Classic Warlock DPS Spell Summary
On this page, we present you with all spells and procs that you need to understand as a Warlock DPS in WoW Classic.
If you were looking for TBC Classic content, please refer to our TBC Classic Warlock spellss:
Damage Spells
As a Warlock you will have an array of damage abilities, but most of them will not be used in raids. Outside of raids you can use any of them that you want, and it will be a damage increase to keep DoTs up on enemies.
Corruption: your highest DPS DoT, and the main one that you will
use, if allowed, in raids.
Drain Life: drains the target's life, healing you. Essentially,
this lets your spend Mana to regain health while channeling it, but it does
take up a debuff slot, making it not really usable in raids.
Hellfire: your strongest AoE ability, sending waves of fire out
from you in a circle while channeling. You also will take damage while
channeling this, so use it carefully.
Immolate: a lower DPS DoT that also has an initial damage
component. You will not use this in raids, but it can be worth using outside
of raids.
Rain of Fire: channeled AoE that can be cast from range on a set
location. This does less damage than
Hellfire, but is much less
risky to use and does not require you to be near the enemies.
Searing Pain: a short cast that does a burst of fire damage,
generating a higher than normal amount of threat.
Soul Fire: a long cast that does a high burst of fire damage, but
also costs a
Soul Shard. This is only ever used in PvP.
Shadow Bolt: your primary DPS spell that will make up 95%+ of your
rotation. A medium cast that does a high burst of shadow damage to your
target.
Shadowburn: instant burst of shadow damage that should be
reserved for when you want to finish something off. It costs a
Soul Shard, but if the enemy dies within 5 seconds of the cast, you
will generate a Soul Shard as well. This is a talented spell in the
Destruction tree.
Siphon Life: a strong DoT that steals health from the target to
give it to you. While you will not be able to use this in raids, it is quite
strong outside of raids, especially in PvP. This is a talented spell late in
the Affliction tree.
Conflagrate: consumes your
Immolate debuff on your
target, dealing a burst of fire damage. This is a late talent in the
Destruction tree that is generally only taken in certain PvP builds.
Drain Soul: a channeled spell that drains the targets life,
dealing damage over time. If you deal the killing blow to the target while
draining you will generate a
Soul Shard.
Demonic Sacrifice: while this does not do damage itself, this
sacrifices your Succubus to gain a significant damage buff. Sacrificing other
pets will give different buffs, but Succubus is the most common pairing for
raids since it will buff your shadow damage, which affects
Shadow Bolt.
Curses
Curses are a spell type that is unique to Warlocks, offering a range of powerful effects that the Warlock can cast upon an enemy. Each Warlock can only use one curse on one enemy at a time, and multiple Warlocks cannot use the same curse on the same enemy. You will want to coordinate with your other Warlocks in a raid to determine who is in charge of what curse.
Curse of Agony: A high damage DoT that ramps over time. This is generally
not use in raids since
Corruption does more DPS.
Curse of Doom: A 1-minute debuff that does a large burst of shadow
damage at the end. If you kill and enemy with it, there is a chance you will summon
a Doomguard. This is also generally not used in raids since it is impractical and less DPS
than
Corruption.
Curse of the Elements: A curse that reduces your target's fire and frost
resistances, and increases the fire and frost damage that they take by 10%. This
will be one of the three core curses that are used on bosses in a raid.
Curse of Shadow: A curse that reduces your target's shadow and arcane
resistances, and increases the shadow and arcane damage that they take by 10%. This
will be one of the three core curses that are used on bosses in a raid.
Curse of Recklessness: A curse that increases the target's melee attack
power by a small amount, but also reduces their armor. This
will be one of the three core curses that are used on bosses in a raid.
Curse of Tongues: Reduces the target's cast speed by 60% for 30 seconds.
This is exceptionally good against casters in PvP.
Curse of Exhaustion: Slows the target by 10% for 12 seconds. This is
very useful in PvP against melee, but is generally not used in PvE.
Curse of Weakness: Reduces the damage that the target deals by a flat
amount. This is occasionally used in raids, but is not as common.
Utility and Defensive Spells
One of Warlock's core strengths is their unique and wide ranging utility
spells that they bring. Warlocks are so core to a raid being able to function
that many top guilds will require every member to have a level 20 Warlock alt
to use
Ritual of Summoning at various points in the world, along with
being able to use
Create Soulstone (Lesser) on every member of the raid during
progression attempts by placing their Warlock alts outside of the raid.
Core Utility
These are the core utility spells that are both iconic to Warlock and used frequently.
Death Coil: instant cast that causes the target to run in horror
for 3 seconds. Deals a small amount of damage and heals you for an equal
amount.
Life Tap: instant cast that converts health to Mana. This is your
primary means of getting mana back while in combat.
Fear: short cast that causes the target to flee in horror for up
to 20 seconds, but damage may break the effect.
Create Soulstone (Major): Creates a
Soulstone, which can be
placed on one person. If that person dies, they will have the ability to
resurrect once, even while in combat.
Ritual of Summoning: channels to create a summoning portal, that if two other
players click to help you channel, will summon the targeted player to your location.
Drain Mana: a channeled ability that slowly drains the target's
mana while you channel.
Howl of Terror: a short cast that causes up to 5 enemies within 10
yards to be feared for 15 seconds.
Fel Domination: 15-minute cooldown that causes your next summon of
a pet to be much faster and cost less Mana.
Summon Felsteed: Warlocks are one of two classes that get a free
mount at level 40. This is your mount that you will get from a class
quest.
Core Defensive Spells
These are your core defensive spells that will be used frequently.
Demon Armor: a strong defensive buff that gives you armor, Shadow
resistance, and health per second.
Shadow Ward: a 30-second cooldown that will put a shield on you
that absorbs some shadow damage.
Create Healthstone (Major): creates a
Healthstone, which
is a consumable that restores a burst of health when used. These can be created
and then traded to other players, and are considered a vital consumable during
raids for all players.
Health Funnel: a channeled spell that transfers some of your health
to your pet. This is your primary method of healing your pet if you need to heal
your pet immediately before it dies while in combat.
Sacrifice: sacrifices your Voidwalker to place an extremely large
shield on you. This is one of your most powerful defensive abilities.
Soul Link: causes some of the damage you take to be redirected to
your pet instead. This is the final talent of the Demonology tree, and is
generally only taken in some builds for PvP.
Other Spells
These are the other various spells that Warlock has in its toolkit. Most of these are highly situational, and some will be rarely used at all.
Unending Breath: places a buff on your target, allowing them to
breathe underwater for 10 minutes.
Eye of Kilrogg: summons an eye that you can see from while
channeling, allowing you to move the eye around and scout ahead without being
in danger.
Sense Demons: detects nearby demons, placing them on your
minimap.
Detect Greater Invisibility: places a buff on your target,
increasing their Invisibility detection for 10 minutes.
Banish: banishes a demon or elemental, making them unable to
move, attack, use spells, or take damage for 30 seconds. Can only be used on
one target at a time.
Create Firestone (Major): creates a
Firestone, that when
equipped gives you extra fire spell power and a chance to deal fire damage on
melee attacks.
Enslave Demon: attempts to enslave the target demon, making them
your minion.
Create Spellstone (Major): creates a
Spellstone, that when
equipped can be used to absorb some magic damage. It also increases your spell
crit chance by 1% while equipped.
Inferno: a massive 1-hour cooldown that will summon an infernal
to fight for you for 5 minutes. Can only be used outdoors, which means it is
not usable in raids.
Dark Pact: the final talent of the Affliction tree, that when used
will transfer some of your pet's Mana to you.
Ritual of Doom: you and 4 party members can channel this to attempt
to summon a Doomguard. The ritual kills one of you, and if the Doomguard is not
subsequently enslaved, it will go on a killing rampage.
Summon Dreadsteed: this is your Level 60 mount that you can get
from a class quest. This will not be completable until phase 2 of WoW Classic,
so many Warlocks will opt to buy an epic mount if they have the gold.
Amplify Curse: an early talent in the Affliction tree that, when
used, amplifies your next
Curse of Agony,
Curse of Exhaustion,
or
Curse of Weakness, making it stronger than normal.
Pets
As a Warlock, you are able to summon a demon to be your pet that will fight
by your side. You have the choice of the 4 demons listed below, each obtained
by completing class quests at various levels. You can only have one demon out
a time, and each demon comes with its own set of abilities. Just like you, your
pets have mana that they use to cast abilities, but they can only passively
regenerate mana by not casting and following the 5-second rule. To heal them,
you can use
Health Funnel or let them passively regenerate.
As an important note, your Pets will not learn new abilities and ranks of spells on their own. You will need to visit Demon trainers, which are usually next to Warlock class trainers. From the Demon trainers you can spend gold to buy Grimoires, which will teach the pets the various ranks and spells that they need to learn once you are the appropriate level.
Imp
The Imp is the first pet that you will get, with the class quest being
available from level 1 at your starting Warlock trainer. The Imp is a ranged
pet that cannot auto attack, and will deal fire damage from range by casting
Firebolt. The Imp also has quite a low health pool, and is highly
susceptible to dying from even mild bursts of damage.
Firebolt: your Imp's only source of damage.
Blood Pact: your Imp passively buffs your party, increasing
everyone's Stamina. This is an aura that is only active while your Imp is
alive.
Fire Shield: buffs a target, causing them to deal some fire damage
to attackers.
Phase Shift: makes your imp invulnerable, but unable to attack.
This is useful if you need to have
Blood Pact up and cannot afford to
have your Imp die.
Voidwalker
The Voidwalker is meant to be your tank pet, and used mostly while leveling. This is your lowest damage pet, but can generate enough threat to keep enemies off of you using its various abilities. The Voidwalker also has a much higher health pool than your other pets.
Consume Shadows: allows the Voidwalker to regenerate health while
out of combat.
Sacrifice: sacrifices the Voidwalker to place an extremely large
shield on the Warlock. This is one of your most powerful defensive
abilities.
Suffering: 2-minute cooldown that is an AoE taunt, causing nearby
enemies to attack the Voidwalker.
Torment: taunts the target enemy. This is your Voidwalker's
primary method of generating threat.
Felhunter
The Felhunter is a melee based pet that attacks targets to deal moderate damage. This is mainly a pet used for PvP since it has an interrupt ability, but also has the ability to purge an enemy or to dispel a friendly target, making it quite useful to have.
Devour Magic: either purges a magic buff from an enemy or dispels a
magic debuff from a friendly target.
Paranoia: an aura that increases the Stealth detection of party members.
Spell Lock: silences an enemy for 3 seconds, and if used when an enemy
is casting, it will interrupt the cast and prevent them from casting spells from that school
of magic for 8 seconds.
Tainted Blood: when enemies attack the Felhunter, they lose a
stacking amount of Attack Power.
Succubus
The Succubus is a melee pet that is also mainly used in PvP, similar to the
Felhunter. The Succubus has a control ability with
Seduction that
charms the target, making it quite powerful both defensively and offensively in
PvP. It also is the next best choice for dealing damage if you cannot use your
Imp.
Lash of Pain: main damage ability of the Succubus.
Lesser Invisibility: makes the Succubus invisible when used outside
of combat.
Seduction: charms the target for up to 15 seconds, but damage
will break the effect. Only works against humanoids, which includes
players.
Soothing Kiss: soothes the target, increasing the chance that it
will attack something else.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 23 Aug. 2019: Page added.
More Classic Warlock Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
This guide has been written by Abide, TBC veteran for nearly a decade. Abide is a Warrior tank and multi-class expert currently playing on Faerlina as Horde. You can find him in the the Icy Veins Discord. You can also see him live on Twitch.
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