Damien

Reno Priest Standard

14 posts in this topic

This thread is for comments about our Reno Priest Gadgetzan Standard Deck.

Share this post


Link to post
Share on other sites
17 hours ago, VaraTreledees said:

I find the jade druid match up close to unwinnable.  I have had far better luck in the freeze mage vs control warrior match up.  Any suggestions?

As usual, a replay would be very helpful.
What often players do, as they are not used to playing against jade decks, is that they play the long game. You should be more aggressive, secure the board and finish as fast as possible. Druids don't have a way to deal with massive boards and once they start falling behind, it's quite easy to win by just going face.

Share this post


Link to post
Share on other sites
9 hours ago, Guest Skeptical Anon said:

You only have 2 deathrattle minions.  Is N'Zoth really going to be that pivotal?

Sylvanas Windrunner is simply so good that it is worth playing N'Zoth, the Corruptor only for her, if the meta is suitable. The deck also runs options to get more deathrattle minions - Museum Curator, sometimes Kazakus and Confessor Paletress, rarely ThoughtstealShifting Shade and Potion of Madness, and very rarely from a spell from Nexus-Champion Saraad.

Share this post


Link to post
Share on other sites

One of the cards it says to mulligan for isn't included in the deck anymore. Besides museum curator what should the replacement card be?

Share this post


Link to post
Share on other sites
18 minutes ago, Abelcain said:

One of the cards it says to mulligan for isn't included in the deck anymore. Besides museum curator what should the replacement card be?

Thank you for reporting it, I added it onto the to-do list. Additional cards to mulligan for are Holy SmiteDoomsayer and Wild Pyromancer against aggro, and minions and spells that allow you to put pressure on the opponent in the midgame if you are facing control.

Share this post


Link to post
Share on other sites
On 12/8/2016 at 7:39 AM, Abelcain said:

One of the cards it says to mulligan for isn't included in the deck anymore. Besides museum curator what should the replacement card be?

The mulligan is one of the most difficult parts of this deck.  Reno should be kept in most matches, druid being the one exception I can think of off the top of my head, it is almost always correct to tempo reno against jade druid, because if you have to use it for the heal, you have probably already lost.  Against control decks, thought steal, and shifting shade are powerful cards, with death being of particular use against warlock to answer an early mountain giant.  Brann is a strong keep if you have a card that goes with him against control, particularly Kazzakus but curator and kabal courier (if you run it) are also strong options,  I would also advise agianst keeping Kazzakus without brann in control mirrors, you often want to be as greedy as possible and brann him.  Against aggro, any 2 or 3 cost minion is strong, holy smite and potion of madness are both strong, power word shield is also good if you have pyromancer.  Shadow word pain is also very strong against most aggro decks.  If the rest of your hand is pretty decent, Kazzakus or excavated evil are pretty good keeps since the AoE they bring will simply win quite a few aggro matches out right.  I also run infested tauren and priest of the feast, which also help.  In matches that are not shaman or warrior, razza can be a very powerful keep as well.  The amount of value that the free hero power can gain you will simply win some games.

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
13 minutes ago, Guest Aaron said:

Is there any chance of running Shadowform? With Raza the Chained you are able to do two damage per turn for free. Reno Jackson and Greater Healing Potion should provide you with enough healing to last. Any thoughts?

It wouldn't hurt to try though I am always for testing crazy ideas. I really want Shadowform to succeed so let me know if it works out. 

Share this post


Link to post
Share on other sites
20 minutes ago, Guest Aaron said:

Is there any chance of running Shadowform?

If the meta slows down, sure. As of now, you want to be healing, rather than doing damage. This might change after Sir Finley Mrrgglton rotates out as your aggro opponents will no longer have a way to be hunters.

Share this post


Link to post
Share on other sites

What are the rules for madness mechanics?

 

I know that taking and killing a death rattle minion let's you keep the death rattle bonus, but are there any other lesser known rules for madness?

 

If I was playing a rogue and got a shadow step from their deck, could I use it on a madness minion to keep it?

If I buff the minion's attack to higher than 2 while its in my control, can I still use it, or does it no longer meet the requirements?

 

Share this post


Link to post
Share on other sites
15 minutes ago, Abelcain said:

What are the rules for madness mechanics?

 

I know that taking and killing a death rattle minion let's you keep the death rattle bonus, but are there any other lesser known rules for madness?

To my knowledge there is no lesser known rules for madness or at least non that I have ever seen. 

20 minutes ago, Abelcain said:

If I buff the minion's attack to higher than 2 while its in my control, can I still use it, or does it no longer meet the requirements?

If you are asking if the minion you borrowed stays with you if you boost it above 2 then the answer is no. At the end of the turn if it is still alive it still returns to it's owner unless of course you kill it, then it just dies. :P

22 minutes ago, Abelcain said:

If I was playing a rogue and got a shadow step from their deck, could I use it on a madness minion to keep it?

Now this is a very interesting question and to answer it honestly; I don't know. So I apologize for not being able to help out more on this one. I have never seen this situation in my thousands of games played.  I mean does it go back to your hand? Their hand? Does it just cease to exist? If you do however find out the answer to this question before someone on this site answers it please let me know because now my mind is going crazy trying to figure it out. 

Share this post


Link to post
Share on other sites
5 hours ago, Abelcain said:

What are the rules for madness mechanics?

The rules are same as the ones of Shadow Madness (which you can read here).

5 hours ago, Abelcain said:

If I was playing a rogue and got a shadow step from their deck, could I use it on a madness minion to keep it?

From experience, yes.

5 hours ago, Abelcain said:

If I buff the minion's attack to higher than 2 while its in my control, can I still use it, or does it no longer meet the requirements?

The enchantment uses the same rules as Shadow Madness, which means that it returns at the end of the turn it was played (at the end of you turn), unless silenced (in that case the minion will return immediately) or opponent's side of board is full (as a result, the minion dies), for example after playing Leeroy Jenkins.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.
    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.