Balance Druid DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.2)
In this article, we list your Balance Druid (WoW MoP 5.2) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Balance Druid will face you with.
The other articles of our Balance Druid guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Imsupersdw, one of the best Balance Druids in the world, who raids in Method.
1. Single Target Rotation↑top
The Balance Druid rotation can best be summarised as:
- Apply and maintain
Moonfire and
Sunfire on the
target. - Cast
Starsurge on cooldown.- Thanks to
Shooting Stars, the cooldown of Starsurge is sometimes reset,
and the spell becomes instant cast. These instant cast Starsurges are your top
priority.
- Thanks to
- Cast
Starfall on cooldown.- Make sure that the entire duration of your Starfall happens while you are under the effects of Lunar Eclipse.
- Its cooldown will be reset each time you enter a Lunar Eclipse.
- If there is a moment of the encounter where dealing damage to multiple targets is important, you can delay Starfall slightly for this purpose.
- Repeat the following cycle indefinitely:
This is the basic rotation cycle. There are certain subtleties with regards to applying and refreshing your DoTs. This is a very important aspect, which we discuss in our DoT section.
2. Multiple Target Rotation↑top
Your most effective AoE strategy depends on the number of enemies you are facing, and on whether or not they are stacked together.
First of all, regardless of their location or number, you should only use
Wild Mushroom assuming that you can plant them before the pull, or while
you are moving. Never plant the mushrooms if it will interfere with your
rotation.
If you are facing a large group of adds (6 or more) that will be stacked
together, you should try to apply your eclipsed DoT on as many of them as
possible before they stack up, after which point you should resort to simply
spamming
Hurricane on their location.
If you are facing fewer stacked adds, or adds that are spread out, then you
should maintain your DoTs on them (the priority is applying the eclipsed DoT
to all of them, and then the un-eclipsed one). In addition to this, you should
be utilizing your instant cast
Starsurge casts (thanks to
Shooting Stars) as soon as you get them. Refreshing the DoTs and using
your Shooting Stars procs should take up all your global cooldowns.
Multi-dotting, especially when on the move, is made easy by
Lunar Shower.
3. Cooldown Usage↑top
As a Balance Druid, you only have one DPS cooldown, by default:
Celestial Alignment. You should use this during periods of increased
damage to the boss, stacking it with other cooldowns when possible. In any
case, it should be used as many times as possible during the encounter.
There are other cooldowns that you can obtain, granted to you by your talents. We discuss these in greater depth in our detailed cooldowns section.
3.1. Abilities Granted by Symbiosis
Symbiosis is a buff that you can place on one party or raid member.
The buff lasts for 1 hour, and grants you an ability belonging to the target's
class, depending on what your specialisation is. At the same time, the target
receives one of your spells. Both of these spells come in a slightly modified
version (less powerful than the original). You can see the full list of spells
here, but the spells useful to you as a Balance Druid are:
Mirror Image creates 3 copies of yourself, all of which
cast damaging spells on your enemies. It provides a very small DPS boost. It is
gained from Mages.
Misdirection allows you to temporarily transfer your
generated threat to a friendly target, for 4 seconds, something that is
especially useful at the start of the fight or when new adds spawn. It is
gained from Hunters.- Many other defensive and survival cooldowns (most notably
Anti-Magic Shell from Death Knights,
Cloak of Shadows from Rogues, and
Unending Resolve from Warlocks).
4. Optional Read: Mastering Your Balance Druid↑top
While the rotations we gave in the previous sections will yield very good results, there are a few subtleties that you should understand in order to truly excel at your role.
4.1. Eclipses
As a Balance Druid, you have a unique resource, your Balance Power bar.
This is not a resource bar per se, as with many other classes. Instead, it
should be regarded as a sliding scale, with 3 relevant points: the left
end (Lunar), the center (neutral) and the right end (Solar). When you reach
either of the two ends, you will gain a buff that increases your damage
(
Eclipse (Lunar) increases Arcane damage and
Eclipse (Solar)
increases Nature damage).
Certain spells cause the scale to travel in one direction, while others cause it to travel in the other direction. The scale can only travel one way until it reaches the end, after which time it will be forced to travel the opposite way and so on. The spells are:
Wrath (deals Nature damage) causes the scale to move left.
Starfire (deals Arcane damage) causes the scale to move right.
Starsurge (deals Spellstorm damage) causes the scale to move
in which ever direction it is already moving.
You can also modify your energy by using
Astral Communion. Astral
Communion is a channeled spell that causes the scale to move in which ever
direction it is already moving. It is best used out of combat, in order to
prepare a particular eclipse state.
When your Balance Power scale is in the center (neutral position), you have the choice of casting either a Wrath or a Starfire, in order to start moving the scale towards one of the two eclipses.
An eclipse state ends when the scale reaches the center (while traveling towards the other end).
4.2. Applying and Refreshing DoTs
Keeping up both of your DoTs on the target at all times is extremely
important. This is second in priority only to using your instant cast
Starsurges.
Two things are important to consider, first, in regards to your DoTs and eclipse states.
Moonfire's duration will be extended by 2 seconds each time you
critically hit with
Starfire and
Starsurge, and
Sunfire's duration will be extended by 2 seconds each time you
critically hit with
Wrath and
Starsurge.- For 15 seconds after entering an eclipse state, you gain 15% spell haste.
Because the duration of DoTs will vary, depending on how many critical strikes you score, it is not possible to set out a fixed cycle for refreshing your DoTs. However, here are some guidelines we can provide you with, that should make it easy for you to understand:
- Always cast the eclipsed DoT when you enter that eclipse state
(
Moonfire for
Eclipse (Lunar), and
Sunfire for
Eclipse (Solar)). This is because you want the DoT in question to benefit
from the damage-bonus of the eclipse. - After entering a new eclipse state, refresh the non-eclipsed DoT only when it is about to expire.
- When applying or refreshing both DoTs at the same time (start of the fight,
new add, DoTs expiring at the same time, etc.), it is optimal to apply the
non-eclipsed DoT first, because this will grant you a stack of
Lunar Shower, which will boost the damage of the eclipsed DoT
slightly. - Re-apply your DoTs if you are under the effects of powerful buffs, such as those gained from encounter mechanics (powerful damage increase or spell haste increase) or from potions or other procs.
4.3. Opening Sequence
Astral Communion allows you to choose which
eclipse state you want to start the fight in. It is better to start the fight
within 1
Wrath of
Eclipse (Lunar). You should then follow this
opening sequence. We want to emphasise that it is crucial to use any
instant cast
Starsurges you get immediately..
- Cast
Starfall. - Cast
Wrath. - Cast
Incarnation: Chosen of Elune and
Nature's Vigil. - Apply
Moonfire and
Sunfire. - Cast
Starfall as soon as the previous Starfall runs out (its
cooldown will have been reset by entering
Eclipse (Lunar)). - Spam
Starfire until you reach exit
Eclipse (Lunar). - Cast
Celestial Alignment. - Apply one of your DoTs (thanks to Celestial Alignment, the other will automatically be applied).
- Cast
Starfall as soon as the previous Starfall runs out (its
cooldown will have been reset by
Celestial Alignment). - Spam
Starfire. - Re-apply both DoTs before
Celestial Alignment ends (so that they
benefit from the damage buff).
4.4. Detailed Cooldown Usage
4.4.1. Celestial Alignment
Celestial Alignment provides you with burst DPS, by granting you
bonuses to your Arcane and Nature damage dealt, as well as allowing you to
apply both DoTs by simply casting
Moonfire. It is important to note,
also, that while this cooldown is active, you do not generate any energy and
your energy bar is reset to a neutral location.
Celestial Alignment should be used as many times as possible throughout the fight. You should try to time it in such a way that it stacks with other cooldowns, procs or fight mechanics that cause targets to take increased damage.
During Celestial Alignment, you should continue to cast
Starsurge on cooldown, and you should spam
Starfire.
4.4.2. Tier 4 Talents
Your Tier 4 talent of choice should be used as follows.
Incarnation: Chosen of Elune should be used as many times as possible
during the encounter, but it should be used with caution. It only provides its
benefit while you are in an eclipse state, or while
Celestial Alignment
is active. Therefore, you should not simply stack this with Celestial
Alignment, because their durations are different. If you do that, when
Celestial Alignment runs out, you will be left in no eclipse state and with
15 seconds left on Incarnation: Chosen of Elune. Instead, we recommend that
you first use Incarnation: Chosen of Elune as soon as you enter an eclipse
state. Then, when you exit the eclipse, you should use Celestial Alignment.
This will ensure that very little if any of your Incarnation: Chosen of Elune
will be wasted.
Force of Nature should be used on cooldown.
4.4.3. Tier 6 Talents
If you have chosen
Dream of Cenarius as your tier 6 talent, then
you should regularly cast
Healing Touch (on yourself or other raid
members who need the healing) to boost the damage of your next two DoTs.
If you have taken
Nature's Swiftness as a talent, then you should
use this on cooldown to get instant cast Healing Touches. Moreover, you should
be using
Glyph of the Moonbeast, which allows you to cast Healing Touch
without canceling
Moonkin Form.
If you have chosen
Nature's Vigil as your Tier 6 talent, then you
should stack this cooldown together with
Incarnation: Chosen of Elune as
well as any other cooldowns available, including
Heroism/
Bloodlust/
Time Warp.
In the event that you have not chosen Incarnation: Chosen of Elune, then
you can stack Nature's Vigil with
Celestial Alignment.
5. Changelog↑top
- 16 Apr. 2013: Made several slight improvements to the guide.
- Entirely reworked the Multiple Target Rotation section.
- Made slight improvements to the single target rotation, namely by mentioning that Starfall should be used entirely while under Lunar Eclipse.
- Clarified that both DoTs should be kept up at all times against a single target.
- Emphasised the importance of using
Shooting Stars procs
immediately.
