Jump to content
FORUMS
Damien

Caverns Below Aggro Rogue Quest Standard

Recommended Posts

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

Share this post


Link to post
Share on other sites
16 minutes ago, Allegro said:

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

You already said it yourself, but 6 mana do nothing is not lovely for an aggro deck. And until then, you would probably finish the quest, which makes the card even worse.

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
15 minutes ago, Allegro said:

What do you think of adding Thistle Tea to this deck?

On the plus side, drawing three of the same card almost guarantees you'll be able to complete the quest.

But costing 6 mana means you cant play it until turn 6 at least, and pretty much give up a turn just drawing cards.

This build is quite aggressive and can only rarely afford to play a 6-mana card draw, though Preparation is a bit more permitting. So, not really, not in an aggro build, just like FanOfValeera said.

Share this post


Link to post
Share on other sites

This looks so easy when I am being stomped by the flood of 5/5 minions, but so far I have only managed to complete the quest 3 times in 10 tries, and I lost those games too. Maybe I need to go back to being the victim and watch how it works more carefully.

Edited by zifmia
  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, zifmia said:

This looks so easy when I am being stomped by the flood of 5/5 minions, but so far I have only managed to complete the quest 3 times in 10 tries, and I lost those games too. Maybe I need to go back to being the victim and watch how it works more carefully.

You can often afford to take Damage and deal none yourself until you complete the Quest. While that description isn't perfect in any way, if you use that mentality for a couple of games, it might give you a feel for how things work after it is completed.

Share this post


Link to post
Share on other sites

Lord almighty, I disenchanted Moroes a while back, 'cause I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

Edited by Sarasin
typo

Share this post


Link to post
Share on other sites
40 minutes ago, Sarasin said:

Lord almighty, I disenchanted Moroes a while back, case I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

Bloodmage Thalnos is the card I would suggest. Gives you the draw to complete the quest quicker, gives you spell power for Eviscerate finishes and Fan of Knives anti-shaman clears, and also gives you a cheap body once you complete the quest. So yeah, good swap.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Bonemeal87

I havent unlocked any of kara.  i am able to get bloodmage is there any viable swap for swashbugler that still keeps aggro?

Share this post


Link to post
Share on other sites
Guest Protopal

This is the most disappointing deck I ever played, there's no win rate. It also hurts how much dust I've wasted on crafting it.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Protopal said:

This is the most disappointing deck I ever played, there's no win rate. It also hurts how much dust I've wasted on crafting it.

Are you able to upload a replay for me to take a look at? This is one of the more powerful decks in the meta at this time. You could also go back through Dog's VODs where he reaches #1 legend and see if he was doing anything significantly different to you.

The most common mistake I see is people not holding their charge minions back until after they have completed the quest. You can often clear up your opponent's board very quickly by playing, and re-playing a 5/5 with Charge, and then winning on the next turn.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Bonemeal87 said:

I havent unlocked any of kara.  i am able to get bloodmage is there any viable swap for swashbugler that still keeps aggro?

You could try taking out Moroes and a Violet Teacher, (and the burglars) and playing 2 FireFly and 2 Igneous Elemental. That's a cross between this version and the budget version that might work out okay. You could also try out 2 Bluegill Warrior, which will probably get subbed into the main version soon.

Share this post


Link to post
Share on other sites
Guest Kirby

I haven't played in about half a year and, as with Bonemeal87, don't have Kara. I also don't have a Van Cleef or Patches, but other than that I have everything else. I'm willing to spend some dust on Van Cleef or Patches, but if possible I would rather save it for other decks. Would good replacements be Bloodmage, 2 Bluegills, and two others (still debating which), or should I go the 2 Fire Fly, 2 Igneous Elemental, and Bloodmage route? Any advice is appreciated :D

Share this post


Link to post
Share on other sites
10 hours ago, Guest Kirby said:

I haven't played in about half a year and, as with Bonemeal87, don't have Kara. I also don't have a Van Cleef or Patches, but other than that I have everything else. I'm willing to spend some dust on Van Cleef or Patches, but if possible I would rather save it for other decks. Would good replacements be Bloodmage, 2 Bluegills, and two others (still debating which), or should I go the 2 Fire Fly, 2 Igneous Elemental, and Bloodmage route? Any advice is appreciated :D

Going to sit on the fence here, but the Bluegills and Elementals are commons, so I'd say "Give it a shot both ways and see what suits you". There are pros and cons to each, so see how it works out either way and take the one that suits your playstyle best. If I were forced to make a choice, I'd try Elementals first.

Share this post


Link to post
Share on other sites

I need a replacement for Patches.

Bloodmage looks like a good choice.

I am currently using Questing Adventurer.  I am thinking that Loatheb might be better in delaying some of the other quests and preventing annoying AOE spells.  I usually have some "return to hand" options late game, so he could be played more than once.

Edited by grellth
too wordy

Share this post


Link to post
Share on other sites
5 hours ago, grellth said:

I need a replacement for Patches.

Bloodmage looks like a good choice.

I am currently using Questing Adventurer.  I am thinking that Loatheb might be better in delaying some of the other quests and preventing annoying AOE spells.  I usually have some "return to hand" options late game, so he could be played more than once.

Patches the Pirate is incredibly powerful, even if you end up drawing him, as he will be a 5/5 with charge, just like Stonetusk Boar. I recommend crafting him as soon as possible. Until then, Bloodmage Thalnos sounds fine.

Share this post


Link to post
Share on other sites
Guest Vilefin
On 9/4/2017 at 9:25 PM, Sarasin said:

Lord almighty, I disenchanted Moroes a while back, 'cause I felt it wasn't viable. Not feeling particularly comfortable creating it again. For now, I added Bloodmage Thalnos just for card advantage.

Any good ideas on a replacement card that doesn't kill this deck?

The murloc that summons a taunt. Vilefin something. The 5/5 taunt is really good when you have your quest since you might've taken a bit of damage doing so and even a 1/1 taunt can save you a decent chunk of hp against pirate warrior if he has to use a weapon charge or a kor'kron to remove it instead of going face.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, DJRemark said:

I love how there are no other decks in current ranked play other than this and Discard lock.  Sucks the fun out of competitive play.

I face taunt warriors, quest priests, quest shamans, aggro shamans and other decks. You could try switching to wild, the meta is even more diverse!

Share this post


Link to post
Share on other sites
52 minutes ago, positiv2 said:

I face taunt warriors, quest priests, quest shamans, aggro shamans and other decks. You could try switching to wild, the meta is even more diverse!

I guess I must be unlucky then cause 9/10 decks I face at any given time is Quest Rogue.

Share this post


Link to post
Share on other sites

Just noticed the update to this deck. With the elementals and vanishes this is exactly the version of this deck I have been playing for the past couple weeks, just a hair above 50% winrate over 90+ games at rank 5+, but I know there is room for improvement in my play.

  • Like 1

Share this post


Link to post
Share on other sites

I need a replacement for Patches.  Bloodmage seems like a good alternative.

I substituted Questing Adventurer, but am thinking that Lotheb might be helpful at preventing some annoying AOE spells.  Later in the game, I may have some "return to hand" options so Loatheb could be played multiple times.

 

I crafted Patches.  My moved down a couple of ranks, but I seem to be hovering between 13 & 14.  Please critique my replay.

https://hsreplay.net/replay/f69WSkrENyBPJaRGtaY4bF

I will modify my deck to match the latest version and see if it helps my gameplay.  8)

Edited by grellth
last sentence.

Share this post


Link to post
Share on other sites
11 hours ago, grellth said:

I need a replacement for Patches.  Bloodmage seems like a good alternative.

I substituted Questing Adventurer, but am thinking that Lotheb might be helpful at preventing some annoying AOE spells.  Later in the game, I may have some "return to hand" options so Loatheb could be played multiple times.

 

I crafted Patches.  My moved down a couple of ranks, but I seem to be hovering between 13 & 14.  Please critique my replay.

https://hsreplay.net/replay/f69WSkrENyBPJaRGtaY4bF

I will modify my deck to match the latest version and see if it helps my gameplay.  8)

Bloodmage Thalnos is a solid swap, both before the quest and after the quest. 
The power of Questing Adventurer is that it can gain a lot of stats. However, this deck runs a lot of situational cards, and you are going to gain a lot of stats from the Crystal Core anyway.

You should have used The Coin on T1. it could have been Counterspell. Playing Kabal Lackey with Counterspell seems like a semi-popular way to counter quest decks, even though it is incredibly easy to play around.
On T3, you should have played the Swashburglar, as you already had 2/4 on the quest, so you would be able to complete the quest even if the mage pinged it. All it did was that it cost you board presence.
I don't understand your reasoning behind T4 at all. The play I would have done is play both Swashburglars, equip weapon, trade into the Medivh's Valet with the weapon and freeze the Kabal Crystal Runner.
Yo should have traded everything on T5. It was pretty obvious the secret was Ice Block, so you can't really afford to let the mage deal face damage, as you were nearing the point of OTK combo.
You should have tried to fill the board to get a strong position. In this case, it even caused your loss, as you got hit with the Greater Arcane Missiles. If you filled the board, the chance of getting hit was smaller, and you would have most likely won if you hadn't got hit by the Greater Arcane Missiles.

  • Like 1

Share this post


Link to post
Share on other sites

Rumor has it that Blizzard once fired some clever WoW developer who loved to play Rogue class and thus overpowered it to the degree of a f*cking shame.

True or not, but the situation (or at least the rumor) seems to repeat itself. This quest is a crying stinky shame.

A game like Hearthstone allows for offensive and defense, a measure and a counter-measure -- like any turn-based game MUST have. In the case of this f*cking "quest", an opponent has ABSOLUTELY NO CHANCE to effectively react AT ALL to moving a cheap crappy minion from the hand to the table and back. This masturbation simply cannot be countered!

If I could talk to the developer of this bullshit, I would ask the genius: "Dude, looks like you had suffered a lot from bullying in middle school, hadn't you? Were you dreaming of a machine gun with endless ammunition to teach your offenders a lesson? Poor thing, poor thing..."

How can a reasonable person create such an out-of-balance quest?..

Edited by Vatabane

Share this post


Link to post
Share on other sites

i think you should find a place for a Sherazin, Corpse Flower.

Mimic pod x2 : imho it's heavy

Vanish x2 : imho it's heavy

Stonetusk Boar x2 : not a good card , too many taunts , the result will be you will quest without "effects" , you can't emergency "quest" on him , it's a loss of time.

 

There are only creatures , against mage you will get freezed probably why don't put a x1 of Ironbeak Owl (you can un-freeze your creatures) ? I've used it for quest many , many times against priests and warriors.

 

 

 

 

Edited by OroNerVoSo

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Doom in the Tomb is now live and the update comes with all-new 1,000 Win Portrait Rewards and 23 cards that are temporarily stepping out of Wild back into Standard. Note that the cards will remain in Standard until the next major update and exact end dates and times will be announced in the weeks ahead.
      Blizzard (Source)
      A new Hearthstone update has just arrived, featuring the “Doom in the Tomb” Hallow’s End event, Wild cards temporarily returning to Standard, portrait rewards for dedicated Hearthstone players, and much more!
      New Event - Doom in the Tomb!

      Pack your torches and latch your helmets, Heroes. The Headless Horseman has infiltrated Uldum’s deserted desert tombs, outfitted himself with powerful relics, and has set his sights on besting the battling Leagues! The new Doom in the Tomb event starts today, October 8, and will last until October 30. Here’s what’s in store:

      Week 1: Doom in the Tomb, Part 1
      Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2
      E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await!

      Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel
      Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds!

      Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack Dual-Class Heroes

      The Dual-Class Arena Hallow’s Eve dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, anyone who logs in during each of the first two weeks will receive one Arena Ticket per week! This event coincides with our normal Arena rotation. The new Arena sets in rotation are as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs Hex & Flex Bundles

      Hex Bundle
      If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle
      Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD. Standard Shake-Up

      Starting with today’s patch and lasting until our next major update, 23 cards from across Hearthstone history are temporarily stepping out of Wild and back into Standard. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action. These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards you'll still receive these event copies, and when the event ends they'll disappear.
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan 1,000 Win Portrait Rewards

      The time has come for dedicated Hearthstone players to flex their Hero mastery! We’re introducing new portraits earned by achieving 1,000 Ranked or Arena wins with each class. Wins earned before this update goes live will retroactively count towards these totals.

      Fire Mage Jaina

      Wanderer Rexxar 

      Lightforged Uther

      Corrupt Garrosh 

      Shan'do Malfurion

      Shadow Gul'dan 

      Warchief Thrall 

      King Anduin 

      GGCap'n Valeera
      Game Improvements and Bug Fixes
      Hearthstone has upgraded to a new version of Unity. [Android] As a result, Hearthstone will no longer support the ATC texture format. Users who are using ATC will re-download a different texture format. [iOS] As a result, Hearthstone will no longer support devices running iOS 8 or earlier versions. Fixed a bug with The Storm Bringer that would sometimes display incorrect attack or health for the transformed minion. Fixed bug with card text on Shadows created by an opponent's Shadow of Death. [Tombs of Terror] Lucky Spade no longer adds multiple copies of cards discovered from Power of Creation and similar cards. [Mobile] Memory optimizations have been made. Ghost card FX adjusted to reduce memory. [iOS] Collection manager animations disabled on devices with 1.5GB RAM or less. The limited-time Hallow's End community event is now live through October 30.
    • By Stan
      Blizzard today announced a new event coming to the game on October 8. It's called Doom in the Tomb. Check out what's in store for Hearthstone this month!
      UPDATE
      Placeholder for tweet 1180177096972222464 Blizzard (Source)
      Legends have told of dangers lurking within the Haunted Temple of Uldum and the grand ancient treasures they conceal. Of course, “treasure” was all anyone had to mention to get Reno and Rafaam on board, and now their sights are set on acquiring the temple’s powerful artifacts for their own campaigns!
      It won’t be an easy task, though. While our Heroes and Villains battle to push deeper through the Haunted Temple, the Headless Horseman has resorted to a nefarious contingency and opened a sealed sarcophagus full of WILD terrors. Now it will be up to you to aid the conquests of good, or E.V.I.L, in a race to uncover the tomb’s precious secrets and escape the doom in the tomb!

      Step into the Haunted Tomb
      The spooky spelunking adventures begin at 10:00 AM PT on October 8 and end at 9:00 AM PT on October 30 – three weeks packed full of new activities to participate in:

      Unique Tavern Brawls

      Week 1: Doom in the Tomb, Part 1 Gear up with your favorite member from the League of E.V.I.L and delve into the Haunted Temple, full of the baddest bosses in Uldum! The clock is running, too – race to set the record for the fastest Temple run! Rewards Complete a run in under 1 hour and earn a Rastakhan’s Rumble Card Pack. Complete a run in under 40 minutes to earn a Golden Common Ancient Mysteries!
      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
×
×
  • Create New...