will be temporarily disabled.
      (source)