Spiral Abyss Floor 12 Guide and Best Characters in Genshin Impact

Spiral Abyss Floor 12 Guide and Best Characters in Genshin Impact

This is our guide for Spiral Abyss Floor 12 in Genshin Impact. Read on to learn about Spiral Abyss Floor 12 gameplay mechanics and the best teams for these stages.

Last updated on Sep 20, 2026 at 00:50 by SoraHoshina
1.

Leyline Disorder in Floor 12 of Spiral Abyss

Spiral Abyss Leyline Disorder
  • First Half: Characters' Swirl DMG increased by 200% and Stellar Swirl DMG increased by 75%.
  • Second Half: Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.
1.1.

Team Recommendation for Floor 12 of Spiral Abyss

1.1.1.

First Half Team Recommendation

Team Suggestions
Sandrone Yae Miko Odette Alyosha
Yumemizuki Mizuki Odette Faruzan Cryo Traveler
Vesna Odette Faruzan Vodyanitsa
1.1.2.

Second Half Team Recommendation

Team Suggestions
Flins Ineffa Columbina Sucrose
Nefer Lauma Columbina Nahida
Zibai Linnea Columbina Illuga
1.1.3.

Enemies Lineup Overview for Floor 12 of Spiral Abyss

Enemies Overview Spiral Abyss Floor 12
2.

Floor 12 Chamber 1

Spiral Abyss Floor 12 Chamber 1
2.1.

First Half

The first and only wave feature a single Battle-Hardened Chimeric Burrowbeast or mostly known as Bandersnatch the Local Legend in Snehznaya. Bandersnatch has two different state: default state and giant state. There is a circle bar underneath its HP bar of 45 points, and will automatically accumulate 1 point every second. If you attack Bandersnatch with Electro, the bar will accumulate 2 more points when you deal damage. When the Electro progress bar is full, Bandersnatch will enter the giant state, and all resistances will be reduced

Once in the giant state, one of his attacks are the super energy blast (huge purple energy there) that will deal huge damage. You have 5 seconds to interrupt the charging state of this energy blast, and you need to use Stellar-Glimmer reaction on Bandersnatch.

2.2.

Second Half

The first wave features a total of 9 Wilderness Exiles, with maximum of 3 Wilderness Exiles on the field. If you defeat any one of them, the next Wilderness Exile will spawn the same general location until all 9 enemies are defeated. Wilderness Exiles will have a grey HP bar once its health drop to 0 or is attacked by Lunar-DMG. In this state, these enemies will be able to take further DMG that depletes its Max HP instead of its current HP. When the Exile’s Max HP reaches 0, it will be defeated.

In the second wave, you will face Battle-Hardened Fireblade Shock Trooper. Right from the start, it will enter a defense mode and create a 3-layer shields. In addition, he will also have a Ward and Fury bar. The Ward is the white shield bar below his HP bar, and it shows the health of the shield. This shield takes damage from all attacks, but can regenerate. This regeneration can be slowed by using Electro-Charged or Lunar-Charged DMG (which it will also take increased damage from).

3.

Floor 12 Chamber 2

Spiral Abyss Floor 12 Chamber 2
3.1.

First Half

In the first and only wave, there is a single Immortal Construct. Right from the start, it will immediately fly and create a shield. When creating these multiple shield, it will consume certain amount of its own health. The multiple shields can be broken with normal damage, it doesn't have any other requirement.

If you bring a Stellar-Glimmer reaction team, you can use these Stellar DMG to interrupt its shield regeneration and immediately remove 2 of its shield. After successfully breaking all the shield, the boss will enter a weakened state for 15 seconds, during which all resistances will be reduced.

3.2.

Second Half

In the first wave, we have 4 Fisher of Hidden Depths. Although they spawn near each other, they would immediately scatter apart, making its hard for you to aim at all of them at once. At the beginning of the battle, it will deploy Deepdark Shield, which need to be broken using Elemental DMG only. Using Lunar reaction will also increase the breaking efficiency by 3 times. Once the shield broke, all Fishers' shields will be destroyed and they will be pulled towards the Fisher whose shield broke first.

In the second wave, we have the Lord of the Hidden Depths: Whisperer of Nightmares. When it spawns, this boss will immediately generates a Deepdark Shield, while summoning 4 Fisher of Hidden Depths. Similar in the previous wave, this shield is immune to Physical DMG and can only be broken with Elemental DMG. Either break the Deepdark Shield as the same method as in the previous wave, or defeat all the Fishers to paralyze the boss for 10 seconds.

4.

Floor 12 Chamber 3

Spiral Abyss Floor 12 Chamber 3
4.1.

First Half

In the first and only wave, we have Battle-Hardened Domovoy Sculptor (or called Churin Local Legend in Snezhnaya). The core mechanic of Churin is his ice blocks that can be carved into powerful Jack Frosts. You need to do here is to use Stellar-Glimmer reaction on the ice block to ensure it will not be sculpted into Jack Frost. If you manage to succesfully hit the ice block with the Stellar-Glimmer reactions, the ice block will then be sculpted into others than Jack Frost.

4.2.

Second Half

At the last stage, you will face with Local Legend Battle-Hardened Lightkeeper. He has two phases, the first one is the human form. And once reaching 0 health, he will enter the Grief-Stricken state. In the latter form, it is the same mechanic as the mobs in the Chamber 1 Second Half. However, he has one extra dangerous skill, which is summoning 4 Wilderness Exiles. If you did not defeat the mobs within a certain time, Sigurd's lantern will glow and will absorb the Exiles to deal an explosion.

5.

Changelog

  • 20 Sep. 2026: Guide added.
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