Spiral Abyss Floor 11 Guide and Best Characters in Genshin Impact

Spiral Abyss Floor 11 Guide and Best Characters in Genshin Impact

This is our guide for Spiral Abyss Floor 11 in Genshin Impact. Read on to learn about Spiral Abyss Floor 11 gameplay mechanics and the best teams for these stages.

Last updated on Sep 20, 2026 at 12:15 by SoraHoshina
1.

Leyline Disorder in Floor 11 of Spiral Abyss

Spiral Abyss Leyline Disorder
  • All party members gain a 60% Anemo DMG Bonus.
  • All party members gain a 60% Electro DMG Bonus.
1.1.

Team Recommendation for Floor 11 of Spiral Abyss

1.1.1.

First Half Team Recommendation

Team Suggestions
Ifa Xingqiu Ororon Fischl
Cryo Traveler Odette Sucrose Yae Miko
Venti Durin Faruzan Nicole
1.1.2.

Second Half Team Recommendation

Team Suggestions
Sucrose Xingqiu Beidou Kuki Shinobu
Flins Ineffa Columbina Sucrose
Chasca Ororon Furina Bennett
1.1.3.

Enemies Lineup Overview for Floor 11 of Spiral Abyss

Enemies Overview Spiral Abyss Floor 11
2.

Floor 11 Chamber 1

Spiral Abyss Floor 11 Chamber 1
2.1.

First Half

There is only one wave here, and a total of 30 enemies consisting of Volkodlak Lobber and Volkodlak Sharpshooter can be found here. There will be only 3 enemies at a time (another enemy will spawn after you defeat their previous one), and all of them will attack the Monolith. What you need to do is to trigger aggro on these enemies and lure them away from the Monolith. Lobber is a melee attacker, while Sharpshooter is a ranged attacker.

2.2.

Second Half

There are a total of 24 enemies from a pool of Cutting Edge All-Purpose Scout Landcruiser, Cutting Edge Fire Support Ground Effect Landcruiser, and Force Recon Scout Landcruiser. Just like previous half, there will be only 3 enemies at a time (another enemy will spawn after you defeat their previous one). There are three different robot here, and the one you need to focus the most is the Fire Support Ground Effect Landcruiser. This is because the All-Purpose Scout Landcruiser is a melee attacker, so once you trigger aggro, it will mostly just follow you around until the aggro ended. While for the remaining enemies, they are ranged attackers and their attacks are continuous barrage of bullets that can reduce a lot of the Monolith's HP (these attacks are 10 long seconds).

Whenever these two ranged robots start using their continuous barrage of bullets, you can interrupt this attack and paralyze the robot for 5 seconds by triggering Electro-Charged or Lunar-Charged 4 times.

3.

Floor 11 Chamber 2

Spiral Abyss Floor 11 Chamber 2
3.1.

First Half

In the first wave, there will be one Eremite Stone Enchanter. When the challenge starts, he will enter enhanced mode and summon a Spirit of Omen: Stone Drake. Once you defeat the Spirit, the enhanced state will end, and the Eremite will become stunned for 10 seconds with decreased Geo RES. They can only enter their enhanced state once

In the second wave, there are 2 Glaciomancer and 1 Glacial Warden. Glaciomancers are not threats at all because their HP is really low. Most often than not, when you're attacking the Glacial Warden, the Glaciomancers will receive collateral damage and die from just that. Glacial Warden special skill is when he reaches low HP, he will encases himself in an ice coffin, applying a Cryo Ward to himself. You can use Electro or Pyro to destroy this shield. The other option is by using Stellar Glimmer reactions and it will massively reduce the Ward. If you manage to destroy the Ward before he emerges from the coffin, it will automatically defeats him, regardless whether he has any HP or not. If you did not destroy the Ward within 16s, it will emerges and restore his own HP.

In the last wave, there will be 2 Juvenile Tree Segments and 1 Rugged Elder Leshy. Similar to the Glaciomancers, these are not really a threat and just here to stall the time. There are no strategy because you can just brute force it.

3.2.

Second Half

The first wave features Tainted Water-Splitting Phantasm, while the second wave is for the Veteran Tainted Water-Spouting Phantasm. The word Veteran there is to show that the second one is a Local Legend and will enter their Rage mode right after spawning (Rage state will make them immune to being Frozen and will use enhanced attacks). However, both are basically the same thing with Hydro immunity. There's only one Phantasm in a wave so there's not really a strategy except brute-forcing it. Trigger any Hydro-related reactions on the Phantasm to help you deal more damage.

4.

Floor 11 Chamber 3

Spiral Abyss Floor 11 Chamber 3
4.1.

First Half

In the first wave, we have a single Construction Specialist Mek. It's just like any other mobs, but you can weaken it by using Pneuma attacks (as this enemy is Ousia type). One of the dangerous attack it has is the spinning Pyro attacks as it can knockback your characters, so having a shield is a good option.

While for the second wave, we have a single Ruin Drake: Earthguard. This is the enemy that you should aim for the weak point on its head once it's exposed. At one point, this Ruin Drake will charge before scattering bombs into the air. This is the moment you want to attack its weak point with any suitable attacks (or using Bow character's Aimed Shot).

4.2.

Second Half

The first wave features 2 Wilderness Exiles, while the second wave features 1 Wilderness Hunter. Both of them have the same mechanic: the Grief-Stricken state. They will have a grey HP bar once its health drop to 0 or is attacked by Lunar-DMG . In this state, these enemies will be able to take further DMG that depletes its Max HP instead of its current HP. Depleted Max HP is indicated by a gray bar that fills from the right. When the Exile’s Max HP reaches 0, it will be defeated.

5.

Changelog

  • 20 Sep. 2026: Guide added.
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