Assassination Rogue DPS Spec, Builds, Talents, and Glyphs (WoW MoP 5.2)

Assassination Rogue Art Image

In this article, we present you the viable talent and glyph choices for your Assassination Rogue (WoW MoP 5.2). We detail what each of the talents and glyphs do and in which situations they should be taken.

The other articles of our Assassination Rogue guide can be accessed from the table of contents on the right.

This guide has been reviewed and approved by Dryaan, one of the best Rogues in the world, who raids in Envy.

1. Talent Choices↑top

Level Choices
15 Nightstalker Subterfuge Shadow Focus
30 Deadly Throw Nerve Strike Combat Readiness
45 Cheat Death Leeching Poison Elusiveness
60 Cloak and Dagger Shadowstep Burst of Speed
75 Prey on the Weak Paralytic Poison Dirty Tricks
90 Shuriken Toss Marked for Death Anticipation
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  • Performance-enhancing
  • Survival
  • Crowd Control
  • Movement
  • Utility
  • Situational

There is no longer such a thing as a default build. Most of the talents are now viable. They can easily be changed, thanks to Dust of Disappearance Icon Dust of Disappearance (and Tome of the Clear Mind Icon Tomes of the Clear Mind from level 86 to 90). You will frequently find yourself changing talents and glyphs between encounters, in order to adapt your play style to different mechanics. Therefore, it is important to understand what each of your talents does and how they affect your play style.

2. Tier 1 Talents↑top

Tier 1 talents improve your Stealth.

  • Nightstalker Icon Nightstalker increases your movement speed by 20% and the damage that your abilities deal by 25%, while you are stealthed.
  • Subterfuge Icon Subterfuge causes Stealth to break 3 seconds after dealing or receiving damage (rather than instantly, without the talent).
  • Shadow Focus Icon Shadow Focus causes your abilities to cost 75% less Energy while in Stealth.

We believe that Shadow Focus Icon Shadow Focus is the best option here, as it enables you to cast Mutilate Icon Mutilate at a very reduced cost, whenever you get out of Stealth.

3. Tier 2 Talents↑top

Tier 2 talents give you the choice between crowd control and survival talents.

  • Deadly Throw Icon Deadly Throw is a Finishing Move that reduces the movement speed of your target by 50% for 6 seconds. It also deals damage based on the number of Combo Points it is cast with. Finally, if you cast it with 3, 4, or 5 Combo Points, it will also interrupt and silence your target for 4, 5, or 6 seconds respectively.
  • Nerve Strike Icon Nerve Strike causes your successful casts of Kidney Shot Icon Kidney Shot and Cheap Shot Icon Cheap Shot to also reduce the damage your target deals by 50% and the healing it does by 10%, for 6 seconds.
  • Combat Readiness Icon Combat Readiness causes you to take 50% less damage from melee attacks. The damage reduction builds up gradually by stacks of 10%, until you have 5 stacks. Each enemy hit grants you a stack. The effect lasts 20 seconds, but it is removed after 10 seconds without receiving melee attacks.

These talents will not impact your performance as a raider. Deadly Throw Icon Deadly Throw will mostly be useful in PvP, while the other two can be useful in fights where you take direct damage from an add.

4. Tier 3 Talents↑top

Tier 3 talents provide you with various means of improving your survivability.

  • Cheat Death Icon Cheat Death causes an attack that would otherwise kill you to instead reduce your health to 10% of your maximum health. Then, Cheat Death reduces the damage you will take by 80% for 3 seconds. This effect has an internal cooldown of 90 seconds.
  • Leeching Poison Icon Leeching Poison grants you a new Non-Lethal Poison that afflicts your target in such a way that your melee attacks against the target heal you for 10% of the damage that they do.
  • Elusiveness Icon Elusiveness causes your Feint Icon Feint ability to also reduce all damage taken by 30% for 5 seconds.

All three talents are viable here. Take Elusiveness Icon Elusiveness when you want to often mitigate damage. Cheat Death Icon Cheat Death can be used to entirely bypass encounter mechanics. Leeching Poison Icon Leeching Poison is the default choice when none of the other talents can be put to use.

5. Tier 4 Talents↑top

Tier 4 talents give you the choice between abilities that improve your survivability or your mobility.

  • Cloak and Dagger Icon Cloak and Dagger causes Ambush Icon Ambush, Garrote Icon Garrote, and Cheap Shot Icon Cheap Shot to have a 30-yard range and to teleport you behind your target.
  • Shadowstep Icon Shadowstep causes you to teleport behind your target, which has to be within 25 yards. It then increases your movement speed by 70% for 2 sconds. This ability has a 24-second cooldown.
  • Burst of Speed Icon Burst of Speed increases your movement speed by 70% for 4 seconds. If you happen to be afflicted by movement-impairing effects, then this ability will also remove them (with the exception of rooting effects) and prevent their reapplication for 4 seconds. Burst of Speed has no cooldown, but costs 30 Energy.

Shadowstep Icon Shadowstep should be the default choice here, as it allows you to easily reposition yourself behind your target. This is useful in virtually every fight.

Burst of Speed Icon Burst of Speed is extremely useful in PvP or while questing, but its use in a raiding environment will be very occasional.

Cloak and Dagger Icon Cloak and Dagger is not very useful in PvE and should never be taken.

6. Tier 5 Talents↑top

Tier 5 talents give you more utility or crowd control.

Paralytic Poison Icon Paralytic Poison can be useful in PvE content, especially for fights where you need to fight many adds and where you need to use Cheat Death Icon Cheat Death as a Tier 3 talent (hence freeing the Non-Lethal poison spot occupied by Leeching Poison Icon Leeching Poison).

The other two talents do not really have any PvE implications.

7. Tier 6 Talents↑top

Tier 6 talents provide you with performance-improving abilities.

  • Shuriken Toss Icon Shuriken Toss is a ranged attack that replaces Throw Icon Throw, costs 20 Energy, and awards 1 Combo Point. If used against targets further than 10 yards away, it deals twice more damage and it causes your melee attacks to throw shuriken. These shuriken have a 30-yard range and poison your target with your Lethal Poison.
  • Marked for Death Icon Marked for Death instantly adds 5 Combo Points on your target. This ability has a 1-minute cooldown, but this cooldown is reset when the target dies.
  • Anticipation Icon Anticipation basically grants you a maximum of 10 Combo Points, of which only 5 can be consumed with Finishing Moves. So, if you have 8 Combo Points and you cast a Finishing Move, you will be left with 3 Combo Points.

Anticipation Icon Anticipation will be the best choice in most situations. It will prevent you from wasting the Combo Points that Seal Fate Icon Seal Fate will generate when Mutilate Icon Mutilate or Dispatch Icon Dispatch deal damage.

Marked for Death Icon Marked for Death should be used in fights with adds, where you can benefit from the 5 free Combo Points very often.

Shuriken Toss Icon Shuriken Toss can be used in fights where the boss will be out of melee range for a long time.

8. Major Glyphs↑top

Glyph of Vendetta Icon Glyph of Vendetta is the only mandatory major glyph. It increases the duration of Vendetta Icon Vendetta by 10 seconds (to make it last 30 seconds) but reduces its damage bonus by 5% (to make it 25%). The only time when this glyph should be skipped is if you will not be able to fully benefit from Vendetta if it lasts more than 20 seconds.

Several of your major glyphs offer you increased survivability.

  • Glyph of Cloak of Shadows Icon Glyph of Cloak of Shadows causes your Cloak of Shadows Icon Cloak of Shadows ability to also grant you a 40% physical damage reduction while it is active. With this glyph, Cloak of Shadows becomes a powerful damage mitigation tool that you should use whenever necessary.
  • Glyph of Evasion Icon Glyph of Evasion increases the duration of Evasion Icon Evasion by 5 seconds, making it last 20 seconds in total. It can be useful if you ever need to dodge attacks for longer than 15 seconds.
  • Glyph of Feint Icon Glyph of Feint increases the duration of Feint Icon Feint by 2 seconds, making it last 7 seconds in total. It can be useful if a damaging AoE ability from a boss lasts more than 5 seconds. It also enables you to bypass encounter mechanics, which can result in a DPS increase.
  • Glyph of Smoke Bomb Icon Glyph of Smoke Bomb increases the duration of Smoke Bomb Icon Smoke Bomb, a major defensive raid cooldown that Rogues provide to their raid.
  • Glyph of Sprint Icon Glyph of Sprint increases the movement speed bonus provided by Sprint Icon Sprint, which is very useful in encounters during which you use Sprint to increase your uptime on the boss.

Finally, a few other major glyphs might occasionally come in handy.

9. Minor Glyphs↑top

Glyph of Safe Fall Icon Glyph of Safe Fall, which reduces the damage you take when falling, and Glyph of Poisons Icon Glyph of Poisons, which causes you to apply your poisons faster, will probably be prime choices.

Glyph of Blurred Speed Icon Glyph of Blurred Speed, which enables you to walk on water while Sprint Icon Sprint is active, might be situationally useful.

10. Changelog↑top