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Kobolds and Catacombs: Theme and Information

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The next Hearthstone expansion is designed around the theme of dungeon crawling, and is intended to give the feel of old RolePlaying Games. The set will contain 135 cards.

As previously reported, the next set is called Kobolds and Catacombs, and the title alone is full of flavour. Anyone who has ever played an RPG will be familiar with this theme, and there will no doubt be many reference jokes thrown in by Blizzard, as per usual.

In an amusing segment, Ben Brode introduced the new set, and allowed the BlizzCon crowd to choose the direction of an on-screen quest as per the old "Choose your own" adventures.

The Treasure cards have also been revealed:

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As you can see, some of the cards are going to be crazy!

It is also good to see that minion placement will continue to increase in importance

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There is also a new keyword: Recruit. Recruit takes a minion from your deck and puts it directly into play. Presumably this will replace the wording on some already existing cards too.

 

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There is also a Legendary weapon for ALL NINE classes, even the non-weapon classes. The first one of those is shown below:

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There are also two new card effects, Unidentified Magic Items, and Spellstones.

Unidentified Magic Items gain new powers when they enter your hand, while Spellstones can either be played immediately, or can be charged up by fulfilling specific actions. 

There will also be a single player mode added called Dungeon Run. This will be a Rogue-like mode, where you build a deck as you defeat bosses, but if you lose, you will lose your entire deck and have to start again. It was described by Brode as "Our most replayable content ever". If you can complete Dungeon Run with all nine classes, you'll be rewarded with the Candle King Card Back shown below.

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Kobolds and Catacombs will be released in December, however If you log in on Monday, you will get  the Legendary Adventurer, Marin the Fox for free. If you have a BlizzCon virtual ticket, or are at the event, you will get a golden copy of the card.

The VoD of the preview can be found here.

All of the details on the things described above can be found on the official site, here

For all of the information on Kobolds and Catacombs, visit our expansion hub.

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I really hoped for an expansion that doesn't have 2 legendary per class.... But legendary weapon was the logic next after Quests (Legendary Spells). I'm afraid of Dragon Soul, because it doesn't say something like "lose 1 durability", it may be really OP. But Strongpoint has a point (pun intended), now instead of craft a super cool deathknight or Y'shary I'll need to craft Harrison Jones :)

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1 hour ago, Synesthesy said:

I really hoped for an expansion that doesn't have 2 legendary per class....

Welcome to Hearthstone, hope you enjoy your stay.

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1 hour ago, Keizoku said:

Welcome to Hearthstone, hope you enjoy your stay.

I came from yugioh, so I'm still saving both money and salt.... but still, I don't like the idea that you need to own a legendary to test if you like a deck.

The fact is some legendary are meta defining, some others are good, some others are used only in 1, 2 decks built in some strange ways, and the last are fillers that will never be played except from Trolden.

The number of the first says how much dust you must invest to keep with meta, while the number of the last says how many card pack you'll buy until you get what you want (because sometimes you'll waste a pity timer on a Mayor of Randomcity, you know).
But a really important thing is: the first legendaries, how many deck opens to you? For example, after Whisper of the Old Gods, if you craft a N'Zoth you can play a lot of deck based on him: control paladin, n'zoth rogue, n'zoth warrior, n'zoth priest.... After KotFT, the strongets neutral legendary is the Lich King, that is in the second category IMHO (he's good, but he doesn't define any deck on him). The most powerfull deck is Highlander Priest, based on Raza, Kazakus and Anduin's DK: all class legendary played almost only in that deck. If I get bored? Well, I like elemental mage..... I need Jaina's DK! I like hunter.... I need Rexxars'! And so on.
With quest was the same: want to test new quest hunter? Pay 1600 dust, then find out that quest sucks! And now? $p€nd more money.

And don't be wrong: I love Hearthstone I don't care if I have to spend some money on it. I just don't like that with 6/9 DK in my collection, I still feel that I need to craft the others, and Keleseth, and the 4 mana prince, and the Lich King, and maybe Bolvar for MidPaladin, ... While in Whisper of the Old God, I just needed 3/4 Old God (one was free), the Emperor, Fandral and negaRagnaros to be happy.

(not talking that after un'goro, I own 5/9 quest, and I feel that a waste of dust instead :P )

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I was hoping for a cheaper expansion too. But that's how they make money even if you pre-purchase you will barely have a baseline of the new cards that will see play.

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9 hours ago, Synesthesy said:

With quest was the same: want to test new quest hunter? Pay 1600 dust, then find out that quest sucks! And now? $p€nd more money.

I totally agree (and I even opend my own thread on this topic *g*)

In general I liked the idea of quests - and I would have liked to experiment with them. But how they executed it was horrible.

Why not make one quest-card that opens the quests for every class? This way you would need to craft one card and get access to everything.

Personally, I didn't get a single quest legendary. And haven't been able to play a single game.

Because I'll definitly not spend 1600 dust on one card just to see if I like the playstyle of a deck.

 

And I get the strong feeling, that they are stretching the bow too far - making Hearthstone too expensive, making decks too expensive, having too many expansions / cards...

I have no hard evidence, but my guess is that more and more players will quit in the next month / 1-2 years.

 

Well, let's see how this expansion turns out. Maybe it won't be as expensive (with as many highly important legendaries).

And let's see how much new stuff will be sold in 2018.

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As long as enough ppl pay enough money they will keep releasing many expansion and make it expensive to have a tier 1 deck.

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On 11/3/2017 at 11:44 PM, Synesthesy said:

(not talking that after un'goro, I own 5/9 quest, and I feel that a waste of dust instead :P )

I crafted my Rogue quest and never looked back, except for now since it sucks after being nerfed. Whoops. :D

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3 hours ago, Blainie said:

I crafted my Rogue quest and never looked back, except for now since it sucks after being nerfed. Whoops. :D

I used an OTK quest rogue deck based on Gang Up on Patches. I dusted the quest after the nerf, because there is no way I can summon 5 minion and perform the combo before death. It was a deck that I really enjoyed playing. Actually, quest rogue was a deck I quite enjoyed playing against.

I use a Quest Priest: a slower n'zoth renorazakus with death knight, a value based form of highlander priest. Having the quest often make me survive against other faster reno priests... I play it as a hybrid between reno and big priest.

I own warlock, shaman, warrior, mage quest. I don't have a deck for any of this. I used an exodia quest, but in wild you can use thaurissan for discount the combo, so the quest is not such strong. I tried a mech quest: build an aggro board, complete the quest with spare parts, then if you have half your opponent's life damage on board, you have win; it never worked. Taunt warrior is not good nowaday. Discardlock with quest and murloc shaman with quest were never good. I wanted to try a murloc evolve quest shaman (using murlocs instead of tokens) but I never actually tried it.

I don't know how to make that quests work.

And I'm afraid for weapon: will they be OP or forgettable?

Edited by Synesthesy

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We will have to wait and see, so far only one weapon has been revealed and we have no idea about the other cards and possible synergies.

But I already prepared a deck for the time K&C goes live: :D

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On 11/6/2017 at 7:32 PM, Synesthesy said:

I don't know how to make that quests work.

The murloc one? Literally just flood the board and get it ASAP.

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1 hour ago, Blainie said:

The murloc one? Literally just flood the board and get it ASAP.

A thing that shaman does better without the quest, even better in wild where everyfin is awesome is still a card and a finisher...

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14 minutes ago, Synesthesy said:

A thing that shaman does better without the quest, even better in wild where everyfin is awesome is still a card and a finisher...

Pretty much. The shaman quest was more for fun rather than actual winning. I never liked playing it for that reason.

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