Garr Guide: Strategy, Abilities, Loot (Updated for the Season of Mastery)

Last updated on Nov 13, 2021 at 03:18 by Sellin 1 comment

Garr is the fourth boss you will encounter in Molten Core, and can be found at the back of the large, main area in the middle of the raid, just past Gehennas. He is a large rock elemental that runs around with many smaller rock elementals.

After you kill him, you will find the next two bosses, Baron Geddon and Shazzrah just through the tunnel next to Garr.

1.

Garr Summary by Role

1.1.

Tanks

  • You will need as many tanks as there are uncontrolled adds, but tanks can hold two adds if needed. Even just a DPS warrior who equips a shield is perfectly capable of holding an add.
  • Keep the boss in the center, then have the tanks spread a bit with their adds. Remember that the add should never be in melee or close to other players when it dies.
  • Your main tanks should prioritize holding the first kill targets along with Garr. They can help pick up other adds that were previously banished once their target dies.
1.2.

Healers

  • There are lots of tanks, so make sure you are in range of all of them. Ideally assign at least one healer per tank.
  • Stay spread to minimize the knockbacks and damage done by the Magmakin
1.3.

DPS

  • All adds, except for one which your raid will designate to keep alive, must be dead before Garr reaches 50% HP where they become immune to crowd controlling effects.
  • No one besides the tank should ever be next to an add as it dies.
  • Having multiple Warlocks for Banish Icon Banish is very important.
  • Stay spread to minimize the knock backs and damage done by the Magmakin
2.

General Tips for Garr

  • Warlocks are extremely important here for Banish Icon Banish.
  • Control is key, so make sure your healers are closely watching tanks. A single tank death can mean a loose add or boss, which can result in a wipe.
  • Similar to the above point, co-ordination is crucial. Have a set kill order for adds and make sure every Warlock and Tank know exactly what they will be doing.
3.

Season of Mastery Strategy for Garr

Garr is a simple fight mechanically, but is quite intensive for your healers and tanks. Because of the large number of adds, your tanks will be busy holding them all, and will be taking lots of damage. You should make sure at least one healer is watching each tank that is actively holding an add.

The major changes in the Season of Mastery version of this encounter are the addition of Magmakins which spawn occasionally and fixate a random member of the raid. They move extremely fast and are not able to be crowd controlled; upon reaching their target they explode in a small radius around their target knocking layers back and dealing damage. The only other major change is how Garr interacts with his Firesworn adds. If Garr is damaged below 50% HP all of the Firesworn will become immune to all crowd control but if you kill all of the Firesworn Garr will enrage. It is recommended to kill all but one Firesworn to minimize their impact on the raid without causing Garr to enrage.

The hardest part of the fight is managing adds. There are two ways to hold the adds safely: tanking them or banishing them.

You should mark all of the adds at the start of the fight, assigning one Warlock or one tank per marked add. Warlocks can use Banish Icon Banish to control an add, which is the most ideal way to keep the adds under control. Any adds that are not being banished will need to be held by tanks, preferably with one add per tank.

3.1.

Important Abilities

  • Eruption IconEruption is the AoE explosion that the adds will do when they are killed.
4.

Loot from Garr

Below is a list of the loot available from this boss, but you can see a full loot list from the raid on our Molten Core Loot page.

4.1.

Tier 1 Loot

Item Required Level Slot Class
Arcanist Crown Icon Arcanist Crown 60 Helm Mage
Cenarion Helm Icon Cenarion Helm 60 Helm Druid
Circlet of Prophecy Icon Circlet of Prophecy 60 Helm Priest
Earthfury Helmet Icon Earthfury Helmet 60 Helm Shaman
Felheart Horns Icon Felheart Horns 60 Helm Warlock
Giantstalker's Helmet Icon Giantstalker's Helmet 60 Helm Hunter
Helm of Might Icon Helm of Might 60 Helm Warrior
Lawbringer Helm Icon Lawbringer Helm 60 Helm Paladin
Nightslayer Cover Icon Nightslayer Cover 60 Helm Rogue
4.2.

Non-Tier Loot

Item Required Level Slot
Aged Core Leather Gloves Icon Aged Core Leather Gloves 60 Hands
Aurastone Hammer Icon Aurastone Hammer 60 Weapon
Brutality Blade Icon Brutality Blade 60 Weapon
Deep Earth Spaulders Icon Deep Earth Spaulders 60 Shoulder
Drillborer Disk Icon Drillborer Disk 60 Shield
Fire Runed Grimoire Icon Fire Runed Grimoire 60 Off-hand
Flameguard Gauntlets Icon Flameguard Gauntlets 60 Hands
Flamewaker Legplates Icon Flamewaker Legplates 56 Legs
Gutgore Ripper Icon Gutgore Ripper 60 Weapon
Magma Tempered Boots Icon Magma Tempered Boots 60 Feet
Mana Igniting Cord Icon Mana Igniting Cord 60 Waist
Obsidian Edged Blade Icon Obsidian Edged Blade 60 Weapon
Quick Strike Ring Icon Quick Strike Ring 60 Finger
Talisman of Ephemeral Power Icon Talisman of Ephemeral Power 60 Trinket
Bindings of the Windseeker Icon Bindings of the Windseeker (Right) N/A Legendary Reagent
5.

Changelog

  • 13 Nov. 2021: Updated with Season of Mastery changes.
  • 07 Nov. 2019: Page added.
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