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Lady in White & Cursed Castaway Reveals: The Witchwood

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A Priest Legendary minion and a Rogue Common minion were revealed earlier today.

This exciting card was revealed by the one and only DDaHyoNi:

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This is my favourite card from the set so far! It has some drawbacks, obviously: weak body for a 6-mana turn, devastating if you never draw it and only affects minions in your deck, while you will also want to play stuff like Northshire Cleric and Tar Creeper earlier in the game. But its potential is nuts and it can be more versatile than it initially looks!

After the death of Razakus Priest and the fun and giggles that followed with Spiteful Summoner Priest, it's actually Combo Priest that has been performing well in the past couple of months. Granted that this archetype will lose the Dragon package and Potion of Madness with the yearly rotation, but it's one of the oldest Priest archetypes in Hearthstone, going all the way back to its roots and always surviving somehow. Lady in White could fit well into Combo Priest, but she's also going to benefit Control Priest a lot, buffing some beefy late game threats like Obsidian Statue and Sleepy Dragon, or Ysera.

The other card was revealed by YawgMoth87 on Twitch:

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I initially thought this card was terrible, but after reading the discussion on Reddit I've realised that it's at least okay. It's very slow and over-costed and its stats are slightly painful; Rogue has been getting too many of these late game cards and they have never found a place anywhere, because Rogue always thrived in non-control decks. The Pirate tribe also seems slightly irrelevant. On the other hand, Rush can be useful and the cycling part of the card is good. 

What do you think about these two cards? You can also find them, along with all the other revealed cards, in our Witchwood hub.

Images belong to Hearthpwn.

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The Priest card seems decent all round with the exception of it being one of the last minions drawn from a deck, so not much to talk on there. The Rouge card, however, seems hard to put in a place. I could see using it to get a specific combo card out of your deck later in the game, but the cost of the card makes me wonder if its actually worth the cycle. you could use it to clear a minion by trading and making sure you get the deatherattle off, but again that seems really cost ineffective. Maybe if we get more pirate tribal for Rouge in the set it could be useful.

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The Lady in White: Nice art and name. I think the deck you have to construct around her might end up being weak when you don't draw her (early enough). But it may be strong, there are no priest minions (without the cards that rotate anyway) with health lower than attack and several good neutral minions which high health low attack. I am not sure I want such a deck to be a thing but it might work.

Cursed Castaway: Nice art but that's it. Rogue often has a hard time to manage her mana to do all she wants, no Idea how she will spend 6 mana for this unless, as ThunderChanter said, there is a certain combo card you really want. And it should be noted "card" so you can't safely use it to get a Elven Minstrel when you also have combo spells like Eviscerate in your deck.

Edited by Caldyrvan

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Cursed castaway is my favorite card in the set.  I am a Johny at heart, and this card has some amazing synergy.  First it is a death rattle which is agressivly stated.  Then it has rush, which has obvious synergy.  Then it's death rattle draws you a specific card, which is narrow enough that it could be used as a tutor in specific decks.  Then to top it all off, the card acts as a combo activater for the card you just drew.  Also has the pirate tag for more possible synergy.  At 5 Mana this card would be amazing.  At 6, it probably won't see any play, but, I still love it.

 

Lady in white Seems. . . Okay. Seems good in spiteful priest, but awkward in combo priest.  Worth noting that this is pretty bad with the dragon package.  Twilight Drake is terrible with this, and it is one of the few really good dragons left.  

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Hearthpwn community was getting very excited over Lady in White. It’s powerful for sure. As long as you’re running plenty of minions that are lower attack than health (which is most minions hehe) it’s hard to see it ever being bad. But inner fire priest buffs cards once they’re on the board before casting inner fire, so it doesn’t make that broken. Doesn’t hurt spiteful priest either (could for instance buff rush minions like muck hunter which give you removal options that make up for your lack of smaller spells, though it comes a bit late for that). Nice for Control priest with stuff like statue and ysera. People were taking about running bad minions like mogushan warden but I just don’t see that happening, any you draw before you draw and play the lady remain bad.

Is the double text really necessary? Personally think we can all manage fine with stuff like ‘Enrage’ and ‘Cast inner fire on...’ but we certainly don’t need that and a wordy explanation too, if it’s going to have the wordy bit it doesn’t need anything else.

Castaway is pretty much the same as Starfire generally, which I don’t remember seeing constructed play ever. It’s not like it’s horrible though. And the specificity of the draw might be quite nice, generally combo cards are pretty strong and drawing vilespine slayer or eviscerate is rarely going to feel bad. Still, 1 mana overcosted for me.

Edited by Bozonik
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49 minutes ago, Bozonik said:

Is the double text really necessary? Personally think we can all manage fine with stuff like ‘Enrage’ and ‘Cast inner fire on...’ but we certainly don’t need that and a wordy explanation too, if it’s going to have the wordy bit it doesn’t need anything else.

Nahh, I think its okay in this case. I wouldn't have been able to tell instantly, if "Inner Fire" was the one that change the attack to be equal to the health or the one that doubles the health (would be pretty op, if Lady in White did THAT).

Speaking of Lady in White: it is definitly a super interesting card. Forcing you to built a deck around her. But I can't really come up with a deck-idea that is more than some kind of Zoo-Priest, in which she simply buffs your stuff and your gameplan is just to overpower your opponent in due time.

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1 hour ago, Taan said:

Nahh, I think its okay in this case. I wouldn't have been able to tell instantly, if "Inner Fire" was the one that change the attack to be equal to the health or the one that doubles the health (would be pretty op, if Lady in White did THAT).

You’d only need to see it in action once though. But my (main) point was that that there was no point having both descriptions. I prefer the inner fire one, but ‘Battlecry: change the attack of minions in your deck to be equal to their health’ is fine too. Having both seems pointless.

Doesn’t really matter, just being picky hehe.

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I have re-evaluted my opinion on lady in white.  I think this card is actually really bad right now.  Like spectacularly bad.  It is really easy to think of all the high health minions this could do disgusting things too, Oasis snap jaw becomes a 4 mana 7/7!, but then the realism sets in.  You would still never put that in your deck, because what if you draw it before the lady?  Then it is worse then terrible.  In general, I feel this card is faaaaar too unreliable and expensive to build a deck designed to abuse the synergy.  So then, what about a normal deck?  Well priests value a lot of higher health minions, so that looks like potential.  But realistically most minions will get +2/+0 or worse, and health is always more valuable then attack for priest, so +2/+0 is worse then +1/+1.  Which means this is actually looking like a worse The Mistcaller, and we all know how much play that saw right?  Then to make matters worse, this has some extreme anti synergy with the current dragon package.  It makes both twilight accolyte and twilight drake bad, like really bad.  I don't really see a dragon package without those two.  The accolyte is one of the huge pay off cards, duskbreaker being the other, but without historian or OP, I don't really see a package without twilight drake.  There just aren't that many usable dragons.  There is the new 3 mana 3/4, but that is a stretch, and scalebane will probably make the cut.  Even if we do get a good dragon in the set, we probably want at least one more good cheap dragon to slot in.  That is a lot to give up for a worse mistcaller.  In short, really cool card, good design, but I really don't see it having any competitive applications.  Too slow, not enough value, too much anti-synergy with some of the best priest cards.

Edited by VaraTreledees

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11 hours ago, VaraTreledees said:

I have re-evaluted my opinion on lady in white.  I think this card is actually really bad right now.  Like spectacularly bad.  It is really easy to think of all the high health minions this could do disgusting things too, Oasis snap jaw becomes a 4 mana 7/7!, but then the realism sets in.  You would still never put that in your deck, because what if you draw it before the lady?  Then it is worse then terrible.  In general, I feel this card is faaaaar too unreliable and expensive to build a deck designed to abuse the synergy.  So then, what about a normal deck?  Well priests value a lot of higher health minions, so that looks like potential.  But realistically most minions will get +2/+0 or worse, and health is always more valuable then attack for priest, so +2/+0 is worse then +1/+1.  Which means this is actually looking like a worse The Mistcaller, and we all know how much play that saw right?  Then to make matters worse, this has some extreme anti synergy with the current dragon package.  It makes both twilight accolyte and twilight drake bad, like really bad.  I don't really see a dragon package without those two.  The accolyte is one of the huge pay off cards, duskbreaker being the other, but without historian or OP, I don't really see a package without twilight drake.  There just aren't that many usable dragons.  There is the new 3 mana 3/4, but that is a stretch, and scalebane will probably make the cut.  Even if we do get a good dragon in the set, we probably want at least one more good cheap dragon to slot in.  That is a lot to give up for a worse mistcaller.  In short, really cool card, good design, but I really don't see it having any competitive applications.  Too slow, not enough value, too much anti-synergy with some of the best priest cards.

IMO you underestimate the card drastically.
I agree that you don't build a whole deck around it. But you have such great cards that Priest uses frequently that the Lady can be able to win a game off her own.
Obsidian Statue with 8/8 or Ysera with 12/12?
Awesome. And there are some other minions in the priest Collection that benefit greatly (Injured Blademaster e.g.)
All minions that are awesome on their own.
And a 5/5 for 6 isn't that great, that is true. But it isn't that horrible.
Remember Prince Keleseth ? Everybody was like - slooow, nobody will use it. And if it started in your opening hand it became a "gg" card. Because a game lasts more then a few turns. (Well, most of them.) And buffing all your minions you play in the future is just great.
If you draw the Lady early enough she could well win you the game.
If you don't draw her at all there is no difference which card you would have taken instead (since you never draw the card) - provided you don't fill your hand with minions just because of her.

The comparision to The Mistcaller doesn't hit the mark. He has worse stats and most Shamans are based on Evolve - Or based on a Jade theme. Especially if you plan to Evolve your board there is no sense in making the minions you play better. Because you don't plan to keep them anyway.
And in Jade you plan to win the games because of the Golems. And they don't benefit from buffed minions.

 

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I agree, there is no need to build a whole deck around the lady just the fact that a mid/late game Northshire Cleric will become a 1 mana 3/3 or the Skulking Geist you might run as a tech card, even if you draw it late or with out any use of its battlecry, will be at least a 6/6. Or Auchenai Soulpriest which is a good minion on it's own will become a 4 mana 5/5. You could even consider playing something like Hungry Ettin :D

I think there are enough good minions you would consider using anyway.

Edited by Caldyrvan

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5 hours ago, WedgeAntilles said:

IMO you underestimate the card drastically.
I agree that you don't build a whole deck around it. But you have such great cards that Priest uses frequently that the Lady can be able to win a game off her own.
Obsidian Statue with 8/8 or Ysera with 12/12?
Awesome. And there are some other minions in the priest Collection that benefit greatly (Injured Blademaster e.g.)
All minions that are awesome on their own.
And a 5/5 for 6 isn't that great, that is true. But it isn't that horrible.
Remember Prince Keleseth ? Everybody was like - slooow, nobody will use it. And if it started in your opening hand it became a "gg" card. Because a game lasts more then a few turns. (Well, most of them.) And buffing all your minions you play in the future is just great.
If you draw the Lady early enough she could well win you the game.
If you don't draw her at all there is no difference which card you would have taken instead (since you never draw the card) - provided you don't fill your hand with minions just because of her.

The comparision to The Mistcaller doesn't hit the mark. He has worse stats and most Shamans are based on Evolve - Or based on a Jade theme. Especially if you plan to Evolve your board there is no sense in making the minions you play better. Because you don't plan to keep them anyway.
And in Jade you plan to win the games because of the Golems. And they don't benefit from buffed minions.

 

Mistcaller was out before Jades and evolve when shaman played a mid range strategy, and it also buffs minions in your hand. It is a far more accurate comparison then prince K.  Also obsidian statue saw no play outside of big priest and the occasional death rattle priest because of Nzoth synergy.  I don't think it will be played in control priest.  Ysera also generally only sees play with the dragon package, something I don't think you would run with the lady.  Prince k was good because you played him early in minion focused aggressive decks, which is nothing this card does.  Maybe you do just play it in a normal control deck.  Maybe you just accept that once in a while your dragon stuff will be worse, maybe that route will work.  I just don't see it.

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      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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