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Zadina

Voodoo Doll Reveal: The Witchwood

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This little minion offers hard removal to all classes!

Voodoo Doll was unveiled by DawN on Twitch:

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Image by Hearthpwn

That's an awesome design! Voodoo Doll can be useful for all classes: especially Druid, who lacks hard removal; Warrior, who has tons of ways to deal 1 damage; and of course, Warlock with Defile and Dark Pact. Mage can also make use of its Hero Power, but I think Polymorph is a better option and it's not like the class lacks hard removal. It's easy to get excited about Voodoo Doll, but we've seen a lot of Epic cards that look amazing on paper and don't really see much play. The combo potential for Voodoo Doll is there, now we need to see its fruition. 

Can this card secure a spot into a deck and see actual gameplay? Bring out your inner deck builders and share your results in the comments below! More revealed Witchwood cards can be found in our dedicated expansion hub.

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If it costed 1 would be good 3 is really high cost for a card that require something else to be useful if you play this and mage hero power is 5 mana remove a minion nobody plays Big Game Hunter from when he costs 5 and mage is best scenario since has Frost Lich Jaina to combo with but Polymorph is much better since you aren't forced to kill the sheep in the same turn.

Warlock really need this? For 4-5 mana you kill 1 minion with Twisting Nether you kill everything and there is a better combo than this in Doomsayer + Treachery that cost 5 also if running 2 Nethers isn't enough because honestly if you are interested in killing something so bad or is either a big thing that costs a lot or you can just Hellfire/Defile the board, also Shadow Bolt costs 3 mana and not require setup if you have to take out a single target.

Maybe warrior is interested in this having a Blood Razor equipped can trigger it but is still a turn 5 play when you can have a Brawl available or just use Execute that costs 2 instead of 3...

All I can think end up with this thing being overcosted aka won't be played after people realize it

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28 minutes ago, Hanz39 said:

If it costed 1 would be good 3 is really high cost for a card that require something else to be useful if you play this and mage hero power is 5 mana remove a minion nobody plays Big Game Hunter from when he costs 5 and mage is best scenario since has Frost Lich Jaina to combo with but Polymorph is much better since you aren't forced to kill the sheep in the same turn.

It seems you omitted you can just ram the doll into an enemy minion to kill it and trigger its effect. 

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Yes you can but it has no Rush so you can do it after it get silenced or your face is no more, if you use this on a 8/8 you take 8 face damage before suiciding it, if the the target isn't so strong maybe you coulda have killed it with something else.

If it had taunt woulda have been useful since your opponent woulda have killed it before going face.

In the current status is simply overcosted

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Interesting card. I could see Druids teching in in one if you end up facing lots of heavy minions, I do think other classes got better options for single target hardremoval though.

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1 hour ago, Hanz39 said:

All I can think end up with this thing being overcosted aka won't be played after people realize it

Nah, this could become quite overpowered if it were cheaper. This is basically a neutral(!) hardremoval which can be usefull to classes, that lack it (as Zadina already wrote).

Yeah, its not super fast but its ability is very powerful and having to use two cards to activate his effect can still be worthwhile...I mean control-Warrior is doing this all the time: Execute does not work on its own, neither does Shield Slam and Brawl is unreliable at removing singular threats etc etc.

Don't get me wrong. I won't say that this is paticulary good, but it has definitly potential for some classes AND it probably buffs Druids and Warriors in Arena.

Edited by Taan
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Execute costs 2 and this cost 3 this won't see any play no class can benefit from such overcosted card... Priest has Shadow Word: Death that cost 3 for example and not require 2 cards.

I can safely bet this card won't be played at all.

If it costed 1 it woulda have been barely playable 1+2 was 1 mana cheaper than Polymorph in mage at cost 2 instead you won't play this either since Polymorph delete deathrattle/resurrection for demons and so on while this doesn't.

Shaman has Hex , Mage Poly, Priest SW:Death/Pain, Warrior Execute, Rogue Sap/Vilespine/Eviscerate and even Assassinate is better since it's a single card removal, Druid can't hit his own minions unless you use Wrath but doesn't seem smart, Warlock have so many removals I told earlier, Paladin has Equality that cost 2 + another card with the difference that is aoe and anyway paladin can't kill his own minions, Hunter has Hunter's mark that is the same thing as this that cost 2 less and to play this card Hunter require the new Shaw to give it Rush so is a 7 mana kill a minion ... you coulda have played Crushing Walls at that point and killed 2 instead of one

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